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  • AssetBundle 在Android机子上进行读取 .

    http://game.ceeger.com/Manual/StreamingAssets.html

    我看到官方文档中说明:
    Note that bundles are not fully compatible between platforms. A bundle built for any of the standalone platforms (including webplayer) can be loaded on any of those platforms but not on iOS or Android. Furthermore, a bundle built for iOS is not compatible with Android and vice versa.

    但是我们看到,用以下步骤进行在Android机子上使用AssetBundle

    重点有2点:

    1. Use the option "BuildTarget.Android".
    2. Describe the path with triple slash "file:///"

    以下是步骤:

    1. Delete directories "Per Texture Materials", "assetbundles", and so on.  把已经导出过的包删掉
    2. Use the option "BuildTarget.Android" to all "BuildPipeline.BuildAssetBundle".   要把BuildTarget为Android平台!!!
    3. Run these on Editor. Character Generator/Generate Materials Character Generator/Create Assetbundles Character Generator/Update Character Element Database  
    4. Copy Assetbundles database to Android device which like "/mnt/sdcard/assetbundles/"  把这些包放到Android的指定目录下
    5. Modify AssetbundleBaseURL. (the point was "file:///") 修改获取AssetbundleBaseURL基础路径的地址
    public static string AssetbundleBaseURL
    {
        get
        {
            if (Application.platform == RuntimePlatform.WindowsWebPlayer || Application.platform == RuntimePlatform.OSXWebPlayer)
            {
                return Application.dataPath + "/assetbundles/";
            }
            else if (Application.platform == RuntimePlatform.Android)
            {
                return "file:///mnt/sdcard/assetbundles/";
            }
            else
            {
                return "file://" + Application.dataPath + "/../assetbundles/";
            }
        }
    }


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  • 原文地址:https://www.cnblogs.com/softimagewht/p/3220757.html
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