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  • 16083001(古墓丽影GPA)

    【目标】

    编译UNREALPORJECT2工程

    【思路】

    1







    2




    3

    一件衣服23932个面


    vs:

    1. //
    2. // Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.17672
    3. //
    4. //
    5. // Buffer Definitions:
    6. //
    7. // cbuffer WorldBuffer
    8. // {
    9. //
    10. // struct WorldStruct
    11. // {
    12. //
    13. // row_major float4x4 ViewProject;// Offset: 0
    14. //
    15. // struct WorldStruct_PerInstanceData
    16. // {
    17. //
    18. // row_major float4x4 World; // Offset: 64
    19. // row_major float4x4 WorldViewProject;// Offset: 128
    20. //
    21. // } PerInstance[256]; // Offset: 64
    22. //
    23. // } WorldParameters; // Offset: 0 Size: 32832
    24. //
    25. // }
    26. //
    27. // cbuffer SkinningBuffer
    28. // {
    29. //
    30. // struct SkinningStruct
    31. // {
    32. //
    33. // float NumSkinMatricesPerInstance;// Offset: 0
    34. // row_major float4x4 SkinMatrices[1023];// Offset: 16
    35. //
    36. // } SkinningParameters; // Offset: 0 Size: 65488
    37. //
    38. // }
    39. //
    40. // cbuffer SceneBuffer
    41. // {
    42. //
    43. // row_major float4x4 View; // Offset: 0 Size: 64 [unused]
    44. // row_major float4x4 ScreenMatrix; // Offset: 64 Size: 64 [unused]
    45. // float2 DepthExportScale; // Offset: 128 Size: 8 [unused]
    46. // float2 __padding0; // Offset: 136 Size: 8 [unused]
    47. // float4 FogParams; // Offset: 144 Size: 16 [unused]
    48. // float3 __CameraPosition; // Offset: 160 Size: 12 [unused]
    49. // float __padding12; // Offset: 172 Size: 4 [unused]
    50. // float3 CameraDirection; // Offset: 176 Size: 12 [unused]
    51. // float __padding9; // Offset: 188 Size: 4 [unused]
    52. // float3 DepthFactors; // Offset: 192 Size: 12 [unused]
    53. // float __padding10; // Offset: 204 Size: 4 [unused]
    54. // float3 ShadowDepthBiasAndLightType;// Offset: 208 Size: 12 [unused]
    55. // float __padding11; // Offset: 220 Size: 4 [unused]
    56. // float4 SubframeViewport; // Offset: 224 Size: 16 [unused]
    57. // row_major float3x4 DepthToWorld; // Offset: 240 Size: 48 [unused]
    58. // float4 DepthToView; // Offset: 288 Size: 16 [unused]
    59. // float4 OneOverDepthToView; // Offset: 304 Size: 16 [unused]
    60. // float4 DepthToW; // Offset: 320 Size: 16 [unused]
    61. // float4 ClipPlane; // Offset: 336 Size: 16 [unused]
    62. // float2 ViewportDepthScaleOffset; // Offset: 352 Size: 8 [unused]
    63. // float2 __padding1; // Offset: 360 Size: 8 [unused]
    64. // float2 ColorDOFDepthScaleOffset; // Offset: 368 Size: 8 [unused]
    65. // float2 __padding2; // Offset: 376 Size: 8 [unused]
    66. // float4 TimeVector; // Offset: 384 Size: 16
    67. // float4 FogParams2; // Offset: 400 Size: 16 [unused]
    68. // float4 FogParams3; // Offset: 416 Size: 16 [unused]
    69. // float3 GlobalAmbient; // Offset: 432 Size: 12 [unused]
    70. // float __padding8; // Offset: 444 Size: 4 [unused]
    71. // float4 GlobalParams[16]; // Offset: 448 Size: 256 [unused]
    72. // float4 ViewToFogH; // Offset: 704 Size: 16 [unused]
    73. // float4 ScreenExtents; // Offset: 720 Size: 16 [unused]
    74. // float2 ScreenResolution; // Offset: 736 Size: 8 [unused]
    75. // float2 __padding3; // Offset: 744 Size: 8 [unused]
    76. // float4 PSSMToMap1Lin; // Offset: 752 Size: 16 [unused]
    77. // float4 PSSMToMap1Const; // Offset: 768 Size: 16 [unused]
    78. // float4 PSSMToMap2Lin; // Offset: 784 Size: 16 [unused]
    79. // float4 PSSMToMap2Const; // Offset: 800 Size: 16 [unused]
    80. // float4 PSSMToMap3Lin; // Offset: 816 Size: 16 [unused]
    81. // float4 PSSMToMap3Const; // Offset: 832 Size: 16 [unused]
    82. // float4 PSSMDistances; // Offset: 848 Size: 16 [unused]
    83. // row_major float4x4 WorldToPSSM0; // Offset: 864 Size: 64 [unused]
    84. // row_major float4x4 PrevViewProject;// Offset: 928 Size: 64 [unused]
    85. // row_major float4x4 PrevWorld; // Offset: 992 Size: 64 [unused]
    86. // row_major float4x4 ViewT; // Offset: 1056 Size: 64 [unused]
    87. // float4 PSSMExtents; // Offset: 1120 Size: 16 [unused]
    88. // float4 ShadowAtlasResolution; // Offset: 1136 Size: 16 [unused]
    89. // float4 UnitRimData[3]; // Offset: 1152 Size: 48 [unused]
    90. // float3 __CameraPositionForCorrection;// Offset: 1200 Size: 12
    91. // float __padding7; // Offset: 1212 Size: 4 [unused]
    92. // row_major float4x4 CameraViewProject;// Offset: 1216 Size: 64 [unused]
    93. // float4 BackBufferResolution; // Offset: 1280 Size: 16 [unused]
    94. // row_major float4x4 InverseProjection;// Offset: 1296 Size: 64 [unused]
    95. // float4 StereoOffset; // Offset: 1360 Size: 16 [unused]
    96. // row_major float4x4 Projection; // Offset: 1376 Size: 64 [unused]
    97. // row_major float4x4 ViewInv; // Offset: 1440 Size: 64 [unused]
    98. // float4 ColorSSAO; // Offset: 1504 Size: 16 [unused]
    99. // float4 GlobalFogColor; // Offset: 1520 Size: 16 [unused]
    100. // float4 VolumetricLightGlobalParams;// Offset: 1536 Size: 16 [unused]
    101. // float4 SnowParams01; // Offset: 1552 Size: 16 [unused]
    102. // float4 SnowParams02; // Offset: 1568 Size: 16 [unused]
    103. // float4 SnowParams03; // Offset: 1584 Size: 16 [unused]
    104. // int SSREnabled; // Offset: 1600 Size: 4 [unused]
    105. // int __padding4; // Offset: 1604 Size: 4 [unused]
    106. // int __padding5; // Offset: 1608 Size: 4 [unused]
    107. // int __padding6; // Offset: 1612 Size: 4 [unused]
    108. //
    109. // }
    110. //
    111. // cbuffer StreamDeclBuffer
    112. // {
    113. //
    114. // float4 NormalScaleOffset; // Offset: 0 Size: 16
    115. // float4 TexcoordScales; // Offset: 16 Size: 16
    116. //
    117. // }
    118. //
    119. // cbuffer MaterialBuffer
    120. // {
    121. //
    122. // float4 MaterialParams[512]; // Offset: 0 Size: 8192
    123. //
    124. // }
    125. //
    126. // cbuffer InstanceBuffer
    127. // {
    128. //
    129. // struct InstanceStruct
    130. // {
    131. //
    132. // float4 InstanceParams[8]; // Offset: 0
    133. //
    134. // } InstanceParameters[256]; // Offset: 0 Size: 32768
    135. //
    136. // }
    137. //
    138. //
    139. // Resource Bindings:
    140. //
    141. // Name Type Format Dim Slot Elements
    142. // ------------------------------ ---------- ------- ----------- ---- --------
    143. // WorldBuffer cbuffer NA NA 0 1
    144. // SkinningBuffer cbuffer NA NA 1 1
    145. // SceneBuffer cbuffer NA NA 2 1
    146. // StreamDeclBuffer cbuffer NA NA 3 1
    147. // MaterialBuffer cbuffer NA NA 4 1
    148. // InstanceBuffer cbuffer NA NA 5 1
    149. //
    150. //
    151. //
    152. // Input signature:
    153. //
    154. // Name Index Mask Register SysValue Format Used
    155. // -------------------- ----- ------ -------- -------- ------- ------
    156. // NORMAL 0 xyz 0 NONE float xyz
    157. // BLENDWEIGHT 0 xyzw 1 NONE float xyzw
    158. // BLENDINDICES 0 xyzw 2 NONE float xyzw
    159. // COLOR 0 xyzw 3 NONE float x
    160. // TEXCOORD 0 xyzw 4 NONE float xy
    161. // POSITION 0 xyz 5 NONE float xyz
    162. // SV_InstanceID 0 x 6 INSTID uint x
    163. // SV_VertexID 0 x 7 VERTID uint
    164. //
    165. //
    166. // Output signature:
    167. //
    168. // Name Index Mask Register SysValue Format Used
    169. // -------------------- ----- ------ -------- -------- ------- ------
    170. // SV_POSITION 0 xyzw 0 POS float xyzw
    171. // COLOR 1 xyzw 1 NONE float xyzw
    172. // TEXCOORD 0 xyzw 2 NONE float xyzw
    173. // TEXCOORD 2 xyz 3 NONE float xyz
    174. // PSIZE 0 x 4 NONE uint x
    175. //
    176. vs_5_0
    177. dcl_globalFlags refactoringAllowed
    178. dcl_constantbuffer cb0[4], immediateIndexed
    179. dcl_constantbuffer cb1[4093], dynamicIndexed
    180. dcl_constantbuffer cb2[76], immediateIndexed
    181. dcl_constantbuffer cb3[2], immediateIndexed
    182. dcl_constantbuffer cb4[1], immediateIndexed
    183. dcl_constantbuffer cb5[2046], dynamicIndexed
    184. dcl_input v0.xyz
    185. dcl_input v1.xyzw
    186. dcl_input v2.xyzw
    187. dcl_input v3.x
    188. dcl_input v4.xy
    189. dcl_input v5.xyz
    190. dcl_input_sgv v6.x, instance_id
    191. dcl_output_siv o0.xyzw, position
    192. dcl_output o1.xyzw
    193. dcl_output o2.xyzw
    194. dcl_output o3.xyz
    195. dcl_output o4.x
    196. dcl_temps 7
    197. ishl r0.x, v6.x, l(3)
    198. mul r0.xyz, cb2[24].xxxx, cb5[r0.x + 5].xyzx
    199. mul r0.xyz, r0.xyzx, cb4[0].yyyy
    200. mul r0.xyz, r0.xyzx, v5.xyzx
    201. mul r0.xyz, r0.xyzx, l(0.005000, 0.005000, 0.005000, 0.000000)
    202. sincos r0.xyz, null, r0.xyzx
    203. mul r0.xyz, r0.xyzx, cb4[0].xxxx
    204. utof r0.w, v6.x
    205. mul r0.w, r0.w, cb1[0].x
    206. round_z r0.w, r0.w
    207. mul r1.xyzw, v2.xyzw, l(255.000000, 255.000000, 255.000000, 255.000000)
    208. round_ne r1.xyzw, r1.xyzw
    209. add r1.xyzw, r0.wwww, r1.xyzw
    210. ftou r1.xyzw, r1.xyzw
    211. ishl r1.xyzw, r1.xyzw, l(2, 2, 2, 2)
    212. mul r2.xyzw, v1.yyyy, cb1[r1.y + 1].xyzw
    213. mad r2.xyzw, cb1[r1.x + 1].xyzw, v1.xxxx, r2.xyzw
    214. mad r2.xyzw, cb1[r1.z + 1].xyzw, v1.zzzz, r2.xyzw
    215. mad r2.xyzw, cb1[r1.w + 1].xyzw, v1.wwww, r2.xyzw
    216. mov r3.xyz, v5.xyzx
    217. mov r3.w, l(1.000000)
    218. dp4 r4.x, r2.xyzw, r3.xyzw
    219. mul r5.xyzw, v1.yyyy, cb1[r1.y + 2].xyzw
    220. mad r5.xyzw, cb1[r1.x + 2].xyzw, v1.xxxx, r5.xyzw
    221. mad r5.xyzw, cb1[r1.z + 2].xyzw, v1.zzzz, r5.xyzw
    222. mad r5.xyzw, cb1[r1.w + 2].xyzw, v1.wwww, r5.xyzw
    223. dp4 r4.y, r5.xyzw, r3.xyzw
    224. mul r6.xyzw, v1.yyyy, cb1[r1.y + 3].xyzw
    225. mad r6.xyzw, cb1[r1.x + 3].xyzw, v1.xxxx, r6.xyzw
    226. mad r6.xyzw, cb1[r1.z + 3].xyzw, v1.zzzz, r6.xyzw
    227. mad r6.xyzw, cb1[r1.w + 3].xyzw, v1.wwww, r6.xyzw
    228. dp4 r4.z, r6.xyzw, r3.xyzw
    229. mad r0.xyz, r0.xyzx, v3.xxxx, r4.xyzx
    230. add r0.xyz, r0.xyzx, -cb2[75].xyzx
    231. mul r3.xyzw, r0.yyyy, cb0[1].xyzw
    232. mad r3.xyzw, r0.xxxx, cb0[0].xyzw, r3.xyzw
    233. mad r0.xyzw, r0.zzzz, cb0[2].xyzw, r3.xyzw
    234. add o0.xyzw, r0.xyzw, cb0[3].xyzw
    235. mul r0.xyzw, v1.yyyy, cb1[r1.y + 4].xyzw
    236. mad r0.xyzw, cb1[r1.x + 4].xyzw, v1.xxxx, r0.xyzw
    237. mad r0.xyzw, cb1[r1.z + 4].xyzw, v1.zzzz, r0.xyzw
    238. mad r0.xyzw, cb1[r1.w + 4].xyzw, v1.wwww, r0.xyzw
    239. and r1.xyzw, r0.xyzw, l(0x7f800000, 0x7f800000, 0x7f800000, 0x7f800000)
    240. ine r1.xyzw, r1.xyzw, l(0x7f800000, 0x7f800000, 0x7f800000, 0x7f800000)
    241. and o1.xyzw, r0.xyzw, r1.xyzw
    242. mul o2.xy, v4.xyxx, cb3[1].xxxx
    243. mov o2.zw, l(0,0,0,0)
    244. mad r0.xyz, cb3[0].xxxx, v0.xyzx, cb3[0].yyyy
    245. dp3 o3.x, r2.xyzx, r0.xyzx
    246. dp3 o3.y, r5.xyzx, r0.xyzx
    247. dp3 o3.z, r6.xyzx, r0.xyzx
    248. mov o4.x, v6.x
    249. ret
    250. // Approximately 53 instruction slots used


    PS:

    1. //
    2. // Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
    3. //
    4. //
    5. // Buffer Definitions:
    6. //
    7. // cbuffer VoxelizationCB
    8. // {
    9. //
    10. // struct VxgiVoxelizationConstants
    11. // {
    12. //
    13. // float4 GridCenter; // Offset: 0
    14. // float4 GridCenterPrevious; // Offset: 16
    15. // int4 ToroidalOffset; // Offset: 32
    16. //
    17. // struct VxgiBox4f
    18. // {
    19. //
    20. // float4 lower; // Offset: 48
    21. // float4 upper; // Offset: 64
    22. //
    23. // } ScissorRegionsClipSpace[5]; // Offset: 48
    24. // int4 TextureToAmapTranslation[5];// Offset: 208
    25. // float IrradianceMapSize; // Offset: 288
    26. // uint ClipLevelSize; // Offset: 292
    27. // uint PackingStride; // Offset: 296
    28. // uint AllocationMapSize; // Offset: 300
    29. // uint ClipLevelMask; // Offset: 304
    30. // uint MaxClipLevel; // Offset: 308
    31. // int FirstLevelToDiscard; // Offset: 312
    32. // float DiscardLower; // Offset: 316
    33. // float DiscardUpper; // Offset: 320
    34. // float DiscardClipSpace; // Offset: 324
    35. // uint UseCullFunction; // Offset: 328
    36. // float EmittanceStorageScale; // Offset: 332
    37. // uint UseIrradianceMap; // Offset: 336
    38. // uint Use6DOpacity; // Offset: 340
    39. // uint UseFP32Emittance; // Offset: 344
    40. // uint PersistentVoxelData; // Offset: 348
    41. // uint UseInvalidateBitmap; // Offset: 352
    42. //
    43. // } g_VxgiVoxelizationCB; // Offset: 0 Size: 356
    44. //
    45. // }
    46. //
    47. // cbuffer VoxelizationMaterialCB
    48. // {
    49. //
    50. // struct VxgiVoxelizationMaterialConstants
    51. // {
    52. //
    53. // float4 ResolutionFactors[5]; // Offset: 0
    54. // float NoiseScale; // Offset: 80
    55. // float NoiseBias; // Offset: 84
    56. // int TwoSided; // Offset: 88
    57. // int ProportionalEmittance; // Offset: 92
    58. // int DepthSamples; // Offset: 96
    59. // int FrontCCW; // Offset: 100
    60. // int OmnidirectionalLight; // Offset: 104
    61. //
    62. // } g_VxgiVoxelizationMaterialCB; // Offset: 0 Size: 108
    63. //
    64. // }
    65. //
    66. // Resource bind info for t_VoxelizationCoverageMasks
    67. // {
    68. //
    69. // uint4 $Element; // Offset: 0 Size: 16
    70. //
    71. // }
    72. //
    73. //
    74. // Resource Bindings:
    75. //
    76. // Name Type Format Dim Slot Elements
    77. // ------------------------------ ---------- ------- ----------- ---- --------
    78. // t_VoxelizationCoverageMasks texture struct r/o 1 1
    79. // u_AllocationMap UAV uint 3d 1 1
    80. // u_CoverageTextureXYZ_Pos UAV uint 3d 2 1
    81. // u_CoverageTextureXYZ_Neg UAV uint 3d 3 1
    82. // VoxelizationCB cbuffer NA NA 1 1
    83. // VoxelizationMaterialCB cbuffer NA NA 2 1
    84. //
    85. //
    86. //
    87. // Input signature:
    88. //
    89. // Name Index Mask Register SysValue Format Used
    90. // -------------------- ----- ------ -------- -------- ------- ------
    91. // SV_Position 0 xyzw 0 POS float xyz
    92. // SV_ViewportArrayIndex 0 x 1 VPINDEX uint x
    93. // SV_IsFrontFace 0 x 2 FFACE uint x
    94. //
    95. //
    96. // Output signature:
    97. //
    98. // Name Index Mask Register SysValue Format Used
    99. // -------------------- ----- ------ -------- -------- ------- ------
    100. // no Output
    101. ps_5_0
    102. dcl_globalFlags refactoringAllowed
    103. dcl_constantbuffer cb1[23], dynamicIndexed
    104. dcl_constantbuffer cb2[7], immediateIndexed
    105. dcl_resource_structured t1, 16
    106. dcl_uav_typed_texture3d (uint,uint,uint,uint) u1
    107. dcl_uav_typed_texture3d (uint,uint,uint,uint) u2
    108. dcl_uav_typed_texture3d (uint,uint,uint,uint) u3
    109. dcl_input_ps_siv linear noperspective v0.xyz, position
    110. dcl_input_ps_siv constant v1.x, viewport_array_index
    111. dcl_input_ps_sgv v2.x, is_front_face
    112. dcl_input vCoverage
    113. dcl_temps 12
    114. utof r0.x, v1.x
    115. mul r0.x, r0.x, l(0.334000)
    116. frc r0.y, r0.x
    117. mul r0.y, r0.y, l(3.000000)
    118. round_ni r0.xy, r0.xyxx
    119. ftoi r0.xy, r0.xyxx
    120. iadd r0.z, -r0.x, cb1[19].y
    121. ishl r0.z, l(1), r0.z
    122. itof r0.z, r0.z
    123. mul r0.z, r0.z, v0.z
    124. mad r0.z, r0.z, l(0.500000), l(0.500000)
    125. utof r0.w, cb1[18].y
    126. mul r1.x, r0.w, r0.z
    127. round_ne r1.y, r1.x
    128. mad r1.y, r0.z, r0.w, -r1.y
    129. lt r1.y, |r1.y|, l(0.007813)
    130. mad r0.z, r0.z, r0.w, l(0.015625)
    131. movc r1.y, r1.y, r0.z, r1.x
    132. add r1.x, r0.w, -v0.y
    133. if_z r0.y
    134. ishl r0.z, r0.x, l(1)
    135. lt r0.w, v0.z, cb1[r0.z + 3].z
    136. lt r0.z, cb1[r0.z + 4].z, v0.z
    137. or r0.z, r0.z, r0.w
    138. mov r2.x, v0.x
    139. mov r2.yz, r1.xxyx
    140. mov r3.xyz, l(0,0,1,0)
    141. else
    142. ieq r0.w, r0.y, l(1)
    143. if_nz r0.w
    144. ishl r0.w, r0.x, l(1)
    145. lt r2.w, v0.z, cb1[r0.w + 3].y
    146. lt r0.w, cb1[r0.w + 4].y, v0.z
    147. or r0.z, r0.w, r2.w
    148. mov r1.z, v0.x
    149. mov r2.xyz, r1.xyzx
    150. mov r3.xy, l(0,1,0,0)
    151. else
    152. ishl r0.w, r0.x, l(1)
    153. lt r1.z, v0.z, cb1[r0.w + 3].x
    154. lt r0.w, cb1[r0.w + 4].x, v0.z
    155. or r0.z, r0.w, r1.z
    156. mov r1.w, v0.x
    157. mov r2.xyz, r1.ywxy
    158. mov r3.xy, l(1,0,0,0)
    159. endif
    160. mov r3.z, l(0)
    161. endif
    162. discard_nz r0.z
    163. if_z r0.z
    164. not r0.z, v2.x
    165. movc r0.z, cb2[6].y, r0.z, v2.x
    166. round_ni r1.xzw, r2.xxyz
    167. ftoi r1.xzw, r1.xxzw
    168. movc r0.w, r0.z, l(0.334000), l(-0.334000)
    169. iadd r4.xyz, -r3.xyzx, r1.xzwx
    170. movc r1.xzw, r0.zzzz, r1.xxzw, r4.xxyz
    171. deriv_rtx_coarse r4.x, r1.y
    172. deriv_rty_coarse r4.y, r1.y
    173. frc r1.y, r1.y
    174. itof r2.w, cb2[6].x
    175. mad r0.w, r0.w, r2.w, l(2.000000)
    176. add r0.w, r0.w, -cb2[5].x
    177. add r0.w, r0.w, -cb2[5].y
    178. add r0.w, r0.w, r1.y
    179. add r1.y, r1.y, cb2[5].y
    180. add r1.y, r1.y, l(1.000000)
    181. movc r0.w, r0.z, r1.y, r0.w
    182. imad r0.y, cb2[6].x, l(3), r0.y
    183. imul null, r0.y, r0.y, l(9)
    184. ishl r0.y, r0.y, l(3)
    185. and r5.xyzw, vCoverage.xxxx, l(1, 2, 4, 8)
    186. dp2 r1.y, r4.xyxx, l(0.062500, -0.187500, 0.000000, 0.000000)
    187. add r1.y, r0.w, r1.y
    188. mad r1.y, cb2[5].x, l(0.900000), r1.y
    189. mul r1.y, r1.y, l(3.000000)
    190. ftoi r1.y, r1.y
    191. imin r1.y, r1.y, l(8)
    192. imax r1.y, r1.y, l(0)
    193. ishl r1.y, r1.y, l(3)
    194. iadd r1.y, r0.y, r1.y
    195. ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r6.xyzw, r1.y, l(0), t1.xyzw
    196. movc r6.xyzw, r5.xxxx, r6.xyzw, l(0,0,0,0)
    197. dp2 r1.y, r4.xyxx, l(-0.062500, 0.187500, 0.000000, 0.000000)
    198. add r1.y, r0.w, r1.y
    199. mad r1.y, cb2[5].x, l(0.400000), r1.y
    200. mul r1.y, r1.y, l(3.000000)
    201. ftoi r1.y, r1.y
    202. imin r1.y, r1.y, l(8)
    203. imax r1.y, r1.y, l(0)
    204. ishl r1.y, r1.y, l(3)
    205. iadd r1.y, r0.y, r1.y
    206. iadd r1.y, r1.y, l(1)
    207. ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r7.xyzw, r1.y, l(0), t1.xyzw
    208. or r7.xyzw, r6.xyzw, r7.xyzw
    209. movc r6.xyzw, r5.yyyy, r7.xyzw, r6.xyzw
    210. dp2 r1.y, r4.xyxx, l(0.312500, 0.062500, 0.000000, 0.000000)
    211. add r1.y, r0.w, r1.y
    212. mad r1.y, cb2[5].x, l(0.500000), r1.y
    213. mul r1.y, r1.y, l(3.000000)
    214. ftoi r1.y, r1.y
    215. imin r1.y, r1.y, l(8)
    216. imax r1.y, r1.y, l(0)
    217. ishl r1.y, r1.y, l(3)
    218. iadd r1.y, r0.y, r1.y
    219. iadd r1.y, r1.y, l(2)
    220. ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r7.xyzw, r1.y, l(0), t1.xyzw
    221. or r7.xyzw, r6.xyzw, r7.xyzw
    222. movc r6.xyzw, r5.zzzz, r7.xyzw, r6.xyzw
    223. dp2 r1.y, r4.xyxx, l(-0.187500, -0.312500, 0.000000, 0.000000)
    224. add r1.y, r0.w, r1.y
    225. mad r1.y, cb2[5].x, l(0.600000), r1.y
    226. mul r1.y, r1.y, l(3.000000)
    227. ftoi r1.y, r1.y
    228. imin r1.y, r1.y, l(8)
    229. imax r1.y, r1.y, l(0)
    230. ishl r1.y, r1.y, l(3)
    231. iadd r1.y, r0.y, r1.y
    232. iadd r1.y, r1.y, l(3)
    233. ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r7.xyzw, r1.y, l(0), t1.xyzw
    234. or r7.xyzw, r6.xyzw, r7.xyzw
    235. movc r5.xyzw, r5.wwww, r7.xyzw, r6.xyzw
    236. and r6.xyzw, vCoverage.xxxx, l(16, 32, 64, 128)
    237. dp2 r1.y, r4.xyxx, l(-0.312500, 0.312500, 0.000000, 0.000000)
    238. add r1.y, r0.w, r1.y
    239. mad r1.y, cb2[5].x, l(0.100000), r1.y
    240. mul r1.y, r1.y, l(3.000000)
    241. ftoi r1.y, r1.y
    242. imin r1.y, r1.y, l(8)
    243. imax r1.y, r1.y, l(0)
    244. ishl r1.y, r1.y, l(3)
    245. iadd r1.y, r0.y, r1.y
    246. iadd r1.y, r1.y, l(4)
    247. ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r7.xyzw, r1.y, l(0), t1.xyzw
    248. or r7.xyzw, r5.xyzw, r7.xyzw
    249. movc r5.xyzw, r6.xxxx, r7.xyzw, r5.xyzw
    250. dp2 r1.y, r4.xyxx, l(-0.437500, 0.062500, 0.000000, 0.000000)
    251. add r1.y, r0.w, r1.y
    252. mad r1.y, cb2[5].x, l(0.800000), r1.y
    253. mul r1.y, r1.y, l(3.000000)
    254. ftoi r1.y, r1.y
    255. imin r1.y, r1.y, l(8)
    256. imax r1.y, r1.y, l(0)
    257. ishl r1.y, r1.y, l(3)
    258. iadd r1.y, r0.y, r1.y
    259. iadd r1.y, r1.y, l(5)
    260. ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r7.xyzw, r1.y, l(0), t1.xyzw
    261. or r7.xyzw, r5.xyzw, r7.xyzw
    262. movc r5.xyzw, r6.yyyy, r7.xyzw, r5.xyzw
    263. dp2 r1.y, r4.xyxx, l(0.187500, 0.437500, 0.000000, 0.000000)
    264. add r1.y, r0.w, r1.y
    265. mad r1.y, cb2[5].x, l(0.700000), r1.y
    266. mul r1.y, r1.y, l(3.000000)
    267. ftoi r1.y, r1.y
    268. imin r1.y, r1.y, l(8)
    269. imax r1.y, r1.y, l(0)
    270. ishl r1.y, r1.y, l(3)
    271. iadd r1.y, r0.y, r1.y
    272. iadd r1.y, r1.y, l(6)
    273. ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r7.xyzw, r1.y, l(0), t1.xyzw
    274. or r7.xyzw, r5.xyzw, r7.xyzw
    275. movc r5.xyzw, r6.zzzz, r7.xyzw, r5.xyzw
    276. dp2 r1.y, r4.xyxx, l(0.437500, -0.437500, 0.000000, 0.000000)
    277. add r0.w, r0.w, r1.y
    278. mad r0.w, cb2[5].x, l(0.300000), r0.w
    279. mul r0.w, r0.w, l(3.000000)
    280. ftoi r0.w, r0.w
    281. imin r0.w, r0.w, l(8)
    282. imax r0.w, r0.w, l(0)
    283. ishl r0.w, r0.w, l(3)
    284. iadd r0.y, r0.w, r0.y
    285. iadd r0.y, r0.y, l(7)
    286. ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r4.xyzw, r0.y, l(0), t1.xyzw
    287. or r4.xyzw, r4.xyzw, r5.xyzw
    288. movc r4.xyzw, r6.wwww, r4.xyzw, r5.xyzw
    289. ine r0.y, cb2[5].z, l(0)
    290. ine r0.w, l(0), cb1[21].y
    291. not r1.y, r0.w
    292. or r0.y, r0.y, r1.y
    293. deriv_rtx_coarse r5.xyz, r2.zxyz
    294. deriv_rty_coarse r2.xyz, r2.yzxy
    295. mul r6.xyz, r2.xyzx, r5.xyzx
    296. mad r2.xyz, r5.zxyz, r2.yzxy, -r6.xyzx
    297. dp3 r1.y, r2.xyzx, r2.xyzx
    298. rsq r1.y, r1.y
    299. mul r2.xyz, r1.yyyy, r2.xyzx
    300. movc r2.xyz, r0.zzzz, r2.xyzx, -r2.xyzx
    301. lt r5.xyz, l(-0.010000, -0.010000, -0.010000, 0.000000), r2.xyzx
    302. and r5.yz, r5.yyzy, l(0, 0x000ffc00, 0x3ff00000, 0)
    303. bfi r0.z, l(10), l(0), r5.x, r5.y
    304. iadd r5.x, r5.z, r0.z
    305. lt r2.xyz, r2.xyzx, l(0.010000, 0.010000, 0.010000, 0.000000)
    306. and r2.yz, r2.yyzy, l(0, 0x000ffc00, 0x3ff00000, 0)
    307. bfi r0.z, l(10), l(0), r2.x, r2.y
    308. iadd r5.y, r2.z, r0.z
    309. movc r0.yz, r0.yyyy, l(0,2.000000,2.000000,0), r5.xxyx
    310. iadd r1.xyz, -r3.xyzx, r1.xzwx
    311. or r1.w, r0.z, r0.y
    312. iadd r2.xy, l(-1, -1, 0, 0), cb1[18].ywyy
    313. not r2.z, r2.x
    314. ishr r5.xyz, cb1[2].xyzx, r0.xxxx
    315. imad r6.z, cb1[18].z, r0.x, l(1)
    316. mov r6.xy, l(0,0,0,0)
    317. mov r7.xyz, r1.xyzx
    318. mov r8.xy, r4.yzyy
    319. mov r8.zw, l(0,0,-1,0)
    320. mov r2.w, r4.x
    321. mov r3.w, l(0)
    322. loop
    323. uge r5.w, r3.w, l(4)
    324. breakc_nz r5.w
    325. and r5.w, r1.w, r2.w
    326. if_nz r5.w
    327. or r5.w, r7.y, r7.x
    328. or r5.w, r7.z, r5.w
    329. and r5.w, r2.z, r5.w
    330. if_z r5.w
    331. ishr r9.xyzw, r7.xyzz, cb1[r0.x + 13].wwww
    332. iadd r9.xyzw, r9.xyzw, cb1[r0.x + 13].xyzz
    333. and r9.xyzw, r2.yyyy, r9.xyzw
    334. iadd r5.w, r9.y, r9.x
    335. iadd r10.x, r9.w, r5.w
    336. ine r5.w, r8.z, r10.x
    337. ld_uav_typed_indexable(texture3d)(uint,uint,uint,uint) r6.w, r9.xyww, u1.yzwx
    338. movc r10.y, r5.w, r6.w, r8.w
    339. and r5.w, r10.y, l(4)
    340. if_nz r5.w
    341. and r5.w, r10.y, l(1)
    342. if_z r5.w
    343. or r10.y, r10.y, l(1)
    344. store_uav_typed u1.xyzw, r9.xyzw, r10.yyyy
    345. endif
    346. and r9.xy, r0.yzyy, r2.wwww
    347. iadd r11.xyz, r5.xyzx, r7.xyzx
    348. and r11.xyz, r2.xxxx, r11.xyzx
    349. iadd r11.xyz, r6.xyzx, r11.xyzx
    350. if_nz r9.x
    351. atomic_or u2, r11.xyzx, r9.x
    352. endif
    353. ine r5.w, r9.y, l(0)
    354. and r5.w, r0.w, r5.w
    355. if_nz r5.w
    356. atomic_or u3, r11.xyzx, r9.y
    357. endif
    358. endif
    359. mov r8.zw, r10.xxxy
    360. endif
    361. endif
    362. iadd r7.xyz, r3.xyzx, r7.xyzx
    363. iadd r3.w, r3.w, l(1)
    364. mov r9.x, r8.y
    365. mov r9.y, r4.w
    366. mov r2.w, r8.x
    367. mov r8.xy, r9.xyxx
    368. endloop
    369. discard_nz l(-1)
    370. endif
    371. ret
    372. // Approximately 258 instruction slots used

    4

    头部:21006






    每个部件贴图都一样,合并到一起?













    【步骤】

    1 先编译【!BuildAll

    【注】先把SYSTEM文件夹该为非只读属性,编译生成的dll等文件要覆盖,





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  • 原文地址:https://www.cnblogs.com/username/p/6022475.html
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