1 public static void GetAllSkeletonName(Transform rootTrans,ref List<string> nameList) 2 { 3 SetChildSkeletonName(rootTrans, ref nameList); 4 } 5 6 public static void SetChildSkeletonName(Transform trans, ref List<string> nameList) 7 { 8 if (trans.childCount == 0) 9 { 10 return; 11 } 12 foreach (Transform childTrans in trans) 13 { 14 SetChildSkeletonName(childTrans,ref nameList); 15 16 SkeletonAnimation sA = childTrans.GetComponent<SkeletonAnimation>(); 17 if (sA) 18 { 19 ExposedList<Spine.Animation> animations = sA.skeletonDataAsset.GetSkeletonData(false).Animations; 20 foreach (Spine.Animation anim in animations) 21 { 22 nameList.Add(anim.Name); 23 } 24 } 25 26 } 27 } 28 29 public static void GetAllAnimatorName(Transform rootTrans, ref List<string> nameList) 30 { 31 SetChildAnimatorName(rootTrans, ref nameList); 32 } 33 34 public static void SetChildAnimatorName(Transform trans, ref List<string> nameList) 35 { 36 if (trans.childCount == 0) 37 { 38 return; 39 } 40 foreach (Transform childTrans in trans) 41 { 42 SetChildAnimatorName(childTrans, ref nameList); 43 44 Animator sA = childTrans.GetComponent<Animator>(); 45 if (sA) 46 { 47 // AnimationClip[] clips = sA.runtimeAnimatorController.animationClips; 48 AnimatorController co = sA.runtimeAnimatorController as AnimatorController; 49 if (co == null) 50 { 51 return; 52 } 53 foreach (var ly in co.layers) 54 { 55 AnimatorStateMachine stateMachine = ly.stateMachine; 56 foreach (var st in stateMachine.states) 57 { 58 nameList.Add(st.state.name); 59 } 60 61 } 62 } 63 64 } 65 }