zoukankan      html  css  js  c++  java
  • 吴裕雄--天生自然 JAVASCRIPT开发学习: 闭包

    <!DOCTYPE html>
    <html>
    <head>
    <meta charset="utf-8">
    <title>菜鸟教程(runoob.com)</title>
    </head>
    <body>
    
    <p>函数可以访问函数内部定义的变量:</p>
    <button type="button" onclick="myFunction()">点我</button>
    <p id="demo"></p>
    <script>
    function myFunction() {
        var a = 4;
        document.getElementById("demo").innerHTML = a * a;
    } 
    </script>
    
    </body>
    </html>

    <!DOCTYPE html>
    <html>
    <head>
    <meta charset="utf-8">
    <title>菜鸟教程(runoob.com)</title>
    </head>
    <body>
    
    <p>函数可以访问定义在函数外的变量:</p>
    <button type="button" onclick="myFunction()">点我</button>
    <p id="demo"></p>
    <script>
    var a = 4;
    function myFunction() {
        document.getElementById("demo").innerHTML = a * a;
    } 
    </script>
    
    </body>
    </html>

    <!DOCTYPE html>
    <html>
    <head>
    <meta charset="utf-8">
    <title>菜鸟教程(runoob.com)</title>
    </head>
    <body>
    
    <p>全局变量计数。</p>
    <button type="button" onclick="myFunction()">计数!</button>
    <p id="demo">0</p>
    <script>
    var counter = 0;
    function add() {
        return counter += 1;
    }
    function myFunction(){
        document.getElementById("demo").innerHTML = add();
    }
    </script>
    
    </body>
    </html>

    <!DOCTYPE html>
    <html>
    <head>
    <meta charset="utf-8">
    <title>菜鸟教程(runoob.com)</title>
    </head>
    <body>
    
    <p>局部变量计数。</p>
    <button type="button" onclick="myFunction()">计数!</button>
    <p id="demo">0</p>
    <script>
    function add() {
        var counter = 0;
        return counter += 1;
    }
    function myFunction(){
        document.getElementById("demo").innerHTML = add();
    }
    </script>
    
    </body>
    </html>

    <!DOCTYPE html>
    <html>
    <head>
    <meta charset="utf-8">
    <title>菜鸟教程(runoob.com)</title>
    </head>
    <body>
    
    <p>局部变量计数。</p>
    <p id="demo">0</p>
    <script>
    document.getElementById("demo").innerHTML = add();
    function add() {
        var counter = 0;
        function plus() {counter += 1;}
        plus();    
        return counter; 
    }
    </script>
    
    </body>
    </html>

    <!DOCTYPE html>
    <html>
    <head>
    <meta charset="utf-8">
    <title>菜鸟教程(runoob.com)</title>
    </head>
    <body>
    
    <p>局部变量计数。</p>
    <button type="button" onclick="myFunction()">计数!</button>
    <p id="demo">0</p>
    <script>
    var add = (function () {
        var counter = 0;
        return function () {return counter += 1;}
    })();
    function myFunction(){
        document.getElementById("demo").innerHTML = add();
    }
    </script>
    
    </body>
    </html>

  • 相关阅读:
    python中的zip()函数和map()函数
    Unity3d插件推荐
    使用Unity3d的Physics.Raycast()的用法做子弹射击
    Unity3D集成SVN进行版本控制
    WVGA-维基百科
    Unity3D之如何创建正确的像素比在屏幕上
    Unity3D如何获取对象和子对象
    Thread: BooleanRT : Realtime 3D boolean operations for (Runtime,Editor)
    Unity3D GUI中的图片跟随鼠标旋转脚本
    三维软件转Unity的系统单位设置研究
  • 原文地址:https://www.cnblogs.com/tszr/p/10943676.html
Copyright © 2011-2022 走看看