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  • 职责链(Chain of Responsibility)模式

    participants

        The classes and/or objects participating in this pattern are:

    • Handler   (Approver)
      • defines an interface for handling the requests
      • (optional) implements the successor link
    • ConcreteHandler   (Director, VicePresident, President)
      • handles requests it is responsible for
      • can access its successor
      • if the ConcreteHandler can handle the request, it does so; otherwise it forwards the request to its successor
    • Client   (ChainApp)
      • initiates the request to a ConcreteHandler object on the chain

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;

    namespace ChainOfResponsibil
    {
        class Program
        {
            static void Main(string[] args)
            {
                Approver larry = new Director();

                Approver sam = new VicePresident();

                Approver tammy = new President();

                larry.SetSuccessor(sam);

                sam.SetSuccessor(tammy);

                // Generate and process purchase requests

                Purchase p = new Purchase(2034, 99999.00, "Supplies");

                larry.ProcessRequest(p);


                // Wait for user

                Console.ReadKey();


            }
        }

        abstract class Approver
        {

            protected Approver successor;

            public void SetSuccessor(Approver successor)
            {

                this.successor = successor;

            }

            public abstract void ProcessRequest(Purchase purchase);

        }

        /// <summary>

        /// The 'ConcreteHandler' class

        /// </summary>

        class Director : Approver
        {

            public override void ProcessRequest(Purchase purchase)
            {

                if (purchase.Amount < 10000.0)
                {

                    Console.WriteLine("{0} approved request# {1}",

                      this.GetType().Name, purchase.Number);

                }

                else if (successor != null)
                {

                    Console.WriteLine(this.GetType().Name + "---->" + successor.GetType().Name);
                    successor.ProcessRequest(purchase);

                }

            }

        }

        /// <summary>

        /// The 'ConcreteHandler' class

        /// </summary>

        class VicePresident : Approver
        {

            public override void ProcessRequest(Purchase purchase)
            {

                if (purchase.Amount < 25000.0)
                {

                    Console.WriteLine("{0} approved request# {1}",

                      this.GetType().Name, purchase.Number);

                }

                else if (successor != null)
                {

                    Console.WriteLine(this.GetType().Name + "---->" + successor.GetType().Name);
                    successor.ProcessRequest(purchase);

                }

            }

        }

        /// <summary>

        /// The 'ConcreteHandler' class

        /// </summary>

        class President : Approver
        {

            public override void ProcessRequest(Purchase purchase)
            {

                if (purchase.Amount < 100000.0)
                {

                    Console.WriteLine("{0} approved request# {1}",

                      this.GetType().Name, purchase.Number);

                }

                else
                {

                    Console.WriteLine(

                      "Request# {0} requires an executive meeting!",

                      purchase.Number);

                }

            }

        }

        /// <summary>

        /// Class holding request details

        /// </summary>

        class Purchase
        {

            private int _number;

            private double _amount;

            private string _purpose;

            // Constructor

            public Purchase(int number, double amount, string purpose)
            {

                this._number = number;

                this._amount = amount;

                this._purpose = purpose;

            }

            // Gets or sets purchase number

            public int Number
            {

                get { return _number; }

                set { _number = value; }

            }

            // Gets or sets purchase amount

            public double Amount
            {

                get { return _amount; }

                set { _amount = value; }

            }

            // Gets or sets purchase purpose

            public string Purpose
            {

                get { return _purpose; }

                set { _purpose = value; }

            }

        }


    }

    关于作者: 王昕(QQ:475660) 在广州工作生活30余年。十多年开发经验,在Java、即时通讯、NoSQL、BPM、大数据等领域较有经验。
    目前维护的开源产品:https://gitee.com/475660
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  • 原文地址:https://www.cnblogs.com/starcrm/p/1358401.html
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