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  • 自定义工厂类

      1 using System;
      2 using System.Collections;
      3 using System.Collections.Generic;
      4 using System.Linq;
      5 using System.Reflection;
      6 using System.Text;
      7 namespace LYZB.ApiConfig
      8 {
      9     /// <summary>
     10     /// 自定义工厂类
     11     /// </summary>
     12     /// <typeparam name="T">泛型</typeparam>
     13     public abstract class AssesUtil<T> where T : class,new()
     14     {
     15         /// <summary>
     16         /// 缓存集合
     17         /// </summary>
     18         private static Hashtable hash = Hashtable.Synchronized(new Hashtable());
     19         /// <summary>
     20         /// 执行实例方法
     21         /// </summary>
     22         /// <param name="FunName">方法名</param>
     23         /// <param name="type">参数类型</param>
     24         /// <param name="arg">参数实体</param>
     25         /// <returns></returns>
     26         public static object Invoke(string FunName, Type[] type, params object[] arg)
     27         {
     28             object result = null;
     29             try
     30             {
     31                 Type types = typeof(T);
     32                 var classname = types.Namespace + "." + types.Name;
     33                 MethodInfo method = types.GetMethod(FunName, type);
     34                 if (hash[classname] != null)
     35                 {
     36                     result = method.Invoke(hash[classname], arg);
     37                 }
     38                 else
     39                 {
     40                     var func = Activator.CreateInstance(types);
     41                     result = method.Invoke(func, arg);
     42                     hash[classname] = func;
     43                 }
     44             }
     45             catch (Exception e)
     46             {
     47                 throw e;
     48             }
     49             return result;
     50         }
     51         /// <summary>
     52         /// 高并发执行方法
     53         /// </summary>
     54         /// <param name="FunName">方法名</param>
     55         /// <param name="type">参数类型</param>
     56         /// <param name="arg">参数</param>
     57         /// <returns>OBJECT</returns>
     58         public static object InvokeConcurrent(string FunName, Type[] type, params object[] arg)
     59         {
     60             object result = null;
     61             Type types = typeof(T);
     62             String Key = types.Namespace + "." + types.Name + "." + FunName;
     63             String parm_key = "";
     64             try
     65             {
     66                 for (int i = 0; i < type.Length; i++)
     67                 {
     68                     parm_key += type[i].Name + "_" + arg[i] + "_";
     69                 }
     70                 Key = Key +":"+ parm_key.TrimEnd('_');
     71                 //二级缓存处理
     72                 if (Cache.GetData(Key) != null)
     73                 {
     74                     result = Cache.GetData(Key);
     75                 }
     76                 else
     77                 {
     78                     Object Odata = Invoke(FunName, type, arg);
     79                     if (Odata != null)
     80                     {
     81                         Cache.Add(Key, Odata, TimeSpan.FromSeconds(1));
     82                     }
     83                     result = Odata;
     84                 }
     85             }
     86             catch (Exception ex)
     87             {
     88                 throw ex;
     89             }
     90             return result;
     91         }
     92         /// <summary>
     93         /// 获取单个类实列
     94         /// </summary>
     95         /// <returns></returns>
     96         public static T GetInstance()
     97         {
     98             T result = default(T);
     99             try
    100             {
    101                 //获得泛型类的对象类型
    102                 Type type = typeof(T);
    103                 var classname = type.Namespace + "." + type.Name;
    104                 if (hash[classname] != null)
    105                 {
    106                     result = hash[classname] as T;
    107                 }
    108                 else
    109                 {   //根据对象的类型创建对象的实例
    110                     result = Activator.CreateInstance(type) as T;
    111                     hash[classname] = result;
    112                 }
    113             }
    114             catch (Exception error)
    115             {
    116                 throw error;
    117             }
    118             return result;
    119         }
    120     }
    121 }

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  • 原文地址:https://www.cnblogs.com/ugvihc/p/11694983.html
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