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  • [Swift]LeetCode1219. 黄金矿工 | Path with Maximum Gold

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    In a gold mine grid of size m * n, each cell in this mine has an integer representing the amount of gold in that cell, 0 if it is empty.

    Return the maximum amount of gold you can collect under the conditions:

    • Every time you are located in a cell you will collect all the gold in that cell.
    • From your position you can walk one step to the left, right, up or down.
    • You can't visit the same cell more than once.
    • Never visit a cell with 0 gold.
    • You can start and stop collecting gold from any position in the grid that has some gold.

    Example 1:

    Input: grid = [[0,6,0],[5,8,7],[0,9,0]]
    Output: 24
    Explanation:
    [[0,6,0],
     [5,8,7],
     [0,9,0]]
    Path to get the maximum gold, 9 -> 8 -> 7.
    

    Example 2:

    Input: grid = [[1,0,7],[2,0,6],[3,4,5],[0,3,0],[9,0,20]]
    Output: 28
    Explanation:
    [[1,0,7],
     [2,0,6],
     [3,4,5],
     [0,3,0],
     [9,0,20]]
    Path to get the maximum gold, 1 -> 2 -> 3 -> 4 -> 5 -> 6 -> 7.
    

    Constraints:

    • 1 <= grid.length, grid[i].length <= 15
    • 0 <= grid[i][j] <= 100
    • There are at most 25 cells containing gold.

    你要开发一座金矿,地质勘测学家已经探明了这座金矿中的资源分布,并用大小为 m * n 的网格 grid 进行了标注。每个单元格中的整数就表示这一单元格中的黄金数量;如果该单元格是空的,那么就是 0

    为了使收益最大化,矿工需要按以下规则来开采黄金:

    • 每当矿工进入一个单元,就会收集该单元格中的所有黄金。
    • 矿工每次可以从当前位置向上下左右四个方向走。
    • 每个单元格只能被开采(进入)一次。
    • 不得开采(进入)黄金数目为 0 的单元格。
    • 矿工可以从网格中 任意一个 有黄金的单元格出发或者是停止。

    示例 1:

    输入:grid = [[0,6,0],[5,8,7],[0,9,0]]
    输出:24
    解释:
    [[0,6,0],
     [5,8,7],
     [0,9,0]]
    一种收集最多黄金的路线是:9 -> 8 -> 7。
    

    示例 2:

    输入:grid = [[1,0,7],[2,0,6],[3,4,5],[0,3,0],[9,0,20]]
    输出:28
    解释:
    [[1,0,7],
     [2,0,6],
     [3,4,5],
     [0,3,0],
     [9,0,20]]
    一种收集最多黄金的路线是:1 -> 2 -> 3 -> 4 -> 5 -> 6 -> 7。
    

    提示:

    • 1 <= grid.length, grid[i].length <= 15
    • 0 <= grid[i][j] <= 100
    • 最多 25 个单元格中有黄金。

    Runtime: 60 ms
    Memory Usage: 21.1 MB
     1 class Solution {
     2     let dir:[[Int]] = [[-1,0],[0,-1],[0,1],[1,0]]
     3     func getMaximumGold(_ grid: [[Int]]) -> Int {
     4         let m:Int = grid.count
     5         let n:Int = grid[0].count
     6         var res:Int = 0
     7         for i in 0..<m
     8         {
     9             for j in 0..<n
    10             {
    11                 if grid[i][j] == 0 {continue}
    12                 let num:Int = countneighbor(grid,i,j)
    13                 if !((i==0&&j==0)||(i==m-1&&j==0)||(i==m-1&&j==n-1)||(i==0&&j==n-1))&&num>1 {continue}
    14                 var seen:[[Bool]] = [[Bool]](repeating: [Bool](repeating: false, count: n), count: m)
    15                 let cur:Int = dfs(grid,i,j,&seen)
    16                 res = max(cur,res)
    17             }
    18         }
    19         return res
    20     }
    21     
    22     func dfs(_ grid: [[Int]],_ i:Int,_ j:Int,_ seen:inout [[Bool]]) -> Int
    23     {
    24         let m:Int = grid.count
    25         let n:Int = grid[0].count
    26         if i>=m||i<0||j>=n||j<0||seen[i][j]||grid[i][j] == 0 {return 0}
    27         seen[i][j] = true
    28         let l:Int = dfs(grid,i-1,j,&seen)
    29         let r:Int = dfs(grid,i+1,j,&seen)
    30         let u:Int = dfs(grid,i,j - 1,&seen)
    31         let d:Int = dfs(grid,i,j + 1,&seen)
    32         seen[i][j] = false
    33         return grid[i][j] + max(l,max(r,max(u,d)))
    34     }
    35     
    36     func countneighbor(_ grid: [[Int]],_ i:Int,_ j:Int) -> Int
    37     {
    38         var count:Int = 0
    39         let m:Int = grid.count
    40         let n:Int = grid[0].count
    41         for d in dir
    42         {
    43             let x:Int = d[0]+i
    44             let y:Int = d[1]+j
    45             if x>=0 && x<m && y>=0 && y<n && grid[x][y] != 0
    46             {
    47                 count += 1
    48             }
    49         }
    50         return count
    51     }
    52 }
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  • 原文地址:https://www.cnblogs.com/strengthen/p/11626364.html
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