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  • 编译KlayGE,UniversalDXSDK项目报错

    错误原因

    路径设置问题

    代码块

    PROJECT(UniversalDXSDK)
    
    CMAKE_MINIMUM_REQUIRED(VERSION 2.8.6)
    
    IF(COMMAND cmake_policy)
        CMAKE_POLICY(SET CMP0003 NEW)
    ENDIF(COMMAND cmake_policy)
    
    SET(DXSDK_DIR "../..")
    SET(KLAYGE_ROOT_DIR "${DXSDK_DIR}/../..")
    
    INCLUDE(${KLAYGE_ROOT_DIR}/cmake/Common.cmake)
    INCLUDE(${KLAYGE_ROOT_DIR}/cmake/Platform.cmake)
    INCLUDE(${KLAYGE_ROOT_DIR}/cmake/Compiler.cmake)
    INCLUDE(${KLAYGE_ROOT_DIR}/External/Build/CMake/ExternalCommon.cmake)
    
    SET(KLAYGE_BIN_DIR "${DXSDK_DIR}/../../KlayGE/bin/${KLAYGE_PLATFORM_NAME}")
    SET(D3DCOMPILER_NAME "d3dcompiler_47.dll")
    SET(REL_PATH "External/Downloads/UniversalDXSDK.7z")
    SET(SEVENZIP_PATH "${KLAYGE_ROOT_DIR}/External/Downloads/${KLAYGE_HOST_PLATFORM_NAME}/7z")
    SET(PACKAGE_COMMIT_ID "ad787fbcbe77410ea25ebfe8b17644d8b1f38480")
    SET(PACKAGE_FILE_ID "318ee1572dcd89b165eeb11297fda36a5d9cb035")
    
    DOWNLOAD_PACKAGE("UniversalDXSDK" ${REL_PATH} ${PACKAGE_COMMIT_ID} ${PACKAGE_FILE_ID} "README.md")
    
    IF(KLAYGE_PLATFORM_WINDOWS)
        SET(D3DCOMPILER_ARCH_NAME ${KLAYGE_ARCH_NAME})
    ELSE()
        SET(D3DCOMPILER_ARCH_NAME "x86")
    ENDIF()
    SET(SRC_PATH "${DXSDK_DIR}/Redist/${D3DCOMPILER_ARCH_NAME}/${D3DCOMPILER_NAME}")
    SET(REDIST_PATH "${KLAYGE_BIN_DIR}/${D3DCOMPILER_NAME}")
    ADD_CUSTOM_COMMAND(OUTPUT ${REDIST_PATH}
        COMMAND ${CMAKE_COMMAND} -E copy_if_different ${SRC_PATH} ${REDIST_PATH})
    ADD_CUSTOM_TARGET(Redist ALL DEPENDS ${REDIST_PATH})

    解决办法

    修改 DXSDK_DIR,如上代码。

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  • 原文地址:https://www.cnblogs.com/sier/p/5676414.html
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