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  • C# 制作GIF的方法4种方法

    方法一:使用AnimatedGif库

    Nuget安装包:

    Install-Package AnimatedGif -Version 1.0.5

    https://www.nuget.org/packages/AnimatedGif/

    其源码在:https://github.com/mrousavy/AnimatedGif

    代码:

    // 33ms delay (~30fps)
    using (var gif = AnimatedGif.Create("gif.gif", 33))
    {
        var img = Image.FromFile("img.png");
        gif.AddFrame(img, delay: -1, quality: GifQuality.Bit8);
    }

    方法二:使用微软GifBitmapEncoder

    https://docs.microsoft.com/en-us/dotnet/api/system.windows.media.imaging.gifbitmapencoder

    GifBitmapEncoder gEnc = new GifBitmapEncoder();
                    while (!bStop)
                    {
                        var img = CopyScreen();  //System.Drawing.Image.FromFile("img.png");
                        System.Drawing.Bitmap bmpImage = (Bitmap)img;
                        var bmp = bmpImage.GetHbitmap();
                        var src = System.Windows.Interop.Imaging.CreateBitmapSourceFromHBitmap(
                            bmp,
                            IntPtr.Zero,
                            Int32Rect.Empty,
                            BitmapSizeOptions.FromEmptyOptions());
                        gEnc.Frames.Add(BitmapFrame.Create(src));
    
                        Thread.Sleep(200);
                    }
    
                    using (FileStream fs = new FileStream("g:\GifBitmapEncoder.gif", FileMode.Create))
                    {
                        gEnc.Save(fs);
                    }

     方法三:使用Ngif

    源码地址:https://www.codeproject.com/Articles/11505/NGif-Animated-GIF-Encoder-for-NET

    代码:

    /* create Gif */
    //you should replace filepath
    String [] imageFilePaths = new String[]{"c:\01.png","c:\02.png","c:\03.png"}; 
    String outputFilePath = "c:\test.gif";
    AnimatedGifEncoder e = new AnimatedGifEncoder();
    e.Start( outputFilePath );
    e.SetDelay(500);
    //-1:no repeat,0:always repeat
    e.SetRepeat(0);
    for (int i = 0, count = imageFilePaths.Length; i < count; i++ ) 
    {
     e.AddFrame( Image.FromFile( imageFilePaths[i] ) );
    }
    e.Finish();
    /* extract Gif */
    string outputPath = "c:\";
    GifDecoder gifDecoder = new GifDecoder();
    gifDecoder.Read( "c:\test.gif" );
    for ( int i = 0, count = gifDecoder.GetFrameCount(); i < count; i++ ) 
    {
     Image frame = gifDecoder.GetFrame( i ); // frame i
     frame.Save( outputPath + Guid.NewGuid().ToString() 
                           + ".png", ImageFormat.Png );
    }

     注意,此方法生成时间比较长,必须先收集完图片然后一起生成,不能边收集图片边生成,否则gif速度会飞快,那是因为单帧加入时间太长,收集图片掉帧严重。

    比如录制屏幕到gif的过程:

    //核心方法:注意收集和生成分离
            private void UseNgif()
            {
                bool bEnd = false;
                Task.Run(()=> {
                    DateTime dtend = DateTime.Now.AddSeconds(5);
                    while (!bStop && DateTime.Now < dtend)
                    {
                        var img = CopyScreenToImg(false);  //System.Drawing.Image.FromFile("img.png");
                        imgcach.Enqueue(img);
                        Thread.Sleep(100);
                    }
                    bEnd = true;
                    showMsginline("收集图片完成,图片数为:" + imgcach.Count);
                });
               Task.Run(() => {
                    AnimatedGifEncoder ngif = new AnimatedGifEncoder();
                    ngif.Start("g:\Ngif.gif");
                    //ngif.SetFrameRate(24);
                    ngif.SetDelay(100);
                    ngif.SetQuality(15);
                    //-1:no repeat,0:always repeat
                    ngif.SetRepeat(0);
                    while(!bEnd|| imgcach.Count>0)
                    {
                        showMsginline("当前有图片数"+ imgcach.Count);
                        var img2 = GetItemFromQueue(imgcach);
                        if (img2 != null)
                        {
                            ngif.AddFrame(img2);
                            Thread.Sleep(2);
                        }
                        
                    }
                    ngif.Finish();
    
                    showMsg("Ngif生成完成!");
                });
      }

    其他相关方法:

    /// <summary>
            /// 获取屏幕图片
            /// </summary>
            /// <param name="compress">是否压缩</param>
            /// <returns></returns>
            private System.Drawing.Image CopyScreenToImg(bool compress=true)
            {
                System.Drawing.Image img = new Bitmap(w, h);
                Graphics g = Graphics.FromImage(img);
                g.CopyFromScreen(new System.Drawing.Point(x, y), new System.Drawing.Point(0, 0), new System.Drawing.Size(w, h));
                if (compress)
                {
                    System.Drawing.Image img2 = Bitmap.FromStream(CompressionImage(img, quality));
                    return img2;
                }
                else
                    return img;
            }
    
    /// <summary>
            /// 压缩图片的算法
            /// </summary>
            /// <param name="fileStream">图片流</param>
            /// <param name="quality">压缩质量,取值在0-100之间,数值越大质量越高</param>
            /// <returns></returns>
    private MemoryStream CompressionImage(System.Drawing.Image img, long quality)
            {
                using (Bitmap bitmap = new Bitmap(img))
                {
                    ImageCodecInfo CodecInfo = GetEncoderInfo("image/jpeg");
                    System.Drawing.Imaging.Encoder myEncoder = System.Drawing.Imaging.Encoder.Quality;
                    EncoderParameters myEncoderParameters = new EncoderParameters(1);
                    EncoderParameter myEncoderParameter = new EncoderParameter(myEncoder, quality);
                    myEncoderParameters.Param[0] = myEncoderParameter;
                    MemoryStream ms = new MemoryStream();
                    bitmap.Save(ms, CodecInfo, myEncoderParameters);
                    myEncoderParameters.Dispose();
                    myEncoderParameter.Dispose();
                    return ms;
                }
            }
    /// <summary>  
            /// 获取图片编码信息  
            /// </summary>  
            private  ImageCodecInfo GetEncoderInfo(String mimeType)
            {
                int j;
                ImageCodecInfo[] encoders;
                encoders = ImageCodecInfo.GetImageEncoders();
                for (j = 0; j < encoders.Length; ++j)
                {
                    if (encoders[j].MimeType == mimeType)
                        return encoders[j];
                }
                return null;
            }
    
           ConcurrentQueue<System.Drawing.Image> imgcach = new ConcurrentQueue<System.Drawing.Image>();
           //取队列对象
            private T GetItemFromQueue<T>(ConcurrentQueue<T> q)
            {
                T t = default(T);
                if (q.TryDequeue(out t))
                {
                    return t;
                }
                else
                    return default(T);
            }
    View Code

    如果嫌Ngif单独组件太麻烦,可以直接用下面一个类Gif.cs:

    using System;
    using System.Collections;
    using System.Drawing;
    using System.Drawing.Imaging;
    using System.IO;
    using System.Runtime.InteropServices;
    
    /* Usage to create an animated gif:
     * var age = new AnimatedGifEncoder();
     * age.Start(outputFile);
     * age.SetDelay(ms);
     * age.SetRepeat(repeat); // -1: no repeat, 0: always repeat, n: repeat n times
     * age.AddFrame(frame_n);
     * age.Finish();
     *
    /* Usage to decode an animated gif:
     * var gd = new GifDecoder();
     * gd.Read(gifPath);
     * for: gd.GetFrameCount(); -> gif.GetFrame(n);
     */
    
    // TODO I'm not sure if this is able to create TRANSPARENT ANIMATED GIFS, if it's not,
    // GetPixels(...) should be done the same way SetPixels(...) is done
    
    // Made 19th of month 9 of 2015.
    
    // ============================ LZWEncoder ==============================
    // = Adapted from Jef Poskanzer's Java port by way of J. M. G. Elliott. =
    // =                           K Weiner 12/00                           =
    // ======================================================================
    // GIFCOMPR.C       - GIF Image compression routines
    //
    // Lempel-Ziv compression based on 'compress'. GIF modifications by
    // David Rowley (mgardi@watdcsu.waterloo.edu)
    // GIF Image compression - modified 'compress'
    //
    // Based on: compress.c - File compression ala IEEE Computer, June 1984.
    //
    // By Authors:  Spencer W. Thomas      (decvax!harpo!utah-cs!utah-gr!thomas)
    //              Jim McKie              (decvax!mcvax!jim)
    //              Steve Davies           (decvax!vax135!petsd!peora!srd)
    //              Ken Turkowski          (decvax!decwrl!turtlevax!ken)
    //              James A. Woods         (decvax!ihnp4!ames!jaw)
    //              Joe Orost              (decvax!vax135!petsd!joe)
    
    // ==================== NeuQuant Neural-Net Quantization Algorithm =======================
    // = Copyright (c) 1994 Anthony Dekker                                                   =
    // = NEUQUANT Neural-Net quantization algorithm by Anthony Dekker, 1994.                 =
    // = See "Kohonen neural networks for optimal colour quantization"                       =
    // = in "Network: Computation in Neural Systems" Vol. 5 (1994) pp 351-367.               =
    // = for a discussion of the algorithm.                                                  =
    // =                                                                                     =
    // = Any party obtaining a copy of these files from the author, directly or              =
    // = indirectly, is granted, free of charge, a full and unrestricted irrevocable,        =
    // = world-wide, paid up, royalty-free, nonexclusive right and license to deal           =
    // = in this software and documentation files (the "Software"), including without        =
    // = limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, =
    // = and/or sell copies of the Software, and to permit persons who receive               =
    // = copies from any such party to do so, with the only requirement being                =
    // = that this copyright notice remain intact.                                           =
    // =======================================================================================
    
    public class AnimatedGifEncoder
    {
        protected int width; // image size
        protected int height;
        protected Color transparent = Color.Empty; // transparent color if given
        protected int transIndex; // transparent index in color table
        protected int repeat = -1; // no repeat
        protected int delay = 0; // frame delay (hundredths)
        protected bool started = false; // ready to output frames
                                        //    protected BinaryWriter bw;
        protected FileStream fs;
    
        protected Image image; // current frame
        protected byte[] pixels; // BGR byte array from frame
        protected byte[] indexedPixels; // converted frame indexed to palette
        protected int colorDepth; // number of bit planes
        protected byte[] colorTab; // RGB palette
        protected bool[] usedEntry = new bool[256]; // active palette entries
        protected int palSize = 7; // color table size (bits-1)
        protected int dispose = -1; // disposal code (-1 = use default)
        protected bool closeStream = false; // close stream when finished
        protected bool firstFrame = true;
        protected bool sizeSet = false; // if false, get size from first frame
        protected int sample = 10; // default sample interval for quantizer
    
        /// <summary>
        /// Sets the delay time between each frame, or changes it
        /// for subsequent frames (applies to last frame added)
        /// </summary>
        /// <param name="ms">int delay time in milliseconds</param>
        public void SetDelay(int ms) {
            delay = (int)Math.Round(ms / 10.0f);
        }
    
        /// <summary>
        /// Sets the GIF frame disposal code for the last added frame
        /// and any subsequent frames. Default is 0 if no transparent
        /// color has been set, otherwise 2
        /// </summary>
        /// <param name="code">int disposal code</param>
        public void SetDispose(int code)
        {
            if (code >= 0)
                dispose = code;
        }
        
        /// <summary>
        /// Sets the number of times the set of GIF frames
        /// should be played. Default is 1; 0 means play
        /// indefinitely. Must be invoked before the first
        /// image is added
        /// </summary>
        /// <param name="iter">int number of iterations</param>
        public void SetRepeat(int iter)
        {
            if (iter >= 0)
                repeat = iter;
        }
        
        /// <summary>
        /// Sets the transparent color for the last added frame
        /// and any subsequent frames.
        /// Since all colors are subject to modification
        /// in the quantization process, the color in the final
        /// palette for each frame closest to the given color
        /// becomes the transparent color for that frame.
        /// May be set to null to indicate no transparent color
        /// </summary>
        /// <param name="c">Color to be treated as transparent on display</param>
        public void SetTransparent(Color c) {
            transparent = c;
        }
    
        /// <summary>
        /// Adds next GIF frame. The frame is not written immediately, but is
        /// actually deferred until the next frame is received so that timing
        /// data can be inserted. Invoking <code>finish()</code> flushes all
        /// frames. If <code>setSize</code> was not invoked, the size of the
        /// first image is used for all subsequent frames
        /// </summary>
        /// <param name="im">BufferedImage containing frame to write</param>
        /// <returns>true if successful</returns>
        public bool AddFrame(Image im)
        {
            if ((im == null) || !started)
                return false;
    
            bool ok = true;
            try
            {
                if (!sizeSet) // use first frame's size
                    SetSize(im.Width, im.Height);
                image = im;
                GetImagePixels(); // convert to correct format if necessary
                AnalyzePixels(); // build color table & map pixels
                if (firstFrame)
                {
                    WriteLSD(); // logical screen descriptior
                    WritePalette(); // global color table
                    if (repeat >= 0) // use NS app extension to indicate reps
                        WriteNetscapeExt();
                }
                WriteGraphicCtrlExt(); // write graphic control extension
                WriteImageDesc(); // image descriptor
                if (!firstFrame) // local color table
                    WritePalette();
                WritePixels(); // encode and write pixel data
                firstFrame = false;
            }
            catch (IOException) { ok = false; }
    
            return ok;
        }
    
        
        /// Flushes any pending data and closes output file.
        /// If writing to an OutputStream, the stream is not closed
        /// </summary>
        /// <returns>true if successful</returns>
        public bool Finish()
        {
            if (!started) return false;
            bool ok = true;
            started = false;
            try
            {
                fs.WriteByte(0x3b); // gif trailer
                fs.Flush();
                if (closeStream)
                    fs.Close();
            }
            catch (IOException) { ok = false; }
    
            // reset for subsequent use
            transIndex = 0;
            fs = null;
            image.Dispose();
            image = null;
            pixels = null;
            indexedPixels = null;
            colorTab = null;
            closeStream = false;
            firstFrame = true;
    
            return ok;
        }
    
        /// <summary>
        /// Sets frame rate in frames per second. Equivalent to
        /// <code>setDelay(1000/fps)</code>
        /// </summary>
        /// <param name="fps">@param fps float frame rate (frames per second)</param>
        public void SetFrameRate(float fps)
        {
            if (fps != 0f)
                delay = (int)Math.Round(100f / fps);
        }
    
        /// <summary>
        /// Sets quality of color quantization (conversion of images
        /// to the maximum 256 colors allowed by the GIF specification).
        /// Lower values (minimum = 1) produce better colors, but slow
        /// processing significantly. 10 is the default, and produces
        /// good color mapping at reasonable speeds. Values greater
        /// than 20 do not yield significant improvements in speed
        /// </summary>
        /// <param name="quality">int greater than 0</param>
        public void SetQuality(int quality)
        {
            if (quality < 1) quality = 1;
            sample = quality;
        }
    
        /// <summary>
        /// Sets the GIF frame size. The default size is the
        /// size of the first frame added if this method is
        /// not invoked
        /// </summary>
        /// <param name="w">int frame width</param>
        /// <param name="h">int frame height</param>
        public void SetSize(int w, int h)
        {
            if (started && !firstFrame) return;
            width = w;
            height = h;
            if (width < 1) width = 320;
            if (height < 1) height = 240;
            sizeSet = true;
        }
    
        /// <summary>
        /// Initiates GIF file creation on the given stream. The stream
        /// is not closed automatically.
        /// </summary>
        /// <param name="os">OutputStream on which GIF images are written</param>
        /// <returns>false if initial write failed</returns>
        public bool Start(FileStream os)
        {
            if (os == null) return false;
            bool ok = true;
            closeStream = false;
            fs = os;
            try
            {
                WriteString("GIF89a"); // header
            }
            catch (IOException)
            {
                ok = false;
            }
            return started = ok;
        }
    
        /// <summary>
        /// Initiates writing of a GIF file with the specified name.
        /// </summary>
        /// <param name="file">String containing output file name</param>
        /// <returns>false if open or initial write failed</returns>
        public bool Start(string file)
        {
            bool ok = true;
            try
            {
                //            bw = new BinaryWriter( new FileStream( file, FileMode.OpenOrCreate, FileAccess.Write, FileShare.None ) );
                fs = new FileStream(file, FileMode.OpenOrCreate, FileAccess.Write, FileShare.None);
                ok = Start(fs);
                closeStream = true;
            }
            catch (IOException)
            {
                ok = false;
            }
            return started = ok;
        }
    
        /// <summary>
        /// Analyzes image colors and creates color map.
        /// </summary>
        protected void AnalyzePixels()
        {
            int len = pixels.Length;
            int nPix = len / 3;
            indexedPixels = new byte[nPix];
            NeuQuant nq = new NeuQuant(pixels, len, sample);
            // initialize quantizer
            colorTab = nq.Process(); // create reduced palette
                                        // convert map from BGR to RGB
                                        //            for (int i = 0; i < colorTab.Length; i += 3) 
                                        //            {
                                        //                byte temp = colorTab[i];
                                        //                colorTab[i] = colorTab[i + 2];
                                        //                colorTab[i + 2] = temp;
                                        //                usedEntry[i / 3] = false;
                                        //            }
                                        // map image pixels to new palette
            int k = 0;
            for (int i = 0; i < nPix; i++)
            {
                int index =
                    nq.Map(pixels[k++] & 0xff,
                    pixels[k++] & 0xff,
                    pixels[k++] & 0xff);
                usedEntry[index] = true;
                indexedPixels[i] = (byte)index;
            }
            pixels = null;
            colorDepth = 8;
            palSize = 7;
            // get closest match to transparent color if specified
            if (transparent != Color.Empty)
            {
                transIndex = FindClosest(transparent);
            }
        }
        
        /// <summary>
        /// Returns index of palette color closest to c
        /// </summary>
        /// <param name="c">The original colour</param>
        /// <returns>The most similar colour index</returns>
        protected int FindClosest(Color c)
        {
            if (colorTab == null) return -1;
            int r = c.R;
            int g = c.G;
            int b = c.B;
            int minpos = 0;
            int dmin = 256 * 256 * 256;
            int len = colorTab.Length;
            for (int i = 0; i < len;)
            {
                int dr = r - (colorTab[i++] & 0xff);
                int dg = g - (colorTab[i++] & 0xff);
                int db = b - (colorTab[i] & 0xff);
                int d = dr * dr + dg * dg + db * db;
                int index = i / 3;
                if (usedEntry[index] && (d < dmin))
                {
                    dmin = d;
                    minpos = index;
                }
                i++;
            }
            return minpos;
        }
    
        /// <summary>
        /// Extracts image pixels into byte array "pixels"
        /// </summary>
        protected void GetImagePixels()
        {
            int w = image.Width;
            int h = image.Height;
            //        int type = image.GetType().;
            if ((w != width)
                || (h != height)
                )
            {
                // create new image with right size/format
                Image temp =
                    new Bitmap(width, height);
                Graphics g = Graphics.FromImage(temp);
                g.DrawImage(image, 0, 0);
                image = temp;
                g.Dispose();
            }
            pixels = new Byte[3 * image.Width * image.Height];
            int count = 0;
            using (var bmp = new Bitmap(image)) // Temp Bitmap
            {
                // Lock the image
                BitmapData data = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height),
                    ImageLockMode.ReadOnly, bmp.PixelFormat);
    
                // Create a variable to store the locked bytes of the bitmap
                byte[] bytes = new byte[Math.Abs(data.Stride) * bmp.Height];
    
                // Get a pointer to the start of our bitmap in the memory
                IntPtr scan = data.Scan0;
    
                // Copy the bytes from the memory to our byte array
                Marshal.Copy(scan, bytes, 0, bytes.Length);
    
                // Calculate how many bytes there are per pixel and others variables to reduce calculations
                int bytesPerPixel = Image.GetPixelFormatSize(bmp.PixelFormat) / 8;
                int widthInBytes = data.Width * bytesPerPixel; // The total image width in bytes
                int yyMax = bmp.Height; // The maximum Y coordinate given by the area rectangle
                int xxMax = bmp.Width * bytesPerPixel; // The maximum X coordinate given by the area rectangle
    
                // Loop through the bitmap rows
                for (int yy = 0; yy < yyMax; yy++)
                {
                    // Loop through the bitmap pixels in the row
                    for (int xx = 0; xx < xxMax; xx += bytesPerPixel)
                    {
                        // CurrentIndex    Get the row    Get the column
                        int ci =        yy * data.Stride + xx;
                        
                        pixels[count++] = bytes[ci + 2]; // Red
                        pixels[count++] = bytes[ci + 1]; // Green
                        pixels[count++] = bytes[ci    ]; // Blue
                    }
                }
    
                // Unlock the bits of the image
                bmp.UnlockBits(data);
            }
        }
    
        /// <summary>
        /// Writes Graphic Control Extension
        /// </summary>
        protected void WriteGraphicCtrlExt()
        {
            fs.WriteByte(0x21); // extension introducer
            fs.WriteByte(0xf9); // GCE label
            fs.WriteByte(4); // data block size
            int transp, disp;
            if (transparent == Color.Empty)
            {
                transp = 0;
                disp = 0; // dispose = no action
            }
            else
            {
                transp = 1;
                disp = 2; // force clear if using transparent color
            }
            if (dispose >= 0)
            {
                disp = dispose & 7; // user override
            }
            disp <<= 2;
    
            // packed fields
            fs.WriteByte(Convert.ToByte(0 | // 1:3 reserved
                disp | // 4:6 disposal
                0 | // 7   user input - 0 = none
                transp)); // 8   transparency flag
    
            WriteShort(delay); // delay x 1/100 sec
            fs.WriteByte(Convert.ToByte(transIndex)); // transparent color index
            fs.WriteByte(0); // block terminator
        }
        
        /// <summary>
        /// Writes Image Descriptor
        /// </summary>
        protected void WriteImageDesc()
        {
            fs.WriteByte(0x2c); // image separator
            WriteShort(0); // image position x,y = 0,0
            WriteShort(0);
            WriteShort(width); // image size
            WriteShort(height);
            // packed fields
            if (firstFrame)
            {
                // no LCT  - GCT is used for first (or only) frame
                fs.WriteByte(0);
            }
            else
            {
                // specify normal LCT
                fs.WriteByte(Convert.ToByte(0x80 | // 1 local color table  1=yes
                    0 | // 2 interlace - 0=no
                    0 | // 3 sorted - 0=no
                    0 | // 4-5 reserved
                    palSize)); // 6-8 size of color table
            }
        }
    
        /// <summary>
        /// Writes Logical Screen Descriptor
        /// </summary>
        protected void WriteLSD()
        {
            // logical screen size
            WriteShort(width);
            WriteShort(height);
            // packed fields
            fs.WriteByte(Convert.ToByte(0x80 | // 1   : global color table flag = 1 (gct used)
                0x70 | // 2-4 : color resolution = 7
                0x00 | // 5   : gct sort flag = 0
                palSize)); // 6-8 : gct size
    
            fs.WriteByte(0); // background color index
            fs.WriteByte(0); // pixel aspect ratio - assume 1:1
        }
    
        
        /// <summary>
        /// Writes Netscape application extension to define
        /// repeat count
        /// </summary>
        protected void WriteNetscapeExt()
        {
            fs.WriteByte(0x21); // extension introducer
            fs.WriteByte(0xff); // app extension label
            fs.WriteByte(11); // block size
            WriteString("NETSCAPE" + "2.0"); // app id + auth code
            fs.WriteByte(3); // sub-block size
            fs.WriteByte(1); // loop sub-block id
            WriteShort(repeat); // loop count (extra iterations, 0=repeat forever)
            fs.WriteByte(0); // block terminator
        }
    
        
        /// <summary>
        /// Writes color table
        /// </summary>
        protected void WritePalette()
        {
            fs.Write(colorTab, 0, colorTab.Length);
            int n = (3 * 256) - colorTab.Length;
            for (int i = 0; i < n; i++)
            {
                fs.WriteByte(0);
            }
        }
    
    
    
        /// <summary>
        /// Encodes and writes pixel data
        /// </summary>
        protected void WritePixels()
        {
            LZWEncoder encoder =
                new LZWEncoder(width, height, indexedPixels, colorDepth);
            encoder.Encode(fs);
        }
    
    
    
        /// <summary>
        /// Write 16-bit value to output stream, LSB first
        /// </summary>
        /// <param name="value">The short to write</param>
        protected void WriteShort(int value)
        {
            fs.WriteByte(Convert.ToByte(value & 0xff));
            fs.WriteByte(Convert.ToByte((value >> 8) & 0xff));
        }
    
        
        /// <summary>
        /// Writes string to output stream
        /// </summary>
        /// <param name="s">The string to write</param>
        protected void WriteString(String s)
        {
            char[] chars = s.ToCharArray();
            for (int i = 0; i < chars.Length; i++)
            {
                fs.WriteByte((byte)chars[i]);
            }
        }
    }
    
    
    public class GifDecoder : IDisposable
    {
    
        // File read status: No errors.
        public static readonly int STATUS_OK = 0;
    
        // File read status: Error decoding file (may be partially decoded)
        public static readonly int STATUS_FORMAT_ERROR = 1;
    
        // File read status: Unable to open source.
        public static readonly int STATUS_OPEN_ERROR = 2;
    
        protected Stream inStream;
        protected int status;
    
        protected int width; // full image width
        protected int height; // full image height
        protected bool gctFlag; // global color table used
        protected int gctSize; // size of global color table
        protected int loopCount = 1; // iterations; 0 = repeat forever
    
        protected int[] gct; // global color table
        protected int[] lct; // local color table
        protected int[] act; // active color table
    
        protected int bgIndex; // background color index
        protected int bgColor; // background color
        protected int lastBgColor; // previous bg color
        protected int pixelAspect; // pixel aspect ratio
    
        protected bool lctFlag; // local color table flag
        protected bool interlace; // interlace flag
        protected int lctSize; // local color table size
    
        protected int ix, iy, iw, ih; // current image rectangle
        protected Rectangle lastRect; // last image rect
        protected Image image; // current frame
        protected Bitmap bitmap;
        protected Image lastImage; // previous frame
    
        protected byte[] block = new byte[256]; // current data block
        protected int blockSize = 0; // block size
    
        // last graphic control extension info
        protected int dispose = 0;
        // 0=no action; 1=leave in place; 2=restore to bg; 3=restore to prev
        protected int lastDispose = 0;
        protected bool transparency = false; // use transparent color
        protected int delay = 0; // delay in milliseconds
        protected int transIndex; // transparent color index
    
        protected static readonly int MaxStackSize = 4096;
        // max decoder pixel stack size
    
        // LZW decoder working arrays
        protected short[] prefix;
        protected byte[] suffix;
        protected byte[] pixelStack;
        protected byte[] pixels;
    
        protected ArrayList frames; // frames read from current file
        protected int frameCount;
    
        public class GifFrame
        {
            public GifFrame(Image im, int del)
            {
                image = im;
                delay = del;
            }
            public Image image;
            public int delay;
        }
    
        /// <summary>
        /// Gets display duration for specified frame
        /// </summary>
        /// <param name="n">int index of frame</param>
        /// <returns>delay in milliseconds</returns>
        public int GetDelay(int n)
        {
            //
            delay = -1;
            if ((n >= 0) && (n < frameCount))
            {
                delay = ((GifFrame)frames[n]).delay;
            }
            return delay;
        }
    
        /// <summary>
        /// Gets the number of frames read from file
        /// </summary>
        /// <returns>frame count</returns>
        public int GetFrameCount() {
            return frameCount;
        }
    
        /// <summary>
        /// Gets the first (or only) image read
        /// </summary>
        /// <returns>BufferedImage containing first frame, or null if none</returns>
        public Image GetImage() {
            return GetFrame(0);
        }
    
        /// <summary>
        /// Gets the "Netscape" iteration count, if any.
        /// A count of 0 means repeat indefinitiely.
        /// </summary>
        /// <returns>Iteration count if one was specified, else 1</returns>
        public int GetLoopCount() {
            return loopCount;
        }
        
        /// <summary>
        /// Creates new frame image from current data (and previous
        /// frames as specified by their disposition codes)
        /// </summary>
        /// <param name="bitmap">Current bitmap data</param>
        /// <returns>Pixels array</returns>
        int[] GetPixels(Bitmap bitmap)
        {
            int[] pixels = new int[3 * image.Width * image.Height];
            int count = 0;
    
            // Lock the image
            BitmapData data = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
                ImageLockMode.ReadOnly, bitmap.PixelFormat);
    
            // Create a variable to store the locked bytes of the bitmap
            byte[] bytes = new byte[Math.Abs(data.Stride) * bitmap.Height];
    
            // Get a pointer to the start of our bitmap in the memory
            IntPtr scan = data.Scan0;
    
            // Copy the bytes from the memory to our byte array
            Marshal.Copy(scan, bytes, 0, bytes.Length);
    
            // Calculate how many bytes there are per pixel and others variables to reduce calculations
            int bytesPerPixel = Image.GetPixelFormatSize(bitmap.PixelFormat) / 8;
            int widthInBytes = data.Width * bytesPerPixel; // The total image width in bytes
            int yyMax = bitmap.Height; // The maximum Y coordinate given by the area rectangle
            int xxMax = bitmap.Width * bytesPerPixel; // The maximum X coordinate given by the area rectangle
    
            // Loop through the bitmap rows
            for (int yy = 0; yy < yyMax; yy++)
            {
                // Loop through the bitmap pixels in the row
                for (int xx = 0; xx < xxMax; xx += bytesPerPixel)
                {
                    // CurrentIndex    Get the row    Get the column
                    int ci = yy * data.Stride + xx;
    
                    pixels[count++] = bytes[ci + 2]; // Red
                    pixels[count++] = bytes[ci + 1]; // Green
                    pixels[count++] = bytes[ci]; // Blue
                }
            }
    
            // Unlock the bits of the image
            bitmap.UnlockBits(data);
    
            return pixels;
        }
    
        void SetPixels(int[] pixels)
        {
            int count = 0;
    
            // Lock the image
            BitmapData data = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
                ImageLockMode.ReadOnly, bitmap.PixelFormat);
    
            // Create a variable to store the locked bytes of the bitmap
            byte[] bytes = new byte[Math.Abs(data.Stride) * bitmap.Height];
    
            // Get a pointer to the start of our bitmap in the memory
            IntPtr scan = data.Scan0;
    
            // Copy the bytes from the memory to our byte array
            Marshal.Copy(scan, bytes, 0, bytes.Length);
    
            // Calculate how many bytes there are per pixel and others variables to reduce calculations
            int bytesPerPixel = Image.GetPixelFormatSize(bitmap.PixelFormat) / 8;
            int widthInBytes = data.Width * bytesPerPixel; // The total image width in bytes
            int yyMax = bitmap.Height; // The maximum Y coordinate given by the area rectangle
            int xxMax = bitmap.Width * bytesPerPixel; // The maximum X coordinate given by the area rectangle
    
            // Loop through the bitmap rows
            for (int yy = 0; yy < yyMax; yy++)
            {
                // Loop through the bitmap pixels in the row
                for (int xx = 0; xx < xxMax; xx += bytesPerPixel)
                {
                    Color color = Color.FromArgb(pixels[count++]);
    
                    // CurrentIndex    Get the row    Get the column
                    int ci =        yy * data.Stride + xx;
                    bytes[ci + 3] = color.A; // Alpha?
                    bytes[ci + 2] = color.R; // Red
                    bytes[ci + 1] = color.G; // Green
                    bytes[ci    ] = color.B; // Blue
                }
            }
    
            // Copy back from our destination bytes array to the dst bitmap in the memory
            Marshal.Copy(bytes, 0, scan, bytes.Length);
    
            // Unlock the bits of the image
            bitmap.UnlockBits(data);
        }
    
        protected void SetPixels()
        {
            // expose destination image's pixels as int array
            int[] dest = GetPixels(bitmap);
    
            // fill in starting image contents based on last image's dispose code
            if (lastDispose > 0)
            {
                if (lastDispose == 3)
                {
                    // use image before last
                    int n = frameCount - 2;
                    if (n > 0)
                        lastImage = GetFrame(n - 1);
                    else
                        lastImage = null;
                }
    
                if (lastImage != null)
                {
                    //                int[] prev =
                    //                    ((DataBufferInt) lastImage.getRaster().getDataBuffer()).getData();
                    int[] prev = GetPixels(new Bitmap(lastImage));
                    Array.Copy(prev, 0, dest, 0, width * height);
                    // copy pixels
    
                    if (lastDispose == 2)
                    {
                        // fill last image rect area with background color
                        Graphics g = Graphics.FromImage(image);
                        Color c = Color.Empty;
                        if (transparency)
                            c = Color.FromArgb(0, 0, 0, 0);  // assume background is transparent
                        else
                            c = Color.FromArgb(lastBgColor); // use given background color
    
                        Brush brush = new SolidBrush(c);
                        g.FillRectangle(brush, lastRect);
                        brush.Dispose();
                        g.Dispose();
                    }
                }
            }
    
            // copy each source line to the appropriate place in the destination
            int pass = 1;
            int inc = 8;
            int iline = 0;
            for (int i = 0; i < ih; i++)
            {
                int line = i;
                if (interlace)
                {
                    if (iline >= ih)
                    {
                        pass++;
                        switch (pass)
                        {
                            case 2:
                                iline = 4;
                                break;
                            case 3:
                                iline = 2;
                                inc = 4;
                                break;
                            case 4:
                                iline = 1;
                                inc = 2;
                                break;
                        }
                    }
                    line = iline;
                    iline += inc;
                }
                line += iy;
                if (line < height)
                {
                    int k = line * width;
                    int dx = k + ix; // start of line in dest
                    int dlim = dx + iw; // end of dest line
                    if ((k + width) < dlim)
                    {
                        dlim = k + width; // past dest edge
                    }
                    int sx = i * iw; // start of line in source
                    while (dx < dlim)
                    {
                        // map color and insert in destination
                        int index = ((int)pixels[sx++]) & 0xff;
                        int c = act[index];
                        if (c != 0)
                        {
                            dest[dx] = c;
                        }
                        dx++;
                    }
                }
            }
            SetPixels(dest);
        }
        
        /// <summary>
        /// Gets the image contents of frame n
        /// </summary>
        /// <param name="n">The n'th frame</param>
        /// <returns>BufferedImage representation of frame, or null if n is invalid</returns>
        public Image GetFrame(int n)
        {
            Image im = null;
            if ((n >= 0) && (n < frameCount))
                im = ((GifFrame)frames[n]).image;
    
            return im;
        }
    
        /// <summary>
        /// Gets image size
        /// </summary>
        /// <returns>GIF image dimensions</returns>
        public Size GetFrameSize() {
            return new Size(width, height);
        }
        
        /// <summary>
        /// Reads GIF image from stream
        /// </summary>
        /// <param name="inStream">BufferedInputStream containing GIF file</param>
        /// <returns>read status code (0 = no errors)</returns>
        public int Read(Stream inStream)
        {
            Init();
            if (inStream != null)
            {
                this.inStream = inStream;
                ReadHeader();
                if (!Error())
                {
                    ReadContents();
                    if (frameCount < 0)
                        status = STATUS_FORMAT_ERROR;
                }
                inStream.Close();
            }
            else
                status = STATUS_OPEN_ERROR;
    
            return status;
        }
        
        /// <summary>
        /// Reads GIF file from specified file/URL source  
        /// (URL assumed if name contains ":/" or "file:")
        /// </summary>
        /// <param name="name">String containing source</param>
        /// <returns>read status code (0 = no errors)</returns>
        public int Read(String name)
        {
            status = STATUS_OK;
            try
            {
                name = name.Trim().ToLower();
                status = Read(new FileInfo(name).OpenRead());
            }
            catch (IOException)
            {
                status = STATUS_OPEN_ERROR;
            }
    
            return status;
        }
    
        /// <summary>
        /// Decodes LZW image data into pixel array.
        /// Adapted from John Cristy's ImageMagick
        /// </summary>
        protected void DecodeImageData()
        {
            int NullCode = -1;
            int npix = iw * ih;
            int available,
                clear,
                code_mask,
                code_size,
                end_of_information,
                in_code,
                old_code,
                bits,
                code,
                count,
                i,
                datum,
                data_size,
                first,
                top,
                bi,
                pi;
    
            if ((pixels == null) || (pixels.Length < npix))
            {
                pixels = new byte[npix]; // allocate new pixel array
            }
            if (prefix == null) prefix = new short[MaxStackSize];
            if (suffix == null) suffix = new byte[MaxStackSize];
            if (pixelStack == null) pixelStack = new byte[MaxStackSize + 1];
    
            //  Initialize GIF data stream decoder.
    
            data_size = Read();
            clear = 1 << data_size;
            end_of_information = clear + 1;
            available = clear + 2;
            old_code = NullCode;
            code_size = data_size + 1;
            code_mask = (1 << code_size) - 1;
            for (code = 0; code < clear; code++)
            {
                prefix[code] = 0;
                suffix[code] = (byte)code;
            }
    
            //  Decode GIF pixel stream.
    
            datum = bits = count = first = top = pi = bi = 0;
    
            for (i = 0; i < npix;)
            {
                if (top == 0)
                {
                    if (bits < code_size)
                    {
                        //  Load bytes until there are enough bits for a code.
                        if (count == 0)
                        {
                            // Read a new data block.
                            count = ReadBlock();
                            if (count <= 0)
                                break;
                            bi = 0;
                        }
                        datum += (((int)block[bi]) & 0xff) << bits;
                        bits += 8;
                        bi++;
                        count--;
                        continue;
                    }
    
                    //  Get the next code.
    
                    code = datum & code_mask;
                    datum >>= code_size;
                    bits -= code_size;
    
                    //  Interpret the code
    
                    if ((code > available) || (code == end_of_information))
                        break;
                    if (code == clear)
                    {
                        //  Reset decoder.
                        code_size = data_size + 1;
                        code_mask = (1 << code_size) - 1;
                        available = clear + 2;
                        old_code = NullCode;
                        continue;
                    }
                    if (old_code == NullCode)
                    {
                        pixelStack[top++] = suffix[code];
                        old_code = code;
                        first = code;
                        continue;
                    }
                    in_code = code;
                    if (code == available)
                    {
                        pixelStack[top++] = (byte)first;
                        code = old_code;
                    }
                    while (code > clear)
                    {
                        pixelStack[top++] = suffix[code];
                        code = prefix[code];
                    }
                    first = ((int)suffix[code]) & 0xff;
    
                    //  Add a new string to the string table,
    
                    if (available >= MaxStackSize)
                        break;
                    pixelStack[top++] = (byte)first;
                    prefix[available] = (short)old_code;
                    suffix[available] = (byte)first;
                    available++;
                    if (((available & code_mask) == 0)
                        && (available < MaxStackSize))
                    {
                        code_size++;
                        code_mask += available;
                    }
                    old_code = in_code;
                }
    
                //  Pop a pixel off the pixel stack.
    
                top--;
                pixels[pi++] = pixelStack[top];
                i++;
            }
    
            for (i = pi; i < npix; i++)
            {
                pixels[i] = 0; // clear missing pixels
            }
    
        }
        
        /// <summary>
        /// Returns true if an error was encountered during reading/decoding
        /// </summary>
        /// <returns>true if an error occured</returns>
        protected bool Error()
        {
            return status != STATUS_OK;
        }
    
        /// <summary>
        /// Initializes or re-initializes reader
        /// </summary>
        protected void Init()
        {
            status = STATUS_OK;
            frameCount = 0;
            frames = new ArrayList();
            gct = null;
            lct = null;
        }
        
        /// <summary>
        /// Reads a single byte from the input stream.
        /// </summary>
        /// <returns>The byte read</returns>
        protected int Read()
        {
            int curByte = 0;
            try
            {
                curByte = inStream.ReadByte();
            }
            catch (IOException)
            {
                status = STATUS_FORMAT_ERROR;
            }
            return curByte;
        }
    
        /// <summary>
        /// Reads next variable length block from input.
        /// </summary>
        /// <returns>number of bytes stored in "buffer"</returns>
        protected int ReadBlock()
        {
            blockSize = Read();
            int n = 0;
            if (blockSize > 0)
            {
                try
                {
                    int count = 0;
                    while (n < blockSize)
                    {
                        count = inStream.Read(block, n, blockSize - n);
                        if (count == -1)
                            break;
                        n += count;
                    }
                }
                catch (IOException)
                {
                }
    
                if (n < blockSize)
                {
                    status = STATUS_FORMAT_ERROR;
                }
            }
            return n;
        }
        
        /// <summary>
        /// Reads color table as 256 RGB integer values
        /// </summary>
        /// <param name="ncolors">int number of colors to read</param>
        /// <returns>int array containing 256 colors (packed ARGB with full alpha)</returns>
        protected int[] ReadColorTable(int ncolors)
        {
            int nbytes = 3 * ncolors;
            int[] tab = null;
            byte[] c = new byte[nbytes];
            int n = 0;
            try
            {
                n = inStream.Read(c, 0, c.Length);
            }
            catch (IOException)
            {
            }
            if (n < nbytes)
            {
                status = STATUS_FORMAT_ERROR;
            }
            else
            {
                tab = new int[256]; // max size to avoid bounds checks
                int i = 0;
                int j = 0;
                while (i < ncolors)
                {
                    int r = ((int)c[j++]) & 0xff;
                    int g = ((int)c[j++]) & 0xff;
                    int b = ((int)c[j++]) & 0xff;
                    tab[i++] = (int)(0xff000000 | (r << 16) | (g << 8) | b);
                }
            }
            return tab;
        }
        
        /// <summary>
        /// Main file parser. Reads GIF content blocks
        /// </summary>
        protected void ReadContents()
        {
            // read GIF file content blocks
            bool done = false;
            while (!(done || Error()))
            {
                int code = Read();
                switch (code)
                {
    
                    case 0x2C: // image separator
                        ReadImage();
                        break;
    
                    case 0x21: // extension
                        code = Read();
                        switch (code)
                        {
                            case 0xf9: // graphics control extension
                                ReadGraphicControlExt();
                                break;
    
                            case 0xff: // application extension
                                ReadBlock();
                                String app = "";
                                for (int i = 0; i < 11; i++)
                                    app += (char)block[i];
    
                                if (app.Equals("NETSCAPE2.0"))
                                    ReadNetscapeExt();
                                else
                                    Skip(); // don't care
                                break;
    
                            default: // uninteresting extension
                                Skip();
                                break;
                        }
                        break;
    
                    case 0x3b: // terminator
                        done = true;
                        break;
    
                    case 0x00: // bad byte, but keep going and see what happens
                        break;
    
                    default:
                        status = STATUS_FORMAT_ERROR;
                        break;
                }
            }
        }
    
        /// <summary>
        /// Reads Graphics Control Extension values
        /// </summary>
        protected void ReadGraphicControlExt()
        {
            Read(); // block size
            int packed = Read(); // packed fields
            dispose = (packed & 0x1c) >> 2; // disposal method
            if (dispose == 0)
                dispose = 1; // elect to keep old image if discretionary
    
            transparency = (packed & 1) != 0;
            delay = ReadShort() * 10; // delay in milliseconds
            transIndex = Read(); // transparent color index
            Read(); // block terminator
        }
    
        /// <summary>
        /// Reads GIF file header information
        /// </summary>
        protected void ReadHeader()
        {
            String id = "";
            for (int i = 0; i < 6; i++)
                id += (char)Read();
    
            if (!id.StartsWith("GIF"))
            {
                status = STATUS_FORMAT_ERROR;
                return;
            }
    
            ReadLSD();
            if (gctFlag && !Error())
            {
                gct = ReadColorTable(gctSize);
                bgColor = gct[bgIndex];
            }
        }
        
        /// <summary>
        /// Reads next frame image
        /// </summary>
        protected void ReadImage()
        {
            ix = ReadShort(); // (sub)image position & size
            iy = ReadShort();
            iw = ReadShort();
            ih = ReadShort();
    
            int packed = Read();
            lctFlag = (packed & 0x80) != 0; // 1 - local color table flag
            interlace = (packed & 0x40) != 0; // 2 - interlace flag
                                                // 3 - sort flag
                                                // 4-5 - reserved
            lctSize = 2 << (packed & 7); // 6-8 - local color table size
    
            if (lctFlag)
            {
                lct = ReadColorTable(lctSize); // read table
                act = lct; // make local table active
            }
            else
            {
                act = gct; // make global table active
                if (bgIndex == transIndex)
                    bgColor = 0;
            }
            int save = 0;
            if (transparency)
            {
                save = act[transIndex];
                act[transIndex] = 0; // set transparent color if specified
            }
    
            if (act == null)
                status = STATUS_FORMAT_ERROR; // no color table defined
    
            if (Error()) return;
    
            DecodeImageData(); // decode pixel data
            Skip();
    
            if (Error()) return;
    
            frameCount++;
    
            // create new image to receive frame data
            //        image =
            //            new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB_PRE);
    
            bitmap = new Bitmap(width, height);
            image = bitmap;
            SetPixels(); // transfer pixel data to image
    
            frames.Add(new GifFrame(bitmap, delay)); // add image to frame list
    
            if (transparency)
                act[transIndex] = save;
    
            ResetFrame();
    
        }
    
        /// <summary>
        /// Reads Logical Screen Descriptor
        /// </summary>
        protected void ReadLSD()
        {
    
            // logical screen size
            width = ReadShort();
            height = ReadShort();
    
            // packed fields
            int packed = Read();
            gctFlag = (packed & 0x80) != 0; // 1   : global color table flag
                                            // 2-4 : color resolution
                                            // 5   : gct sort flag
            gctSize = 2 << (packed & 7); // 6-8 : gct size
    
            bgIndex = Read(); // background color index
            pixelAspect = Read(); // pixel aspect ratio
        }
    
        /// <summary>
        /// Reads Netscape extenstion to obtain iteration count
        /// </summary>
        protected void ReadNetscapeExt()
        {
            do
            {
                ReadBlock();
                if (block[0] == 1)
                {
                    // loop count sub-block
                    int b1 = ((int)block[1]) & 0xff;
                    int b2 = ((int)block[2]) & 0xff;
                    loopCount = (b2 << 8) | b1;
                }
            } while ((blockSize > 0) && !Error());
        }
        
        /// <summary>
        /// Reads next 16-bit value, LSB first
        /// </summary>
        /// <returns>short read</returns>
        protected int ReadShort()
        {
            // read 16-bit value, LSB first
            return Read() | (Read() << 8);
        }
    
        /// <summary>
        /// Resets frame state for reading next image
        /// </summary>
        protected void ResetFrame()
        {
            lastDispose = dispose;
            lastRect = new Rectangle(ix, iy, iw, ih);
            lastImage = image;
            lastBgColor = bgColor;
            transparency = false;
            delay = 0;
            lct = null;
        }
        
            /// <summary>
            /// Skips variable length blocks up to and including
            /// next zero length block
            /// </summary>
        protected void Skip()
        {
            do
            {
                ReadBlock();
            } while ((blockSize > 0) && !Error());
        }
    
        public void Dispose()
        {
            image.Dispose();
            bitmap.Dispose();
            lastImage.Dispose();
        }
    }
    
    
    public class LZWEncoder 
    {
        static readonly int EOF = -1;
    
        int imgW, imgH;
        byte[] pixAry;
        int initCodeSize;
        int remaining;
        int curPixel;
        // General DEFINEs
        static readonly int BITS = 12;
    
        static readonly int HSIZE = 5003; // 80% occupancy
    
        int n_bits; // number of bits/code
        int maxbits = BITS; // user settable max # bits/code
        int maxcode; // maximum code, given n_bits
        int maxmaxcode = 1 << BITS; // should NEVER generate this code
    
        int[] htab = new int[HSIZE];
        int[] codetab = new int[HSIZE];
    
        int hsize = HSIZE; // for dynamic table sizing
    
        int free_ent = 0; // first unused entry
    
        // block compression parameters -- after all codes are used up,
        // and compression rate changes, start over.
        bool clear_flg = false;
    
        // Algorithm:  use open addressing double hashing (no chaining) on the
        // prefix code / next character combination. We do a variant of Knuth's
        // algorithm D (vol. 3, sec. 6.4) along with G. Knott's relatively-prime
        // secondary probe. Here, the modular division first probe is gives way
        // to a faster exclusive-or manipulation. Also do block compression with
        // an adaptive reset, whereby the code table is cleared when the compression
        // ratio decreases, but after the table fills. The variable-length output
        // codes are re-sized at this point, and a special CLEAR code is generated
        // for the decompressor. Late addition:  construct the table according to
        // file size for noticeable speed improvement on small files. Please direct
        // questions about this implementation to ames!jaw.
    
        int g_init_bits;
    
        int ClearCode;
        int EOFCode;
    
        // output
        //
        // Output the given code.
        // Inputs:
        //      code:   A n_bits-bit integer. If == -1, then EOF. This assumes
        //              that n_bits =< wordsize - 1.
        // Outputs:
        //      Outputs code to the file.
        // Assumptions:
        //      Chars are 8 bits long.
        // Algorithm:
        //      Maintain a BITS character long buffer (so that 8 codes will
        // fit in it exactly). Use the VAX insv instruction to insert each
        // code in turn. When the buffer fills up empty it and start over.
    
        int cur_accum = 0;
        int cur_bits = 0;
    
        int [] masks =
        {
            0x0000,
            0x0001,
            0x0003,
            0x0007,
            0x000F,
            0x001F,
            0x003F,
            0x007F,
            0x00FF,
            0x01FF,
            0x03FF,
            0x07FF,
            0x0FFF,
            0x1FFF,
            0x3FFF,
            0x7FFF,
            0xFFFF };
    
        // Number of characters so far in this 'packet'
        int a_count;
    
        // Define the storage for the packet accumulator
        byte[] accum = new byte[256];
    
        //----------------------------------------------------------------------------
        public LZWEncoder(int width, int height, byte[] pixels, int color_depth) 
        {
            imgW = width;
            imgH = height;
            pixAry = pixels;
            initCodeSize = Math.Max(2, color_depth);
        }
        
        // Add a character to the end of the current packet, and if it is 254
        // characters, flush the packet to disk.
        void Add(byte c, Stream outs)
        {
            accum[a_count++] = c;
            if (a_count >= 254)
                Flush(outs);
        }
        
        // Clear out the hash table
    
        // table clear for block compress
        void ClearTable(Stream outs)
        {
            ResetCodeTable(hsize);
            free_ent = ClearCode + 2;
            clear_flg = true;
    
            Output(ClearCode, outs);
        }
        
        // reset code table
        void ResetCodeTable(int hsize) 
        {
            for (int i = 0; i < hsize; ++i)
                htab[i] = -1;
        }
        
        void Compress(int init_bits, Stream outs)
        {
            int fcode;
            int i;
            int c;
            int ent;
            int disp;
            int hsize_reg;
            int hshift;
    
            // Set up the globals:  g_init_bits - initial number of bits
            g_init_bits = init_bits;
    
            // Set up the necessary values
            clear_flg = false;
            n_bits = g_init_bits;
            maxcode = MaxCode(n_bits);
    
            ClearCode = 1 << (init_bits - 1);
            EOFCode = ClearCode + 1;
            free_ent = ClearCode + 2;
    
            a_count = 0; // clear packet
    
            ent = NextPixel();
    
            hshift = 0;
            for (fcode = hsize; fcode < 65536; fcode *= 2)
                ++hshift;
            hshift = 8 - hshift; // set hash code range bound
    
            hsize_reg = hsize;
            ResetCodeTable(hsize_reg); // clear hash table
    
            Output(ClearCode, outs);
    
            outer_loop:
            while ((c = NextPixel()) != EOF) 
            {
                fcode = (c << maxbits) + ent;
                i = (c << hshift) ^ ent; // xor hashing
    
                if (htab[i] == fcode) 
                {
                    ent = codetab[i];
                    continue;
                } 
                else if (htab[i] >= 0) // non-empty slot
                {
                    disp = hsize_reg - i; // secondary hash (after G. Knott)
                    if (i == 0)
                        disp = 1;
                    do 
                    {
                        if ((i -= disp) < 0)
                            i += hsize_reg;
    
                        if (htab[i] == fcode) 
                        {
                            ent = codetab[i];
                            goto outer_loop;
                        }
                    } while (htab[i] >= 0);
                }
                Output(ent, outs);
                ent = c;
                if (free_ent < maxmaxcode) 
                {
                    codetab[i] = free_ent++; // code -> hashtable
                    htab[i] = fcode;
                } 
                else
                ClearTable(outs);
            }
            // Put out the final code.
            Output(ent, outs);
            Output(EOFCode, outs);
        }
        
        //----------------------------------------------------------------------------
        public void Encode( Stream os)
        {
            os.WriteByte( Convert.ToByte( initCodeSize) ); // write "initial code size" byte
    
            remaining = imgW * imgH; // reset navigation variables
            curPixel = 0;
    
            Compress(initCodeSize + 1, os); // compress and write the pixel data
    
            os.WriteByte(0); // write block terminator
        }
        
        // Flush the packet to disk, and reset the accumulator
        void Flush(Stream outs)
        {
            if (a_count > 0) 
            {
                outs.WriteByte( Convert.ToByte( a_count ));
                outs.Write(accum, 0, a_count);
                a_count = 0;
            }
        }
        
        int MaxCode(int n_bits) 
        {
            return (1 << n_bits) - 1;
        }
        
        //----------------------------------------------------------------------------
        // Return the next pixel from the image
        //----------------------------------------------------------------------------
        int NextPixel() 
        {
            if (remaining == 0)
                return EOF;
    
            --remaining;
    
            int temp = curPixel + 1;
            if ( temp < pixAry.GetUpperBound( 0 ))
            {
                byte pix = pixAry[curPixel++];
    
                return pix & 0xff;
            }
            return 0xff;
        }
        
        void Output(int code, Stream outs)
        {
            cur_accum &= masks[cur_bits];
    
            if (cur_bits > 0)
                cur_accum |= (code << cur_bits);
            else
                cur_accum = code;
    
            cur_bits += n_bits;
    
            while (cur_bits >= 8) 
            {
                Add((byte) (cur_accum & 0xff), outs);
                cur_accum >>= 8;
                cur_bits -= 8;
            }
    
            // If the next entry is going to be too big for the code size,
            // then increase it, if possible.
            if (free_ent > maxcode || clear_flg) 
            {
                if (clear_flg) 
                {
                    maxcode = MaxCode(n_bits = g_init_bits);
                    clear_flg = false;
                } 
                else 
                {
                    ++n_bits;
                    if (n_bits == maxbits)
                        maxcode = maxmaxcode;
                    else
                        maxcode = MaxCode(n_bits);
                }
            }
    
            if (code == EOFCode) 
            {
                // At EOF, write the rest of the buffer.
                while (cur_bits > 0) 
                {
                    Add((byte) (cur_accum & 0xff), outs);
                    cur_accum >>= 8;
                    cur_bits -= 8;
                }
    
                Flush(outs);
            }
        }
    }
    
    public class NeuQuant
    {
        protected static readonly int netsize = 256; // number of colours used 
                                                        // four primes near 500 - assume no image has a length so large 
                                                        // that it is divisible by all four primes 
        protected static readonly int prime1 = 499;
        protected static readonly int prime2 = 491;
        protected static readonly int prime3 = 487;
        protected static readonly int prime4 = 503;
        protected static readonly int minpicturebytes = (3 * prime4);
        // minimum size for input image 
        // Program Skeleton
        /*    [select samplefac in range 1..30]
            [read image from input file]
            pic = (unsigned char*) malloc(3*width*height);
            initnet(pic,3*width*height,samplefac);
            learn();
            unbiasnet();
            [write output image header, using writecolourmap(f)]
            inxbuild();
            write output image using inxsearch(b,g,r) */
    
        // Network Definitions
        protected static readonly int maxnetpos = (netsize - 1);
        protected static readonly int netbiasshift = 4; // bias for colour values 
        protected static readonly int ncycles = 100; // no. of learning cycles 
    
        // defs for freq and bias */
        protected static readonly int intbiasshift = 16; // bias for fractions 
        protected static readonly int intbias = (((int)1) << intbiasshift);
        protected static readonly int gammashift = 10; // gamma = 1024 
        protected static readonly int gamma = (((int)1) << gammashift);
        protected static readonly int betashift = 10;
        protected static readonly int beta = (intbias >> betashift); // beta = 1/1024 
        protected static readonly int betagamma =
            (intbias << (gammashift - betashift));
    
        // defs for decreasing radius factor 
        protected static readonly int initrad = (netsize >> 3); // for 256 cols, radius starts 
        protected static readonly int radiusbiasshift = 6; // at 32.0 biased by 6 bits 
        protected static readonly int radiusbias = (((int)1) << radiusbiasshift);
        protected static readonly int initradius = (initrad * radiusbias); // and decreases by a 
        protected static readonly int radiusdec = 30; // factor of 1/30 each cycle 
    
        // defs for decreasing alpha factor 
        protected static readonly int alphabiasshift = 10; // alpha starts at 1.0 
        protected static readonly int initalpha = (((int)1) << alphabiasshift);
    
        protected int alphadec; // biased by 10 bits 
    
        // radbias and alpharadbias used for radpower calculation 
        protected static readonly int radbiasshift = 8;
        protected static readonly int radbias = (((int)1) << radbiasshift);
        protected static readonly int alpharadbshift = (alphabiasshift + radbiasshift);
        protected static readonly int alpharadbias = (((int)1) << alpharadbshift);
    
        // Types and Global Variables
    
        protected byte[] thepicture; // the input image itself 
        protected int lengthcount; // lengthcount = H*W*3 
    
        protected int samplefac; // sampling factor 1..30 
    
        //   typedef int pixel[4];                // BGRc 
        protected int[][] network; // the network itself - [netsize][4] 
    
        protected int[] netindex = new int[256];
        // for network lookup - really 256 
    
        protected int[] bias = new int[netsize];
        // bias and freq arrays for learning 
        protected int[] freq = new int[netsize];
        protected int[] radpower = new int[initrad];
        // radpower for precomputation 
    
        // Initialise network in range (0,0,0) to (255,255,255) and set parameters
        public NeuQuant(byte[] thepic, int len, int sample)
        {
    
            int i;
            int[] p;
    
            thepicture = thepic;
            lengthcount = len;
            samplefac = sample;
    
            network = new int[netsize][];
            for (i = 0; i < netsize; i++)
            {
                network[i] = new int[4];
                p = network[i];
                p[0] = p[1] = p[2] = (i << (netbiasshift + 8)) / netsize;
                freq[i] = intbias / netsize; // 1/netsize 
                bias[i] = 0;
            }
        }
    
        public byte[] ColorMap()
        {
            byte[] map = new byte[3 * netsize];
            int[] index = new int[netsize];
            for (int i = 0; i < netsize; i++)
                index[network[i][3]] = i;
            int k = 0;
            for (int i = 0; i < netsize; i++)
            {
                int j = index[i];
                map[k++] = (byte)(network[j][0]);
                map[k++] = (byte)(network[j][1]);
                map[k++] = (byte)(network[j][2]);
            }
            return map;
        }
    
        // Insertion sort of network and building of netindex[0..255] (to do after unbias)
        public void Inxbuild()
        {
    
            int i, j, smallpos, smallval;
            int[] p;
            int[] q;
            int previouscol, startpos;
    
            previouscol = 0;
            startpos = 0;
            for (i = 0; i < netsize; i++)
            {
                p = network[i];
                smallpos = i;
                smallval = p[1]; // index on g 
                                    // find smallest in i..netsize-1 
                for (j = i + 1; j < netsize; j++)
                {
                    q = network[j];
                    if (q[1] < smallval)
                    { // index on g 
                        smallpos = j;
                        smallval = q[1]; // index on g 
                    }
                }
                q = network[smallpos];
                // swap p (i) and q (smallpos) entries 
                if (i != smallpos)
                {
                    j = q[0];
                    q[0] = p[0];
                    p[0] = j;
                    j = q[1];
                    q[1] = p[1];
                    p[1] = j;
                    j = q[2];
                    q[2] = p[2];
                    p[2] = j;
                    j = q[3];
                    q[3] = p[3];
                    p[3] = j;
                }
                // smallval entry is now in position i 
                if (smallval != previouscol)
                {
                    netindex[previouscol] = (startpos + i) >> 1;
                    for (j = previouscol + 1; j < smallval; j++)
                        netindex[j] = i;
                    previouscol = smallval;
                    startpos = i;
                }
            }
            netindex[previouscol] = (startpos + maxnetpos) >> 1;
            for (j = previouscol + 1; j < 256; j++)
                netindex[j] = maxnetpos; // really 256 
        }
    
        // Main Learning Loop
        public void Learn()
        {
    
            int i, j, b, g, r;
            int radius, rad, alpha, step, delta, samplepixels;
            byte[] p;
            int pix, lim;
    
            if (lengthcount < minpicturebytes)
                samplefac = 1;
            alphadec = 30 + ((samplefac - 1) / 3);
            p = thepicture;
            pix = 0;
            lim = lengthcount;
            samplepixels = lengthcount / (3 * samplefac);
            delta = samplepixels / ncycles;
            alpha = initalpha;
            radius = initradius;
    
            rad = radius >> radiusbiasshift;
            if (rad <= 1)
                rad = 0;
            for (i = 0; i < rad; i++)
                radpower[i] =
                    alpha * (((rad * rad - i * i) * radbias) / (rad * rad));
    
            //fprintf(stderr,"beginning 1D learning: initial radius=%d
    ", rad);
    
            if (lengthcount < minpicturebytes)
                step = 3;
            else if ((lengthcount % prime1) != 0)
                step = 3 * prime1;
            else
            {
                if ((lengthcount % prime2) != 0)
                    step = 3 * prime2;
                else
                {
                    if ((lengthcount % prime3) != 0)
                        step = 3 * prime3;
                    else
                        step = 3 * prime4;
                }
            }
    
            i = 0;
            while (i < samplepixels)
            {
                b = (p[pix + 0] & 0xff) << netbiasshift;
                g = (p[pix + 1] & 0xff) << netbiasshift;
                r = (p[pix + 2] & 0xff) << netbiasshift;
                j = Contest(b, g, r);
    
                Altersingle(alpha, j, b, g, r);
                if (rad != 0)
                    Alterneigh(rad, j, b, g, r); // alter neighbours 
    
                pix += step;
                if (pix >= lim)
                    pix -= lengthcount;
    
                i++;
                if (delta == 0)
                    delta = 1;
                if (i % delta == 0)
                {
                    alpha -= alpha / alphadec;
                    radius -= radius / radiusdec;
                    rad = radius >> radiusbiasshift;
                    if (rad <= 1)
                        rad = 0;
                    for (j = 0; j < rad; j++)
                        radpower[j] =
                            alpha * (((rad * rad - j * j) * radbias) / (rad * rad));
                }
            }
            //fprintf(stderr,"finished 1D learning: readonly alpha=%f !
    ",((float)alpha)/initalpha);
        }
    
        // Search for BGR values 0..255 (after net is unbiased) and return colour index
        public int Map(int b, int g, int r)
        {
    
            int i, j, dist, a, bestd;
            int[] p;
            int best;
    
            bestd = 1000; // biggest possible dist is 256*3 
            best = -1;
            i = netindex[g]; // index on g 
            j = i - 1; // start at netindex[g] and work outwards 
    
            while ((i < netsize) || (j >= 0))
            {
                if (i < netsize)
                {
                    p = network[i];
                    dist = p[1] - g; // inx key 
                    if (dist >= bestd)
                        i = netsize; // stop iter 
                    else
                    {
                        i++;
                        if (dist < 0)
                            dist = -dist;
                        a = p[0] - b;
                        if (a < 0)
                            a = -a;
                        dist += a;
                        if (dist < bestd)
                        {
                            a = p[2] - r;
                            if (a < 0)
                                a = -a;
                            dist += a;
                            if (dist < bestd)
                            {
                                bestd = dist;
                                best = p[3];
                            }
                        }
                    }
                }
                if (j >= 0)
                {
                    p = network[j];
                    dist = g - p[1]; // inx key - reverse dif 
                    if (dist >= bestd)
                        j = -1; // stop iter 
                    else
                    {
                        j--;
                        if (dist < 0)
                            dist = -dist;
                        a = p[0] - b;
                        if (a < 0)
                            a = -a;
                        dist += a;
                        if (dist < bestd)
                        {
                            a = p[2] - r;
                            if (a < 0)
                                a = -a;
                            dist += a;
                            if (dist < bestd)
                            {
                                bestd = dist;
                                best = p[3];
                            }
                        }
                    }
                }
            }
            return (best);
        }
        public byte[] Process()
        {
            Learn();
            Unbiasnet();
            Inxbuild();
            return ColorMap();
        }
    
        // Unbias network to give byte values 0..255 and record position i to prepare for sort
        public void Unbiasnet()
        {
            int i;
    
            for (i = 0; i < netsize; i++)
            {
                network[i][0] >>= netbiasshift;
                network[i][1] >>= netbiasshift;
                network[i][2] >>= netbiasshift;
                network[i][3] = i; // record colour no 
            }
        }
    
        // Move adjacent neurons by precomputed alpha*(1-((i-j)^2/[r]^2)) in radpower[|i-j|]
        protected void Alterneigh(int rad, int i, int b, int g, int r)
        {
    
            int j, k, lo, hi, a, m;
            int[] p;
    
            lo = i - rad;
            if (lo < -1)
                lo = -1;
            hi = i + rad;
            if (hi > netsize)
                hi = netsize;
    
            j = i + 1;
            k = i - 1;
            m = 1;
            while ((j < hi) || (k > lo))
            {
                a = radpower[m++];
                if (j < hi)
                {
                    p = network[j++];
                    try
                    {
                        p[0] -= (a * (p[0] - b)) / alpharadbias;
                        p[1] -= (a * (p[1] - g)) / alpharadbias;
                        p[2] -= (a * (p[2] - r)) / alpharadbias;
                    }
                    catch { } // prevents 1.3 miscompilation
                }
                if (k > lo)
                {
                    p = network[k--];
                    try
                    {
                        p[0] -= (a * (p[0] - b)) / alpharadbias;
                        p[1] -= (a * (p[1] - g)) / alpharadbias;
                        p[2] -= (a * (p[2] - r)) / alpharadbias;
                    }
                    catch { }
                }
            }
        }
    
        // Move neuron i towards biased (b,g,r) by factor alpha
        protected void Altersingle(int alpha, int i, int b, int g, int r)
        {
    
            // alter hit neuron 
            int[] n = network[i];
            n[0] -= (alpha * (n[0] - b)) / initalpha;
            n[1] -= (alpha * (n[1] - g)) / initalpha;
            n[2] -= (alpha * (n[2] - r)) / initalpha;
        }
    
        // Search for biased BGR values
        protected int Contest(int b, int g, int r)
        {
    
            // finds closest neuron (min dist) and updates freq 
            // finds best neuron (min dist-bias) and returns position 
            // for frequently chosen neurons, freq[i] is high and bias[i] is negative 
            // bias[i] = gamma*((1/netsize)-freq[i]) 
    
            int i, dist, a, biasdist, betafreq;
            int bestpos, bestbiaspos, bestd, bestbiasd;
            int[] n;
    
            bestd = ~(((int)1) << 31);
            bestbiasd = bestd;
            bestpos = -1;
            bestbiaspos = bestpos;
    
            for (i = 0; i < netsize; i++)
            {
                n = network[i];
                dist = n[0] - b;
                if (dist < 0)
                    dist = -dist;
                a = n[1] - g;
                if (a < 0)
                    a = -a;
                dist += a;
                a = n[2] - r;
                if (a < 0)
                    a = -a;
                dist += a;
                if (dist < bestd)
                {
                    bestd = dist;
                    bestpos = i;
                }
                biasdist = dist - ((bias[i]) >> (intbiasshift - netbiasshift));
                if (biasdist < bestbiasd)
                {
                    bestbiasd = biasdist;
                    bestbiaspos = i;
                }
                betafreq = (freq[i] >> betashift);
                freq[i] -= betafreq;
                bias[i] += (betafreq << gammashift);
            }
            freq[bestpos] += beta;
            bias[bestpos] -= betagamma;
            return (bestbiaspos);
        }
    }
    View Code

    方法四:使用GifEncoder.cs

    gifencode.cs

    using System;
    using System.Drawing;
    using System.Drawing.Imaging;
    using System.IO;
    using System.Linq;
    
    namespace BumpKit
    {
        /// <summary>
        /// Encodes multiple images as an animated gif to a stream. <br />
        /// ALWAYS ALWAYS ALWAYS wire this up   in a using block <br />
        /// Disposing the encoder will complete the file. <br />
        /// Uses default .net GIF encoding and adds animation headers.
        /// </summary>
        public class GifEncoder : IDisposable
        {
            #region Header Constants
            private const string FileType = "GIF";
            private const string FileVersion = "89a";
            private const byte FileTrailer = 0x3b;
    
            private const int ApplicationExtensionBlockIdentifier = 0xff21;
            private const byte ApplicationBlockSize = 0x0b;
            private const string ApplicationIdentification = "NETSCAPE2.0";
    
            private const int GraphicControlExtensionBlockIdentifier = 0xf921;
            private const byte GraphicControlExtensionBlockSize = 0x04;
    
            private const long SourceGlobalColorInfoPosition = 10;
            private const long SourceGraphicControlExtensionPosition = 781;
            private const long SourceGraphicControlExtensionLength = 8;
            private const long SourceImageBlockPosition = 789;
            private const long SourceImageBlockHeaderLength = 11;
            private const long SourceColorBlockPosition = 13;
            private const long SourceColorBlockLength = 768;
            #endregion
    
            private bool _isFirstImage = true;
            private int? _width;
            private int? _height;
            private int? _repeatCount;
            private readonly Stream _stream;
    
            // Public Accessors
            public TimeSpan FrameDelay { get; set; }
    
            /// <summary>
            /// Encodes multiple images as an animated gif to a stream. <br />
            /// ALWAYS ALWAYS ALWAYS wire this in a using block <br />
            /// Disposing the encoder will complete the file. <br />
            /// Uses default .net GIF encoding and adds animation headers.
            /// </summary>
            /// <param name="stream">The stream that will be written to.</param>
            /// <param name="width">Sets the width for this gif or null to use the first frame's width.</param>
            /// <param name="height">Sets the height for this gif or null to use the first frame's height.</param>
            public GifEncoder(Stream stream, int? width = null, int? height = null, int? repeatCount = null)
            {
                _stream = stream;
                _width = width;
                _height = height;
                _repeatCount = repeatCount;
            }
    
            /// <summary>
            /// Adds a frame to this animation.
            /// </summary>
            /// <param name="img">The image to add</param>
            /// <param name="x">The positioning x offset this image should be displayed at.</param>
            /// <param name="y">The positioning y offset this image should be displayed at.</param>
            public void AddFrame(Image img, int x = 0, int y = 0, TimeSpan? frameDelay = null)
            {
                using (var gifStream = new MemoryStream())
                {
                    img.Save(gifStream, ImageFormat.Gif);
                    if (_isFirstImage) // Steal the global color table info
                    {
                        InitHeader(gifStream, img.Width, img.Height);
                    }
                    WriteGraphicControlBlock(gifStream, frameDelay.GetValueOrDefault(FrameDelay));
                    WriteImageBlock(gifStream, !_isFirstImage, x, y, img.Width, img.Height);
                }
                _isFirstImage = false;
            }
    
            private void InitHeader(Stream sourceGif, int w, int h)
            {
                // File Header
                WriteString(FileType);
                WriteString(FileVersion);
                WriteShort(_width.GetValueOrDefault(w)); // Initial Logical Width
                WriteShort(_height.GetValueOrDefault(h)); // Initial Logical Height
                sourceGif.Position = SourceGlobalColorInfoPosition;
                WriteByte(sourceGif.ReadByte()); // Global Color Table Info
                WriteByte(0); // Background Color Index
                WriteByte(0); // Pixel aspect ratio
                WriteColorTable(sourceGif);
    
                // App Extension Header
                WriteShort(ApplicationExtensionBlockIdentifier);
                WriteByte(ApplicationBlockSize);
                WriteString(ApplicationIdentification);
                WriteByte(3); // Application block length
                WriteByte(1);
                WriteShort(_repeatCount.GetValueOrDefault(0)); // Repeat count for images.
                WriteByte(0); // terminator
            }
    
            private void WriteColorTable(Stream sourceGif)
            {
                sourceGif.Position = SourceColorBlockPosition; // Locating the image color table
                var colorTable = new byte[SourceColorBlockLength];
                sourceGif.Read(colorTable, 0, colorTable.Length);
                _stream.Write(colorTable, 0, colorTable.Length);
            }
    
            private void WriteGraphicControlBlock(Stream sourceGif, TimeSpan frameDelay)
            {
                sourceGif.Position = SourceGraphicControlExtensionPosition; // Locating the source GCE
                var blockhead = new byte[SourceGraphicControlExtensionLength];
                sourceGif.Read(blockhead, 0, blockhead.Length); // Reading source GCE
    
                WriteShort(GraphicControlExtensionBlockIdentifier); // Identifier
                WriteByte(GraphicControlExtensionBlockSize); // Block Size
                WriteByte(blockhead[3] & 0xf7 | 0x08); // Setting disposal flag
                WriteShort(Convert.ToInt32(frameDelay.TotalMilliseconds / 10)); // Setting frame delay
                WriteByte(blockhead[6]); // Transparent color index
                WriteByte(0); // Terminator
            }
    
            private void WriteImageBlock(Stream sourceGif, bool includeColorTable, int x, int y, int h, int w)
            {
                sourceGif.Position = SourceImageBlockPosition; // Locating the image block
                var header = new byte[SourceImageBlockHeaderLength];
                sourceGif.Read(header, 0, header.Length);
                WriteByte(header[0]); // Separator
                WriteShort(x); // Position X
                WriteShort(y); // Position Y
                WriteShort(h); // Height
                WriteShort(w); // Width
    
                if (includeColorTable) // If first frame, use global color table - else use local
                {
                    sourceGif.Position = SourceGlobalColorInfoPosition;
                    WriteByte(sourceGif.ReadByte() & 0x3f | 0x80); // Enabling local color table
                    WriteColorTable(sourceGif);
                }
                else
                {
                    WriteByte(header[9] & 0x07 | 0x07); // Disabling local color table
                }
    
                WriteByte(header[10]); // LZW Min Code Size
    
                // Read/Write image data
                sourceGif.Position = SourceImageBlockPosition + SourceImageBlockHeaderLength;
    
                var dataLength = sourceGif.ReadByte();
                while (dataLength > 0)
                {
                    var imgData = new byte[dataLength];
                    sourceGif.Read(imgData, 0, dataLength);
    
                    _stream.WriteByte(Convert.ToByte(dataLength));
                    _stream.Write(imgData, 0, dataLength);
                    dataLength = sourceGif.ReadByte();
                }
    
                _stream.WriteByte(0); // Terminator
    
            }
    
            private void WriteByte(int value)
            {
                _stream.WriteByte(Convert.ToByte(value));
            }
    
            private void WriteShort(int value)
            {
                _stream.WriteByte(Convert.ToByte(value & 0xff));
                _stream.WriteByte(Convert.ToByte((value >> 8) & 0xff));
            }
    
            private void WriteString(string value)
            {
                _stream.Write(value.ToArray().Select(c => (byte)c).ToArray(), 0, value.Length);
            }
    
            public void Dispose()
            {
                // Complete File
                WriteByte(FileTrailer);
    
                // Pushing data
                _stream.Flush();
            }
        }
    }
    View Code

    使用方法:

     using (FileStream fs = new FileStream("g:\gifencoder.gif", FileMode.Create))
     using (var encoder = new GifEncoder(fs))
     {
           while (!bStop)
           {
              var img = CopyScreen();  //System.Drawing.Image.FromFile("img.png");
               encoder.AddFrame(img);
                            Thread.Sleep(200);
            }
     }
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  • 原文地址:https://www.cnblogs.com/tuyile006/p/13883475.html
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