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  • bouncing-balls-evil-circle

    效果如下

    代码目录

    <!DOCTYPE html>
    <html lang="zh-CN">
      <head>
        <meta charset="utf-8">
        <title>弹球</title>
        <link rel="stylesheet" href="style.css">
        <script src="main.js" defer></script>
      </head>
    
      <body>
        <h1>弹球</h1>
        <p></p>
        <canvas></canvas>
      </body>
    </html>
    
    //main.js
    const BALLS_COUNT = 25;
    const BALL_SIZE_MIN = 10;
    const BALL_SIZE_MAX = 20;
    const BALL_SPEED_MAX = 7;
    
    // 设定画布和初始数据
    const para = document.querySelector('p');
    const canvas = document.querySelector('canvas');
    const ctx = canvas.getContext('2d');
    
    // 将画布窗尺寸置为窗口内尺寸
    const width = canvas.width = window.innerWidth;
    const height = canvas.height = window.innerHeight;
    
    // 设定形状类层次结构
    class Shape {
      constructor(x, y, velX, velY, exists) {
        this.x = x;
        this.y = y;
        this.velX = velX;
        this.velY = velY;
        this.exists = exists;
      }
    }
    //es6中的继承
    class Ball extends Shape {
      constructor(x, y, velX, velY, color, size, exists) {
        super(x, y, velX, velY, exists);
    
        this.color = color;
        this.size = size;
      }
      //绘制
      draw() {
        ctx.beginPath();
        ctx.fillStyle = this.color;
        ctx.arc(this.x, this.y, this.size, 0, 2 * Math.PI);
        ctx.fill();
      }
    //更新
      update() {
        if ((this.x + this.size) >= width) {
          this.velX = -(this.velX);
        }
    
        if ((this.x - this.size) <= 0) {
          this.velX = -(this.velX);
        }
    
        if ((this.y + this.size) >= height) {
          this.velY = -(this.velY);
        }
    
        if ((this.y - this.size) <= 0) {
          this.velY = -(this.velY);
        }
    
        this.x += this.velX;
        this.y += this.velY;
      }
    //碰撞检测
      collisionDetect() {
        for (let j = 0; j < balls.length; j++) {
          if ( this !== balls[j] ) {
            const dx = this.x - balls[j].x;
            const dy = this.y - balls[j].y;
            const distance = Math.sqrt(dx * dx + dy * dy);
    
            if (distance < this.size + balls[j].size && balls[j].exists) {
              balls[j].color = this.color = randomColor();
            }
          }
        }
      }
    }
    //恶魔圈也继承自shape
    class EvilCircle extends Shape {
      constructor(x, y, exists) {
        super(x, y, exists);
    
        this.velX = BALL_SPEED_MAX;
        this.velY = BALL_SPEED_MAX;
        this.color = "white";
        this.size = 10;
        this.setControls();
      }
    // 绘制
      draw() {
        ctx.beginPath();
        ctx.strokeStyle = this.color;
        ctx.lineWidth = 3;
        ctx.arc(this.x, this.y, this.size, 0, 2 * Math.PI);
        ctx.stroke();
      }
    
      checkBounds() {
        if ((this.x + this.size) >= width) {
          this.x -= this.size;
        }
    
        if ((this.x - this.size) <= 0) {
          this.x += this.size;
        }
    
        if ((this.y + this.size) >= height) {
          this.y -= this.size;
        }
    
        if ((this.y - this.size) <= 0) {
          this.y += this.size;
        }
      }
    
      setControls() {
        window.onkeydown = e => {
          switch(e.key) {
          case 'a':
          case 'A':
          case 'ArrowLeft':
            this.x -= this.velX;
            break;
          case 'd':
          case 'D':
          case 'ArrowRight':
            this.x += this.velX;
            break;
          case 'w':
          case 'W':
          case 'ArrowUp':
            this.y -= this.velY;
            break;
          case 's':
          case 'S':
          case 'ArrowDown':
            this.y += this.velY;
            break;
          }
        };
      }
    
      collisionDetect() {
        for (let j = 0; j < balls.length; j++) {
          if (balls[j].exists) {
            const dx = this.x - balls[j].x;
            const dy = this.y - balls[j].y;
            const distance = Math.sqrt(dx * dx + dy * dy);
    
            if (distance < this.size + balls[j].size) {
              balls[j].exists = false;
              count--;
              para.textContent = '还剩 ' + count + ' 个球';
            }
          }
        }
      }
    }
    
    // 球和恶魔圈
    const balls = [];
    const evilBall = new EvilCircle(
      random(0, width),
      random(0, height),
      true
    );
    let count = 0;
    
    // 执行动画
    loop();
    
    // 生成随机数的函数
    function random(min, max) {
      return Math.floor(Math.random()*(max-min)) + min;
    }
    
    // 生成随机颜色的函数
    function randomColor() {
      return 'rgb(' +
             random(0, 255) + ', ' +
             random(0, 255) + ', ' +
             random(0, 255) + ')';
    }
    
    // 定义一个循环来不停地播放
    function loop() {
      ctx.fillStyle = 'rgba(0, 0, 0, 0.25)';
      ctx.fillRect(0, 0, width, height);
    
      while (balls.length < BALLS_COUNT) {
        const size = random(BALL_SIZE_MIN, BALL_SIZE_MAX);
        //绘制球
        const ball = new Ball(
          // 为避免绘制错误,球至少离画布边缘球本身一倍宽度的距离
          random(0 + size, width - size),
          random(0 + size, height - size),
          random(-BALL_SPEED_MAX, BALL_SPEED_MAX),
          random(-BALL_SPEED_MAX, BALL_SPEED_MAX),
          randomColor(),
          size,
          true
        );
        balls.push(ball);
        count++;
        para.textContent = '还剩 ' + count + ' 个球';
      }
    
      for (let i = 0; i < balls.length; i++) {
        //绘制球
        if (balls[i].exists) {
          balls[i].draw();
          balls[i].update();
          balls[i].collisionDetect();
        }
      }
    
      evilBall.draw();
      evilBall.checkBounds();
      evilBall.collisionDetect();
    
      requestAnimationFrame(loop);
    }
    
    
    //style.css
    body {
      margin: 0;
      overflow: hidden;
      font-family: '微软雅黑', sans-serif;
      height: 100%;
    }
      
    h1 {
      font-size: 2rem;
      letter-spacing: -1px;
      position: absolute;
      margin: 0;
      top: -4px;
      right: 5px;
      color: transparent;
      text-shadow: 0 0 4px white;
    }
    
    p {
      position: absolute;
      margin: 0;
      top: 35px;
      right: 5px;
      color: #aaa;
    }
    
    
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  • 原文地址:https://www.cnblogs.com/smart-girl/p/10717705.html
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