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  • Mac CLion下OpenGL环境配置

    1. 配置glew和glfw

    终端下运行下面两句,安装完后在/usr/local/Cellar/下可以找到对应的目录。

    brew install glew
    brew install glfw3
    

    效果如下所示:
    Mac Clion下OpenGL环境配置-截图1

    2. 配置glad

    glad是为了简化开发而设计的,不是必须的,是一个function loader,在glad文件生成网站配置好,如下所示:
    Mac Clion下OpenGL环境配置-截图2

    在右下角点击generate生成恰当的glad压缩文件,解压缩后将头文件放到/usr/local/include目录下(glad和KHR文件夹),将源文件拷贝到工程目录下,如下两图所示:
    Mac Clion下OpenGL环境配置-截图3Mac Clion下OpenGL环境配置-截图4

    3. 配置CMakeLists文件

    下面是CMakeLists的详细配置:

    cmake_minimum_required(VERSION 3.12)
    project(OpenGL)
    
    set(CMAKE_CXX_STANDARD 14)
    
    set(GLEW_H /usr/local/Cellar/glew/2.1.0/include/GL)
    set(GLFW_H /usr/local/Cellar/glfw/3.2.1/include/GLFW)
    set(GLAD_H /usr/local/include/glad)
    set(KH_H /usr/local/include/KHR)
    include_directories(${GLEW_H} ${GLFW_H} ${GLAD_H} ${KH_H})
    
    # 添加目标链接
    set(GLEW_LINK /usr/local/Cellar/glew/2.1.0/lib/libGLEW.2.1.dylib)
    set(GLFW_LINK /usr/local/Cellar/glfw/3.2.1/lib/libglfw.3.dylib)
    link_libraries(${OPENGL} ${GLEW_LINK} ${GLFW_LINK})
    
    # 执行编译命令
    # 这个glad.c在第2步中说过要拉到项目中,注意路径
    set(SOURCE_FILES "src/glad.c" "main.cpp")
    add_executable(OpenGL ${SOURCE_FILES})
    
    # mac下这步很重要
    if (APPLE)
        target_link_libraries(OpenGL "-framework OpenGL")
        target_link_libraries(OpenGL "-framework GLUT")
    endif()
    

    注意这样配置之后需要更改/usr/local/include/glad文件夹下的glad.h中的#include <KHR/khrplatform.h>更改为#include <khrplatform.h>,具体步骤:

    1. 在CLion中打开glad.c文件,command+点按#include <glad.h>会跳到glad.h
    2. 然后在glad.h中command+f找到#include <KHR/khrplatform.h>,将它改为#include <khrplatform.h>

    如下所示:
    Mac Clion下OpenGL环境配置-截图5Mac Clion下OpenGL环境配置-截图5

    4. 运行测试代码

    在main.cpp拷贝下面代码,如果能出现图示结果即为成功。
    Mac Clion下OpenGL环境配置-截图6

    #include <glew.h>
    #include <glfw3.h>
    #include <iostream>
    using namespace std;
    
    void key_callback(GLFWwindow* window, int key, int scancode, int action, int mode)
    {
        //如果按下ESC,把windowShouldClose设置为True,外面的循环会关闭应用
        if(key==GLFW_KEY_ESCAPE && action == GLFW_PRESS)
            glfwSetWindowShouldClose(window, GL_TRUE);
        std::cout<<"ESC"<<mode;
    }
    
    int main(void)
    {
        //初始化GLFW库
        if(!glfwInit())
            return -1;
        //创建窗口以及上下文
        GLFWwindow* window = glfwCreateWindow(640, 480, "hello world", NULL, NULL);
        if(!window)
        {
            //创建失败会返回NULL
            glfwTerminate();
        }
        //建立当前窗口的上下文
        glfwMakeContextCurrent(window);
    
        glfwSetKeyCallback(window, key_callback); //注册回调函数
        //循环,直到用户关闭窗口
        while(!glfwWindowShouldClose(window))
        {
            /*******轮询事件*******/
            glfwPollEvents();
    
            /*******渲染*******/
            //选择清空的颜色RGBA
            glClearColor(0.2, 0.3, 0.3, 1);
            glClear(GL_COLOR_BUFFER_BIT);
    
            //开始画一个三角形
            glBegin(GL_TRIANGLES);
            glColor3f(1, 0, 0); //Red
            glVertex3f(0, 1, 1);
    
            glColor3f(0, 1, 0); //Green
            glVertex3f(-1, -1, 0);
    
            glColor3f(0, 0, 1); //Blue
            glVertex3f(1, -1, 0);
            //结束一个画图步骤
            glEnd();
    
            glBegin(GL_POLYGON);
            //再画个梯形,需要注意笔顺
            glColor3f(0.5, 0.5, 0.5); //Grey
            glVertex2d(0.5, 0.5);
            glVertex2d(1, 1);
            glVertex2d(1, 0);
            glVertex2d(0.5, 0);
            glEnd();
    
    
            /******交换缓冲区,更新window上的内容******/
            glfwSwapBuffers(window);
        }
        glfwTerminate();
        return 0;
    }
    

    参考资料

    http://www.stephenzhang.me/2018/02/06/MacOS%E4%B8%8BCLion%E9%85%8D%E7%BD%AEOpenGL%E5%BC%80%E5%8F%91%E7%8E%AF%E5%A2%83/

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  • 原文地址:https://www.cnblogs.com/shayue/p/Mac-CLion-xiaOpenGL-huan-jing-pei-zhi.html
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