服务器端
服务器界面设计xaml
<Window x:Class="ChatServer.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="350" Width="525" Closed="Window_Closed" Loaded="Window_Loaded"> <Grid> <Button Content="启动" Name="btnStart" HorizontalAlignment="Left" Margin="28,29,0,0" VerticalAlignment="Top" Width="105" Height="39" Click="btnStart_Click" /> <Button Content="停止" Name="btnStop" HorizontalAlignment="Left" Margin="193,29,0,0" VerticalAlignment="Top" Width="108" Height="39" Click="btnStop_Click" /> <TextBox Name="txtMsg" HorizontalAlignment="Left" Height="200" AcceptsReturn="True" Margin="28,98,0,0" IsReadOnly="True" TextWrapping="Wrap" VerticalScrollBarVisibility="Auto" Text="" VerticalAlignment="Top" Width="460"/> </Grid> </Window>
后台实现
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using System.Net; using System.Net.Sockets; using System.Threading; using System.IO; namespace ChatServer { /// <summary> /// MainWindow.xaml 的交互逻辑 /// </summary> public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); } //保存多个客户端的通信套接字 public static Dictionary<String, Socket> clientList = null; //声明一个监听套接字 Socket serverSocket = null; //设置一个监听标记 Boolean isListen = true; private void btnStart_Click(object sender, RoutedEventArgs e) { if (serverSocket == null) { try { clientList = new Dictionary<string, Socket>(); serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);//实例监听套接字 IPEndPoint endPoint = new IPEndPoint(IPAddress.Loopback, 8080);//端点 serverSocket.Bind(endPoint);//绑定 serverSocket.Listen(100);//设置最大连接数 Thread th = new Thread(StartListen); th.IsBackground = true; th.Start(); txtMsg.Dispatcher.BeginInvoke(new Action(() => { txtMsg.Text += "服务启动... "; })); } catch (SocketException ex) { MessageBox.Show(ex.ToString()); } } } //线程函数,封装一个建立连接的通信套接字 private void StartListen() { isListen = true; Socket clientSocket = default(Socket); while (isListen) { try { clientSocket = serverSocket.Accept();//这个方法返回一个通信套接字 } catch (SocketException ex) { File.AppendAllText("E:\Exception.txt", ex.ToString() + " StartListen " + DateTime.Now.ToString() + " "); } Byte[] bytesFrom = new Byte[4096]; String dataFromClient = null; if (clientSocket != null && clientSocket.Connected) { MessageBox.Show("接收到连接请求"); try { Int32 len = clientSocket.Receive(bytesFrom);//获取客户端发来的信息 if (len > -1) { String tmp = Encoding.UTF8.GetString(bytesFrom, 0, len); try { dataFromClient =tmp; } catch (Exception ex) { } Int32 sublen = dataFromClient.LastIndexOf("$"); if (sublen > -1) { dataFromClient = dataFromClient.Substring(0, sublen); if (!clientList.ContainsKey(dataFromClient)) { clientList.Add(dataFromClient, clientSocket); BroadCast.PushMessage(dataFromClient + " Joined ", dataFromClient, false, clientList); HandleClient client = new HandleClient(); client.StartClient(clientSocket, dataFromClient, clientList); } else { clientSocket.Send(Encoding.UTF8.GetBytes("#" + dataFromClient + "#")); } } } } catch (Exception ex) { File.AppendAllText("E:\Exception.txt", ex.ToString() + " " + DateTime.Now.ToString() + " "); } } } } private void btnStop_Click(object sender, RoutedEventArgs e) { if (serverSocket != null) { foreach (var socket in clientList.Values) { socket.Close(); } clientList.Clear(); serverSocket.Close(); serverSocket = null; isListen = false; txtMsg.Text += "服务停止 "; } } private void Window_Closed(object sender, EventArgs e) { isListen = false; BroadCast.PushMessage("Server has closed", "", false, clientList); clientList.Clear(); serverSocket.Close(); serverSocket = null; } private void Window_Loaded(object sender, RoutedEventArgs e) { try { clientList = new Dictionary<string, Socket>(); serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);//实例监听套接字 IPEndPoint endPoint = new IPEndPoint(IPAddress.Loopback, 8080);//端点 serverSocket.Bind(endPoint);//绑定 serverSocket.Listen(100);//设置最大连接数 Thread th = new Thread(StartListen); th.IsBackground = true; th.Start(); txtMsg.Dispatcher.BeginInvoke(new Action(() => { txtMsg.Text += "服务启动... "; })); } catch (SocketException ex) { MessageBox.Show(ex.ToString()); } } } //这里专门负责接收客户端发来的消息,并且转发给所有的客户端 public class HandleClient { Socket clientSocket; String clNo; Dictionary<String, Socket> clientList = new Dictionary<string, Socket>(); public void StartClient(Socket inClientSocket, String clientNo, Dictionary<String, Socket> cList) { clientSocket = inClientSocket; clNo = clientNo; clientList = cList; Thread th = new Thread(Chat); th.IsBackground = true; th.Start(); } private void Chat() { Byte[] bytesFromClient = new Byte[4096]; String dataFromClient; String msgTemp = null; Byte[] bytesSend = new Byte[4096]; Boolean isListen = true; while (isListen) { try { Int32 len = clientSocket.Receive(bytesFromClient); if (len > -1) { dataFromClient = Encoding.UTF8.GetString(bytesFromClient, 0, len); if (!String.IsNullOrWhiteSpace(dataFromClient)) { dataFromClient = dataFromClient.Substring(0, dataFromClient.LastIndexOf("$")); if (!String.IsNullOrWhiteSpace(dataFromClient)) { BroadCast.PushMessage(dataFromClient, clNo, true, clientList); msgTemp = clNo + ": " + dataFromClient + " " + DateTime.Now.ToString(); String newMsg = msgTemp; File.AppendAllText("E:\MessageRecords.txt", newMsg + " ", Encoding.UTF8); } else { isListen = false; clientList.Remove(clNo); clientSocket.Close(); clientSocket = null; } } } } catch (Exception ex) { isListen = false; clientList.Remove(clNo); clientSocket.Close(); clientSocket = null; File.AppendAllText("E:\Exception.txt", ex.ToString() + " Chat " + DateTime.Now.ToString() + " "); } } } } //向所有的客户端发送消息 public class BroadCast { public static void PushMessage(String msg, String uName, Boolean flag, Dictionary<String, Socket> clientList) { foreach (var item in clientList) { Socket brdcastSocket = (Socket)item.Value; String msgTemp = null; Byte[] castBytes = new Byte[4096]; if (flag == true) { msgTemp = uName + ": " + msg + " " + DateTime.Now.ToString(); castBytes = Encoding.UTF8.GetBytes(msgTemp); } else { msgTemp = msg + " " + DateTime.Now.ToString(); castBytes = Encoding.UTF8.GetBytes(msgTemp); } try { brdcastSocket.Send(castBytes); } catch (Exception ex) { brdcastSocket.Close(); brdcastSocket = null; File.AppendAllText("E:\Exception.txt", ex.ToString() + " PushMessage " + DateTime.Now.ToString() + " "); continue; } } } } }
客户端
客户端界面设计xaml
<Window x:Class="ChatRoom.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="350" Width="525" Closed="Window_Closed_1" Activated="Window_Activated_1" WindowStartupLocation="CenterScreen" > <Window.Resources> <RoutedUICommand x:Key="SendMessageShortcutKey" Text="Send Message Shortcut Key"></RoutedUICommand> </Window.Resources> <Window.InputBindings> <KeyBinding Gesture="Ctrl+Enter" Command="{StaticResource SendMessageShortcutKey}"></KeyBinding> </Window.InputBindings> <Window.CommandBindings> <CommandBinding Command="{StaticResource SendMessageShortcutKey}" CanExecute="CommandBinding_SendMessage_CanExecute" Executed="CommandBinding_SendMessage_Executed"> </CommandBinding> </Window.CommandBindings> <Grid> <Grid.RowDefinitions> <RowDefinition Height="50"></RowDefinition> <RowDefinition Height="250"></RowDefinition> <RowDefinition Height="150"></RowDefinition> <RowDefinition Height="80"></RowDefinition> </Grid.RowDefinitions> <StackPanel Grid.Row="0" Orientation="Horizontal"> <Label Name="lbMsg" Content="设置你的用户名:" Margin="10,10"></Label> <TextBox Name="txtName" Width="200" Height="30" FontSize="16"></TextBox> <Button Name="btnConnect" Content="连接服务器" Width="100" Height="30" Margin="15,8" Click="btnConnect_Click"></Button> </StackPanel> <TextBox Grid.Row="1" Name="txtReceiveMsg" Margin="10,10.4,10.4,159.2" BorderBrush="DarkGreen" TextWrapping="Wrap" VerticalScrollBarVisibility="Auto" Foreground="DarkBlue" IsReadOnly="True"></TextBox> <TextBox Grid.Row="1" Name="txtSendMsg" Margin="10,99.4,9.4,0" AcceptsReturn="True" BorderBrush="DarkBlue" TextWrapping="Wrap" VerticalScrollBarVisibility="Auto" Height="99" VerticalAlignment="Top"/> <Button Grid.Row="1" Name="btnSend" Content="发送(Ctrl+Enter)" Width="100" Height="30" Click="btnSend_Click" RenderTransformOrigin="0.478,0.613" Margin="210,209.4,208.4,10.2"></Button> </Grid> </Window>
后台代码
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using System.Runtime.InteropServices; using System.Net; using System.Net.Sockets; using System.Threading; namespace ChatRoom { /// <summary> /// MainWindow.xaml 的交互逻辑 /// </summary> public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); } //窗口闪烁代码 public const UInt32 FLASHW_STOP = 0; public const UInt32 FLASHW_CAPTION = 1; public const UInt32 FLASHW_TRAY = 2; public const UInt32 FLASHW_ALL = 3; public const UInt32 FLASHW_TIMER = 4; public const UInt32 FLASHW_TIMERNOFG = 12; [DllImport("user32.dll")] static extern bool FlashWindowEx(ref FLASHWINFO pwfi); [DllImport("user32.dll")] static extern bool FlashWindow(IntPtr handle, bool invert); [DllImport("user32.dll")] public static extern IntPtr GetForegroundWindow(); Socket clientSocket = null; static Boolean isListen = true; private void btnSend_Click(object sender, RoutedEventArgs e) { SendMessage(); } private void SendMessage() { if (String.IsNullOrWhiteSpace(txtSendMsg.Text.Trim())) { MessageBox.Show("发送内容不能为空哦~"); return; } if (clientSocket != null && clientSocket.Connected) { String sendMsg = txtSendMsg.Text + "$"; Byte[] bytesSend = Encoding.UTF8.GetBytes(sendMsg); clientSocket.Send(bytesSend); txtSendMsg.Text = ""; } else { MessageBox.Show("未连接服务器或者服务器已停止,请联系管理员~"); return; } } /// <summary> /// 每一个连接的客户端必须设置一个唯一的用户名,在服务端是把用户名和通信套接字 /// 保存在Dictionary<UserName,ClientSocket>. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void btnConnect_Click(object sender, RoutedEventArgs e) { if (String.IsNullOrWhiteSpace(txtName.Text.Trim())) { MessageBox.Show("还是设置一个用户名吧,这样别人才能认识你哦~"); return; } if (clientSocket == null || !clientSocket.Connected) { try { clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); clientSocket.BeginConnect(IPAddress.Loopback, 8080, (args) => { if (args.IsCompleted) { Byte[] bytesSend = new Byte[4096]; txtName.Dispatcher.BeginInvoke(new Action(() => { String tmp = txtName.Text.Trim() + "$"; bytesSend = Encoding.UTF8.GetBytes(tmp); if (clientSocket != null && clientSocket.Connected) { clientSocket.Send(bytesSend); txtName.IsEnabled = false; txtSendMsg.Focus(); Thread th = new Thread(DataFromServer); th.IsBackground = true; th.Start(); } else { MessageBox.Show("服务器已经关闭"); } })); } }, null); } catch (SocketException ex) { MessageBox.Show(ex.ToString()); } } else { MessageBox.Show("You has already connected with Server"); } } private void ShowMsg(String msg) { txtReceiveMsg.Dispatcher.BeginInvoke(new Action(() => { txtReceiveMsg.Text += Environment.NewLine + msg; txtReceiveMsg.ScrollToEnd(); IntPtr handle = new System.Windows.Interop.WindowInteropHelper(this).Handle; if (this.WindowState == WindowState.Minimized || handle != GetForegroundWindow()) { FLASHWINFO fInfo = new FLASHWINFO(); fInfo.cbSize = Convert.ToUInt32(Marshal.SizeOf(fInfo)); fInfo.hwnd = handle; fInfo.dwFlags = FLASHW_TRAY | FLASHW_TIMERNOFG; fInfo.uCount = UInt32.MaxValue; fInfo.dwTimeout = 0; FlashWindowEx(ref fInfo); } })); } //获取服务端的消息 private void DataFromServer() { ShowMsg("Connected to the Chat Server..."); isListen = true; try { while (isListen) { Byte[] bytesFrom = new Byte[4096]; Int32 len = clientSocket.Receive(bytesFrom); String dataFromClientTmp = Encoding.UTF8.GetString(bytesFrom, 0, len); if (!String.IsNullOrWhiteSpace(dataFromClientTmp)) { String dataFromClient = dataFromClientTmp; if (dataFromClient.StartsWith("#") && dataFromClient.EndsWith("#")) { String userName = dataFromClient.Substring(1, dataFromClient.Length - 2); this.Dispatcher.BeginInvoke(new Action(() => { MessageBox.Show("用户名:[" + userName + "]已经存在,请尝试其它用户名"); })); isListen = false; txtName.Dispatcher.BeginInvoke(new Action(() => { txtName.IsEnabled = true; clientSocket = null; })); } else { ShowMsg(dataFromClient); } } } } catch (SocketException ex) { isListen = false; if (clientSocket != null && clientSocket.Connected) { //我没有在客户端关闭连接而是向服务端发送一个消息,在服务器端关闭,这样主要 //为了异常的处理放到服务端。客户端关闭会抛异常,服务端也会抛异常。 clientSocket.Send(Encoding.UTF8.GetBytes("$")); MessageBox.Show(ex.ToString()); } } } //这是定义了一个发送的快捷键,WPF的知识 private void CommandBinding_SendMessage_CanExecute(object sender, CanExecuteRoutedEventArgs e) { if (String.IsNullOrWhiteSpace(txtSendMsg.Text.Trim())) { e.CanExecute = false; } else { e.CanExecute = true; } } private void CommandBinding_SendMessage_Executed(object sender, ExecutedRoutedEventArgs e) { SendMessage(); } private void Window_Activated_1(object sender, EventArgs e) { txtSendMsg.Focus(); } private void Window_Closed_1(object sender, EventArgs e) { if (clientSocket != null && clientSocket.Connected) { clientSocket.Send(Encoding.UTF8.GetBytes("$")); } } } public struct FLASHWINFO { public UInt32 cbSize; public IntPtr hwnd; public UInt32 dwFlags; public UInt32 uCount; public UInt32 dwTimeout; } }
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