Photon Server 和 Unity3D 数据交互:
1:打开unity新建新项目,并引入Photon3Unity3D.dll到plugins文件中。
2、新建一个空物体,添加两个脚本文件。
3、编辑Photon Engine。
1 using System.Collections; 2 using System.Collections.Generic; 3 using UnityEngine; 4 using ExitGames.Client.Photon; 5 using System; 6 7 public class PhotonEngine : MonoBehaviour, IPhotonPeerListener 8 { 9 //单例模式 10 private static PhotonEngine instance; 11 private static PhotonPeer peer; 12 13 public static PhotonPeer Peer 14 { 15 get 16 { 17 return peer; 18 } 19 } 20 21 private void Awake() 22 { 23 if (instance == null) 24 { 25 instance = this; 26 //不需要销毁 27 DontDestroyOnLoad(this.gameObject); 28 } 29 else if (instance != this) 30 { 31 Destroy(this.gameObject); 32 return; 33 } 34 } 35 private void Start() 36 { 37 try 38 { 39 //PhotonPeer实例化时需要监听类和连接协议。所以该类继承IPhotonPeerListener接口实现监听 40 peer = new PhotonPeer(this, ConnectionProtocol.Udp); 41 peer.Connect("122.237.104.105:5055", "Mygame1"); 42 } 43 catch (Exception e) 44 { 45 Debug.Log(e.ToString()); 46 } 47 } 48 49 private void Update() 50 { 51 //时刻发送请求 52 peer.Service(); 53 } 54 55 private void OnDestroy() 56 { 57 if (peer != null && peer.PeerState == PeerStateValue.Connected) 58 { 59 peer.Disconnect(); 60 } 61 } 62 63 public void DebugReturn(DebugLevel level, string message) 64 { 65 66 } 67 68 public void OnEvent(EventData eventData) 69 { 70 switch (eventData.Code) 71 { 72 case 1: 73 Dictionary<byte, object> di = eventData.Parameters; 74 object i; 75 di.TryGetValue(2, out i); 76 Debug.Log("收到服务器消息" + i.ToString()); 77 break; 78 case 2: 79 break; 80 default: 81 break; 82 } 83 84 } 85 86 public void OnOperationResponse(OperationResponse operationResponse) 87 { 88 switch (operationResponse.OperationCode) 89 { 90 case 1: 91 Debug.Log("收到服务器响应!。。。。。"); 92 Dictionary<byte, object> d = operationResponse.Parameters; 93 object i, j; 94 d.TryGetValue(1, out i); 95 d.TryGetValue(2, out j); 96 Debug.Log("收到服务器返回" + i.ToString() + j.ToString()); 97 break; 98 default: 99 break; 100 } 101 } 102 103 public void OnStatusChanged(StatusCode statusCode) 104 { 105 Debug.Log(statusCode); 106 } 107 }
4、text类用来发送请求。
1 using System; 2 using System.Collections; 3 using System.Collections.Generic; 4 using UnityEngine; 5 6 public class text : MonoBehaviour { 7 8 9 private void Update() 10 { 11 if (Input.GetMouseButtonDown(0)) 12 { 13 SendRequest(); 14 } 15 } 16 17 private void SendRequest() 18 { 19 Dictionary<byte, object> date = new Dictionary<byte, object>(); 20 date.Add(1, 1000); 21 date.Add(2,"sdgsdgdsfg"); 22 PhotonEngine.Peer.OpCustom(1, date, true); 23 } 24 }
5、运行结果。先启动服务器在启动客户端,鼠标左点击发送请求。
服务端:
客户端:
下载地址:https://gitee.com/today6/unity