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  • J.U.C并发框架源码阅读(七)CyclicBarrier

    基于版本jdk1.7.0_80

    java.util.concurrent.CyclicBarrier

    代码如下

    /*
     * ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
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    /*
     *
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     *
     * Written by Doug Lea with assistance from members of JCP JSR-166
     * Expert Group and released to the public domain, as explained at
     * http://creativecommons.org/publicdomain/zero/1.0/
     */
    
    package java.util.concurrent;
    import java.util.concurrent.locks.*;
    
    /**
     * A synchronization aid that allows a set of threads to all wait for
     * each other to reach a common barrier point.  CyclicBarriers are
     * useful in programs involving a fixed sized party of threads that
     * must occasionally wait for each other. The barrier is called
     * <em>cyclic</em> because it can be re-used after the waiting threads
     * are released.
     *
     * <p>A <tt>CyclicBarrier</tt> supports an optional {@link Runnable} command
     * that is run once per barrier point, after the last thread in the party
     * arrives, but before any threads are released.
     * This <em>barrier action</em> is useful
     * for updating shared-state before any of the parties continue.
     *
     * <p><b>Sample usage:</b> Here is an example of
     *  using a barrier in a parallel decomposition design:
     * <pre>
     * class Solver {
     *   final int N;
     *   final float[][] data;
     *   final CyclicBarrier barrier;
     *
     *   class Worker implements Runnable {
     *     int myRow;
     *     Worker(int row) { myRow = row; }
     *     public void run() {
     *       while (!done()) {
     *         processRow(myRow);
     *
     *         try {
     *           barrier.await();
     *         } catch (InterruptedException ex) {
     *           return;
     *         } catch (BrokenBarrierException ex) {
     *           return;
     *         }
     *       }
     *     }
     *   }
     *
     *   public Solver(float[][] matrix) {
     *     data = matrix;
     *     N = matrix.length;
     *     barrier = new CyclicBarrier(N,
     *                                 new Runnable() {
     *                                   public void run() {
     *                                     mergeRows(...);
     *                                   }
     *                                 });
     *     for (int i = 0; i < N; ++i)
     *       new Thread(new Worker(i)).start();
     *
     *     waitUntilDone();
     *   }
     * }
     * </pre>
     * Here, each worker thread processes a row of the matrix then waits at the
     * barrier until all rows have been processed. When all rows are processed
     * the supplied {@link Runnable} barrier action is executed and merges the
     * rows. If the merger
     * determines that a solution has been found then <tt>done()</tt> will return
     * <tt>true</tt> and each worker will terminate.
     *
     * <p>If the barrier action does not rely on the parties being suspended when
     * it is executed, then any of the threads in the party could execute that
     * action when it is released. To facilitate this, each invocation of
     * {@link #await} returns the arrival index of that thread at the barrier.
     * You can then choose which thread should execute the barrier action, for
     * example:
     * <pre>  if (barrier.await() == 0) {
     *     // log the completion of this iteration
     *   }</pre>
     *
     * <p>The <tt>CyclicBarrier</tt> uses an all-or-none breakage model
     * for failed synchronization attempts: If a thread leaves a barrier
     * point prematurely because of interruption, failure, or timeout, all
     * other threads waiting at that barrier point will also leave
     * abnormally via {@link BrokenBarrierException} (or
     * {@link InterruptedException} if they too were interrupted at about
     * the same time).
     *
     * <p>Memory consistency effects: Actions in a thread prior to calling
     * {@code await()}
     * <a href="package-summary.html#MemoryVisibility"><i>happen-before</i></a>
     * actions that are part of the barrier action, which in turn
     * <i>happen-before</i> actions following a successful return from the
     * corresponding {@code await()} in other threads.
     *
     * @since 1.5
     * @see CountDownLatch
     *
     * @author Doug Lea
     */
    public class CyclicBarrier {
        /**
         * Each use of the barrier is represented as a generation instance.
         * The generation changes whenever the barrier is tripped, or
         * is reset. There can be many generations associated with threads
         * using the barrier - due to the non-deterministic way the lock
         * may be allocated to waiting threads - but only one of these
         * can be active at a time (the one to which <tt>count</tt> applies)
         * and all the rest are either broken or tripped.
         * There need not be an active generation if there has been a break
         * but no subsequent reset.
         */
        private static class Generation {
            boolean broken = false;
        }
    
        /** The lock for guarding barrier entry */
        private final ReentrantLock lock = new ReentrantLock();
        /** Condition to wait on until tripped */
        private final Condition trip = lock.newCondition();
        /** The number of parties */
        private final int parties;
        /* The command to run when tripped */
        private final Runnable barrierCommand;
        /** The current generation */
        private Generation generation = new Generation();
    
        /**
         * Number of parties still waiting. Counts down from parties to 0
         * on each generation.  It is reset to parties on each new
         * generation or when broken.
         */
        private int count;
    
        /**
         * Updates state on barrier trip and wakes up everyone.
         * Called only while holding lock.
         */
        private void nextGeneration() {
            // signal completion of last generation
            trip.signalAll();
            // set up next generation
            count = parties;
            generation = new Generation();
        }
    
        /**
         * Sets current barrier generation as broken and wakes up everyone.
         * Called only while holding lock.
         */
        private void breakBarrier() {
            generation.broken = true;
            count = parties;
            trip.signalAll();
        }
    
        /**
         * Main barrier code, covering the various policies.
         */
        private int dowait(boolean timed, long nanos)
            throws InterruptedException, BrokenBarrierException,
                   TimeoutException {
            final ReentrantLock lock = this.lock;
            lock.lock();
            try {
                final Generation g = generation;
    
                if (g.broken)
                    throw new BrokenBarrierException();
    
                if (Thread.interrupted()) {
                    breakBarrier();
                    throw new InterruptedException();
                }
    
               int index = --count;
               if (index == 0) {  // tripped
                   boolean ranAction = false;
                   try {
                       final Runnable command = barrierCommand;
                       if (command != null)
                           command.run();
                       ranAction = true;
                       nextGeneration();
                       return 0;
                   } finally {
                       if (!ranAction)
                           breakBarrier();
                   }
               }
    
                // loop until tripped, broken, interrupted, or timed out
                for (;;) {
                    try {
                        if (!timed)
                            trip.await();
                        else if (nanos > 0L)
                            nanos = trip.awaitNanos(nanos);
                    } catch (InterruptedException ie) {
                        if (g == generation && ! g.broken) {
                            breakBarrier();
                            throw ie;
                        } else {
                            // We're about to finish waiting even if we had not
                            // been interrupted, so this interrupt is deemed to
                            // "belong" to subsequent execution.
                            Thread.currentThread().interrupt();
                        }
                    }
    
                    if (g.broken)
                        throw new BrokenBarrierException();
    
                    if (g != generation)
                        return index;
    
                    if (timed && nanos <= 0L) {
                        breakBarrier();
                        throw new TimeoutException();
                    }
                }
            } finally {
                lock.unlock();
            }
        }
    
        /**
         * Creates a new <tt>CyclicBarrier</tt> that will trip when the
         * given number of parties (threads) are waiting upon it, and which
         * will execute the given barrier action when the barrier is tripped,
         * performed by the last thread entering the barrier.
         *
         * @param parties the number of threads that must invoke {@link #await}
         *        before the barrier is tripped
         * @param barrierAction the command to execute when the barrier is
         *        tripped, or {@code null} if there is no action
         * @throws IllegalArgumentException if {@code parties} is less than 1
         */
        public CyclicBarrier(int parties, Runnable barrierAction) {
            if (parties <= 0) throw new IllegalArgumentException();
            this.parties = parties;
            this.count = parties;
            this.barrierCommand = barrierAction;
        }
    
        /**
         * Creates a new <tt>CyclicBarrier</tt> that will trip when the
         * given number of parties (threads) are waiting upon it, and
         * does not perform a predefined action when the barrier is tripped.
         *
         * @param parties the number of threads that must invoke {@link #await}
         *        before the barrier is tripped
         * @throws IllegalArgumentException if {@code parties} is less than 1
         */
        public CyclicBarrier(int parties) {
            this(parties, null);
        }
    
        /**
         * Returns the number of parties required to trip this barrier.
         *
         * @return the number of parties required to trip this barrier
         */
        public int getParties() {
            return parties;
        }
    
        /**
         * Waits until all {@linkplain #getParties parties} have invoked
         * <tt>await</tt> on this barrier.
         *
         * <p>If the current thread is not the last to arrive then it is
         * disabled for thread scheduling purposes and lies dormant until
         * one of the following things happens:
         * <ul>
         * <li>The last thread arrives; or
         * <li>Some other thread {@linkplain Thread#interrupt interrupts}
         * the current thread; or
         * <li>Some other thread {@linkplain Thread#interrupt interrupts}
         * one of the other waiting threads; or
         * <li>Some other thread times out while waiting for barrier; or
         * <li>Some other thread invokes {@link #reset} on this barrier.
         * </ul>
         *
         * <p>If the current thread:
         * <ul>
         * <li>has its interrupted status set on entry to this method; or
         * <li>is {@linkplain Thread#interrupt interrupted} while waiting
         * </ul>
         * then {@link InterruptedException} is thrown and the current thread's
         * interrupted status is cleared.
         *
         * <p>If the barrier is {@link #reset} while any thread is waiting,
         * or if the barrier {@linkplain #isBroken is broken} when
         * <tt>await</tt> is invoked, or while any thread is waiting, then
         * {@link BrokenBarrierException} is thrown.
         *
         * <p>If any thread is {@linkplain Thread#interrupt interrupted} while waiting,
         * then all other waiting threads will throw
         * {@link BrokenBarrierException} and the barrier is placed in the broken
         * state.
         *
         * <p>If the current thread is the last thread to arrive, and a
         * non-null barrier action was supplied in the constructor, then the
         * current thread runs the action before allowing the other threads to
         * continue.
         * If an exception occurs during the barrier action then that exception
         * will be propagated in the current thread and the barrier is placed in
         * the broken state.
         *
         * @return the arrival index of the current thread, where index
         *         <tt>{@link #getParties()} - 1</tt> indicates the first
         *         to arrive and zero indicates the last to arrive
         * @throws InterruptedException if the current thread was interrupted
         *         while waiting
         * @throws BrokenBarrierException if <em>another</em> thread was
         *         interrupted or timed out while the current thread was
         *         waiting, or the barrier was reset, or the barrier was
         *         broken when {@code await} was called, or the barrier
         *         action (if present) failed due an exception.
         */
        public int await() throws InterruptedException, BrokenBarrierException {
            try {
                return dowait(false, 0L);
            } catch (TimeoutException toe) {
                throw new Error(toe); // cannot happen;
            }
        }
    
        /**
         * Waits until all {@linkplain #getParties parties} have invoked
         * <tt>await</tt> on this barrier, or the specified waiting time elapses.
         *
         * <p>If the current thread is not the last to arrive then it is
         * disabled for thread scheduling purposes and lies dormant until
         * one of the following things happens:
         * <ul>
         * <li>The last thread arrives; or
         * <li>The specified timeout elapses; or
         * <li>Some other thread {@linkplain Thread#interrupt interrupts}
         * the current thread; or
         * <li>Some other thread {@linkplain Thread#interrupt interrupts}
         * one of the other waiting threads; or
         * <li>Some other thread times out while waiting for barrier; or
         * <li>Some other thread invokes {@link #reset} on this barrier.
         * </ul>
         *
         * <p>If the current thread:
         * <ul>
         * <li>has its interrupted status set on entry to this method; or
         * <li>is {@linkplain Thread#interrupt interrupted} while waiting
         * </ul>
         * then {@link InterruptedException} is thrown and the current thread's
         * interrupted status is cleared.
         *
         * <p>If the specified waiting time elapses then {@link TimeoutException}
         * is thrown. If the time is less than or equal to zero, the
         * method will not wait at all.
         *
         * <p>If the barrier is {@link #reset} while any thread is waiting,
         * or if the barrier {@linkplain #isBroken is broken} when
         * <tt>await</tt> is invoked, or while any thread is waiting, then
         * {@link BrokenBarrierException} is thrown.
         *
         * <p>If any thread is {@linkplain Thread#interrupt interrupted} while
         * waiting, then all other waiting threads will throw {@link
         * BrokenBarrierException} and the barrier is placed in the broken
         * state.
         *
         * <p>If the current thread is the last thread to arrive, and a
         * non-null barrier action was supplied in the constructor, then the
         * current thread runs the action before allowing the other threads to
         * continue.
         * If an exception occurs during the barrier action then that exception
         * will be propagated in the current thread and the barrier is placed in
         * the broken state.
         *
         * @param timeout the time to wait for the barrier
         * @param unit the time unit of the timeout parameter
         * @return the arrival index of the current thread, where index
         *         <tt>{@link #getParties()} - 1</tt> indicates the first
         *         to arrive and zero indicates the last to arrive
         * @throws InterruptedException if the current thread was interrupted
         *         while waiting
         * @throws TimeoutException if the specified timeout elapses
         * @throws BrokenBarrierException if <em>another</em> thread was
         *         interrupted or timed out while the current thread was
         *         waiting, or the barrier was reset, or the barrier was broken
         *         when {@code await} was called, or the barrier action (if
         *         present) failed due an exception
         */
        public int await(long timeout, TimeUnit unit)
            throws InterruptedException,
                   BrokenBarrierException,
                   TimeoutException {
            return dowait(true, unit.toNanos(timeout));
        }
    
        /**
         * Queries if this barrier is in a broken state.
         *
         * @return {@code true} if one or more parties broke out of this
         *         barrier due to interruption or timeout since
         *         construction or the last reset, or a barrier action
         *         failed due to an exception; {@code false} otherwise.
         */
        public boolean isBroken() {
            final ReentrantLock lock = this.lock;
            lock.lock();
            try {
                return generation.broken;
            } finally {
                lock.unlock();
            }
        }
    
        /**
         * Resets the barrier to its initial state.  If any parties are
         * currently waiting at the barrier, they will return with a
         * {@link BrokenBarrierException}. Note that resets <em>after</em>
         * a breakage has occurred for other reasons can be complicated to
         * carry out; threads need to re-synchronize in some other way,
         * and choose one to perform the reset.  It may be preferable to
         * instead create a new barrier for subsequent use.
         */
        public void reset() {
            final ReentrantLock lock = this.lock;
            lock.lock();
            try {
                breakBarrier();   // break the current generation
                nextGeneration(); // start a new generation
            } finally {
                lock.unlock();
            }
        }
    
        /**
         * Returns the number of parties currently waiting at the barrier.
         * This method is primarily useful for debugging and assertions.
         *
         * @return the number of parties currently blocked in {@link #await}
         */
        public int getNumberWaiting() {
            final ReentrantLock lock = this.lock;
            lock.lock();
            try {
                return parties - count;
            } finally {
                lock.unlock();
            }
        }
    }
    View Code

    0. CyclicBarrier简介

    CyclicBarrier 的字面意思是可循环使用(Cyclic)的屏障(Barrier)。它要做的事情是,让一组线程到达一个屏障(也可以叫同步点)时被阻塞,直到最后一个线程到达屏障时,屏障才会开门,所有被屏障拦截的线程才会继续干活。CyclicBarrier默认的构造方法是CyclicBarrier(int parties),其参数表示屏障拦截的线程数量,每个线程调用await方法告诉CyclicBarrier我已经到达了屏障,然后当前线程被阻塞。

    CyclicBarrier初始时还可带一个Runnable的参数, 此Runnable任务在CyclicBarrier的数目达到后,所有其它线程被唤醒前被执行。

    1. CyclicBarrier和CountDownLatch的区别

    CountDownLatch的计数器只能使用一次。而CyclicBarrier的计数器可以使用reset() 方法重置。所以CyclicBarrier能处理更为复杂的业务场景,比如如果计算发生错误,可以重置计数器,并让线程们重新执行一次。
    CyclicBarrier还提供其他有用的方法,比如getNumberWaiting方法可以获得CyclicBarrier阻塞的线程数量。isBroken方法用来知道阻塞的线程是否被中断。

    2. CyclicBarrier原理概述

    跟之前讲解的几个并发容器不同,CyclicBarrier没有用到AQS,而是直接使用了ReentrantLock作为核心同步工具。

    CyclicBarrier内部维护了一个ReentrantLock对象lock,当工作线程调用CyclicBarrier.await方法时,会检查已经到达的线程数是否已经满足需求,如果没有,则在lock的一个Condition上等待。如果满足了需求,则向所有在这个Condition上等待的线程发送唤醒信号。然后重置CyclicBarrier。

    3. CyclicBarrier.await方法的调用轨迹

        public int await() throws InterruptedException, BrokenBarrierException {
            try {
                return dowait(false, 0L);
            } catch (TimeoutException toe) {
                throw new Error(toe); // cannot happen;
            }
        }
    
        /**
         * Main barrier code, covering the various policies.
         */
        private int dowait(boolean timed, long nanos)
            throws InterruptedException, BrokenBarrierException,
                   TimeoutException {
            final ReentrantLock lock = this.lock;
            lock.lock();//加锁
            try {
                final Generation g = generation;
    
                if (g.broken)//这一代的CyclicBarrier已经损坏
                    throw new BrokenBarrierException();
    
                if (Thread.interrupted()) {//如果工作线程被中断,则CyclicBarrier损坏
                    breakBarrier();
                    throw new InterruptedException();
                }
    
               int index = --count;//由于方法一开始就加锁,所以这里可以安全的执行自减操作,无需cas
               if (index == 0) {  // tripped//如果计数减到0了,那么执行收尾工作:执行barrierCommand,重置CyclicBarrier
                   boolean ranAction = false;
                   try {
                       final Runnable command = barrierCommand;
                       if (command != null)
                           command.run();//如果有barrierCommand则执行
                       ranAction = true;
                       nextGeneration();//重置CyclicBarrier
                       return 0;
                   } finally {
                       if (!ranAction)//如果barrierCommand抛出异常了,CyclicBarrier不会被重置,其他的等待线程也不会被唤醒
                           breakBarrier();
                   }
               }
    
                // loop until tripped, broken, interrupted, or timed out
                for (;;) {
                    try {//工作线程在lock的Condition上等待
                        if (!timed)
                            trip.await();
                        else if (nanos > 0L)
                            nanos = trip.awaitNanos(nanos);//实现超时语义
                    } catch (InterruptedException ie) {
                        if (g == generation && ! g.broken) {
                            breakBarrier();
                            throw ie;
                        } else {
                            // We're about to finish waiting even if we had not
                            // been interrupted, so this interrupt is deemed to
                            // "belong" to subsequent execution.
                            Thread.currentThread().interrupt();
                        }
                    }
    
                    if (g.broken)
                        throw new BrokenBarrierException();
    
                    if (g != generation)
                        return index;
    
                    if (timed && nanos <= 0L) {
                        breakBarrier();
                        throw new TimeoutException();
                    }
                }
            } finally {
                lock.unlock();
            }
        }

    逻辑很简单,主要就是利用内部维护的ReentrantLock对象lock,以及lock关联的Condition对象trip,完成等待/超时等待/响应中断的语义

    4. 一些辅助方法

        /**
         * Sets current barrier generation as broken and wakes up everyone.
         * Called only while holding lock.
         */
        private void breakBarrier() {
            generation.broken = true;
            count = parties;
            trip.signalAll();//唤醒所有等待线程
        }
    
    
        public boolean isBroken() {
            final ReentrantLock lock = this.lock;
            lock.lock();
            try {
                return generation.broken;
            } finally {
                lock.unlock();
            }
        }
    
        /**
         * Updates state on barrier trip and wakes up everyone.
         * Called only while holding lock.
         */
        private void nextGeneration() {
            // signal completion of last generation
            trip.signalAll();//唤醒所有等待线程
            // set up next generation
            count = parties;
            generation = new Generation();
        }
    
    
        public void reset() {
            final ReentrantLock lock = this.lock;
            lock.lock();
            try {
                breakBarrier();   // break the current generation
                nextGeneration(); // start a new generation
            } finally {
                lock.unlock();
            }
        }

    总的来说逻辑不算复杂,就不多解释了。

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  • 原文地址:https://www.cnblogs.com/stevenczp/p/7157281.html
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