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  • Vuforia判断当识别追踪的对象

      

     方法一,如果有多个识别对象,在Update中循环识别对象数组,获取TrackableBehaviour组件

    foreach (var item in trackObjects)
            {
                var mTrackableBehaviour = item.GetComponent<Vuforia.TrackableBehaviour>();
                if (mTrackableBehaviour != null && (int)mTrackableBehaviour.CurrentStatus>1)
                {
                    if (mTrackableBehaviour.transform.name == "追踪物体的Name")
                        {  }
                    Debug.Log("追踪的物体名字为:"+mTrackableBehaviour.Trackable.Name);
                    break;
                }
                else
                {
                    //
                }
            }

    方法二,直接把代码挂在识别对象上,判断该对象是否被识别

           var mTrackableBehaviour = GetComponent<Vuforia.TrackableBehaviour>();
                if (mTrackableBehaviour != null && (int)mTrackableBehaviour.CurrentStatus>1)
                {
                    if (mTrackableBehaviour.transform.name == "追踪物体的Name")
                        {  }
                    Debug.Log("追踪的物体名字为:"+mTrackableBehaviour.Trackable.Name);
                    break;
                }

    识别对象状态枚举:

    public enum Status
            {
                NOT_FOUND = -1,
                UNKNOWN = 0,
                UNDEFINED = 1,
                DETECTED = 2,
                TRACKED = 3,
                EXTENDED_TRACKED = 4,
            }

     相关代码 38楼:http://forum.unity3d.com/threads/help-with-vuforia-project.215147/

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  • 原文地址:https://www.cnblogs.com/townsend/p/4184808.html
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