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  • 切换sprite

    using UnityEngine; using System.Collections;

    public class BTN : MonoBehaviour {

           void Awake ()  { 

               //skill01

               GameObject btn_skill01_01 = GameObject.Find("UI Root (2D)/Camera/Anchor/Panel/btn_skill01_01");

              UIEventListener.Get(btn_skill01_01).onClick = ButtonClick_skill01_01;  

              GameObject btn_skill02_01 = GameObject.Find("UI Root (2D)/Camera/Anchor/Panel/btn_skill02_01");

              UIEventListener.Get(btn_skill02_01).onClick = ButtonClick_skill02_01;

              GameObject btn_skill03_01 = GameObject.Find("UI Root (2D)/Camera/Anchor/Panel/btn_skill03_01");

               UIEventListener.Get(btn_skill03_01).onClick = ButtonClick_skill03_01;

          }

         void ButtonClick_skill01(GameObject button)  {

            //Debug.Log("GameObject " + button.name);

           GameObject Sprite = GameObject.Find("UI Root (2D)/Camera/Anchor/Panel/Sprite(Light)"); 

           Sprite.GetComponent<UISprite>().spriteName ="Button";

        }

    }

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  • 原文地址:https://www.cnblogs.com/softimagewht/p/3243343.html
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