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  • [原]如何在Android用FFmpeg+SDL2.0之同步视频

    关于视频同步的原理可以参考http://dranger.com/ffmpeg/tutorial05.html 和 [原]基础学习视频解码之同步视频 这两篇文章,本文是在这两篇的基础上移植到了Android上面,并且修正了声音解码的问题。

    因此,我们有三种选择:同步视频到音频,同步音频到视频,或者两者同步至一个外部时钟(如计算机)。现在,我们将同步视频到音频。

    /*
     * SDL_Lesson.c
     *
     *  Created on: Aug 12, 2014
     *      Author: clarck
     */
    #include <jni.h>
    #include <android/native_window_jni.h>
    #include "SDL.h"
    #include "SDL_thread.h"
    #include "SDL_events.h"
    #include "../include/logger.h"
    #include "../ffmpeg/include/libavcodec/avcodec.h"
    #include "../ffmpeg/include/libavformat/avformat.h"
    #include "../ffmpeg/include/libavutil/pixfmt.h"
    #include "../ffmpeg/include/libswscale/swscale.h"
    #include "../ffmpeg/include/libswresample/swresample.h"
    
    #define SDL_AUDIO_BUFFER_SIZE 1024
    
    #define MAX_AUDIO_SIZE (5 * 16 * 1024)
    #define MAX_VIDEO_SIZE (5 * 256 * 1024)
    
    #define AV_SYNC_THRESHOLD 0.01
    #define AV_NOSYNC_THRESHOLD 10.0
    
    #define FF_ALLOC_EVENT (SDL_USEREVENT)
    #define FF_REFRESH_EVENT (SDL_USEREVENT + 1)
    #define FF_QUIT_EVENT    (SDL_USEREVENT + 2)
    
    #define VIDEO_PICTURE_QUEUE_SIZE 1
    #define AVCODEC_MAX_AUDIO_FRAME_SIZE 192000 // 1 second of 48khz 32bit audio
    
    typedef struct PacketQueue {
        AVPacketList *first_pkt, *last_pkt;
        int nb_packets;
        int size;
        SDL_mutex *mutex;
        SDL_cond *cond;
    } PacketQueue;
    
    typedef struct VideoPicture {
        SDL_Window *screen;
        SDL_Renderer *renderer;
        SDL_Texture *bmp;
    
        AVFrame* rawdata;
        int width, height; /*source height & width*/
        int allocated;
        double pts;
    } VideoPicture;
    
    typedef struct VideoState {
        char filename[1024];
        AVFormatContext *ic;
        int videoStream, audioStream;
        AVStream *audio_st;
        AVFrame *audio_frame;
        PacketQueue audioq;
        unsigned int audio_buf_size;
        unsigned int audio_buf_index;
        AVPacket audio_pkt;
        uint8_t *audio_pkt_data;
        int audio_pkt_size;
        uint8_t *audio_buf;
        DECLARE_ALIGNED(16,uint8_t,audio_buf2) [AVCODEC_MAX_AUDIO_FRAME_SIZE * 4];
        enum AVSampleFormat audio_src_fmt;
        enum AVSampleFormat audio_tgt_fmt;
        int audio_src_channels;
        int audio_tgt_channels;
        int64_t audio_src_channel_layout;
        int64_t audio_tgt_channel_layout;
        int audio_src_freq;
        int audio_tgt_freq;
        struct SwrContext *swr_ctx;
    
        AVStream *video_st;
        PacketQueue videoq;
    
        VideoPicture pictq[VIDEO_PICTURE_QUEUE_SIZE];
        int pictq_size, pictq_rindex, pictq_windex;
        SDL_mutex *pictq_mutex;
        SDL_cond *pictq_cond;
    
        SDL_Thread *parse_tid;
        SDL_Thread *audio_tid;
        SDL_Thread *video_tid;
    
        AVIOContext *io_ctx;
        struct SwsContext *sws_ctx;
    
        double audio_clock;
        int audio_hw_buf_size;
        double frame_timer;
        double frame_last_pts;
        double frame_last_delay;
        double video_clock; ///<pts of last decoded frame / predicted pts of next decoded frame
    
    
        int quit;
    } VideoState;
    
    VideoState *global_video_state;
    
    void packet_queue_init(PacketQueue *q) {
        memset(q, 0, sizeof(PacketQueue));
        q->mutex = SDL_CreateMutex();
        q->cond = SDL_CreateCond();
    }
    
    int packet_queue_put(PacketQueue *q, AVPacket *pkt) {
        AVPacketList *pkt1;
    
        pkt1 = (AVPacketList *) av_malloc(sizeof(AVPacketList));
        if (!pkt1) {
            return -1;
        }
        pkt1->pkt = *pkt;
        pkt1->next = NULL;
    
        SDL_LockMutex(q->mutex);
    
        if (!q->last_pkt) {
            q->first_pkt = pkt1;
        } else {
            q->last_pkt->next = pkt1;
        }
    
        q->last_pkt = pkt1;
        q->nb_packets++;
        q->size += pkt1->pkt.size;
        SDL_CondSignal(q->cond);
        SDL_UnlockMutex(q->mutex);
        return 0;
    }
    
    static int packet_queue_get(PacketQueue *q, AVPacket *pkt, int block) {
        AVPacketList *pkt1;
        int ret;
    
        SDL_LockMutex(q->mutex);
    
        for (;;) {
            if (global_video_state->quit) {
                ret = -1;
                break;
            }
    
            pkt1 = q->first_pkt;
            if (pkt1) {
                q->first_pkt = pkt1->next;
                if (!q->first_pkt) {
                    q->last_pkt = NULL;
                }
                q->nb_packets--;
                q->size -= pkt1->pkt.size;
                *pkt = pkt1->pkt;
    
                av_free(pkt1);
                ret = 1;
                break;
            } else if (!block) {
                ret = 0;
                break;
            } else {
                SDL_CondWait(q->cond, q->mutex);
            }
        }
    
        SDL_UnlockMutex(q->mutex);
    
        return ret;
    }
    
    double get_audio_clock(VideoState *is) {
        double pts;
        int hw_buf_size, bytes_per_sec, n;
    
        pts = is->audio_clock; /* maintained in the audio thread */
        hw_buf_size = is->audio_buf_size - is->audio_buf_index;
        bytes_per_sec = 0;
        n = is->audio_st->codec->channels * 2;
        if (is->audio_st) {
            bytes_per_sec = is->audio_st->codec->sample_rate * n;
        }
        if (bytes_per_sec) {
            pts -= (double) hw_buf_size / bytes_per_sec;
        }
        return pts;
    }
    
    int audio_decode_frame(VideoState *is, double *pts_ptr) {
        int len1, len2, decoded_data_size;
        AVPacket *pkt = &is->audio_pkt;
        int got_frame = 0;
        int64_t dec_channel_layout;
        int wanted_nb_samples, resampled_data_size, n;
    
        double pts;
    
        for (;;) {
            while (is->audio_pkt_size > 0) {
                if (!is->audio_frame) {
                    if (!(is->audio_frame = avcodec_alloc_frame())) {
                        return AVERROR(ENOMEM);
                    }
                } else
                    avcodec_get_frame_defaults(is->audio_frame);
    
                len1 = avcodec_decode_audio4(is->audio_st->codec, is->audio_frame,
                        &got_frame, pkt);
                if (len1 < 0) {
                    // error, skip the frame
                    is->audio_pkt_size = 0;
                    break;
                }
    
                is->audio_pkt_data += len1;
                is->audio_pkt_size -= len1;
    
                if (!got_frame)
                    continue;
    
                /* 计算解码出来的桢需要的缓冲大小 */
                decoded_data_size = av_samples_get_buffer_size(NULL,
                        is->audio_frame->channels, is->audio_frame->nb_samples,
                        is->audio_frame->format, 1);
    
                dec_channel_layout =
                        (is->audio_frame->channel_layout
                                && is->audio_frame->channels
                                        == av_get_channel_layout_nb_channels(
                                                is->audio_frame->channel_layout)) ?
                                is->audio_frame->channel_layout :
                                av_get_default_channel_layout(
                                        is->audio_frame->channels);
    
                wanted_nb_samples = is->audio_frame->nb_samples;
    
                if (is->audio_frame->format != is->audio_src_fmt
                        || dec_channel_layout != is->audio_src_channel_layout
                        || is->audio_frame->sample_rate != is->audio_src_freq
                        || (wanted_nb_samples != is->audio_frame->nb_samples
                                && !is->swr_ctx)) {
                    if (is->swr_ctx)
                        swr_free(&is->swr_ctx);
                    is->swr_ctx = swr_alloc_set_opts(NULL,
                            is->audio_tgt_channel_layout, is->audio_tgt_fmt,
                            is->audio_tgt_freq, dec_channel_layout,
                            is->audio_frame->format, is->audio_frame->sample_rate,
                            0, NULL);
                    if (!is->swr_ctx || swr_init(is->swr_ctx) < 0) {
                        fprintf(stderr, "swr_init() failed
    ");
                        break;
                    }
                    is->audio_src_channel_layout = dec_channel_layout;
                    is->audio_src_channels = is->audio_st->codec->channels;
                    is->audio_src_freq = is->audio_st->codec->sample_rate;
                    is->audio_src_fmt = is->audio_st->codec->sample_fmt;
                }
    
                /* 这里我们可以对采样数进行调整,增加或者减少,一般可以用来做声画同步 */
                if (is->swr_ctx) {
                    const uint8_t **in =
                            (const uint8_t **) is->audio_frame->extended_data;
                    uint8_t *out[] = { is->audio_buf2 };
                    if (wanted_nb_samples != is->audio_frame->nb_samples) {
                        if (swr_set_compensation(is->swr_ctx,
                                (wanted_nb_samples - is->audio_frame->nb_samples)
                                        * is->audio_tgt_freq
                                        / is->audio_frame->sample_rate,
                                wanted_nb_samples * is->audio_tgt_freq
                                        / is->audio_frame->sample_rate) < 0) {
                            fprintf(stderr, "swr_set_compensation() failed
    ");
                            break;
                        }
                    }
    
                    len2 = swr_convert(is->swr_ctx, out,
                            sizeof(is->audio_buf2) / is->audio_tgt_channels
                                    / av_get_bytes_per_sample(is->audio_tgt_fmt),
                            in, is->audio_frame->nb_samples);
                    if (len2 < 0) {
                        fprintf(stderr, "swr_convert() failed
    ");
                        break;
                    }
                    if (len2
                            == sizeof(is->audio_buf2) / is->audio_tgt_channels
                                    / av_get_bytes_per_sample(is->audio_tgt_fmt)) {
                        fprintf(stderr,
                                "warning: audio buffer is probably too small
    ");
                        swr_init(is->swr_ctx);
                    }
                    is->audio_buf = is->audio_buf2;
                    resampled_data_size = len2 * is->audio_tgt_channels
                            * av_get_bytes_per_sample(is->audio_tgt_fmt);
                } else {
                    resampled_data_size = decoded_data_size;
                    is->audio_buf = is->audio_frame->data[0];
                }
    
                pts = is->audio_clock;
                *pts_ptr = pts;
                n = 2 * is->audio_st->codec->channels;
                is->audio_clock += (double) resampled_data_size
                        / (double) (n * is->audio_st->codec->sample_rate);
    
                // We have data, return it and come back for more later
                return resampled_data_size;
            }
    
            if (pkt->data)
                av_free_packet(pkt);
            memset(pkt, 0, sizeof(*pkt));
            if (is->quit)
                return -1;
            if (packet_queue_get(&is->audioq, pkt, 1) < 0)
                return -1;
    
            is->audio_pkt_data = pkt->data;
            is->audio_pkt_size = pkt->size;
    
            /* if update, update the audio clock w/pts */
            if (pkt->pts != AV_NOPTS_VALUE) {
                is->audio_clock = av_q2d(is->audio_st->time_base) * pkt->pts;
            }
        }
    
        return 0;
    }
    
    void audio_callback(void *userdata, Uint8 *stream, int len) {
        VideoState *is = (VideoState *) userdata;
        int len1, audio_data_size;
    
        double pts;
    
        /*   len是由SDL传入的SDL缓冲区的大小,如果这个缓冲未满,我们就一直往里填充数据 */
        while (len > 0) {
            /*  audio_buf_index 和 audio_buf_size 标示我们自己用来放置解码出来的数据的缓冲区,*/
            /*   这些数据待copy到SDL缓冲区, 当audio_buf_index >= audio_buf_size的时候意味着我*/
            /*   们的缓冲为空,没有数据可供copy,这时候需要调用audio_decode_frame来解码出更
             /*   多的桢数据 */
    
            if (is->audio_buf_index >= is->audio_buf_size) {
                audio_data_size = audio_decode_frame(is, &pts);
                /* audio_data_size < 0 标示没能解码出数据,我们默认播放静音 */
                if (audio_data_size < 0) {
                    /* silence */
                    is->audio_buf_size = 1024;
                    /* 清零,静音 */
                    memset(is->audio_buf, 0, is->audio_buf_size);
                } else {
                    is->audio_buf_size = audio_data_size;
                }
                is->audio_buf_index = 0;
            }
            /*  查看stream可用空间,决定一次copy多少数据,剩下的下次继续copy */
            len1 = is->audio_buf_size - is->audio_buf_index;
            if (len1 > len) {
                len1 = len;
            }
    
            memcpy(stream, (uint8_t *) is->audio_buf + is->audio_buf_index, len1);
            len -= len1;
            stream += len1;
            is->audio_buf_index += len1;
        }
    }
    
    static Uint32 sdl_refresh_timer_cb(Uint32 interval, void *opaque) {
        SDL_Event event;
        event.type = FF_REFRESH_EVENT;
        event.user.data1 = opaque;
        SDL_PushEvent(&event);
        return 0;
    }
    
    static void schedule_refresh(VideoState *is, int delay) {
        SDL_AddTimer(delay, sdl_refresh_timer_cb, is);
    }
    
    int decode_interrupt_cb(void *opaque) {
        return (global_video_state && global_video_state->quit);
    }
    
    void video_display(VideoState *is) {
        SDL_Rect rect;
        VideoPicture *vp;
        float aspect_ratio;
    
        vp = &is->pictq[is->pictq_rindex];
        if (vp->bmp) {
            if (is->video_st->codec->sample_aspect_ratio.num == 0) {
                aspect_ratio = 0;
            } else {
                aspect_ratio = av_q2d(is->video_st->codec->sample_aspect_ratio)
                        * is->video_st->codec->width / is->video_st->codec->height;
            }
    
            if (aspect_ratio <= 0.0) {
                aspect_ratio = (float) is->video_st->codec->width
                        / (float) is->video_st->codec->height;
            }
    
            rect.x = 0;
            rect.y = 0;
            rect.w = vp->width;
            rect.h = vp->height;
    
            SDL_UpdateYUVTexture(vp->bmp, &rect, vp->rawdata->data[0],
                    vp->rawdata->linesize[0], vp->rawdata->data[1],
                    vp->rawdata->linesize[1], vp->rawdata->data[2],
                    vp->rawdata->linesize[2]);
    
            SDL_RenderClear(vp->renderer);
            SDL_RenderCopy(vp->renderer, vp->bmp, &rect, &rect);
            SDL_RenderPresent(vp->renderer);
        }
    }
    
    void video_refresh_timer(void *userdata) {
        VideoState *is = (VideoState *) userdata;
        VideoPicture *vp;
        double actual_delay, delay, sync_threshold, ref_clock, diff;
    
        if (is->video_st) {
            if (is->pictq_size == 0) {
                schedule_refresh(is, 1);
            } else {
                vp = &is->pictq[is->pictq_rindex];
    
                delay = vp->pts - is->frame_last_pts; /* the pts from last time */
                if (delay <= 0 || delay >= 1.0) {
                    /* if incorrect delay, use previous one */
                    delay = is->frame_last_delay;
                }
                /* save for next time */
                is->frame_last_delay = delay;
                is->frame_last_pts = vp->pts;
    
                /* update delay to sync to audio */
                ref_clock = get_audio_clock(is);
                diff = vp->pts - ref_clock;
    
                /* Skip or repeat the frame. Take delay into account
                 FFPlay still doesn't "know if this is the best guess." */
                sync_threshold =
                        (delay > AV_SYNC_THRESHOLD) ? delay : AV_SYNC_THRESHOLD;
                if (fabs(diff) < AV_NOSYNC_THRESHOLD) {
                    if (diff <= -sync_threshold) {
                        delay = 0;
                    } else if (diff >= sync_threshold) {
                        delay = 2 * delay;
                    }
                }
                is->frame_timer += delay;
                /* computer the REAL delay */
                actual_delay = is->frame_timer - (av_gettime() / 1000000.0);
                if (actual_delay < 0.010) {
                    /* Really it should skip the picture instead */
                    actual_delay = 0.010;
                }
                schedule_refresh(is, (int) (actual_delay * 1000 + 0.5));
    
                /* show the picture! */
                video_display(is);
    
                /* update queue for next picture! */
                if (++is->pictq_rindex == VIDEO_PICTURE_QUEUE_SIZE) {
                    is->pictq_rindex = 0;
                }
                SDL_LockMutex(is->pictq_mutex);
                is->pictq_size--;
                SDL_CondSignal(is->pictq_cond);
                SDL_UnlockMutex(is->pictq_mutex);
            }
        } else {
            schedule_refresh(is, 100);
        }
    }
    
    void alloc_picture(void *userdata) {
        VideoState *is = (VideoState *) userdata;
        VideoPicture *vp;
    
        vp = &is->pictq[is->pictq_windex];
        if (vp->bmp) {
            // we already have one make another, bigger/smaller
            SDL_DestroyTexture(vp->bmp);
        }
    
        if(vp->rawdata) {
            av_free(vp->rawdata);
        }
    
        // Allocate a place to put our YUV image on that screen
        vp->screen = SDL_CreateWindow("My Player Window", SDL_WINDOWPOS_UNDEFINED,
                SDL_WINDOWPOS_UNDEFINED, is->video_st->codec->width,
                is->video_st->codec->height,
                SDL_WINDOW_FULLSCREEN | SDL_WINDOW_OPENGL);
    
        vp->renderer = SDL_CreateRenderer(vp->screen, -1, 0);
        vp->bmp = SDL_CreateTexture(vp->renderer, SDL_PIXELFORMAT_YV12,
                    SDL_TEXTUREACCESS_STREAMING, is->video_st->codec->width, is->video_st->codec->height);
    
        vp->width = is->video_st->codec->width;
        vp->height = is->video_st->codec->height;
    
    
        AVFrame* pFrameYUV = avcodec_alloc_frame();
        if (pFrameYUV == NULL)
            return;
    
        int numBytes = avpicture_get_size(PIX_FMT_YUV420P, vp->width,
                vp->height);
    
        uint8_t* buffer = (uint8_t *) av_malloc(numBytes * sizeof(uint8_t));
    
        avpicture_fill((AVPicture *) pFrameYUV, buffer, PIX_FMT_YUV420P,
                vp->width, vp->height);
    
        vp->rawdata = pFrameYUV;
    
        SDL_LockMutex(is->pictq_mutex);
        vp->allocated = 1;
        SDL_CondSignal(is->pictq_cond);
        SDL_UnlockMutex(is->pictq_mutex);
    }
    
    int queue_picture(VideoState *is, AVFrame *pFrame, double pts) {
        VideoPicture *vp;
        //int dst_pic_fmt
        AVPicture pict;
    
        /* wait unitl we have space for a new pic */
        SDL_LockMutex(is->pictq_mutex);
        while (is->pictq_size >= VIDEO_PICTURE_QUEUE_SIZE && !is->quit) {
            SDL_CondWait(is->pictq_cond, is->pictq_mutex);
        }
        SDL_UnlockMutex(is->pictq_mutex);
    
        if (is->quit)
            return -1;
    
        // windex is set to 0 initially
        vp = &is->pictq[is->pictq_windex];
    
        /* allocate or resize the buffer ! */
        if (!vp->bmp || vp->width != is->video_st->codec->width
                || vp->height != is->video_st->codec->height) {
            SDL_Event event;
    
            vp->allocated = 0;
            /* we have to do it in the main thread */
            event.type = FF_ALLOC_EVENT;
            event.user.data1 = is;
            SDL_PushEvent(&event);
    
            /* wait until we have a picture allocated */
            SDL_LockMutex(is->pictq_mutex);
            while (!vp->allocated && !is->quit) {
                SDL_CondWait(is->pictq_cond, is->pictq_mutex);
            }
        }
        SDL_UnlockMutex(is->pictq_mutex);
        if (is->quit) {
            return -1;
        }
    
        /* We have a place to put our picture on the queue */
        if (vp->rawdata) {
            // Convert the image into YUV format that SDL uses
            sws_scale(is->sws_ctx, (uint8_t const * const *) pFrame->data,
                    pFrame->linesize, 0, is->video_st->codec->height,
                    vp->rawdata->data, vp->rawdata->linesize);
    
            vp->pts = pts;
    
            /* now we inform our display thread that we have a pic ready */
            if (++is->pictq_windex == VIDEO_PICTURE_QUEUE_SIZE) {
                is->pictq_windex = 0;
            }
            SDL_LockMutex(is->pictq_mutex);
            is->pictq_size++;
            SDL_UnlockMutex(is->pictq_mutex);
        }
        return 0;
    }
    
    double synchronize_video(VideoState *is, AVFrame *src_frame, double pts) {
    
        double frame_delay;
    
        if (pts != 0) {
            /* if we have pts, set video clock to it */
            is->video_clock = pts;
        } else {
            /* if we aren't given a pts, set it to the clock */
            pts = is->video_clock;
        }
        /* update the video clock */
        frame_delay = av_q2d(is->video_st->codec->time_base);
        /* if we are repeating a frame, adjust clock accordingly */
        frame_delay += src_frame->repeat_pict * (frame_delay * 0.5);
        is->video_clock += frame_delay;
        return pts;
    }
    uint64_t global_video_pkt_pts = AV_NOPTS_VALUE;
    
    /* These are called whenever we allocate a frame
     * buffer. We use this to store the global_pts in
     * a frame at the time it is allocated.
     */
    int our_get_buffer(struct AVCodecContext *c, AVFrame *pic) {
        int ret = avcodec_default_get_buffer(c, pic);
        uint64_t *pts = av_malloc(sizeof(uint64_t));
        *pts = global_video_pkt_pts;
        pic->opaque = pts;
        return ret;
    }
    
    void our_release_buffer(struct AVCodecContext *c, AVFrame *pic) {
        if (pic)
            av_freep(&pic->opaque);
        avcodec_default_release_buffer(c, pic);
    }
    
    int video_thread(void *arg) {
        VideoState *is = (VideoState *) arg;
        AVPacket pkt1, *packet = &pkt1;
        int frameFinished;
        AVFrame *pFrame;
    
        double pts;
    
        pFrame = av_frame_alloc();
    
        for (;;) {
            if (packet_queue_get(&is->videoq, packet, 1) < 0) {
                // means we quit getting packets
                break;
            }
    
            pts = 0;
    
            // Save global pts to be stored in pFrame in first call
            global_video_pkt_pts = packet->pts;
    
    
            // Decode video frame
            avcodec_decode_video2(is->video_st->codec, pFrame, &frameFinished,
                    packet);
    
            if (packet->dts == AV_NOPTS_VALUE && pFrame->opaque
                    && *(uint64_t*) pFrame->opaque != AV_NOPTS_VALUE) {
                pts = *(uint64_t *) pFrame->opaque;
            } else if (packet->dts != AV_NOPTS_VALUE) {
                pts = packet->dts;
            } else {
                pts = 0;
            }
            pts *= av_q2d(is->video_st->time_base);
    
            // Did we get a video frame?
            if (frameFinished) {
                pts = synchronize_video(is, pFrame, pts);
                if (queue_picture(is, pFrame, pts) < 0) {
                    break;
                }
            }
            av_free_packet(packet);
        }
    
        av_free(pFrame);
        return 0;
    }
    
    int audio_stream_component_open(VideoState *is, int stream_index) {
        AVFormatContext *ic = is->ic;
        AVCodecContext *codecCtx;
        AVCodec *codec;
        SDL_AudioSpec wanted_spec, spec;
        int64_t wanted_channel_layout = 0;
        int wanted_nb_channels;
        /*  SDL支持的声道数为 1, 2, 4, 6 */
        /*  后面我们会使用这个数组来纠正不支持的声道数目 */
        const int next_nb_channels[] = { 0, 0, 1, 6, 2, 6, 4, 6 };
    
        if (stream_index < 0 || stream_index >= ic->nb_streams) {
            return -1;
        }
    
        codecCtx = ic->streams[stream_index]->codec;
        wanted_nb_channels = codecCtx->channels;
        if (!wanted_channel_layout
                || wanted_nb_channels
                        != av_get_channel_layout_nb_channels(
                                wanted_channel_layout)) {
            wanted_channel_layout = av_get_default_channel_layout(
                    wanted_nb_channels);
            wanted_channel_layout &= ~AV_CH_LAYOUT_STEREO_DOWNMIX;
        }
    
        wanted_spec.channels = av_get_channel_layout_nb_channels(
                wanted_channel_layout);
        wanted_spec.freq = codecCtx->sample_rate;
        if (wanted_spec.freq <= 0 || wanted_spec.channels <= 0) {
            fprintf(stderr, "Invalid sample rate or channel count!
    ");
            return -1;
        }
        wanted_spec.format = AUDIO_S16SYS; // 具体含义请查看“SDL宏定义”部分
        wanted_spec.silence = 0;            // 0指示静音
        wanted_spec.samples = SDL_AUDIO_BUFFER_SIZE;  // 自定义SDL缓冲区大小
        wanted_spec.callback = audio_callback;        // 音频解码的关键回调函数
        wanted_spec.userdata = is;                    // 传给上面回调函数的外带数据
    
        /*  打开音频设备,这里使用一个while来循环尝试打开不同的声道数(由上面 */
        /*  next_nb_channels数组指定)直到成功打开,或者全部失败 */
        while (SDL_OpenAudio(&wanted_spec, &spec) < 0) {
            fprintf(stderr, "SDL_OpenAudio (%d channels): %s
    ",
                    wanted_spec.channels, SDL_GetError());
            wanted_spec.channels = next_nb_channels[FFMIN(7, wanted_spec.channels)];
            if (!wanted_spec.channels) {
                fprintf(stderr,
                        "No more channel combinations to tyu, audio open failed
    ");
                return -1;
            }
            wanted_channel_layout = av_get_default_channel_layout(
                    wanted_spec.channels);
        }
    
        /* 检查实际使用的配置(保存在spec,由SDL_OpenAudio()填充) */
        if (spec.format != AUDIO_S16SYS) {
            fprintf(stderr, "SDL advised audio format %d is not supported!
    ",
                    spec.format);
            return -1;
        }
    
        if (spec.channels != wanted_spec.channels) {
            wanted_channel_layout = av_get_default_channel_layout(spec.channels);
            if (!wanted_channel_layout) {
                fprintf(stderr, "SDL advised channel count %d is not supported!
    ",
                        spec.channels);
                return -1;
            }
        }
    
        is->audio_hw_buf_size = spec.size;
    
        /* 把设置好的参数保存到大结构中 */
        is->audio_src_fmt = is->audio_tgt_fmt = AV_SAMPLE_FMT_S16;
        is->audio_src_freq = is->audio_tgt_freq = spec.freq;
        is->audio_src_channel_layout = is->audio_tgt_channel_layout =
                wanted_channel_layout;
        is->audio_src_channels = is->audio_tgt_channels = spec.channels;
    
        codec = avcodec_find_decoder(codecCtx->codec_id);
        if (!codec || (avcodec_open2(codecCtx, codec, NULL) < 0)) {
            fprintf(stderr, "Unsupported codec!
    ");
            return -1;
        }
        ic->streams[stream_index]->discard = AVDISCARD_DEFAULT;
        switch (codecCtx->codec_type) {
        case AVMEDIA_TYPE_AUDIO:
            is->audioStream = stream_index;
            is->audio_st = ic->streams[stream_index];
            is->audio_buf_size = 0;
            is->audio_buf_index = 0;
            memset(&is->audio_pkt, 0, sizeof(is->audio_pkt));
            packet_queue_init(&is->audioq);
            SDL_PauseAudio(0); // 开始播放静音
            break;
        default:
            break;
        }
    
        return 0;
    }
    
    int video_stream_component_open(VideoState *is, int stream_index) {
        AVFormatContext *pFormatCtx = is->ic;
        AVCodecContext *codecCtx;
        AVCodec *codec;
    
        if (stream_index < 0 || stream_index >= pFormatCtx->nb_streams) {
            return -1;
        }
    
        // Get a pointer to the codec context for the video stream
        codecCtx = pFormatCtx->streams[stream_index]->codec;
    
        codec = avcodec_find_decoder(codecCtx->codec_id);
        if (!codec || (avcodec_open2(codecCtx, codec, NULL) < 0)) {
            fprintf(stderr, "Unsupported codec!
    ");
            return -1;
        }
    
        switch (codecCtx->codec_type) {
        case AVMEDIA_TYPE_VIDEO:
            is->videoStream = stream_index;
            is->video_st = pFormatCtx->streams[stream_index];
            is->sws_ctx = sws_getContext(is->video_st->codec->width,
                    is->video_st->codec->height, is->video_st->codec->pix_fmt,
                    is->video_st->codec->width, is->video_st->codec->height,
                    AV_PIX_FMT_YUV420P, SWS_FAST_BILINEAR, NULL, NULL, NULL);
    
            is->frame_timer = (double) av_gettime() / 1000000.0;
            is->frame_last_delay = 40e-3;
    
            packet_queue_init(&is->videoq);
            is->video_tid = SDL_CreateThread(video_thread, "video_thread", is);
    
            codecCtx->get_buffer = our_get_buffer;
            codecCtx->release_buffer = our_release_buffer;
            break;
        default:
            break;
        }
        return 0;
    }
    
    int decode_thread(void *arg) {
        VideoState *is = (VideoState *) arg;
        AVFormatContext *pFormatCtx = NULL;
        AVPacket pkt1, *packet = &pkt1;
    
        int video_index = -1;
        int audio_index = -1;
        int i;
    
        is->videoStream = -1;
        is->audioStream = -1;
    
        AVIOInterruptCB interupt_cb;
    
        global_video_state = is;
    
        // will interrup blocking functions if we quit!
        interupt_cb.callback = decode_interrupt_cb;
        interupt_cb.opaque = is;
    
        if (avio_open2(&is->io_ctx, is->filename, 0, &interupt_cb, NULL)) {
            fprintf(stderr, "Cannot open I/O for %s
    ", is->filename);
            return -1;
        }
    
        //Open video file
        if (avformat_open_input(&pFormatCtx, is->filename, NULL, NULL) != 0) {
            return -1; //Couldn't open file
        }
    
        is->ic = pFormatCtx;
    
        //Retrieve stream infomation
        if (avformat_find_stream_info(pFormatCtx, NULL) < 0) {
            return -1; // Couldn't find stream information
        }
    
        //Dump information about file onto standard error
        av_dump_format(pFormatCtx, 0, is->filename, 0);
    
        //Find the first video stream
        for (i = 0; i < pFormatCtx->nb_streams; i++) {
            if (pFormatCtx->streams[i]->codec->coder_type == AVMEDIA_TYPE_VIDEO
                    && video_index < 0) {
                video_index = i;
            }
    
            if (pFormatCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_AUDIO
                    && audio_index < 0) {
                audio_index = i;
            }
        }
    
        if (audio_index >= 0) {
            /* 所有设置SDL音频流信息的步骤都在这个函数里完成 */
            audio_stream_component_open(is, audio_index);
        }
    
        if (video_index >= 0) {
            video_stream_component_open(is, video_index);
        }
    
        if (is->videoStream < 0 || is->audioStream <= 0) {
            fprintf(stderr, "%s: could not open codec
    ", is->filename);
            goto fail;
        }
    
        //main decode loop
        /* 读包的主循环, av_read_frame不停的从文件中读取数据包*/
        for (;;) {
            if (is->quit) {
                break;
            }
    
            //seek  stuff goes here
            /* 这里audioq.size是指队列中的所有数据包带的音频数据的总量或者视频数据总量,并不是包的数量 */
            if (is->audioq.size > MAX_AUDIO_SIZE || is->videoq.size > MAX_VIDEO_SIZE) {
                SDL_Delay(10);
                continue;
            }
            if (av_read_frame(is->ic, packet) < 0) {
                if (is->ic->pb->error == 0) {
                    SDL_Delay(100); /* no error; wait for user input */
                    continue;
                } else {
                    break;
                }
            }
            // Is this a packet from the video stream?
            if (packet->stream_index == is->videoStream) {
                packet_queue_put(&is->videoq, packet);
            } else if (packet->stream_index == is->audioStream) {
                packet_queue_put(&is->audioq, packet);
            } else {
                av_free_packet(packet);
            }
        }
    
        /*all done - wait for it*/
        while (!is->quit) {
            SDL_Delay(100);
        }
    
        fail: if (1) {
            SDL_Event event;
            event.type = FF_QUIT_EVENT;
            event.user.data1 = is;
            SDL_PushEvent(&event);
        }
        return 0;
    }
    
    int main(int argc, char *argv[]) {
        char *filename = argv[1];
        SDL_Event event;
    
        VideoState *is;
        is = av_malloc(sizeof(VideoState));
    
        // Register all formats and codecs
        av_register_all();
    
        if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) {
            fprintf(stderr, "Could not initialize SDL - %s
    ", SDL_GetError());
            exit(1);
        }
    
        av_strlcpy(is->filename, filename, sizeof(is->filename));
    
        is->pictq_mutex = SDL_CreateMutex();
        is->pictq_cond = SDL_CreateCond();
    
        schedule_refresh(is, 40);
    
        is->parse_tid = SDL_CreateThread(decode_thread, "parse_thread", is);
        if (!is->parse_tid) {
            av_free(is);
            return -1;
        }
    
        for (;;) {
            SDL_WaitEvent(&event);
            switch (event.type) {
            case FF_QUIT_EVENT:
            case SDL_QUIT:
                SDL_CondSignal(is->audioq.cond);
                SDL_CondSignal(is->videoq.cond);
                is->quit = 1;
                SDL_Quit();
                return 0;
                break;
            case FF_ALLOC_EVENT:
                alloc_picture(event.user.data1);
                break;
    
            case FF_REFRESH_EVENT:
                video_refresh_timer(event.user.data1);
                break;
            }
        }
    
        return 0;
    }
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  • 原文地址:https://www.cnblogs.com/tanlon/p/3986506.html
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