原文转自:http://www.cnblogs.com/lidabo/p/3328646.html
略有修改
Cthread类参见:http://www.cnblogs.com/tangxin-blog/p/4835211.html
CThreadPool.h
1 #ifndef __MY_THREAD_POOL_H_ 2 #define __MY_THREAD_POOL_H_ 3 4 #include "CThread.h" 5 #include <set> 6 #include <list> 7 #include <windows.h> 8 using namespace std; 9 10 class CThreadPool 11 { 12 public: 13 CThreadPool(void); 14 virtual ~CThreadPool(void); 15 // 初始化线程池,创建minThreads个线程 16 bool Initialize(unsigned int minThreadCnt,unsigned int maxThreadCnt,unsigned int maxTaskQueueLength); 17 bool AddTask( CRunnable *pRunnable, bool bRun = true); 18 void Terminate(); 19 // 获取线程数量 20 unsigned int GetThreadCnt(); 21 private: 22 // 从任务队列头中取出一个任务 23 CRunnable *GetTask(); 24 // 执行任务线程 25 static unsigned int WINAPI StaticThreadFunc(void * arg); 26 private: 27 // 工作者类 28 class CWorker : public CThread 29 { 30 public: 31 CWorker(CThreadPool *pThreadPool,CRunnable *pFirstTask = NULL); 32 ~CWorker(); 33 void Run(); 34 private: 35 CThreadPool * const m_pThreadPool; 36 CRunnable * const m_pFirstTask; 37 volatile bool m_bRun; 38 }; 39 40 typedef std::set<CWorker *> ThreadPool; 41 typedef std::list<CRunnable *> Tasks; 42 typedef Tasks::iterator TasksItr; 43 typedef ThreadPool::iterator ThreadPoolItr; 44 45 CRITICAL_SECTION m_csTasksLock; 46 CRITICAL_SECTION m_csThreadPoolLock; 47 48 // 线程池 49 ThreadPool m_ThreadPool; 50 // 垃圾线程 51 ThreadPool m_TrashThread; 52 // 任务队列 53 Tasks m_Tasks; 54 // 是否在运行 55 volatile bool m_bRun; 56 // 能否插入任务 57 volatile bool m_bEnableInsertTask; 58 // 最小线程数 59 volatile unsigned int m_minThreads; 60 // 最大线程数 61 volatile unsigned int m_maxThreads; 62 // 最大挂起任务数量 63 volatile unsigned int m_maxPendingTasks; 64 }; 65 66 #endif
CthreadPool.cpp
#include "CThreadPool.h" CThreadPool::CWorker::CWorker(CThreadPool *pThreadPool,CRunnable *pFirstTask) :m_pThreadPool(pThreadPool),m_pFirstTask(pFirstTask),m_bRun(true) { } CThreadPool::CWorker::~CWorker() { } void CThreadPool::CWorker::Run() { CRunnable * pTask = NULL; while(m_bRun) { // 从线程池的任务队列中取出一个任务 pTask = m_pThreadPool->GetTask(); // 如果没有取到任务 if(NULL == pTask) { EnterCriticalSection(&(m_pThreadPool->m_csThreadPoolLock)); // 如果运转的线程数大于最小线程数,需要清除多余的线程 if(m_pThreadPool->GetThreadCnt() > m_pThreadPool->m_minThreads) { ThreadPoolItr itr = m_pThreadPool->m_ThreadPool.find(this); if(itr != m_pThreadPool->m_ThreadPool.end()) { m_pThreadPool->m_ThreadPool.erase(itr); m_pThreadPool->m_TrashThread.insert(this); } m_bRun = false; } else { // 等待已经开始运行的线程结束 ThreadPoolItr itr = m_pThreadPool->m_TrashThread.begin(); while(itr != m_pThreadPool->m_TrashThread.end()) { (*itr)->Join(); delete (*itr); m_pThreadPool->m_TrashThread.erase(itr); itr = m_pThreadPool->m_TrashThread.begin(); } } LeaveCriticalSection(&(m_pThreadPool->m_csThreadPoolLock)); continue; } else { pTask->Run(); pTask = NULL; } } } CThreadPool::CThreadPool(void):m_bRun(false),m_bEnableInsertTask(false) { InitializeCriticalSection(&m_csTasksLock); InitializeCriticalSection(&m_csThreadPoolLock); } CThreadPool::~CThreadPool(void) { Terminate(); DeleteCriticalSection(&m_csTasksLock); DeleteCriticalSection(&m_csThreadPoolLock); } bool CThreadPool::Initialize(unsigned int minThreadCnt,unsigned int maxThreadCnt,unsigned int maxTaskQueueLength) { if(minThreadCnt == 0) { return false; } if(minThreadCnt > maxThreadCnt) { return false; } m_minThreads = minThreadCnt; m_maxThreads = maxThreadCnt; m_maxPendingTasks = maxTaskQueueLength; unsigned int i = m_ThreadPool.size(); for(; i<minThreadCnt; i++) { //创建线程 minThreadCnt 个线程 CWorker * pWorker = new CWorker(this); if(NULL == pWorker) { return false; } EnterCriticalSection(&m_csThreadPoolLock); m_ThreadPool.insert(pWorker); LeaveCriticalSection(&m_csThreadPoolLock); pWorker->Start(); } // 可以开始插入任务队列 m_bRun = true; m_bEnableInsertTask = true; return true; } unsigned int CThreadPool::GetThreadCnt() { return m_ThreadPool.size(); } CRunnable * CThreadPool::GetTask() { CRunnable *Task = NULL; EnterCriticalSection(&m_csTasksLock); if(!m_Tasks.empty()) { Task = m_Tasks.front(); m_Tasks.pop_front(); } LeaveCriticalSection(&m_csTasksLock); return Task; } bool CThreadPool::AddTask( CRunnable *pRunnable, bool bRun /*= true*/ ) { if(m_bEnableInsertTask == false) { return false; } if(NULL == pRunnable) { return false; } // 如果达到最大挂起任务数量,不再插入 if(m_Tasks.size() >= m_maxPendingTasks) { // 如果小于最大线程数 if(m_ThreadPool.size() < m_maxThreads) { CWorker * pWorker = new CWorker(this, pRunnable); if(NULL == pWorker) { return false; } EnterCriticalSection(&m_csThreadPoolLock); m_ThreadPool.insert(pWorker); LeaveCriticalSection(&m_csThreadPoolLock); pWorker->Start(); } else { return false; } } else { EnterCriticalSection(&m_csTasksLock); m_Tasks.push_back(pRunnable); LeaveCriticalSection(&m_csTasksLock); } return true; } void CThreadPool::Terminate() { m_bEnableInsertTask = false; while(m_Tasks.size() > 0) { Sleep(1); } m_bRun = false; m_minThreads = 0; m_maxThreads = 0; m_maxPendingTasks = 0; while(m_ThreadPool.size() > 0) { Sleep(1); } EnterCriticalSection(&m_csThreadPoolLock); ThreadPoolItr itr = m_TrashThread.begin(); while(itr != m_TrashThread.end()) { (*itr)->Join(); delete (*itr); m_TrashThread.erase(itr); itr = m_TrashThread.begin(); } LeaveCriticalSection(&m_csThreadPoolLock); }
测试代码
#include <iostream> #include <windows.h> #include <time.h> #include "CThread.h" #include "CThreadPool.h" using namespace std; class R : public CRunnable { public: R(int t):m_nt(t) { } ~R() { cout<<"~R:"<<m_nt<<endl; } void Run() { Sleep(m_nt); } int m_nt; }; int main() { int i,n = 100000,m; time_t start = 0,end = 0; R r(1); /* // 单线程 start = clock(); for(i=0;i < n;i++) { r.Run(); } end = clock(); cout<<"单线程用时:"<<end - start<<endl; */ // 多线程 start = clock(); CThread *ths = NULL; ths = new CThread[n]; for(i=0;i < n;i++) { ths[i].SetRunnable(&r); ths[i].Start(); } for(i=0;i < n;i++) { ths[i].Join(); } delete[] ths; end = clock(); cout<<"多线程用时:"<<end - start<<endl; // 线程池 start = clock(); CThreadPool *threadPool = new CThreadPool(); if(threadPool->Initialize(200,500,100) == false) { cout<<"Initialize failed"<<endl; return -1; } m = 0; for(int i=0;i<n;i++) { if( !threadPool->AddTask(&r) ) { m++; } } threadPool->Terminate(); delete threadPool; end = clock(); if(m!=0) { cout<<m<<endl; } cout<<"线程池用时:"<<end - start<<endl; system("pause"); return 0; }
注意:要合理设置最小线程数,最大线程数,最大挂起任务数量,以便达到最优性能。