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  • 【three.js练习程序】创建地球贴图

    <!DOCTYPE html>
    <html>
    <head>
        <meta charset="utf-8">
        <title>ceshi</title>
        <script type="text/javascript" src=".uild	hree.js"></script>
        <script src=".examplesjscontrolsTrackballControls.js"></script>
        <script src=".examplesjscontrolsDragControls.js"></script>
        <style>
            body
            {
                margin: 0;
                overflow: hidden;
            }
        </style>
    </head>
    <body>
    <!-- 作为Three.js渲染器输出元素 -->
    <div id="WebGL-output">
    </div>
    <!-- 第一个 Three.js 样例代码 -->
    <script type="text/javascript">
    
    
        var camera, scene, renderer;
        var sphere;
        var controls;
        var objects = [];
    
        var fov = 45;
        var near = 0.1;
        var far = 1000;
        init();
        render();
    
        function init() {
    
            scene = new THREE.Scene();      //创建场景
    
            camera = new THREE.PerspectiveCamera(fov, window.innerWidth / window.innerHeight, near, far);   //创建摄像机
            camera.position.x = 100;
            camera.position.y = 100;
            camera.position.z = 100;
            camera.lookAt(scene.position);
    
            renderer = new THREE.WebGLRenderer();                    //创建一个WebGL渲染器并设置其大小
            renderer.setClearColor(new THREE.Color("#000000"));
            renderer.shadowMapEnabled = true;
            renderer.setSize(window.innerWidth, window.innerHeight);
    
            var ambientLight = new THREE.AmbientLight("#ffffff");       //加入场景光
            scene.add(ambientLight);
    
           // var pointLight = new THREE.PointLight("#ffffff");         //加入点光源
           // pointLight.position.set(110, 110, 110);
           // pointLight.castShadow = true;
            //scene.add(pointLight);
    
            var axes = new THREE.AxisHelper(200);               //创建三轴表示
            scene.add(axes);
    
            controls = new THREE.TrackballControls(camera);     //创建场景旋转缩放事件
            controls.rotateSpeed = 2.5;
            controls.zoomSpeed = 1.2;
            controls.panSpeed = 0.8;
            controls.noZoom = false;
            controls.noPan = false;
            controls.staticMoving = true;
            controls.dynamicDampingFactor = 0.3;
            sphere = createMesh(new THREE.SphereGeometry(100, 100, 100), "./earth.jpg");
            scene.add(sphere);
    
            window.addEventListener('resize', onWindowResize, false);
    
        }
    
        function createMesh(geom, imageFile) {
            var texture = THREE.ImageUtils.loadTexture(imageFile);
            var mat = new THREE.MeshPhongMaterial({ map: texture });
            var mesh = new THREE.Mesh(geom, mat);
            return mesh;
        }
    
        function onWindowResize() {
    
            camera.aspect = window.innerWidth / window.innerHeight;
            camera.updateProjectionMatrix();
    
            renderer.setSize(window.innerWidth, window.innerHeight);
    
        }
    
        function render() {
            requestAnimationFrame(render);
    
            controls.update();
            sphere.material.map.needsUpdate = true;
            renderer.render(scene, camera);
        }
    
        document.getElementById("WebGL-output").appendChild(renderer.domElement);
    
    
    </script>
    </body>
    </html>

    不知道为什么,我再IE下能显示地球,在chrome下显示不了。

    地球贴图下载地址:https://pan.baidu.com/s/1kVflpNh

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  • 原文地址:https://www.cnblogs.com/tiandsp/p/8450581.html
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