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  • QuickHit游戏

    需求
    这里写图片描述

    游戏功能
    这里写图片描述

    游戏玩家类

    /**
     * 玩家类
     * 
     * @author hp
     *
     */
    public class Player {
        private int levelNo;// 玩家当前级别
        private int currrScore;// 玩家积分
        private long startTime;// 开始时间
        private long elapsedTime;// 结束时间
    
        public Player() {
            super();
            // TODO 自动生成的构造函数存根
        }
    
        public Player(int levelNo, int currrScore) {
            super();
            this.levelNo = levelNo;
            this.currrScore = currrScore;
        }
    
        public int getLevelNo() {
            return levelNo;
        }
    
        public void setLevelNo(int levelNo) {
            this.levelNo = levelNo;
        }
    
        public int getCurrrScore() {
            return currrScore;
        }
    
        public void setCurrrScore(int currrScore) {
            this.currrScore = currrScore;
        }
    
        public long getStartTime() {
            return startTime;
        }
    
        public void setStartTime(long startTime) {
            this.startTime = startTime;
        }
    
        public long getElapsedTime() {
            return elapsedTime;
        }
    
        public void setElapsedTime(long elapsedTime) {
            this.elapsedTime = elapsedTime;
        }
    
        /**
         * 玩游戏
         */
        public void play() {
    
        }
    }

    游戏级别类

    /**
     * 级别类
     * 
     * @author hp
     *
     */
    public class Level {
        private int levelNo;// 各级别号
        private int strLength;// 各级别一次输出字符串的长度
        private int strTime;// 各级别输出字符串的次数
        private int timeLinmit;// 各级别闯关的时间限制
        private int perScore;// 各级别正确输入一次得分
    
        public Level() {
            super();
            // TODO 自动生成的构造函数存根
        }
    
        public Level(int levelNo, int strLength, int strTime, int timeLinmit,
                int perScore) {
            super();
            this.levelNo = levelNo;
            this.strLength = strLength;
            this.strTime = strTime;
            this.timeLinmit = timeLinmit;
            this.perScore = perScore;
        }
    
        public int getLevelNo() {
            return levelNo;
        }
    
        public void setLevelNo(int levelNo) {
            this.levelNo = levelNo;
        }
    
        public int getStrLength() {
            return strLength;
        }
    
        public void setStrLength(int strLength) {
            this.strLength = strLength;
        }
    
        public int getStrTime() {
            return strTime;
        }
    
        public void setStrTime(int strTime) {
            this.strTime = strTime;
        }
    
        public int getTimeLinmit() {
            return timeLinmit;
        }
    
        public void setTimeLinmit(int timeLinmit) {
            this.timeLinmit = timeLinmit;
        }
    
        public int getPerScore() {
            return perScore;
        }
    
        public void setPerScore(int perScore) {
            this.perScore = perScore;
        }
    
    }

    游戏级别初始化类

    /**
     * 各级别具体参数信息
     * 
     * @author hp
     *
     */
    public class LevelParam {
        public final static Level[] level = new Level[6];
        static {
            level[0] = new Level(1, 2, 10, 30, 1);
            level[1] = new Level(2, 3, 9, 26, 2);
            level[2] = new Level(3, 4, 8, 22, 5);
            level[3] = new Level(4, 5, 7, 18, 8);
            level[4] = new Level(5, 6, 6, 15, 10);
            level[5] = new Level(6, 7, 5, 12, 15);
        }
    }

    游戏类

    import java.util.Random;
    
    /**
     * 游戏类
     * 
     * @author hp
     *
     */
    public class Game {
        Player p = new Player();// 得到玩家当前属性
    
        public Game(Player p) {
            super();
            this.p = p;
        }
    
        /**
         * 输出字符串
         * 
         * @return
         */
        public String printStr() {
            StringBuffer buffer = new StringBuffer();
            Random random = new Random();
            LevelParam lp = new LevelParam();
            int num = lp.level[p.getLevelNo() - 1].getStrLength(); // 获得账号的级别输入一次字符串的长度
            for (int i = 0; i < num; i++) {
                int rand = random.nextInt(num);
                switch (rand) {
                case 0:
                    buffer.append(">");
                    break;
                case 1:
                    buffer.append("<");
                    break;
                case 2:
                    buffer.append("*");
                    break;
                case 3:
                    buffer.append("&");
                    break;
                case 4:
                    buffer.append("%");
                    break;
                case 5:
                    buffer.append("#");
                    break;
                }
            }
            return buffer.toString();
        }
    
        /**
         * 输出比较结果
         */
        public void printResult(String out, String in, long currentTime1,
                long currentTime) {
            if (out.equalsIgnoreCase(in)) {
                boolean flag = false;
                p.setStartTime(currentTime1);
                p.setElapsedTime(currentTime);
                if ((currentTime1 - currentTime) / 1000 > LevelParam.level[p
                        .getLevelNo() - 1].getTimeLinmit()) {
                    System.out.println("你输入太慢了,已经超时,退出!");
                    System.exit(1);
                } else {
                    p.setCurrrScore(p.getCurrrScore()
                            + LevelParam.level[p.getLevelNo() - 1].getPerScore());
                }
            } else {
                System.out.println("输入错误,退出!");
                System.exit(1);
            }
        }
    
    }

    游戏测试、主函数类

    /**
     * 游戏开始类
     * 
     * @author hp
     *
     */
    public class Strat {
    
        public static void main(String[] args) {
            // TODO 自动生成的方法存根
            Player p = new Player(1, 2); // 得到玩家当前属性
            Game game = new Game(p);
            long currentTime1 = System.currentTimeMillis();
            for (int i = 0; i < 6; i++) {
                for (int j = 0; j < 3; j++) {
                    String out = game.printStr();
                    System.out.println(out);
                    Scanner sc = new Scanner(System.in);
                    System.out.println("请输入:");
                    String in = sc.next();
                    long currentTime = System.currentTimeMillis();
                    game.printResult(out, in, currentTime1, currentTime);
                    System.out.println("输入正确,您的积分" + p.getCurrrScore() + ",您的级别"
                            + p.getLevelNo() + ",已用时间"
                            + (p.getElapsedTime() - p.getStartTime()) / 1000);
                }
                p.setLevelNo(p.getLevelNo() + 1);// 晋级
                System.out.println("恭喜晋级为" + p.getLevelNo() + "级!");
                p.setCurrrScore(0);
                if (p.getLevelNo() > 6) {
                    System.out.println("您已满级通关!");
                    break;
                }
            }
    
        }
    }

    运行截图
    这里写图片描述

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  • 原文地址:https://www.cnblogs.com/wangqilong/p/9417572.html
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