在进行WPF开发过程中,需要从一个新的线程中操作ObservableCollection,结果程序抛出一个NotSupportedException的
错误:
This type of CollectionView does not support changes to its SourceCollection from a thread different from the Dispatcher thread |
看其字面意思是跨线程操作不被支持。
下面的代码展示了这种错误出现的根源:
ObservableCollection<UserListViewModel> users = new ObservableCollection<UserListViewModel>(); public ObservableCollection<UserListViewModel> Users { get { return users; } set { users = value; } }
/// <summary> /// 开启监听线程 /// </summary> private void openListeningThread() { isRun = true; Thread t = new Thread(new ThreadStart(() => { IPEndPoint ipEnd = new IPEndPoint(broadIPAddress, lanPort); try { while (isRun) { try { byte[] recInfo = listenClient.Receive(ref ipEnd); //接受内容,存储到byte数组中 DealWithAcceptedInfo(recInfo); //处理接收到的数据 } catch (Exception ex) { MessageBox.Show(ex.Message); } } listenClient.Close(); isRun = false; } catch (SocketException se) { throw new SocketException(); } //捕捉试图访问套接字时发生错误。 catch (ObjectDisposedException oe) { throw new ObjectDisposedException(oe.Message); } //捕捉Socket 已关闭 catch (InvalidOperationException pe) { throw new InvalidOperationException(pe.Message); } //捕捉试图不使用 Blocking 属性更改阻止模式。 catch (Exception ex) { throw new Exception(ex.Message); } })); t.Start(); } /// <summary> /// 方法:处理接到的数据 /// </summary> private void DealWithAcceptedInfo(byte[] recData) { BinaryFormatter formatter = new BinaryFormatter(); MessageFlag recvMessageFlag; MemoryStream ms = new MemoryStream(recData); try { recvMessageFlag = (MessageFlag)formatter.Deserialize(ms); } catch (SerializationException e) { throw; } UserListViewModel uListViewModel = new UserListViewModel(new UserDetailModel { MyIP = recvMessageFlag.UserIP, MyName = recvMessageFlag.UserName }); switch (recvMessageFlag.Flag) { case "0x00": //这里很关键,当检测到一个新的用户上线,那么我们需要给这个新用户发送自己的机器消息,以便新用户能够自动添加进列表中。 SendInfoOnline(recvMessageFlag.UserIP); if (!list.Contains(uListViewModel.MyInfo)) { list.Add(uListViewModel.MyInfo); Users.Add(uListViewModel); } break; case "0x01": //AddTextBox(, int titleOrContentFlag, int selfOrOthersFlag); //AddTextBox(string info, int titleOrContentFlag, int selfOrOthersFlag); break; case "0x02": break; case "0x03": if (list.Contains(uListViewModel.MyInfo)) { // list.Remove(uListViewModel.MyInfo); Users.Remove(uListViewModel); } break; default: break; } }
上面的方法如果在一个新的Thread中创建,就将会产生这种问题。
解决方法如下:
public class AsyncObservableCollection<T> : ObservableCollection<T> { //获取当前线程的SynchronizationContext对象 private SynchronizationContext _synchronizationContext = SynchronizationContext.Current; public AsyncObservableCollection() { } public AsyncObservableCollection(IEnumerable<T> list) : base(list) { } protected override void OnCollectionChanged(NotifyCollectionChangedEventArgs e) { if (SynchronizationContext.Current == _synchronizationContext) { //如果操作发生在同一个线程中,不需要进行跨线程执行 RaiseCollectionChanged(e); } else { //如果不是发生在同一个线程中 //准确说来,这里是在一个非UI线程中,需要进行UI的更新所进行的操作 _synchronizationContext.Post(RaiseCollectionChanged, e); } } private void RaiseCollectionChanged(object param) { // 执行 base.OnCollectionChanged((NotifyCollectionChangedEventArgs)param); } protected override void OnPropertyChanged(PropertyChangedEventArgs e) { if (SynchronizationContext.Current == _synchronizationContext) { // Execute the PropertyChanged event on the current thread RaisePropertyChanged(e); } else { // Post the PropertyChanged event on the creator thread _synchronizationContext.Post(RaisePropertyChanged, e); } } private void RaisePropertyChanged(object param) { // We are in the creator thread, call the base implementation directly base.OnPropertyChanged((PropertyChangedEventArgs)param); } }
将上面的ObservableCollection替换掉即可。
AsyncObservableCollection<UserListViewModel> users = new AsyncObservableCollection<UserListViewModel>(); public AsyncObservableCollection<UserListViewModel> Users { get { return users; } set { users = value; } }
参考文章:[WPF] Binding to an asynchronous collection
之所以利用SynchronizationContext,我觉得是因为后台处理线程和UI进行交互的时候,没有获取到SynchronizationContext的状态导致的。因为后台和前台的线程交互,需要通过SynchronizationContext的Send或者Post方法才能避免线程Exception。
有人说可以利用Control.Invoke方法来实现啊。。。实现个鬼啊,这里就没有Control.....你只能自己来同步SynchronizationContext了。
http://www.cnblogs.com/scy251147/archive/2012/10/30/2745760.html