zoukankan      html  css  js  c++  java
  • Uniform and Interpolator Packing的作用

    All of the packing that is done is completely transparent to the user of the OpenGL ES Shading Language, except for one detail: The packing impacts the way in which uniforms and vertex shader outputs/fragment shader inputs are counted. If you want to write shaders that are guaranteed to run on all implementations of OpenGL ES 3.0, you should not use more uniforms or interpolators than would exceed the minimum allowed storage sizes after packing. For this reason, it's important to be aware of packing so that you can write portable shaders that will not exceed the minimum allowed storage on any implementation of OpenGL ES 3.0.

  • 相关阅读:
    Java内置包装类
    for循环思路题
    常用函数
    函数
    冒泡排序
    数组的运用
    for循环中有意思的练习题。
    for循环
    运算中容易出现的错误
    分支的运用
  • 原文地址:https://www.cnblogs.com/time-is-life/p/7602779.html
Copyright © 2011-2022 走看看