当我们在settings中试听铃声,这时候突然来了一个电话,那么会出现试听铃声和来电铃声同时播放的情况。当然,此情况同样适用于闹钟铃声,媒体音乐播放等。那么怎么解决这个问题呢?这就需要当音频焦点。---》
因为系统中可能会有多个应用程序会播放音频,所以需要考虑他们之间该如何交互,为了避免多个应用程序同时播放音乐,Android 系统使用音频焦点来进行统一管理,即只有获得了音频焦点的应用程序才可以播放音乐。 您的应用程序在开始播放音频文件前,首先应该请求获得音频焦点,并且应该同时注册监听音频焦点的丢失通知,即如果音频焦点被系统或其他的应用程序抢占时,您的应用程序可以做出合适的响应。
首先,我要获取一个音频焦点并管理它。
private boolean requestFocus() { // Request audio focus for playback int result = mAudioManager.requestAudioFocus(afChangeListener, AudioManager.STREAM_RING, AudioManager.AUDIOFOCUS_GAIN_TRANSIENT); return result == AudioManager.AUDIOFOCUS_REQUEST_GRANTED; } OnAudioFocusChangeListener afChangeListener = new OnAudioFocusChangeListener() { public void onAudioFocusChange(int focusChange) { if (focusChange == AudioManager.AUDIOFOCUS_LOSS_TRANSIENT || focusChange == AudioManager.AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK) { // Pause playback if (mLocalPlayer !=null && mLocalPlayer.isPlaying()){ mLocalPlayer.pause(); } } else if (focusChange == AudioManager.AUDIOFOCUS_GAIN) { // Resume playback startLocalPlayer(); } else if (focusChange == AudioManager.AUDIOFOCUS_LOSS) { mAudioManager.abandonAudioFocus(afChangeListener); // Stop playback if (mLocalPlayer !=null && mLocalPlayer.isPlaying()){ mLocalPlayer.stop(); } } } };
可以很清晰的看见,上面的第一个方法是获取音频焦点,通过requestAudioFocus()来实现。而第二个方法就是对音频焦点进行监听并管理。在这里,要先知道以上几个值的含义:
- AUDIOFOCUS_GAIN_TRANSIENT:只是短暂获得,一会就释放焦点,比如你只是想发个notification时用下一秒不到的铃声。
- AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK:只是背景获得,之前的音频焦点使用者无需释放焦点给我,我将与其共同使用。
- AUDIOFOCUS_GAIN:我要求完全获得焦点,其他人需要释放焦点。比如我要播放音乐了,这时就要抢占整个音频焦点。
- AUDIOFOCUS_LOSS:你会长时间的失去焦点,所以不要指望在短时间内能获得。请结束自己的相关音频工作并做好收尾工作。
- AUDIOFOCUS_LOSS_TRANSIENT:你会短暂的失去音频焦点,你可以暂停音乐,但不要释放资源,因为你一会就可以夺回焦点并继续使用。
知道了以上几个字段的含义,在对应的状态,我们就能做相应的处理。比如AUDIOFOCUS_LOSS_TRANSIENT短暂失去焦点,我们就暂停我们的音乐。AUDIOFOCUS_LOSS长期失去焦点,就直接停掉音乐。AUDIOFOCUS_GAIN我获取了焦点,那么我就要开始播放音乐了(由于我完全获取了焦点,其他音乐就无法播放了,自然当前就只有一个音乐进行播放)。
获取音频焦点,就要释放音频焦点:(在哪里释放,就看当时的代码吧)
private void destroyLocalPlayer() { if (mLocalPlayer != null) { mLocalPlayer.reset(); mLocalPlayer.release(); mLocalPlayer = null; synchronized (sActiveRingtones) { sActiveRingtones.remove(this); } } mAudioManager.abandonAudioFocus(afChangeListener); }
在解决这个问题的时候,我选择在每次播放试听铃声时,获取音频焦点(何时获取,也要看当时代码情况):
private void startLocalPlayer() { if (mLocalPlayer == null) { return; } synchronized (sActiveRingtones) { sActiveRingtones.add(this); } mLocalPlayer.setOnCompletionListener(mCompletionListener); if(requestFocus()){ mLocalPlayer.start(); } }
成功获取到焦点,才可以播放当前的试听铃声哦!
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更新!更新!这样的改法果然引入了一个严重的bug,就是来电铃声不能播放!
为什么呢?首先看一下来电铃声播放的代码:
private void handlePlay(SomeArgs args) { RingtoneFactory factory = (RingtoneFactory) args.arg1; Call incomingCall = (Call) args.arg2; args.recycle(); // don't bother with any of this if there is an EVENT_STOP waiting. if (mHandler.hasMessages(EVENT_STOP)) { return; } // If the Ringtone Uri is EMPTY, then the "None" Ringtone has been selected. Do not play // anything. if(Uri.EMPTY.equals(incomingCall.getRingtone())) { mRingtone = null; return; } ThreadUtil.checkNotOnMainThread(); if (mRingtone == null) { mRingtone = factory.getRingtone(incomingCall); if (mRingtone == null) { Uri ringtoneUri = incomingCall.getRingtone(); String ringtoneUriString = (ringtoneUri == null) ? "null" : ringtoneUri.toSafeString(); Log.event(null, Log.Events.ERROR_LOG, "Failed to get ringtone from factory. " + "Skipping ringing. Uri was: " + ringtoneUriString); return; } } handleRepeat(); } private void handleRepeat() { if (mRingtone == null) { return; } if (mRingtone.isPlaying()) { Log.d(this, "Ringtone already playing."); } else { mRingtone.play(); } // Repost event to restart ringer in {@link RESTART_RINGER_MILLIS}. synchronized(this) { if (!mHandler.hasMessages(EVENT_REPEAT)) { mHandler.sendEmptyMessageDelayed(EVENT_REPEAT, RESTART_RINGER_MILLIS); } } }
代码路径:packagesservicesTelecommsrccomandroidserver elecomAsyncRingtonePlayer.java
来电铃声播放是mRingtone.play()这一句,也就是说,最终也是用到了Ringtone.java这个类,并且会调用到startLocalPlay()这个方法,而在这个方法里,刚才我们首先获取了音频焦点,并设定获取成功才能播放。我通过追加log发现,来电铃声的时候,音频焦点获取失败了,这让我很费解,为什么试听铃声就能够获取成功,来电铃声就不行呢?于是继续向下分析:
mAudioManager.requestAudioFocus(afChangeListener,
AudioManager.STREAM_RING,
AudioManager.AUDIOFOCUS_GAIN_TRANSIENT);
首先进到AudioManager里看一看这个requestAudioFocus方法,最后一直追踪到AudioService里,看一看这里的代码:
public int requestAudioFocus(AudioAttributes aa, int durationHint, IBinder cb, IAudioFocusDispatcher fd, String clientId, String callingPackageName, int flags, IAudioPolicyCallback pcb) { // permission checks if ((flags & AudioManager.AUDIOFOCUS_FLAG_LOCK) == AudioManager.AUDIOFOCUS_FLAG_LOCK) { if (AudioSystem.IN_VOICE_COMM_FOCUS_ID.equals(clientId)) { if (PackageManager.PERMISSION_GRANTED != mContext.checkCallingOrSelfPermission( android.Manifest.permission.MODIFY_PHONE_STATE)) { Log.e(TAG, "Invalid permission to (un)lock audio focus", new Exception()); return AudioManager.AUDIOFOCUS_REQUEST_FAILED; } } else { // only a registered audio policy can be used to lock focus synchronized (mAudioPolicies) { if (!mAudioPolicies.containsKey(pcb.asBinder())) { Log.e(TAG, "Invalid unregistered AudioPolicy to (un)lock audio focus"); return AudioManager.AUDIOFOCUS_REQUEST_FAILED; } } } } return mMediaFocusControl.requestAudioFocus(aa, durationHint, cb, fd, clientId, callingPackageName, flags); }
代码路径:frameworksaseservicescorejavacomandroidserveraudioAudioService.java
上述方法中的AudioSystem.IN_VOICE_COMM_FOCUS_ID的注释是:
/** * Constant to identify a focus stack entry that is used to hold the focus while the phone * is ringing or during a call. Used by com.android.internal.telephony.CallManager when * entering and exiting calls. */ public final static String IN_VOICE_COMM_FOCUS_ID = "AudioFocus_For_Phone_Ring_And_Calls";
这就显而易见了,原来来电铃声注册音频焦点就会失败。所以requestFocus的判断加在这里并不合适。所以我将代码改成:
private void startLocalPlayer() { if (mLocalPlayer == null) { return; } synchronized (sActiveRingtones) { sActiveRingtones.add(this); } mLocalPlayer.setOnCompletionListener(mCompletionListener); requestFocus(); mLocalPlayer.start(); }
判断是否成功什么的,去见鬼吧!