zoukankan      html  css  js  c++  java
  • 网摘 窗体的旋转效果 wpf

    <Window x:Class="simplewpf.chuantixx" Name="DW1"         xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"         xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"         Title="chuantixx" Height="300" Width="300"  WindowStartupLocation="CenterScreen">           <Window.Resources>             <!--此样式能去除按钮点击后的虚线框-->             <Style x:Key="MyFocusVisual">                 <Setter Property="Control.Template">                     <Setter.Value>                         <ControlTemplate>                             <Rectangle Margin="-2" StrokeThickness="0" Stroke="Red" StrokeDashArray="1 2"/>                         </ControlTemplate>                     </Setter.Value>                 </Setter>             </Style>             <!--原始旋转出来样例-->             <Storyboard x:Key="showDW">                 <DoubleAnimation Storyboard.TargetName="Canvas1"                         Storyboard.TargetProperty="Opacity"                         From="0.2" To="1" Duration="0:0:2.5">                 </DoubleAnimation>                 <DoubleAnimation Storyboard.TargetName="Canvas1"                         Storyboard.TargetProperty="RenderTransform.Children[1].Angle"                         From="70" To="0" Duration="0:0:2" >                 </DoubleAnimation>                 <DoubleAnimation Storyboard.TargetName="Canvas1"                         Storyboard.TargetProperty="RenderTransform.Children[0].ScaleX"                         From="0" To="1" Duration="0:0:2"                         AccelerationRatio="1">                 </DoubleAnimation>                 <DoubleAnimation Storyboard.TargetName="Canvas1"                         Storyboard.TargetProperty="RenderTransform.Children[0].ScaleY"                         From="0" To="1" Duration="0:0:2"                         AccelerationRatio="1">                 </DoubleAnimation>                 <DoubleAnimation Storyboard.TargetName="Canvas1"                         Storyboard.TargetProperty="RenderTransform.Children[0].ScaleX"                         To="0.98" BeginTime="0:0:2" Duration="0:0:0.05"                         DecelerationRatio="1">                 </DoubleAnimation>                 <DoubleAnimation Storyboard.TargetName="Canvas1"                         Storyboard.TargetProperty="RenderTransform.Children[0].ScaleY"                         To="0.98" BeginTime="0:0:2" Duration="0:0:0.05"                         DecelerationRatio="1">                 </DoubleAnimation>                 <DoubleAnimation Storyboard.TargetName="Canvas1"                         Storyboard.TargetProperty="RenderTransform.Children[0].ScaleX"                         To="1" BeginTime="0:0:2.05" Duration="0:0:0.2"                          AccelerationRatio="1">                 </DoubleAnimation>                 <DoubleAnimation Storyboard.TargetName="Canvas1"                                      Storyboard.TargetProperty="RenderTransform.Children[0].ScaleY"                         To="1" BeginTime="0:0:2.05" Duration="0:0:0.2"                         AccelerationRatio="1">                 </DoubleAnimation>             </Storyboard>             <!--原始的旋转回去样例-->             <Storyboard x:Key="closeDW">                 <DoubleAnimation Storyboard.TargetName="Canvas1"                       Storyboard.TargetProperty="RenderTransform.Children[1].Angle"                       To="360" Duration="0:0:1.5" >                 </DoubleAnimation>                 <DoubleAnimation Storyboard.TargetName="Canvas1"                       Storyboard.TargetProperty="Opacity"                       To="0" Duration="0:0:3">                 </DoubleAnimation>                 <DoubleAnimation Storyboard.TargetName="Canvas1"                       Storyboard.TargetProperty="RenderTransform.Children[0].ScaleX"                       To="0" Duration="0:0:1.5" AccelerationRatio="1">                 </DoubleAnimation>                 <DoubleAnimation Storyboard.TargetName="Canvas1"                       Storyboard.TargetProperty="RenderTransform.Children[0].ScaleY"                       To="0" Duration="0:0:1.5" AccelerationRatio="1">                 </DoubleAnimation>             </Storyboard>             <!--转出来-->             <Storyboard x:Key="showDW1">                 <DoubleAnimation Storyboard.TargetName="Canvas1"                         Storyboard.TargetProperty="Opacity"                         From="0" To="1" Duration="0:0:0.2">                 </DoubleAnimation>                 <DoubleAnimation Storyboard.TargetName="Canvas1"                         Storyboard.TargetProperty="RenderTransform.Children[1].Angle"                         From="180" To="0" Duration="0:0:0.2" >                 </DoubleAnimation>                 <DoubleAnimation Storyboard.TargetName="Canvas1"                         Storyboard.TargetProperty="RenderTransform.Children[0].ScaleX"                         From="0.2" To="1" Duration="0:0:0.2"                         AccelerationRatio="1">                 </DoubleAnimation>                 <DoubleAnimation Storyboard.TargetName="Canvas1"                         Storyboard.TargetProperty="RenderTransform.Children[0].ScaleY"                         From="0.2" To="1" Duration="0:0:0.2"                         AccelerationRatio="1">                 </DoubleAnimation>             </Storyboard>             <!--弹出来-->             <Storyboard x:Key="showDW2">                 <DoubleAnimation Storyboard.TargetName="Canvas1"                         Storyboard.TargetProperty="RenderTransform.Children[0].ScaleX"                         From="0.2" To="0.5" Duration="0:0:0.04" >                 </DoubleAnimation>                 <DoubleAnimation Storyboard.TargetName="Canvas1"                         Storyboard.TargetProperty="RenderTransform.Children[0].ScaleY"                         From="0.2" To="0.5" Duration="0:0:0.04" >                 </DoubleAnimation>                 <DoubleAnimation Storyboard.TargetName="Canvas1"                         Storyboard.TargetProperty="RenderTransform.Children[0].ScaleX"                           From="0.5" To="1" Duration="0:0:0.04" BeginTime="0:0:0.04" >                 </DoubleAnimation>                 <DoubleAnimation Storyboard.TargetName="Canvas1"                         Storyboard.TargetProperty="RenderTransform.Children[0].ScaleY"                          From="0.5" To="1" Duration="0:0:0.04" BeginTime="0:0:0.04">                 </DoubleAnimation>                 <DoubleAnimation Storyboard.TargetName="Canvas1"                         Storyboard.TargetProperty="RenderTransform.Children[0].ScaleX"                          From="1" To="1.2" Duration="0:0:0.04" BeginTime="0:0:0.08" AutoReverse="True" >                 </DoubleAnimation>                 <DoubleAnimation Storyboard.TargetName="Canvas1"                         Storyboard.TargetProperty="RenderTransform.Children[0].ScaleY"                         From="1"  To="1.2" Duration="0:0:0.04" BeginTime="0:0:0.08" AutoReverse="True">                 </DoubleAnimation>             </Storyboard>             <!--转回去-->             <Storyboard x:Key="closeDW1">                 <DoubleAnimation Storyboard.TargetName="Canvas1"                       Storyboard.TargetProperty="RenderTransform.Children[1].Angle"                       To="180" Duration="0:0:0.2" >                 </DoubleAnimation>                 <DoubleAnimation Storyboard.TargetName="Canvas1"                       Storyboard.TargetProperty="Opacity"                       To="0" Duration="0:0:0.2">                 </DoubleAnimation>                 <DoubleAnimation Storyboard.TargetName="Canvas1"                       Storyboard.TargetProperty="RenderTransform.Children[0].ScaleX"                       To="0.2" Duration="0:0:0.2" AccelerationRatio="1">                 </DoubleAnimation>                 <DoubleAnimation Storyboard.TargetName="Canvas1"                       Storyboard.TargetProperty="RenderTransform.Children[0].ScaleY"                       To="0.2" Duration="0:0:0.2" AccelerationRatio="1">                 </DoubleAnimation>             </Storyboard>

                <!--弹回去-->             <Storyboard x:Key="closeDW2">                 <DoubleAnimation Storyboard.TargetName="Canvas1"                         Storyboard.TargetProperty="RenderTransform.Children[0].ScaleX"                         From="1" To="1.2" Duration="0:0:0.04"  AutoReverse="True">                 </DoubleAnimation>                 <DoubleAnimation Storyboard.TargetName="Canvas1"                         Storyboard.TargetProperty="RenderTransform.Children[0].ScaleY"                         From="1" To="1.2" Duration="0:0:0.04"  AutoReverse="True">                 </DoubleAnimation>                 <DoubleAnimation Storyboard.TargetName="Canvas1"                         Storyboard.TargetProperty="RenderTransform.Children[0].ScaleX"                           From="1" To="0.5" Duration="0:0:0.04" BeginTime="0:0:0.04" >                 </DoubleAnimation>                 <DoubleAnimation Storyboard.TargetName="Canvas1"                         Storyboard.TargetProperty="RenderTransform.Children[0].ScaleY"                          From="1" To="0.5" Duration="0:0:0.04" BeginTime="0:0:0.04">                 </DoubleAnimation>                 <DoubleAnimation Storyboard.TargetName="Canvas1"                         Storyboard.TargetProperty="RenderTransform.Children[0].ScaleX"                          From="0.5" To="0.2" Duration="0:0:0.04" BeginTime="0:0:0.08"  >                 </DoubleAnimation>                 <DoubleAnimation Storyboard.TargetName="Canvas1"                         Storyboard.TargetProperty="RenderTransform.Children[0].ScaleY"                         From="0.5"  To="0.2" Duration="0:0:0.04" BeginTime="0:0:0.08" >                 </DoubleAnimation>             </Storyboard>         </Window.Resources>

            <Window.Triggers>             <!--设置DW1的事件触发-->             <!--注意对窗体window的name取为DW1-->             <EventTrigger SourceName="DW1" RoutedEvent="Window.Loaded">                 <BeginStoryboard Name="showQueryCanvasStoryboard2"                       Storyboard="{StaticResource showDW}">                 </BeginStoryboard>             </EventTrigger>             <!--设置button1的事件触发-->             <!--注意对按钮的name取为button1-->             <EventTrigger SourceName="button1" RoutedEvent="Button.Click">                 <BeginStoryboard Name="closeQueryCanvasStoryboard"                       Storyboard="{StaticResource closeDW}">                 </BeginStoryboard>             </EventTrigger>         </Window.Triggers>

            <Canvas Background="Transparent" Height="257" Width="214">             <Canvas Background="Brown" Height="236" Width="201" Canvas.Left="9" Canvas.Top="14" Name="Canvas1">                 <!--设置动画-->                 <Canvas.RenderTransform>                     <TransformGroup>                         <ScaleTransform CenterX="100" CenterY="50"></ScaleTransform>                         <!--缩放中心为100,50。RenderTransform.Children[0]-->                         <RotateTransform CenterX="100" CenterY="50"></RotateTransform>                         <!--旋转中心为100,50。RenderTransform.Children[1]-->                     </TransformGroup>                 </Canvas.RenderTransform>                 <Button Margin="98,107,124,127" Name="button1"  FocusVisualStyle="{DynamicResource MyFocusVisual}"                 Click="button1_Click"  Height="28" Width="112" Canvas.Left="-53" Canvas.Top="77">关闭</Button>                 <CheckBox Height="31" HorizontalAlignment="Left" Margin="32,25,0,0" Name="checkBox1" VerticalAlignment="Top" Width="75" Canvas.Left="11" Canvas.Top="-1">CheckBox</CheckBox>                 <TextBlock Height="35" Margin="124,21,34,0" Name="textBlock1" VerticalAlignment="Top" Background="BlueViolet" Text="dfdf" Width="60" Canvas.Left="-73" Canvas.Top="43" />             </Canvas>         </Canvas>

    </Window>

     private void button1_Click(object sender, RoutedEventArgs e)
            {   // this.Close();
                ///timer定义
                tm.Tick += new EventHandler(tm_Tick);
                tm.Interval = TimeSpan.FromSeconds(3);
                tm.Start();
            }
          //  using System.Windows.Threading;
            DispatcherTimer tm = new DispatcherTimer();
            void tm_Tick(object sender, EventArgs e)
            {
                this.Close();
            }

  • 相关阅读:
    nRF5 SDK for Mesh(二) Getting started 快速开始
    QT 简单 TCP 通信,发送数据到服务器
    Bluetooth® Low Energy Beacons
    CC2540 低功耗串口, POWER_SAVING 模式 下 串口 0 的使用
    LWIP network interface 网卡 初始化 以 STM32 为例子 后面会有 用 2G 或者4G 模块 用 PPP拨号的 形式 虚拟出网卡 所以先以 这个为 前提
    R 语言入门
    Django 框架
    Windows 下 Django 安装
    windows 下搭建 git 服务器 copssh+git
    python Pystaller 将python文件打包成exe
  • 原文地址:https://www.cnblogs.com/tianyiwuying/p/3264390.html
Copyright © 2011-2022 走看看