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  • ZBT的计算几何模板

    Basic template

    一个基础型模板包括一个向量的实现

    DATE: 2015-06-01

    #define op operator
    #define __ while
    #define _0 return
    typedef long long ll;
    inline ll _(ll a,ll b){ll t;__(a){t=a;a=b%a;b=t;}_0 b;}
    struct frac{
    	ll u,d;
    	frac(ll u=0,ll d=1):u(u),d(d){}
    	frac op()(){ll _1=_(u,d);_0 frac(u/_1,d/_1);}
    	frac op*(frac b){_0 (frac(u*b.u,d*b.d))();}
    	frac op/(frac b){_0 (frac(u*b.d,d*b.u))();}
    	frac op*(ll n){_0 (frac(u*n,d))();}
    	frac op/(ll n){_0 (frac(u,d*n))();}
    	frac op[](ll n){_0 frac(u*n,d*n);}
    	frac op+(ll n){_0 frac(u+d*n,d);}
    	frac op-(ll n){_0 frac(u-d*n,d);}
    	frac op+(frac b){frac _1=(*this)[b.d],_2=b[d];_0 (frac(_1.u+_2.u,_1.d))();}
    	frac op-(frac b){frac _1=(*this)[b.d],_2=b[d];_0 (frac(_1.u-_2.u,_1.d))();}
    	void op=(ll b){d=1,u=b;}
    	ll op()(frac b){return u*b.d-d*b.u;}//<=>
    	bool op==(frac b){return u==b.u&&d==b.d;}
    	bool op>(frac b){return b(*this)<0;}
    	bool op<(frac b){return b(*this)>0;}
    };
    frac op/(ll a,frac b){_0 (frac(b.d*a,b.u))();}
    frac op-(ll a,frac b){_0 frac(a)-b;}
    frac op+(ll a,frac b){_0 frac(a)+b;}
    frac op*(ll a,frac b){_0 (frac(a*b.u,b.d))();}
    typedef struct vec{
    	frac x,y;
    	vec(frac x,frac y):x(x),y(y){};
    	vec op+(vec b){_0 vec(x+b.x,y+b.y);}
    	vec op-(vec b){_0 vec(x-b.x,y-b.y);}
    	vec op*(frac b){_0 vec(x*b,y*b);}
    	vec op/(frac b){_0 vec(x/b,y/b);}
    	vec op*(ll b){_0 vec(x*b,y*b);}
    	vec op/(ll b){_0 vec(x/b,y/b);}
    	frac op*(vec b){_0 x*b.y-y*b.x;}//cross product
    	frac op[](vec b){_0 x*b.x+y*b.y;}//dot product
    	bool op==(vec b){_0 x==b.x&&y==b.y;}//equality test
    } point;
    

    本模板风格可能引起不适>_<

    其实,用'[]'做dot product是因为C++中无法重载'.'运算符,而在大多数动态语言(比如javascript)中'.''[]'的作用几乎相等,且在javascript'.'是一个'[]'的语法糖.

    frac里就直接乱凑剩下的符号了>_<

    有错误的话请提出来>_<...

    Polygon & convex hull

    Andrew法凸包.

    #include <cstdio>
    #include <malloc.h>
    #include <cstring>
    #include <algorithm>
    #define op operator
    #define __ while
    #define _0 return
    typedef long long ll;
    using namespace std;
    inline ll _(ll a,ll b){ll t;__(a){t=a;a=b%a;b=t;}_0 b;}
    struct frac{
    	ll u,d;
    	frac(ll u=0,ll d=1):u(u),d(d){}
    	frac op()(){ll _1=_(u,d);if(d/_1<0)_1=-_1;_0 frac(u/_1,d/_1);}
    	frac op*(frac b){_0 (frac(u*b.u,d*b.d))();}
    	frac op/(frac b){_0 (frac(u*b.d,d*b.u))();}
    	frac op*(ll n){_0 (frac(u*n,d))();}
    	frac op/(ll n){_0 (frac(u,d*n))();}
    	frac op[](ll n){_0 frac(u*n,d*n);}
    	frac op+(ll n){_0 frac(u+d*n,d);}
    	frac op-(ll n){_0 frac(u-d*n,d);}
    	frac op+(frac b){frac _1=(*this)[b.d],_2=b[d];_0 (frac(_1.u+_2.u,_1.d))();}
    	frac op+(frac b){frac _1=(*this)[b.d],_2=b[d];_0 (frac(_1.u-_2.u,_1.d))();}
    	void op=(ll b){d=1,u=b;}
    	ll op()(frac b){return u*b.d-d*b.u;}//<=>
    	bool op==(frac b){return u==b.u&&d==b.d;}
    }
    frac op/(ll a,frac b){_0 (frac(b.d*a,b.u))();}
    frac op-(ll a,frac b){_0 frac(a)-b;}
    frac op+(ll a,frac b){_0 frac(a)+b;}
    frac op*(ll a,frac b){_0 (frac(a*b.u,b.d))();}
    typedef struct vec{
    	frac x,y;
    	vec(frac x,frac y):x(x),y(y){};
    	vec op+(vec b){_0 vec(x+b.x,y+b.y);}
    	vec op-(vec b){_0 vec(x-b.x,y-b.y);}
    	vec op*(frac b){_0 vec(x*b,y*b);}
    	vec op/(frac b){_0 vec(x/b,y/b);}
    	vec op*(ll a){_0 vec(x*b,y*b);}
    	vec op/(ll b){_0 vec(x/b,y/b);}
    	frac op*(vec b){_0 x*b.y-y*b.x;}//cross product
    	frac op[](vec b){_0 x*b.x+y*b.y;}//dot product
    	bool op==(vec b){_0 x==b.x&&y==b.y;}//equality test
    } point;
    bool pcmp(const point& p1,const point& p2){
    	ll a=p1.x(p2.x);
    	if(a>0) return false;
    	if(a<0) return true;
    	return p1.y(p2.y)<0;
    }
    struct polygon{
    	point* p;
    	int n,s;
    	polygon(int k,point* q){
    		s=(n=k)<<1;
    		p=(point*)malloc(s*sizeof(point));
    		for(int i=0;i<n;++i) p[i]=q[i];
    	}
    	inline void sizeup(int q){
    		s<<=1;
    		if(s>q){
    			free(p);
    			p=(point*)malloc(s*sizeof(point));
    		}
    	}
    	inline void copy(polygon a){
    		while(a.n>s){
    			sizeup(a.n);
    		}
    		n=a.n;
    		for(int i=0;i<n;++i) p[i]=a.p[i];
    	}
    	void op=(polygon a){
    		copy(a);
    	}
    	void op=(polygon* a){
    		copy(*a);
    	}
    	frac area(){
    		frac area(0,1);
    		for(int i=1;i<n-1;++i) area+=(p[i]-p[0])*(p[i+1]-p[0]);
    		return area/2;
    	}
    	void sort(){
    		sort(p,p+n,pcmp);
    	}
    }
    struct convex_hull{
    	polygon pol;//convex hull is also a polygon
    	convex_hull(polygon* x){
    		pol=x;
    		polygon pol2=x;
    		pol2.sort();
    		int m=0;
    		for(int i=0;i<pol2.n;++i){
    			while(m>1 && ((pol.p[m-1]-pol.p[m-2])*(pol2.p[i]-pol.p[m-2]))(frac(0,1))<0ll) m--;
    			pol.p[m++]=pol2.p[i];
    		}
    		int k=m;
    		for(int i=pol2.n-2;~i;--){
    			while(m>1 && ((pol.p[m-1]-pol.p[m-2])*(pol2.p[i]-pol.p[m-2]))(frac(0,1))<0ll) m--;
    			pol.p[m++]=pol2.p[i];
    		}
    		if(pol2.n>1) m--;
    		pol.n=m;
    	}
    }
    int main(){
    	return 0;
    }

    直接convex_hull(polygon)就求好凸包了>_<

    凸包就是一个多边形嘛,就是凸的>_<

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  • 原文地址:https://www.cnblogs.com/tmzbot/p/4544920.html
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