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  • 如何使用Action.Invoke()触发一个Storyboard

        一般在我们的项目中,最好是将Storyboard放在前台,然后设置Storyboard的x:key值,通过我们的TryFindResource来查找到当前的Storyboard来启动Stroyboard,这样程序显得比较合理,另外在我们的下面这个例子中,我们通过命令绑定的方式来将2个Storyboard绑定到两个Button上面,当我们点击这两个Storyboard的时候,我们会启动相应的动画,首先来看一下前台设计的xaml代码。

    <Window x:Class="ActionInvoke.MainWindow"
            xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
            xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
            Title="MainWindow" Height="350" Width="525">
        <Window.Resources>
            <ResourceDictionary>
                <ResourceDictionary.MergedDictionaries>
                    <ResourceDictionary Source="/ActionInvoke;component/Themes/Colors.xaml"></ResourceDictionary>
                </ResourceDictionary.MergedDictionaries>
                <Storyboard x:Key="ChangeColor" FillBehavior="Stop">
                    <ColorAnimation  Storyboard.TargetName="ColorEllipseBrush" Storyboard.TargetProperty="Color"  To="Red" Duration="0:0:1">
                        <ColorAnimation.EasingFunction>
                            <CircleEase EasingMode="EaseIn"></CircleEase>
                        </ColorAnimation.EasingFunction>
                    </ColorAnimation>                
                </Storyboard>
                <Storyboard x:Key="ChangeSize" FillBehavior="Stop">
                    <DoubleAnimation Storyboard.TargetName="SizeEllipse" Storyboard.TargetProperty="Width" Duration="0:0:1" To="220">
                        <DoubleAnimation.EasingFunction>
                            <CircleEase EasingMode="EaseIn"></CircleEase>
                        </DoubleAnimation.EasingFunction>
                    </DoubleAnimation>
                    <DoubleAnimation Storyboard.TargetName="SizeEllipse" Storyboard.TargetProperty="Height" Duration="0:0:1" To="220">
                        <DoubleAnimation.EasingFunction>
                            <CircleEase EasingMode="EaseIn"></CircleEase>
                        </DoubleAnimation.EasingFunction>
                    </DoubleAnimation>
                </Storyboard> 
            </ResourceDictionary>        
        </Window.Resources>
    <Grid> <Grid.RowDefinitions> <RowDefinition Height="10*"></RowDefinition> <RowDefinition Height="80*"></RowDefinition> <RowDefinition Height="10*"></RowDefinition> </Grid.RowDefinitions> <Grid Grid.Row="1"> <Grid.RowDefinitions> <RowDefinition Height="70*"></RowDefinition> <RowDefinition Height="30*"></RowDefinition> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="50*"></ColumnDefinition> <ColumnDefinition Width="50*"></ColumnDefinition> </Grid.ColumnDefinitions> <Border Grid.Row="0" Grid.Column="0" BorderBrush="Black" BorderThickness="1"> <Button x:Name="ColorEllipse" Width="100" Height="100"> <Button.Background> <!--<LinearGradientBrush x:Name="ColorEllipseBrush" StartPoint="0,0" EndPoint="1,1"> <GradientStop Offset="0" Color="#557ff2"></GradientStop> <GradientStop Offset="0.44" Color="#557ff2"></GradientStop> <GradientStop Offset="0.44" Color="#4d71d9"></GradientStop> <GradientStop Offset="1" Color="#4d71d9"></GradientStop> </LinearGradientBrush>--> <SolidColorBrush x:Name="ColorEllipseBrush" Color="Blue" Opacity="0.75" ></SolidColorBrush> </Button.Background> </Button> </Border> <Border Grid.Row="0" Grid.Column="1" BorderBrush="Black" BorderThickness="1"> <Ellipse x:Name="SizeEllipse" Width="100" Height="100" Fill="{StaticResource Decorative}"></Ellipse> </Border> <Border Grid.Row="1" Grid.Column="0" BorderBrush="Black" BorderThickness="1"> <Button x:Name="btn_changeColor" Background="Teal" Width="100" Height="50" Opacity="0.75" Content="ChangeColor" Command="{Binding ChangeColor}"></Button> </Border> <Border Grid.Row="1" Grid.Column="1" BorderBrush="Black" BorderThickness="1"> <Button x:Name="btn_changeSize" Background="Teal" Width="100" Height="50" Opacity="0.75" Content="ChangeSize" Command="{Binding ChangeSize}"></Button> </Border> </Grid> </Grid> </Window>

      这个程序是一个很典型的MVVM的设计方式,首先看一下我们的ViewModel文件夹下面,记住在使用Microsoft.Practices.Prism.Commands.DelegateCommand的时候请先添加对Microsoft.Practices.Prism.Mvvm的引用,在这个类中我们添加了一个静态的实例Instance,这个静态的实例会作为一个DataContext绑定到前台,在这里我们添加了两个Action类型的委托的属性, public Action ChangeColorAction  { get; set; }       public Action ChangeSizeAction { get; set; },在绑定的两个命令的回调函数中,我们来通过ChangeColorAction的Invoke方法来加载Stroyboard,由于ChangeColorAction  是一种委托类型,至于委托的是哪个方法,这个需要我们来指定,下面我在贴出具体的指定的方法。

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    using System.Windows.Input;
    
    namespace ActionInvoke.ViewModel
    {
       public class ActionInvokeViewModel:Microsoft.Practices.Prism.Mvvm.BindableBase
        {
           public ActionInvokeViewModel()
           {
               ChangeColor = new Microsoft.Practices.Prism.Commands.DelegateCommand(DoChangeColor);
               ChangeSize = new Microsoft.Practices.Prism.Commands.DelegateCommand(DoChangeSize);
           }
    
           public static ActionInvokeViewModel _instance;
           public static ActionInvokeViewModel Instance
           {
               get 
               {
                   if (null == _instance)
                   {
                       _instance = new ActionInvokeViewModel();
                   }               
                   return _instance;             
               }
               set
               {
                   _instance = value;           
               }
           }
    
           private ICommand changeColor;
           public ICommand ChangeColor
           {
               get { return changeColor; }
               set
               {
                   if (value != changeColor)
                   {
                       changeColor = value;
                       OnPropertyChanged("ChangeColor");
                   }
               
               }
           
           }
    
           private ICommand changeSize;
           public ICommand ChangeSize
           {
               get { return changeSize; }
               set
               {
                   if (value != changeSize)
                   {
                       changeSize = value;
                       OnPropertyChanged("ChangeSize");
                   }
    
               }
           }
    
           public Action ChangeColorAction { get; set; }
    
           public Action ChangeSizeAction { get; set; }
    
           private void DoChangeColor()
           {
               if (null != ChangeColorAction)
               {
                   ChangeColorAction.Invoke();
               }
           
           }
    
           private void DoChangeSize()
           {
               if (null != ChangeSizeAction)
               {
                   ChangeSizeAction.Invoke();
               }
           
           }
    
        }
    
    }

    下面贴出view.xaml.cs文件,看到底是如何进行数据绑定的。

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    using System.Windows;
    using System.Windows.Controls;
    using System.Windows.Data;
    using System.Windows.Documents;
    using System.Windows.Input;
    using System.Windows.Media;
    using System.Windows.Media.Animation;
    using System.Windows.Media.Imaging;
    using System.Windows.Navigation;
    using System.Windows.Shapes;
    using ActionInvoke.ViewModel;
    
    namespace ActionInvoke
    {
        /// <summary>
        /// MainWindow.xaml 的交互逻辑
        /// </summary>
        public partial class MainWindow : Window
        {
            public MainWindow()
            {
                InitializeComponent();
                ActionInvokeViewModel aivm = ActionInvokeViewModel.Instance;
                DataContext = aivm;
                aivm.ChangeColorAction = CurrentChangeColor;
                aivm.ChangeSizeAction = CurrentChangeSize;
            }
    
            private void CurrentChangeSize()
            {
                Dispatcher.Invoke(() =>
                    {
                        (TryFindResource("ChangeSize") as Storyboard).Begin();
                    });
            }
    
            private void CurrentChangeColor()
            {
                Dispatcher.Invoke(() =>
                {
                    (TryFindResource("ChangeColor") as Storyboard).Begin();
                });
            }
        }
    }
    

      在该部分,我们具体指定了两个委托的回调函数,这里我们通过 (TryFindResource("ChangeColor") as Storyboard).Begin();来找到前台的Stroyboard然后再启动Storyboard来进行Storyboard的启动,整个设计是非常完善的,非常符合MVVM的设计思路;

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  • 原文地址:https://www.cnblogs.com/seekdream/p/4988596.html
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