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  • statetheory.cs

      using System;
      using System.Collections.Generic;

       // State Pattern               Judith Bishop  Oct 2007
       // Simple game where the context changes the state based on user input
       // Has four states, each with 6 operations
       
      interface IState {
        int MoveUp(Context context);
        int MoveDown(Context context);
      }

      // State 1
      class NormalState : IState {
        public  int MoveUp(Context context) {
          context.Counter+=2;
          return context.Counter;
        }

        public int MoveDown(Context context) {
            if (context.Counter < Context.limit) {
              context.State = new FastState();
              Console.Write("|| ");
            }
            context.Counter-=2;
            return context.Counter;
        }
      }

      // State 2
      class FastState : IState {
        public int MoveUp(Context context) {
          context.Counter+=5;
          return context.Counter;
        }

        public int MoveDown(Context context) {
           if (context.Counter < Context.limit) {
            context.State = new NormalState();
            Console.Write("||");
          }
          context.Counter-=5;
          return context.Counter;
        }
      }

      // Context
      class Context {
        public const int limit = 10;
        public IState State {get; set; }
        public int Counter = limit;
          
        public int Request(int n) {
          if (n==2)
            return State.MoveUp(this);
          else
            return State.MoveDown(this);
        }
      }
       
      static class Program {
         // The user interface
        static void Main () {
          Context context = new Context();
          context.State = new NormalState();
          Random r = new Random(37);
          for (int i = 5; i<=25; i++) {
            int command = r.Next(3);
            Console.Write(context.Request(command)+" ");
          }
          Console.WriteLine();
        }
      }
       /* Output
       8 10 8 || 6 11 16 11 6 ||1 3 || 1 ||-4 || -6 -1 4 ||-1 || -3 2 7 ||2 4
       */
     

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  • 原文地址:https://www.cnblogs.com/shihao/p/2506771.html
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