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  • 设计模式:策略模式

    策略模式(Strategy):它定义了算法家族,分别封装起来,让它们这件可以相互替换,此模式让算法的变化,不会影响到使用算法的客户。

    namespace StrategyDesignPattern
    {
        //抽象算法类
        public abstract class Strategy
        {
            //算法方法
            public abstract void AlgorithmInterface();
        }
        //具体算法A
        public class ConcreateStrategyA:Strategy
        {
            //算法A实现方法
            public override void AlgorithmInterface()
            {
                Console.WriteLine("算法A实现");
            }
        }
        //具体算法B
        public class ConcreateStrategyB : Strategy
        {
            //算法A实现方法
            public override void AlgorithmInterface()
            {
                Console.WriteLine("算法B实现");
            }
        }
        //上下文
        public class Context
        {
            Strategy Strategy;
            public Context(Strategy strategy)
            {
                Strategy = strategy;
            }
            //上下文接口
            public void ContextInterface()
            {
                Strategy.AlgorithmInterface();
            }
        }
    }
    View Code

    测试代码:

            public void StrategyTest()
            {
                Context context;
                context = new Context(new ConcreateStrategyA());
                context.ContextInterface();
    
                context = new Context(new ConcreateStrategyB());
                context.ContextInterface();
            }

     策略与简单工厂结合:

            public Context(string type)
            {
                switch(type)
                {
                    case "A":
                        Strategy = new ConcreateStrategyA();
                        break;
                    case "B":
                        Strategy = new ConcreateStrategyB();
                        break;
                }
            }
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  • 原文地址:https://www.cnblogs.com/uptothesky/p/5253013.html
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