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  • 2 策略模式(2)

    代码
    1 #include <iostream>
    2 #include <string>
    3
    4  using std::string;
    5 using std::cout;
    6 using std::endl;
    7 using std::cin;
    8
    9 //现金收费抽象类
    10 class CashSuper
    11 {
    12 public:
    13 virtual double AcceptCash(double money) = 0;
    14 };
    15
    16 //正常收费子类
    17 class CashNormal : public CashSuper
    18 {
    19 public:
    20 double AcceptCash(double money)
    21 {
    22 return money;
    23 }
    24 };
    25
    26 //打折收费子类
    27 class CashRebate : public CashSuper
    28 {
    29 public:
    30 CashRebate(double moneyRebate)
    31 {
    32 this->moneyRebate = moneyRebate;
    33 }
    34 double AcceptCash(double money)
    35 {
    36 return money * moneyRebate;
    37 }
    38 private:
    39 double moneyRebate;
    40 };
    41
    42 //返回收费子类
    43 class CashReturn : public CashSuper
    44 {
    45 public:
    46 CashReturn(double moneyCondition, double moneyReturn)
    47 {
    48 this->moneyCondition = moneyCondition;
    49 this->moneyReturn = moneyReturn;
    50 }
    51 double AcceptCash(double money)
    52 {
    53 if(money > moneyCondition)
    54 {
    55 return money - (int) money / (int)moneyCondition * moneyReturn;
    56 }
    57 else
    58 {
    59 return money;
    60 }
    61 }
    62 private:
    63 double moneyCondition;
    64 double moneyReturn;
    65 };
    66
    67 //如果使用工厂模式
    68 class CashFactory
    69 {
    70 public:
    71 static CashSuper* CreateCashAccept(string type)
    72 {
    73 CashSuper* cs = NULL;
    74 if(type == "正常收费")
    75 {
    76 cs = new CashNormal();
    77 }
    78 else if(type == "满300送100")
    79 {
    80 cs = new CashReturn(300, 100);
    81 }
    82 else if(type == "打8折")
    83 {
    84 cs = new CashRebate(0.8);
    85 }
    86 else
    87 {
    88 cs = new CashNormal();
    89 }
    90 return cs;
    91
    92 }
    93 };
    94
    95 //如果使用策略模式
    96 class CashContext
    97 {
    98 public:
    99 //通过构造方法传入具体的收费策略
    100 CashContext(CashSuper* csuper)
    101 {
    102 this->cs = csuper;
    103 }
    104 //策略模式与工厂模式结合
    105 //参数不是具体的策略对象,而是一个字符串,表示收费类型
    106 CashContext(string type)
    107 {
    108 if(type == "正常收费")
    109 {
    110 cs = new CashNormal();
    111 }
    112 else if(type == "满300送100")
    113 {
    114 cs = new CashReturn(300, 100);
    115 }
    116 else if(type == "打8折")
    117 {
    118 cs = new CashRebate(0.8);
    119 }
    120 else
    121 {
    122 cs = new CashNormal();
    123 }
    124 }
    125 double GetResult(double money)
    126 {
    127 return cs->AcceptCash(money);
    128 }
    129 private:
    130 CashSuper* cs;
    131 };
    132
    133 int main()
    134 {
    135 //如果使用工厂模式
    136 CashSuper* cs = CashFactory::CreateCashAccept("正常收费");
    137 cout<<cs->AcceptCash(500)<<endl;
    138
    139 //如果使用策略模式
    140 CashContext* cc = NULL;
    141
    142 string type;
    143 cin>>type;
    144 if(type == "正常收费")
    145 {
    146 cc = new CashContext(new CashNormal());
    147 }
    148 else if(type == "满300送100")
    149 {
    150 cc = new CashContext(new CashReturn(300, 100));
    151 }
    152 else if(type == "打8折")
    153 {
    154 cc = new CashContext(new CashRebate(0.8));
    155 }
    156
    157 cout<<cc->GetResult(500)<<endl;
    158
    159 //如果使用策略模式和工厂模式结合
    160 cc = new CashContext(type);
    161 cout<<cc->GetResult()<<endl;
    162
    163 //“简单工厂模式我需要让客户端认识两个类,CashSuper和CashFactory,而策略模式与简单工厂模式结合的用法,客户端就只需要认识一个雷CashContext就可以了。耦合更加降低”
    164 //“说的没错,我们在客户端实例化的是CashContext的对象,调用的是CashContext的方法GetResult,这使得具体的收费算法彻底地与客户端分离。连算法的父类CashSuper都不让客户端认识了。”
    165
    166 return 0;
    167 }
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  • 原文地址:https://www.cnblogs.com/sifenkesi/p/1719627.html
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