using System; using System.Runtime.InteropServices; using System.Collections.Generic; using System.Text; namespace MiniCafe.Util { /**////<summary> /// internal helper class ///</summary> internalclass Helpers { [Flags] publicenum PlaySoundFlags : int { SND_SYNC =0x0000, /**//* play synchronously (default) */ SND_ASYNC =0x0001, /**//* play asynchronously */ SND_NODEFAULT =0x0002, /**//* silence (!default) if sound not found */ SND_MEMORY =0x0004, /**//* pszSound points to a memory file */ SND_LOOP =0x0008, /**//* loop the sound until next sndPlaySound */ SND_NOSTOP =0x0010, /**//* don't stop any currently playing sound */ SND_NOWAIT =0x00002000, /**//* don't wait if the driver is busy */ SND_ALIAS =0x00010000, /**//* name is a registry alias */ SND_ALIAS_ID =0x00110000, /**//* alias is a predefined ID */ SND_FILENAME =0x00020000, /**//* name is file name */ SND_RESOURCE =0x00040004/**//* name is resource name or atom */ } [DllImport("coredll")] publicstaticexternbool PlaySound(string szSound, IntPtr hMod,PlaySoundFlags flags); } /**////<summary> /// sound class to play a file ///</summary> publicclass Sound { publicstaticvoid Play(string strFileName) { Helpers.PlaySound(strFileName, IntPtr.Zero, Helpers.PlaySoundFlags.SND_FILENAME | Helpers.PlaySoundFlags.SND_ASYNC); } } }