官方教程:Dojo Effects
这里讲学习一下dojo如何实现淡入、淡出、滑动等效果。
实现这些特殊的效果有两个包 dojo/_base/fx 和
dojo/fx。
dojo/_base/fx 中提供了一些基础的animation方法,如: animateProperty,
anim, fadeIn, and fadeOut.
dojo/fx
中提供了一些高级的animation方法,如:chain, combine,
wipeIn, wipeOut and
slideTo。
淡入淡出require(["dojo/_base/fx",
"dojo/on", "dojo/dom",
"dojo/domReady!"],
function(fx, on, dom) {
var fadeOutButton =
dom.byId("fadeOutButton"),//淡出按钮 fadeInButton =
dom.byId("fadeInButton"),//淡入按钮 fadeTarget =
dom.byId("fadeTarget");//目标节点 on(fadeOutButton,
"click",
function(evt){ fx.fadeOut({ node: fadeTarget
}).play();//淡出 }); on(fadeInButton,
"click",
function(evt){ fx.fadeIn({ node: fadeTarget
}).play();//淡入 }); });
在所有的方法中包含后面介绍的,都只有一个对象参数,这个对象中可包含多个属性,必不可少的一个属性就是node,为要实现效果的节点对象或id字符串。
在fadeOut/fadeIn方法中还有一个属性duration,持续的时间,默认为350ms。这些animation方法将返回一animation对象,该对象包含一些方法:play,
pause, stop, status, and
gotoPercent,用来执行,暂停,停止,查看状态及执行到某种程度。
擦除require(["dojo/fx",
"dojo/on", "dojo/dom",
"dojo/domReady!"],
function(fx, on, dom) {
var wipeOutButton =
dom.byId("wipeOutButton"), wipeInButton =
dom.byId("wipeInButton"), wipeTarget =
dom.byId("wipeTarget"); on(wipeOutButton,
"click",
function(evt){ fx.wipeOut({ node: wipeTarget
}).play(); }); on(wipeInButton,
"click",
function(evt){ fx.wipeIn({ node: wipeTarget
}).play(); }); });
同淡入淡出一样
滑动
require(["dojo/fx",
"dojo/on", "dojo/dom",
"dojo/domReady!"],
function(fx, on, dom) {
var slideAwayButton =
dom.byId("slideAwayButton"), slideBackButton =
dom.byId("slideBackButton"), slideTarget =
dom.byId("slideTarget"); on(slideAwayButton,
"click",
function(evt){ fx.slideTo({ node: slideTarget, left:
"200", top: "200"
}).play(); }); on(slideBackButton,
"click",
function(evt){ fx.slideTo({ node: slideTarget, left:
"0", top: "100"
}).play(); }); });
在slideTo方法的参数中,除了节点对象属性外,还有left和top两个属性,用来设置滑动到目的位置的坐标。
事件
require(["dojo/fx",
"dojo/on", "dojo/dom-style",
"dojo/dom",
"dojo/domReady!"],
function(fx, on, style, dom) {
var slideAwayButton =
dom.byId("slideAwayButton"), slideBackButton =
dom.byId("slideBackButton"), slideTarget =
dom.byId("slideTarget"); on(slideAwayButton,
"click",
function(evt){ // Note that we're specifying the
beforeBegin as a property of the animation // rather than using connect. This
ensures that our beforeBegin handler // executes before any
others. var anim =
fx.slideTo({ node: slideTarget, left:
"200", top:
"200", beforeBegin:
function(){ console.warn("slide
target is: ", slideTarget); style.set(slideTarget,
{ left:
"0px", top:
"100px" }); } }); // We could have also specified onEnd
above alongside beforeBegin, // but it's just as easy to connect like
so on(anim,
"End", function(){ style.set(slideTarget,
{ backgroundColor:
"blue" }); },
true); // Don't forget to actually start the
animation! anim.play(); }); on(slideBackButton,
"click",
function(evt){ var anim =
fx.slideTo({ node: slideTarget, left:
"0", top:
"100", beforeBegin:
function(){ style.set(slideTarget,
{ left:
"200px", top:
"200px" }); } }); on(anim,
"End",
function(){ style.set(slideTarget,
{ backgroundColor:
"red" }); },
true); anim.play(); }); });在实现动态效果的过程中会产生两个事件,一个是beforeBegin,在执行之前调用;一个是onEnd,在执行完后调用。
在上面的例子中可以看到,beforeBegin是作为参数对象中的一个方法来定义的;onEnd是作为animation对象的一个事件在on中定义的。
连锁反应
require(["dojo/_base/fx",
"dojo/fx", "dojo/on",
"dojo/dom",
"dojo/domReady!"],
function(baseFx, fx, on, dom) {
var slideAwayButton =
dom.byId("slideAwayButton"), slideBackButton =
dom.byId("slideBackButton"), slideTarget =
dom.byId("slideTarget"); // Set up a couple of click handlers to run our
chained animations on(slideAwayButton,
"click",
function(evt){ fx.chain([ baseFx.fadeIn({ node: slideTarget
}), fx.slideTo({ node: slideTarget, left:
"200", top: "200"
}), baseFx.fadeOut({ node: slideTarget
}) ]).play(); }); on(slideBackButton,
"click",
function(evt){ fx.chain([ baseFx.fadeIn({ node: slideTarget
}), fx.slideTo({ node: slideTarget, left:
"0", top: "100"
}), baseFx.fadeOut({ node: slideTarget
}) ]).play(); }); });
chain用来将多个animation动作连接起来按顺序执行,它的参数即是由不同animation方法返回的animation对象组成的数组,执行的顺序就是数组的先后顺序。
联合
require(["dojo/_base/fx",
"dojo/fx", "dojo/on",
"dojo/dom",
"dojo/domReady!"],
function(baseFx, fx, on, dom) {
var slideAwayButton =
dom.byId("slideAwayButton"), slideBackButton =
dom.byId("slideBackButton"), slideTarget =
dom.byId("slideTarget"); // Set up a couple of click handlers to run our
combined animations on(slideAwayButton,
"click",
function(evt){ fx.combine([ baseFx.fadeIn({ node: slideTarget
}), fx.slideTo({ node: slideTarget, left:
"200", top: "200"
}) ]).play(); }); on(slideBackButton,
"click",
function(evt){ fx.combine([ fx.slideTo({ node: slideTarget, left:
"0", top: "100"
}), baseFx.fadeOut({ node: slideTarget
}) ]).play(); }); });
combine方法是将多个animation动作联合起来同时执行实现一个完成的动态效果。其参数也是由不同animation方法返回的animation对象组成的数组。