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  • GCD in Swfit 3.0

    这里包括了Queue, Group, Barrier, Semaphore等内容。基本上常用的GCD对象和方法在Swift3.0的改变都囊括其中。

    代码在这里:https://github.com/future-challenger/Swift3.0/tree/master/GCD

    This project is "forked" from raywenderlich GCD tutorial. It's really a good tutorial where I learned what I wanted. But it's kinda out of date. In Swift 3.0, lots of API in iOS SDK have been modified. Including how GCD APIs are called. So I update the tutorial to swift 3.0

    Create a block

    before:

          let block = dispatch_block_create(DISPATCH_BLOCK_INHERIT_QOS_CLASS) { // 3
            // things to do in this block
          }
    

    swift 3.0

          let block = DispatchWorkItem{
            let index = Int(i)
            let address = addresses[index]
            let url = URL(string: address)
            let photo = DownloadPhoto(url: url!) {
              image, error in
              if let error = error {
                storedError = error
              }
              downloadGroup.leave()
            }
            PhotoManager.sharedManager.addPhoto(photo)
          }
    

    Create a Queue

    Concurrent Queue

    before:

    let concurrentQueue = dispatch_queue_create("com.swift3.imageQueue", DISPATCH_QUEUE_CONCURRENT)
    

    swift 3.0

    let concurrentQueue = DispatchQueue(label: "com.swift3.imageQueue", attributes: .concurrent)
    concurrentQueue.async {
      print("async task")
    }  
    

    Serial Queue

    before:

    let concurrentQueue = dispatch_queue_create("com.swift3.imageQueue", DISPATCH_QUEUE_SERIAL)
    

    swift 3.0

    let concurrentQueue = DispatchQueue(label: "com.swift3.imageQueue")
    concurrentQueue.sync {
      print("sync task")
    }  
    

    Main Queue

    dispatch_get_main_queue => DispatchQueue.main

    Global Queue

    dispatch_get_global_queue => DispatchQueue.global(qos:)
    before:

    dispatch_get_global_queue(Int(QOS_CLASS_USER_INTERACTIVE.value), 0)
    

    Swift 3.0

    DispatchQueue.global(qos: .userInteractive)
    

    Here's a easy one. Before we always do things like this:

    dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{
        // do something background
        dispatch_async(dispatch_get_main_queue(), ^{
            // update UI in main thread(or UI thread)
        });
    });
    

    In swift 3.0, we do it this way.

    DispatchQueue.global(qos: .userInitiated).async {
        // background things
        DispatchQueue.main.async {
            print("main thread dispatch")
        }
    }
    

    Dispatch After & Once

    Dispatch After

    before you do dispatch after like this:

    var dispatchTime: dispatch_time_t = dispatch_time(DISPATCH_TIME_NOW, Int64(0.1 * Double(NSEC_PER_SEC)))
    dispatch_after(dispatchTime, dispatch_get_main_queue(), {
        // your function here
    })
    

    In swift 3.0

    let dispatchTime: DispatchTime = DispatchTime.now() + Double(Int64(0.1 * Double(NSEC_PER_SEC))) / Double(NSEC_PER_SEC)
    DispatchQueue.main.asyncAfter(deadline: dispatchTime, execute: {
        // your function here
    })
    

    or even more simply:

    DispatchQueue.main.asyncAfter(deadline: .now() + 0.1) {
        // your function here
    }
    

    Disaptch Once

    This dispatch_once on longer exists in Swift 3.0.

    According to Apple's migration guide:

    The free function dispatch_once is no longer available in Swift. In Swift, you can use lazily initialized globals or static properties and get the same thread-safety and called-once guarantees as dispatch_once provided.
    

    You can use lazy initialized global or static properties instead of dispatch once. eg:

    // global constant: SomeClass initializer gets called lazily, only on first use
    let foo = SomeClass()
    
    // global var, same thing happens here
    // even though the "initializer" is an immediately invoked closure
    var bar: SomeClass = {
        let b = SomeClass()
        b.someProperty = "whatever"
        b.doSomeStuff()
        return b
    }()
    
    // ditto for static properties in classes/structures/enums
    class MyClass {
        static let singleton = MyClass()
        init() {
            print("foo")
        }
    }
    

    Dispatch Once Is Still Needed

    Global var or static property can not meet our needs when we just need some code run once in app. And this code has a reference to self. Static property makes this not possible. Let's checkout some other ways to use "dispatch onde" in Swift 3.0.
    It fits Singleton very well, but not the run-once thing.

    The first one:

    public extension DispatchQueue {
        private static var _onceTracker = [String]()
    
        /**
         Executes a block of code, associated with a unique token, only once.  The code is thread safe and will
         only execute the code once even in the presence of multithreaded calls.
    
         - parameter token: A unique reverse DNS style name such as com.vectorform.<name> or a GUID
         - parameter block: Block to execute once
         */
        public class func once(token: String, block:@noescape(Void)->Void) {
            objc_sync_enter(self); defer { objc_sync_exit(self) }
    
            if _onceTracker.contains(token) {
                return
            }
    
            _onceTracker.append(token)
            block()
        }
    }
    

    How to use the once function:

    DispatchQueue.once(token: "com.vectorform.test") {
        print( "Do This Once!" )
    }
    

    or:

    private let _onceToken = NSUUID().uuidString
    
    DispatchQueue.once(token: _onceToken) {
        print( "Do This Once!" )
    }
    

    NOTE: You have to use your own tracker to prevent your code run more than once.

    Let's make some improvement:

    public extension DispatchQueue {
        private static var _onceTracker = [String]()
    
        public class func once(file: String = #file, function: String = #function, line: Int = #line, block:(Void)->Void) {
            let token = file + ":" + function + ":" + String(line)
            once(token: token, block: block)
        }
    
        /**
         Executes a block of code, associated with a unique token, only once.  The code is thread safe and will
         only execute the code once even in the presence of multithreaded calls.
    
         - parameter token: A unique reverse DNS style name such as com.vectorform.<name> or a GUID
         - parameter block: Block to execute once
         */
        public class func once(token: String, block:(Void)->Void) {
            objc_sync_enter(self)
            defer { objc_sync_exit(self) }
    
    
            if _onceTracker.contains(token) {
                return
            }
    
            _onceTracker.append(token)
            block()
        }
    }
    

    How to use it:

    DispatchQueue.once {
        setupUI()
    }
    

    or:

    DispatchQueue.once(token: "com.me.project") {
        setupUI()
    }
    

    You can use a string tracker, you also can use the default tracker.

    But there's another way. You can define another name for dispatch_once in an ObjC file, and use it in swift 3.0 with the "Bridege Header" imported.

    // in header
    typedef dispatch_once_t mxcl_dispatch_once_t;
    void mxcl_dispatch_once(mxcl_dispatch_once_t *predicate, dispatch_block_t block);
    
    // in source file
    void mxcl_dispatch_once(mxcl_dispatch_once_t *predicate, dispatch_block_t block) {
        dispatch_once(predicate, block);
    }
    

    You can use mxcl_dispatch_once in swift.

    Create Dispatch Source

    before:

        let queue = dispatch_get_main_queue()
        self.signalSource = dispatch_source_create(DISPATCH_SOURCE_TYPE_SIGNAL,
                                                   UInt(SIGSTOP), 0, queue) // 3
        if let source = self.signalSource { // 4
          dispatch_source_set_event_handler(source) { // 5
            NSLog("Hi, I am: (self.description)")
          }
          dispatch_resume(source) // 6
        }
    

    Swift 3.0:

        let queue = DispatchQueue.main
        self.signalSource = DispatchSource.makeSignalSource(signal: 0, queue: queue) // 3
        if let source = self.signalSource { // 4
            source.setEventHandler(handler: { // 5
            print("Hi, I am: (self.description)")
            })
            source.resume() // 6
        }
    

    Dispatch Barrier

    When you add things in a multithreaded enviroment, you have to prevent more than one thread try to add things in the same time. You can use Barrier to do this.

    before:

      dispatch_barrier_async(currentQueue) { // NOTE: barrier, requires exclusive access for write
        //...
      }
    

    Swift 3.0

        concurrentPhotoQueue.async(flags: .barrier, execute: { // 1
            self._photos.append(photo) // 2
            GlobalMainQueue.async { // 3
            self.postContentAddedNotification()
            }
        }) 
    
    

    Dispatch Group

    How to create one:

    var downloadGroup = dispatch_group_create()
    

    Swift 3.0

    let downloadGroup = DispatchGroup()
    

    Sometimes we want to start a new queue when tasks running in other background queues all finished. Dispatch group help us with that. There're two ways to achieve this.

    1. dispatch_group_wait => DispatchGroup#wati
    2. dispatch_group_notify => DispatchGroup#notify

    Let's see how they work.

    You want dispatch group wait work, there're other tow methods you have to know: dispatch_group_enter, dispatch_group_leave. The enter method manually notify the group that a task has started. The leave method has to be called the same time as the enter method has called. Or you app may crash.

    Dispatch Group Wait

    // some unrelevant code is removed.
      @IBAction func groupWaitAction(_ sender: AnyObject) {
        let concurrentQueue = DispatchQueue(label: "com.gcd.demo.concurrent", attributes: .concurrent)
        concurrentQueue.async {
          let taskGroup = DispatchGroup()
          for i in 0..<100 {
            taskGroup.enter()
            
            print("###task (i) 
    ")
            Thread.sleep(forTimeInterval: 0.5)
            
            taskGroup.leave()
          }
          
          taskGroup.wait()
          
          DispatchQueue.main.async {
            print("It's on main queue now")
          }
        }
      }
    

    First of all, dispatch group in this example is run in a concurrent queue. I did not notice this in the beginning. And you should notice that the wait method would block all thread. If any of the tasks takes a lot of time, things will be bad. Fortunally, dispatch group can wait with a timeout parameter. If the time expires before all tasks are done, it will return a non-zero value. With dispatch group wait, you have to dispatch to another queue (mostly the main queue) manually.

    Dispatch Group notify

      @IBAction func groupWaitAction(_ sender: AnyObject) {
        let concurrentQueue = DispatchQueue(label: "com.gcd.demo.concurrent", attributes: .concurrent)
        concurrentQueue.async {
          let taskGroup = DispatchGroup()
          for i in 0..<100 {
            taskGroup.enter()
            
            print("###task (i) 
    ")
            Thread.sleep(forTimeInterval: 0.5)
            
            taskGroup.leave()
          }
              
          taskGroup.notify(queue: DispatchQueue.main, work: DispatchWorkItem(block: {
            print("It's on main queue now")
          }))
        }
      }
    

    The best way to use DispatchGroup is to send a group in a concurrent queue then wait or notifiy. @hen all things are done, dispatch to Main queue to update UI.

    Dispatch Apply

    Before Swift 3.0, there's a very good method to handle iterations. It's dispatch_apply. This method ia a sync method, not return until all tasks in its loop are done. But tasks in the method to iterate are executed concurrently. Now in swift 3.0, it got a new name: DispatchQueue.concurrentPerform.

    It's always a good option to use DispatchQueue.concurrentPerform in a concurrent queue but not a good one in a serial queue.

    But how to use DispatchQueue.concurrentPerform to improve the Dispatch Group Wait code? Let's give it a shot.

      @IBAction func dispatchApplyAction(_ sender: AnyObject) {
        let concurrentQueue = DispatchQueue(label: "com.apply.gcd", attributes: .concurrent)
        let taskGroup = DispatchGroup()
        
        concurrentQueue.async {
          DispatchQueue.concurrentPerform(iterations: 50, execute: {index in
            taskGroup.enter()
            print(">>>task (index) 
    ")
            Thread.sleep(forTimeInterval: 0.5)
            taskGroup.leave()
          })
          
          taskGroup.notify(queue: DispatchQueue.main, work: DispatchWorkItem(block: {
            print(">>>It's on main queue now")
          }))
        }
      }
    

    Run DispatchQueue.concurrentPerform code in a background thread, this will not block the main thread while tasks are running. When all work is done, DispatchGroup wil use notify to update the UI thread.

    Semaphore

      @IBAction func semaphoreAction(_ sender: AnyObject) {
        let semaphore = DispatchSemaphore(value: 0)
        
        Thread.sleep(forTimeInterval: 1);
        semaphore.signal()
        
        
        let returnVal = semaphore.wait(timeout: DispatchTime(uptimeNanoseconds: 800000000))
        if (returnVal == .timedOut) {
          print("%%%Semaphore timeout")
        }
      }
    

    Here's how to create one, how to single it and wait until semaphore is available.

    reference:

    http://stackoverflow.com/questions/37801407/whither-dispatch-once-in-swift-3
    http://stackoverflow.com/questions/37801436/how-do-i-write-dispatch-after-gcd-in-swift-3
    http://stackoverflow.com/questions/37886994/dispatch-once-in-swift-3

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  • 原文地址:https://www.cnblogs.com/sunshine-anycall/p/5998516.html
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