编辑器加载中...
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using System.Drawing.Text;
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
//首先创建一个窗体级的变量,来表示动画。
private Bitmap bmp;
public Form1()
{
InitializeComponent();
}
//给窗体添加load时间处理程序
private void Form1_Load(object sender, EventArgs e)
{
bmp = new Bitmap("te.gif");
ImageAnimator.Animate(bmp, new EventHandler(this.OnFrameChanged));
}
//如果手工制作,就需要吧这行代码添加到InitializeComponent()中:
//private void InitializeComponent(){
//this.load += new System.EventHandler(this.Form1_Load);}
//然后需要Paint事件处理程序
private void Form1_Paint(object sender, PaintEventArgs e)
{
//get the next frame ready for rendering
ImageAnimator.UpdateFrames();
//Draw the next frame in the animation.
e.Graphics.DrawImage(this.bmp, new Point(0, 0));
}
private void OnFrameChanged(object o, EventArgs e)
{
//Invalidate the window to force a call to the paint event handler.
//if we had more items in the window than just the animation,we coule
//invalidate just the area occupied by the animation.
this.Invalidate();
}
}
}
//为了使这个例子运行起来,加载的文件必须是一个GIF动画.