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  • Orc-Battle

    竟然还很好玩,不过我敏捷都为负了还可以来一击紧张刺激的stabe

    ;;;;global variables for the players and monsters
    
    (defparameter *player-health* nil)
    (defparameter *player-agility* nil)
    (defparameter *player-strength* nil)
    
    (defparameter *monsters* nil)
    (defparameter *monster-builders* nil)
    (defparameter *monster-num* 12)
    
    
    ;;;;main game function
    
    (defun orc-battle ()
      (init-monsters)
      (init-player)
      (game-loop)
      (when (player-dead)
        (princ "You have been killed. Game Over."))
      (when (monsters-dead)
        (princ "Congratulations! You have vanquished all of your foes.")))
    
    (defun game-loop ()
      (unless (or (player-dead) (monsters-dead))
        (show-player)
        (dotimes (k (1+ (truncate (/ (max 0 *player-agility*) 15))))
          (unless (monsters-dead)
    	(show-monsters)
    	(player-attack)))
        (fresh-line)
        (map 'list 
    	 (lambda (m)
    	   (or (monster-dead m) (monster-attack m)))
    	 *monsters*)
        (game-loop)))
    
    
    ;;;;player management functions
    
    (defun init-player ()
      (setf *player-health* 30)
      (setf *player-agility* 30)
      (setf *player-strength* 30))
    
    (defun player-dead ()
      (<= *player-health* 0))
    
    (defun show-player ()
      (fresh-line)
      (princ "You are a valiant knight with a health of ")
      (princ *player-health*)
      (princ ", an agility of ")
      (princ *player-agility*)
      (princ ", and a strength of ")
      (princ *player-strength*))
    
    (defun player-attack ()
      (fresh-line)
      (princ "Attack style: [s]tabe [d]ouble swing [r]oundhouse:")
      (case (read)
        (s (monster-hit (pick-monster)
    		    (+ 2 (randval (ash *player-strength* -1)))))
        (d (let ((x (randval (truncate (/ *player-strength* 6)))))
    	 (princ "Your double swing has a strength of ")
    	 (princ x)
    	 (fresh-line )
    	 (monster-hit (pick-monster) x)
    	 (unless (monsters-dead)
    	   (monster-hit (pick-monster) x))))
        (otherwise (dotimes (x (1+ (randval (truncate (/ *player-strength* 3)))))
    		 (unless (monsters-dead)
    		   (monster-hit (random-monster) 1))))))
    
    (defun randval (n)
      (1+ (random (max 1 n))))
    
    
    ;;;;helper functions for player attcks
    
    (defun random-monster ()
      (let ((m (aref *monsters* (random (length *monsters*)))))
        (if (monster-dead m)
    	(random-monster)
    	m)))
    
    (defun pick-monster ()
      (fresh-line)
      (princ "Monster #:")
      (let ((x (read)))
        (if (not (and (integerp x) (>= x 1) (<= x *monster-num*)))
    	(progn (princ "That is not a valid monster number.")
    	       (pick-monster))
    	(let ((m (aref *monsters* (1- x))))
    	  (if (monster-dead m)
    	      (progn (princ "That monster is alread dead.")
    		     (pick-monster))
    	      m)))))
    
    
    ;;;;monster management functions
    
    (defun init-monsters ()
      (setf *monsters*
    	(map 'vector 
    	     (lambda (x)
    	       (funcall (nth (random (length *monster-builders*))
    			     *monster-builders*)))
    	       (make-array *monster-num*))))
    
    (defun monster-dead (m)
      (<= (monster-health m) 0))
    
    (defun monsters-dead ()
      (every #'monster-dead *monsters*))
    
    (defun show-monsters ()
      (fresh-line)
      (princ "Your foes:")
      (let ((x 0))
        (map 'list 
    	 (lambda (m)
    	   (fresh-line)
    	   (princ " ")
    	   (princ (incf x))
    	   (princ ". ")
    	   (if (monster-dead m)
    	       (princ "**dead**")
    	       (progn (princ "(Health=")
    		      (princ (monster-health m))
    		      (princ ") ")
    		      (monster-show m))))
    	 *monsters*)))
    
    
    ;;;;the monsters
    
    (defstruct monster (health (randval 10)))
    
    (defmethod monster-hit (m x)
      (decf (monster-health m) x)
      (if (monster-dead m)
          (progn (princ "You killed the ")
    	     (princ (type-of m))
    	     (princ "! "))
          (progn (princ "You hit the ")
    	     (princ (type-of m))
    	     (princ ", knocking off ")
    	     (princ x)
    	     (princ " health points! "))))
    
    (defmethod monster-show (m)
      (princ "A firce ")
      (princ (type-of m)))
    
    (defmethod monster-attack (m))
    
    
    ;;;;the wicked orc
    
    (defstruct (orc (:include monster)) (club-level (randval 8)))
    (push #'make-orc *monster-builders*)
    
    (defmethod monster-show ((m orc))
      (princ "A wicked orc with a level")
      (princ (orc-club-level m))
      (princ " club"))
    
    (defmethod monster-attack ((m orc))
      (let ((x (randval (orc-club-level m))))
        (princ "An orc swings his club at you and knocks off ")
        (princ x)
        (princ " of your health points. ")
        (decf *player-health* x)))
    
    
    ;;;;the malicious hydra 
    
    (defstruct (hydra (:include monster)))
    (push #'make-hydra *monster-builders*)
    
    (defmethod monster-show ((m hydra))
      (princ "A malicious hydra with ")
      (princ (monster-health m))
      (princ " heads."))
    
    (defmethod monster-hit ((m hydra) x)
      (decf (monster-health m) x)
      (if (monster-dead m)
          (princ "The corpse of the fully decapitated and decapacitated hydra falls to the floor!")
          (progn (princ "You lop off ")
    	     (princ x)
    	     (princ " of the hydra's heads! "))))
    
    (defmethod monster-attack ((m hydra))
      (let ((x (randval (ash (monster-health m) -1))))
        (princ "A hydra attacks you with ")
        (princ x)
        (princ " of its heads! It also grows back one more head! ")
        (incf (monster-health m))
        (decf *player-health* x)))
    
    ;;;;slime
      
    (defstruct (slime-mold (:include monster)) (sliminess (randval 5)))
    (push #'make-slime-mold *monster-builders*)
    (defmethod monster-show ((m slime-mold))
      (princ "A slime mold with a sliminess of ")
      (princ (slime-mold-sliminess m)))
    
    (defmethod monster-attack ((m slime-mold))
      (let ((x (randval (slime-mold-sliminess m))))
        (princ "A slime mold wraps around your legs and decreases your agility by ")
        (princ x)
        (princ "! ")
        (decf *player-agility* x)
        (when (zerop (random 2))
          (princ "It also squirts in your face, taking away a health point! ")
          (decf *player-health*))))
    
    ;;;;the cunning brigand
    
    
    (defstruct (brigand (:include monster)))
    (push #'make-brigand *monster-builders*)
    
    (defmethod monster-attack ((m brigand))
      (let ((x (max *player-health* *player-agility* *player-strength*)))
        (cond ((= x *player-health*)
    	   (princ "A brigand hits you with his slingshot, taking off 2 health points! ")
    	   (decf *player-health* 2))
    	  ((= x *player-agility*)
    	   (princ "A brigand catches your leg with his whip, taking off 2 agility points! ")
    	   (decf *player-agility* 2))
    	  ((= x *player-strength*)
    	   (princ "A brigand cuts your arm with his whip, taking off 2 strength points! ")
    	   (decf *player-strength* 2)))))
    
     
    
    Yosoro
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  • 原文地址:https://www.cnblogs.com/tclan126/p/7464542.html
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