Lua枚举
function Game.CreateEnumTable(tbl, index) local enumtbl = {} local enumindex = index or 0 for i, v in ipairs(tbl) do enumtbl[v] = enumindex + i end return enumtbl end local BRZJH_XiaZhuType = {"XiaZhu_None","XiaZhu_First","XiaZhu_Seconed","XiaZhu_Threed","XiaZhu_Fourth","XiaZhu_Fifth","XiaZhu_Sixth"}
function Game.OnInitOK()
BRZJH_XiaZhuType = Game.CreateEnumTable(BRZJH_XiaZhuType, -1) --后面的参数为-1时,下面的打印结果为0123456,为0时打印结果为1234567
print(BRZJH_XiaZhuType.XiaZhu_None,BRZJH_XiaZhuType.XiaZhu_First,BRZJH_XiaZhuType.XiaZhu_Seconed,BRZJH_XiaZhuType.XiaZhu_Fourth,BRZJH_XiaZhuType.XiaZhu_Fifth,BRZJH_XiaZhuType.XiaZhu_Sixth)
end
Game.CreateEnumTable(BRZJH_XiaZhuType, -1)
后面的参数为-1时,下面的打印结果为0123456,为0时打印结果为1234567