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  • 粒子跟随3

    <!DOCTYPE html>
    <html><head>
    <meta http-equiv="content-type" content="text/html; charset=UTF-8">
    <meta charset="utf-8">
    <title>HTML5 Canvas鼠标移动圆点粒子跟随动画特效</title>
    
    <style>
    body,
    html{
      margin: 0;
      padding: 0;
      border: 0;
      font-family: 'Nunito', sans-serif;
    }
    
    body{background:#000;}
    
    canvas{
      margin: 0;
      padding: 0;
      display: block; /*  ˉ\_(ツ)_/ˉ  */
      touch-action: none; 
    }
    h1{
      position: absolute;
      top: 50%;
      left: 0;
      margin: auto;
      width: 100%;
      text-align: center;
      color:#fff;
    }
    </style>
    
    <style>html, * {-webkit-user-select:text!important; -moz-user-select:text!important;}</style></head>
    <body>
    
    <h1>
     别害羞, 把鼠标挪过来!
    </h1>
    
    <canvas height="277" width="1920"></canvas>
    
    <script>
    var canvas = document.querySelector('canvas');
    canvas.height = window.innerHeight;
    canvas.width = window.innerWidth;
    c = canvas.getContext('2d');
    
    window.addEventListener('resize', function(){
        canvas.height = window.innerHeight;
        canvas.width = window.innerWidth;
    
        initCanvas();
    })
    
    var mouse = {
        x: undefined,
        y: undefined
    }
    window.addEventListener('mousemove',
        function (event) {
            mouse.x = event.x;
            mouse.y = event.y;
            drawCircles();
        }
    )
    window.addEventListener("touchmove", 
        function (event) {
            let touch = event.touches[0];
            mouse.x = touch.clientX;
            mouse.y = touch.clientY;
            drawCircles();
        }
    )
    
    function Circle(x, y, radius, vx, vy, rgb, opacity, birth, life){
        this.x = x;
        this.y = y;
        this.radius = radius;
        this.minRadius = radius;
        this.vx = vx;
        this.vy = vy;
        this.birth = birth;
        this.life = life;
        this.opacity = opacity;
    
        this.draw = function() {
            c.beginPath();
            c.arc(this.x, this.y, this.radius, Math.PI * 2, false);
            c.fillStyle = 'rgba(' + rgb +','+ this.opacity +')';
            c.fill();
        }
    
        this.update = function(){
            if (this.x + this.radius > innerWidth || this.x - this.radius < 0) {
                this.vx = -this.vx;
            }
    
            if (this.y + this.radius > innerHeight || this.y - this.radius < 0) {
                this.vy = -this.vy;
            }
    
            this.x += this.vx;
            this.y += this.vy;
    
            this.opacity = 1- (((frame - this.birth) * 1) / this.life);
    
            if (frame > this.birth + this.life){
                for (let i = 0; i < circleArray.length; i++){
                    if (this.birth == circleArray[i].birth && this.life == circleArray[i].life){
                        circleArray.splice(i, 1);
                        break;
                    }
                }
            } else{
                this.draw();
            }
        }
    
    }
    
    var circleArray = [];
    
    function initCanvas() {
        circleArray = [];
    }
    
    var colorArray = [
        '355,85,80',
        '9,80,100',
        '343,81,45'
    ]
    
    function drawCircles(){
        for (let i = 0; i < 6; i++) {
            let radius = Math.floor(Math.random() * 4) + 2;
            let vx = (Math.random() * 2) - 1;
            let vy = (Math.random() * 2) - 1;
            let spawnFrame = frame;
            let rgb = colorArray[Math.floor(Math.random() * colorArray.length)];
            let life = 100;
            circleArray.push(new Circle(mouse.x, mouse.y, radius, vx, vy, rgb, 1, spawnFrame, life));
    
        }
    }
    
    var frame = 0;
    function animate() {
        requestAnimationFrame(animate);
        frame += 1;
        c.clearRect(0, 0, innerWidth, innerHeight);
        for (let i = 0; i < circleArray.length; i++ ){
            circleArray[i].update();
        }
        
    }
    
    initCanvas();
    animate();
    
    // This is just for demo purposes :
    for (let i = 1; i < 110; i++) {
        (function (index) {
            setTimeout(function () { 
                mouse.x = 100 + i * 10;
                mouse.y = 100;
                drawCircles();
             }, i * 10);
        })(i);
    }
    </script>
    
    
    </body>
    </html>
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  • 原文地址:https://www.cnblogs.com/the-wang/p/10299976.html
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