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  • Unity打包PC端各种屏幕适配,无边框,最小化,显示可拖拽部分

    using UnityEngine;
    using System.Collections;
    using UnityEngine.EventSystems;
    //using UnityEngine.SceneManagement;
    using System;
    using UnityEngine.UI;
    using System.Runtime.InteropServices;
    
    
    public class DrawWindow : MonoBehaviour
    {
    
    
        //private GameObject go;
        private Rect screenPosition;
        [DllImport("user32.dll")]
        static extern IntPtr SetWindowLong(IntPtr hwnd, int _nIndex, int dwNewLong);
        [DllImport("user32.dll")]
        static extern bool SetWindowPos(IntPtr hWnd, int hWndInsertAfter, int X, int Y, int cx, int cy, uint uFlags);
        [DllImport("user32.dll")]
        static extern IntPtr GetForegroundWindow();
    
    
        [DllImport("user32.dll")]
        public static extern bool ReleaseCapture();
        [DllImport("user32.dll")]
        public static extern bool SendMessage(IntPtr hwnd, int wMsg, int wParam, int lParam);
    
    
        [DllImport("user32.dll")]
        public static extern bool ShowWindow(IntPtr hwnd, int nCmdShow);
    
    
        /// <summary>  
        /// 窗口宽度  
        /// </summary>  
        public int winWidth;
        /// <summary>  
        /// 窗口高度  
        /// </summary>  
        public int winHeight;
        /// <summary>  
        /// 窗口左上角x  
        /// </summary>  
        public int winPosX;
        /// <summary>  
        /// 窗口左上角y  
        /// </summary>  
        public int winPosY;
    
    
        const uint SWP_SHOWWINDOW = 0x0040;
        const int GWL_STYLE = -16;
        const int WS_BORDER = 1;
        const int WS_POPUP = 0x800000;
        const int SW_SHOWMINIMIZED = 2; //{最小化, 激活}
        const int SW_SHOWMAXIMIZED = 3; //{最大化, 激活} 
    
    
        public void btn_onclick()
        { //最小化 
            ShowWindow(GetForegroundWindow(), SW_SHOWMINIMIZED);
        }
        public void btn_onclickxx()
        { //最大化
            ShowWindow(GetForegroundWindow(), SW_SHOWMAXIMIZED);
    
    
        }
        public void btn_onclickxxx()
        {//窗口化
            Screen.fullScreen = false;
            Screen.SetResolution(900, 540, false);
        }
    
    
        public void btn_onclickxxxx()
        {//默认分辨率无边框显示(可以自由根据winWidth和winHeight的值调整无边框的分辨率)
            
            winWidth = 900;
            winHeight = 540;
            //显示器支持的所有分辨率  
            int i = Screen.resolutions.Length;
    
    
            int resWidth = Screen.resolutions[i - 1].width;
            int resHeight = Screen.resolutions[i - 1].height;
    
    
            winPosX = resWidth / 2 - winWidth / 2;
            winPosY = resHeight / 2 - winHeight / 2;
    
    
            SetWindowLong(GetForegroundWindow(), GWL_STYLE, WS_POPUP);
            bool result = SetWindowPos(GetForegroundWindow(), 0, winPosX, winPosY, winWidth, winHeight, SWP_SHOWWINDOW);
        }
    
    
        public void btn_onclickxxxxx()
        {//第二分辨率显示
            Resolution[] resolutions = Screen.resolutions;
            int i = resolutions.Length;
            winWidth = resolutions[i - 2].width;
            winHeight = resolutions[i-2].height;
    
    
            //
            
    
    
            int resWidth = Screen.resolutions[i - 1].width;
            int resHeight = Screen.resolutions[i - 1].height;
    
    
            winPosX = resWidth / 2 - winWidth / 2;
            winPosY = resHeight / 2 - winHeight / 2;
    
    
            SetWindowLong(GetForegroundWindow(), GWL_STYLE, WS_POPUP);
            bool result = SetWindowPos(GetForegroundWindow(), 0, winPosX, winPosY, winWidth, winHeight, SWP_SHOWWINDOW);
        }
    
    
        IntPtr Handle;
        bool bx;
    
    
        bool isMainScene = false;
    
    
        void Awake()
        {
            bx = false;
    #if UNITY_STANDALONE_WIN
            Resolution[] r = Screen.resolutions;
            screenPosition = new Rect((r[r.Length - 1].width - Screen.width) / 2, (r[r.Length - 1].height - Screen.height) / 2, Screen.width, Screen.height);
    
    
    
    
            SetWindowLong(GetForegroundWindow(), GWL_STYLE, WS_POPUP);//将网上的WS_BORDER替换成WS_POPUP  
            Handle = GetForegroundWindow();   //FindWindow ((string)null, "popu_windows");
            SetWindowPos(GetForegroundWindow(), 0, (int)screenPosition.x, (int)screenPosition.y, (int)screenPosition.width, (int)screenPosition.height, SWP_SHOWWINDOW);
    #endif
            btn_onclickxxxxx();
    
    
            //go = transform.Find("go").gameObject;
            //DontDestroyOnLoad(go);
        }
    
    
    
    
        void Update()
        {
    
    
            MyDrag();
    //测试各个分辨率的按键。
            if (Input.GetKey(KeyCode.A))
            {
                btn_onclickxxxxx();
            }
            if (Input.GetKey(KeyCode.Escape))
            {
                btn_onclick();
            }
            if (Input.GetKey(KeyCode.W))
            {
                btn_onclickxx();
            }
            if (Input.GetKey(KeyCode.Q))
            {
                btn_onclickxxxx();
            }
        }
    
        /// <summary>
        /// 自定义的只能在某些区域内点击有效的拖拽
        /// </summary>
        private void MyDrag()
        {
            if (bx)
            { //这样做为了区分界面上面其它需要滑动的操作
                ReleaseCapture();
                SendMessage(Handle, 0xA1, 0x02, 0);
                SendMessage(Handle, 0x0202, 0, 0);
            }
        }
    
    
        public void OnPointerEnter(PointerEventData eventData)
        {
            bx = true;
        }
    
    
        public void OnPointerExit(PointerEventData eventData)
        {
            bx = false;
        }
        void Start()
        {
        }
    
    
    }
    

      

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  • 原文地址:https://www.cnblogs.com/slqt/p/10077984.html
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