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  • [解读]html5游戏app_Sinuous

    用到的东西

    1. canvas

    2. js

    ---

    效果图

    PC:

    Mobile

    ---

    解读

    源码:

    SinuousWorld=new function(){function j(){if(n==false){playSound("MusicCalmARR");n=true;o=[];w=[];h=0;r=1;A=I=J=K=0;c.trail=[];c.position.x=y;c.position.y=z;c.shield=0;s.style.display="none";q.style.display="block";B.style.display="none";C=(new Date).getTime()}}function t(){playSound("MusicIdleARR");playSound("fx_explosion");n=false;Q=(new Date).getTime()-C;Z();s.style.display="block";h=Math.round(h);R.innerHTML="Game Over! ("+h+" points)";scoreText="Score: <span>"+Math.round(h)+"</span>";scoreText+=
    " Time: <span>"+Math.round(((new Date).getTime()-C)/1E3*100)/100+"s</span>";q.innerHTML=scoreText}function $(){for(var a=g.length<10,b=0;b<g.length;b++)if(h>g[b].score){a=true;break}if(a)if(!D.value||D.value==" ")alert("Name can not be empty.");else{aa();B.style.display="none"}}function Z(){ajax.ghs(function(a){if((g=eval(a))&&n==false){a=1;for(var b=0;b<g.length;b++)g[b].score>h&&a++;if(a<10){if(g.length>1)if(b=g.length>=9?g.pop():{}){b.name="";b.score=Math.round(h);b.date="";newHighscoreData=g.slice(0,
    a-1);newHighscoreData.push(b);g=newHighscoreData=newHighscoreData.concat(g.slice(a-1));L()}S.innerHTML="You made #"+a+" on the top list!";B.style.display="block"}}})}function ba(){ajax.ghs(function(a){g=eval(a);L()})}function aa(){var a=D.value;ajax.shs(function(b){g=eval(b);L()},"n="+a+"&s="+h*h*3.14159265*Math.max(a.length,1)+"&d="+Math.round(Q/1E3*100)/100+"&sc="+sc+"&fc="+Math.round(K)+"&fs="+Math.round(J)+"&ms="+Math.round(I)+"&cs="+Math.round(A)+"&f="+Math.round((M+N+u)/3))}function L(){if(g){for(var a=
    "",b=0;b<g.length;b++){a+="<li>";a+='<span class="place">'+(b+1)+".</span>";a+='<span class="name">'+g[b].name+"</span>";a+='<span class="score">'+g[b].score+" p</span>";a+='<span class="date">'+g[b].date+"</span>";a+="</li>"}T.innerHTML=a}}function ca(a){y=a.clientX-(window.innerWidth-m)*0.5-6;z=a.clientY-(window.innerHeight-l)*0.5-6}function da(){}function ea(){}function fa(a){if(a.touches.length==1){a.preventDefault();y=a.touches[0].pageX-(window.innerWidth-m)*0.5;z=a.touches[0].pageY-(window.innerHeight-
    l)*0.5}}function ga(a){if(a.touches.length==1){a.preventDefault();y=a.touches[0].pageX-(window.innerWidth-m)*0.5-60;z=a.touches[0].pageY-(window.innerHeight-l)*0.5-30}}function ha(){}function U(){m=v?window.innerWidth:900;l=v?window.innerHeight:550;k.width=m;k.height=l;var a=(window.innerWidth-m)*0.5,b=(window.innerHeight-l)*0.5;k.style.position="absolute";k.style.left=a+"px";k.style.top=b+"px";if(v){s.style.left="0px";s.style.top="0px";q.style.left="0px";q.style.top="0px"}else{s.style.left=a+6+"px";
    s.style.top=b+200+"px";q.style.left=a+6+"px";q.style.top=b+6+"px"}E.style.position="absolute";E.style.left=a+"px";E.style.top=b-20+"px"}function F(a,b){for(var d=10+Math.random()*15;--d>=0;){var i=new Point;i.position.x=a.x+Math.sin(d)*b;i.position.y=a.y+Math.cos(d)*b;i.velocity={x:-4+Math.random()*8,y:-4+Math.random()*8};i.alpha=1;G.push(i)}}function V(){var a=(new Date).getTime();O++;if(a>P+1E3){u=Math.min(Math.round(O*1E3/(a-P)),x);M=Math.min(M,u);N=Math.max(N,u);P=a;O=0}a=0.01+Math.max(Math.min(u,
    x),0)/x*0.99;a*=a;f.clearRect(0,0,k.width,k.height);var b={x:H.x*r,y:H.y*r},d,i;if(n){r+=8.0E-4;pp=c.clonePosition();c.position.x+=(y-c.position.x)*0.14;c.position.y+=(z-c.position.y)*0.14;h+=0.4*r*a;h+=c.distanceTo(pp)*0.1*a;K++;J+=0.4*r*a;I+=c.distanceTo(pp)*0.1*a;c.shield=Math.max(c.shield-1,0);if(c.shield>0&&(c.shield>100||c.shield%3!=0)){f.beginPath();f.fillStyle="#167a66";f.strokeStyle="#00ffcc";f.arc(c.position.x,c.position.y,c.size*(Math.min(c.shield,100)/50),0,Math.PI*2,true);f.fill();f.stroke()}c.trail.push(new Point(c.position.x,
    c.position.y));f.beginPath();f.strokeStyle="#648d93";f.lineWidth=2;d=0;for(i=c.trail.length;d<i;d++){p=c.trail[d];p2=c.trail[d+1];if(d==0)f.moveTo(p.position.x,p.position.y);else p2&&f.quadraticCurveTo(p.position.x,p.position.y,p.position.x+(p2.position.x-p.position.x)/2,p.position.y+(p2.position.y-p.position.y)/2);p.position.x+=b.x;p.position.y+=b.y}f.stroke();f.closePath();c.trail.length>60&&c.trail.shift();f.beginPath();f.fillStyle="#8ff1ff";f.arc(c.position.x,c.position.y,c.size/2,0,Math.PI*2,
    true);f.fill()}if(n&&(c.position.x<0||c.position.x>m||c.position.y<0||c.position.y>l)){F(c.position,10);t()}for(d=0;d<o.length;d++){p=o[d];if(n)if(c.shield>0&&p.distanceTo(c.position)<(c.size*4+p.size)*0.5){playSound("fx_break");F(p.position,10);o.splice(d,1);d--;h+=10*a;A+=10*a;continue}else if(p.distanceTo(c.position)<(c.size+p.size)*0.5){F(c.position,10);t()}f.beginPath();f.fillStyle="#ff0000";f.arc(p.position.x,p.position.y,p.size/2,0,Math.PI*2,true);f.fill();p.position.x+=b.x*p.force;p.position.y+=
    b.y*p.force;if(p.position.x<-p.size||p.position.y>l+p.size){o.splice(d,1);d--}}for(d=0;d<w.length;d++){p=w[d];if(p.distanceTo(c.position)<(c.size+p.size)*0.5&&n){playSound("MusicFunARR");playSound("fx_bubble");c.shield=300;for(i=0;i<o.length;i++){e=o[i];if(e.distanceTo(p.position)<100){playSound("fx_break");F(e.position,10);o.splice(i,1);i--;h+=10*a;A+=10*a}}}f.beginPath();f.fillStyle="#00ffcc";f.arc(p.position.x,p.position.y,p.size/2,0,Math.PI*2,true);f.fill();p.position.x+=b.x*p.force;p.position.y+=
    b.y*p.force;if(p.position.x<-p.size||p.position.y>l+p.size||c.shield!=0){w.splice(d,1);d--}}o.length<35*r&&o.push(W(new Enemy));w.length<1&&Math.random()>0.997&&c.shield==0&&w.push(W(new Shield));c.shield==1&&n&&playSound("MusicCalmARR");for(d=0;d<G.length;d++){p=G[d];p.velocity.x+=(b.x-p.velocity.x)*0.04;p.velocity.y+=(b.y-p.velocity.y)*0.04;p.position.x+=p.velocity.x;p.position.y+=p.velocity.y;p.alpha-=0.02;f.fillStyle="rgba(255,255,255,"+Math.max(p.alpha,0)+")";f.fillRect(p.position.x,p.position.y,
    1,1);p.alpha<=0&&G.splice(d,1)}if(n){scoreText="Score: <span>"+Math.round(h)+"</span>";scoreText+=" Time: <span>"+Math.round(((new Date).getTime()-C)/1E3*100)/100+"s</span>";scoreText+=' <p class="fps">FPS: <span>'+Math.round(u)+" ("+Math.round(Math.max(Math.min(u/x,x),0)*100)+"%)</span></p>";q.innerHTML=scoreText}}function W(a){if(Math.random()>0.5){a.position.x=Math.random()*m;a.position.y=-20}else{a.position.x=m+20;a.position.y=-l*0.2+Math.random()*l*1.2}return a}var v=navigator.userAgent.toLowerCase().indexOf("android")!=
    -1||navigator.userAgent.toLowerCase().indexOf("iphone")!=-1||navigator.userAgent.toLowerCase().indexOf("ipad")!=-1,m=v?window.innerWidth:900,l=v?window.innerHeight:550,x=60,k,f,q,s,R,X,E,o=[],w=[],G=[],c,y=window.innerWidth-m,z=window.innerHeight-l,n=false,h=0,C=0,Q=0,r=1,K=0,J=0,I=0,A=0,H={x:-1.3,y:1},u=0,M=1E3,N=0,P=(new Date).getTime(),O=0,g=[],T,B,D,Y,S;this.init=function(){k=document.getElementById("world");s=document.getElementById("panels");q=document.getElementById("status");document.getElementById("message");
    R=document.getElementById("title");X=document.getElementById("startButton");E=document.getElementById("seeMore");document.getElementById("highscoreList");T=document.getElementById("highscoreOutput");B=document.getElementById("highscoreWin");D=document.getElementById("highscoreInput");Y=document.getElementById("highscoreSubmit");S=document.getElementById("highscorePlace");if(k&&k.getContext){f=k.getContext("2d");document.addEventListener("mousemove",ca,false);document.addEventListener("mousedown",
    da,false);document.addEventListener("mouseup",ea,false);k.addEventListener("touchstart",fa,false);document.addEventListener("touchmove",ga,false);document.addEventListener("touchend",ha,false);window.addEventListener("resize",U,false);X.addEventListener("click",j,false);Y.addEventListener("click",$,false);c=new Player;U();if(v){document.getElementById("sharing").style.display="none";document.getElementById("panel").style.display="none";q.style.width=m+"px";k.style.border="none";H.x*=2;H.y*=2;setInterval(V,
    1E3/30)}else setInterval(V,1E3/x);ba();v||swfobject.embedSWF("swf/sound.swf","sound","1","1","9.0.0","",{},{allowScriptAccess:"always"},{id:"soundSWF"})}};ajax={ghs:function(a){var b=new XMLHttpRequest;parameters="m=ghs";b.open("POST","highscore.php",true);b.setRequestHeader("Content-type","application/x-www-form-urlencoded");if(b){b.onreadystatechange=function(){b.readyState==4&&b.status==200&&a(b.responseText)};b.send(parameters)}},shs:function(a,b){var d=new XMLHttpRequest;b+="&m=shs";if(d){d.open("POST",
    "highscore.php",true);d.setRequestHeader("Content-type","application/x-www-form-urlencoded");d.onreadystatechange=function(){d.readyState==4&&d.status==200&&a(d.responseText)};d.send(b)}}}};function Point(j,t){this.position={x:j,y:t}}Point.prototype.distanceTo=function(j){var t=j.x-this.position.x;j=j.y-this.position.y;return Math.sqrt(t*t+j*j)};Point.prototype.clonePosition=function(){return{x:this.position.x,y:this.position.y}};
    function Player(){this.position={x:0,y:0};this.trail=[];this.size=8;this.shield=0}Player.prototype=new Point;function Enemy(){this.position={x:0,y:0};this.size=6+Math.random()*4;this.force=1+Math.random()*0.4}Enemy.prototype=new Point;function Shield(){this.position={x:0,y:0};this.size=10+Math.random()*8;this.force=1+Math.random()*0.4}Shield.prototype=new Point;SinuousWorld.init();function sendToJavaScript(j){j=="SoundController ready and loaded!"&&playSound("MusicIdleARR")}
    function playSound(j){navigator.userAgent.toLowerCase().indexOf("android")!=-1||navigator.userAgent.toLowerCase().indexOf("iphone")!=-1||navigator.userAgent.toLowerCase().indexOf("ipad")!=-1||document.getElementById("soundSWF").sendToActionScript(j)};
    View Code

    代码分析:

      1 /*
      2 Object List:
      3 1. SinuousWorld: main Object, the whole game world
      4 2. Point: father Object, subObjects are [Player],[Enemy],[Shield]
      5 3. Player: implements Point
      6 4. Enemy: implements Point
      7 5. Shield: implements Point
      8 -----
      9 Global Function List:
     10 1. *playSound(j): maybe used to judge the webbrowser and play the sound used in mobile [but why not use tag audio?] (call sendToJavaScript)
     11 2. *sendToJavaScript(j): deal with sound
     12 3. ajax: used to get the data about highScore
     13 -----
     14 detail of Object:
     15 --
     16 Point(j,t):
     17     Vars:
     18         position{x=j,y=t}
     19     Function:
     20         Point(j,t) [j=x,t=y]
     21         distanceTo(j) [j={x=..,y=..}]
     22         clonePosition [return {x=..,y=..}]
     23 --
     24 Player:
     25     Var:
     26         position(x=0,y=0)
     27         trail[] (array)
     28         size (int)
     29         shield (flag[0,1])
     30     Function:
     31         Player(j,t) [j=x,t=y]
     32         distanceTo(j) [j={x=..,y=..}]
     33         clonePosition [return {x=..,y=..}]
     34 --
     35 Enemy:
     36     Var:
     37         position(x=0,y=0)
     38         size (int)[random]
     39         force (int)[>=1] (=speed?)
     40     Function:
     41         Player(j,t) [j=x,t=y]
     42         distanceTo(j) [j={x=..,y=..}]
     43         clonePosition [return {x=..,y=..}]
     44 --
     45 Shield(保护罩)
     46     Var:
     47         position(x=0,y=0)
     48         size (int)[random]
     49         force (int)[>=1] (=time?)
     50     Function:
     51         Player(j,t) [j=x,t=y]
     52         distanceTo(j) [j={x=..,y=..}]
     53         clonePosition [return {x=..,y=..}]
     54 --
     55 SinuousWorld(游戏世界)
     56     Var:
     57         v: if is mobile [True] else [False] (=isMobile),
     58         m: if is moblie [fullScreen width] else [900] (=world width),
     59         l: if is moblie [fullScreen height] else [500] (=world height),
     60         x = 60,
     61         k = document.getElementById("world") [# canvas #],
     62         f = canvas.getContext("2d") [used to control canvas],
     63         q = document.getElementById("status"),
     64         s = document.getElementById("panels"),
     65         R = document.getElementById("title"),
     66         X = document.getElementById("startButton"),
     67         E = document.getElementById("seeMore"),
     68         o = [],
     69         w = [],
     70         G = [] (碰撞粒子),
     71         c(new Player),
     72         y: if is mobile [0] else [blank width] (=player's position left),
     73         z: if is mobile [0] else [blank height] (=player's position top),
     74         n = false,
     75         h = 0 (=Score),
     76         C = 0,
     77         Q = 0,
     78         r = 1,
     79         K = 0,
     80         J = 0,
     81         I = 0,
     82         A = 0,
     83         H = {
     84             x: -1.3,
     85             y: 1
     86         }, (方向向量,碰撞粒子有被向左下角吹去的效果)
     87         u = 0 (=FPS),
     88         M = 1E3,
     89         N = 0,
     90         P = (new Date).getTime() (=timer?),
     91         O = 0,
     92         g = [],
     93         T = document.getElementById("highscoreOutput"),
     94         B = document.getElementById("highscoreWin"),
     95         D = document.getElementById("highscoreInput"),
     96         Y = document.getElementById("highscoreSubmit"),
     97         S = document.getElementById("highscorePlace");
     98     Function:
     99         init: 
    100             1. initialize the Game World's vars,
    101             2. bind the event
    102                 1) doc mousemove -> ca
    103                 2) doc mousedown -> da
    104                 3) doc mouseup -> ea
    105                 4) canvas touchstart -> fa
    106                 5) doc touchmove -> ga
    107                 6) doc touchend -> ha
    108                 7) window resize -> U
    109                 8) X[startButton] click -> j
    110                 9) Y[highscoreSubmit] click -> $ (why you use the dollor singal.... )
    111             3. new Player
    112             4. call U() to resize the window;
    113             5. if is mobile
    114                 hide [sharing] and [panel]
    115                 set [status] fullscreen width
    116                 set [world] no border
    117                 H.x *= 2;
    118                 H.y *= 2;
    119                 setInterval(V, 1E3 / 30) [每秒30帧,执行V]
    120                esle
    121                 setInterval(V, 1E3 / x) [每秒60帧,执行V]
    122             6. call ba() [deal with score]
    123             7. dealwith sound [something with mobile and swf]
    124         U:
    125             resize
    126                 [world(width,height,left,top)],
    127                 [panels/status(left,top)],
    128                 [seeMore(left,top)]
    129         ba: dealwith highScore
    130         ca(a): [doc mousemove]
    131             y = a.clientX - (window.innerWidth - m) * 0.5 - 6 (=player's position left)
    132             z = a.clientY - (window.innerHeight - l) * 0.5 - 6 (=player's position top)
    133         da: [doc mousedown]
    134             empty
    135         ea: [doc mouseup]
    136             empty
    137         fa(a): [canvas touchstart]
    138             if (a.touches.length == 1) {
    139                 a.preventDefault();
    140                 y = a.touches[0].pageX - (window.innerWidth - m) * 0.5
    141                 z = a.touches[0].pageY - (window.innerHeight - l) * 0.5
    142             }
    143         ga(a): [doc touchmove]
    144             if (a.touches.length == 1) {
    145                 a.preventDefault();
    146                 y = a.touches[0].pageX - (window.innerWidth - m) * 0.5 - 60
    147                 z = a.touches[0].pageY - (window.innerHeight - l) * 0.5 - 30
    148             }
    149         ha: [doc touchend]
    150             empty
    151         $: deal with submit score and highscore
    152         j:
    153             if n == false(first time[initialzie vars when click to play])
    154                 1. play sound
    155                 2. init var
    156                     n = true
    157                     o = []
    158                     w = []
    159                     h = 0
    160                     r = 1
    161                     A,I,J,K = 0
    162                     c.trail = []
    163                     c.position.x = y;
    164                     c.position.y = z;
    165                     c.shield = 0
    166                     C =  startTime (now)
    167                     [panels] hide
    168                     [status] show
    169                     [highscoreWin] hide
    170         V: ***Main function***
    171             0. get now time to Var a
    172             1. O = 0, ++; count the call times (used to calcute the FPS)
    173             2. per second update the FPS and set MaxFPS -> N, MinFPS -> M
    174             3. calculate a......
    175             4. clear canvas
    176             5. if is playing
    177                 r += 8.0E-4; (init = 1)
    178                 // 记录当前Player位置
    179                 pp = c.clonePosition();
    180                 // 延迟移动
    181                 c.position.x += (y - c.position.x) * 0.14;
    182                 c.position.y += (z - c.position.y) * 0.14;
    183                 h += 0.4 * r * a;
    184                 h += c.distanceTo(pp) * 0.1 * a;
    185                 K++;
    186                 J += 0.4 * r * a;
    187                 I += c.distanceTo(pp) * 0.1 * a;
    188                 // 保护罩
    189                 c.shield = Math.max(c.shield - 1, 0);
    190                 if (c.shield > 0 && (c.shield > 100 || c.shield % 3 != 0)) {
    191                     f.beginPath();
    192                     f.fillStyle = "#167a66";
    193                     f.strokeStyle = "#00ffcc";
    194                     f.arc(c.position.x, c.position.y, c.size * (Math.min(c.shield, 100) / 50), 0, Math.PI * 2, true);
    195                     f.fill();
    196                     f.stroke()
    197                 }
    198                 // 尾巴
    199                 c.trail.push(new Point(c.position.x, c.position.y));
    200                 f.beginPath();
    201                 f.strokeStyle = "#648d93";
    202                 f.lineWidth = 2;
    203                 d = 0;
    204                 for (i = c.trail.length; d < i; d++) {
    205                     p = c.trail[d];
    206                     p2 = c.trail[d + 1];
    207                     if (d == 0) f.moveTo(p.position.x, p.position.y);
    208                     // 二次贝塞尔曲线
    209                     else p2 && f.quadraticCurveTo(p.position.x, p.position.y, p.position.x + (p2.position.x - p.position.x) / 2, p.position.y + (p2.position.y - p.position.y) / 2);
    210                     p.position.x += b.x;
    211                     p.position.y += b.y
    212                 }
    213                 f.stroke();
    214                 f.closePath();
    215                 c.trail.length > 60 && c.trail.shift();
    216                 // draw Player
    217                 f.beginPath();
    218                 f.fillStyle = "#8ff1ff";
    219                 f.arc(c.position.x, c.position.y, c.size / 2, 0, Math.PI * 2, true);
    220                 f.fill()
    221             6. 
    222                 // 如果Player超出可见范围
    223                 if (n && (c.position.x < 0 || c.position.x > m || c.position.y < 0 || c.position.y > l)) {
    224                     // 发生碰撞
    225                     F(c.position, 10);
    226                     // game over
    227                     t()
    228                 }
    229             7.
    230                 // draw Enemy
    231                 for (d = 0; d < o.length; d++) {
    232                     p = o[d];
    233                     if (n) if (c.shield > 0 && p.distanceTo(c.position) < (c.size * 4 + p.size) * 0.5) {
    234                         // crash to Player and Be killed
    235                         playSound("fx_break");
    236                         F(p.position, 10);
    237                         o.splice(d, 1);
    238                         d--;
    239                         h += 10 * a;
    240                         A += 10 * a;
    241                         continue
    242                     } else if (p.distanceTo(c.position) < (c.size + p.size) * 0.5) {
    243                         // crash to Player and Game Over
    244                         F(c.position, 10);
    245                         // game over
    246                         t()
    247                     }
    248                     // draw Enemy
    249                     f.beginPath();
    250                     f.fillStyle = "#ff0000";
    251                     f.arc(p.position.x, p.position.y, p.size / 2, 0, Math.PI * 2, true);
    252                     f.fill();
    253                     // move itself
    254                     p.position.x += b.x * p.force;
    255                     p.position.y += b.y * p.force;
    256                     // ??
    257                     if (p.position.x < -p.size || p.position.y > l + p.size) {
    258                         o.splice(d, 1);
    259                         d--
    260                     }
    261                 }
    262             8.
    263                 // draw 保护罩
    264                 for (d = 0; d < w.length; d++) {
    265                     p = w[d];
    266                     if (p.distanceTo(c.position) < (c.size + p.size) * 0.5 && n) {
    267                         // 吃到保护罩
    268                         playSound("MusicFunARR");
    269                         playSound("fx_bubble");
    270                         c.shield = 300;
    271                         for (i = 0; i < o.length; i++) {
    272                             // 马上消灭Enemy
    273                             e = o[i];
    274                             if (e.distanceTo(p.position) < 100) {
    275                                 playSound("fx_break");
    276                                 F(e.position, 10);
    277                                 o.splice(i, 1);
    278                                 i--;
    279                                 h += 10 * a;
    280                                 A += 10 * a
    281                             }
    282                         }
    283                     }
    284                     // draw 保护罩
    285                     f.beginPath();
    286                     f.fillStyle = "#00ffcc";
    287                     f.arc(p.position.x, p.position.y, p.size / 2, 0, Math.PI * 2, true);
    288                     f.fill();
    289                     // move 保护罩
    290                     p.position.x += b.x * p.force;
    291                     p.position.y += b.y * p.force;
    292                     if (p.position.x < -p.size || p.position.y > l + p.size || c.shield != 0) {
    293                         // 消除保护罩,Player 无法吃多个保护罩
    294                         w.splice(d, 1);
    295                         d--
    296                     }
    297                 }
    298             9.
    299                 // 生成 enemy
    300                 o.length < 35 * r && o.push(W(new Enemy));
    301                 // 生成 保护罩
    302                 w.length < 1 && Math.random() > 0.997 && c.shield == 0 && w.push(W(new Shield));
    303                 // 保护罩消失前提示
    304                 c.shield == 1 && n && playSound("MusicCalmARR");
    305             10.
    306                 // draw碰撞粒子
    307                 for (d = 0; d < G.length; d++) {
    308                     p = G[d];
    309                     p.velocity.x += (b.x - p.velocity.x) * 0.04;
    310                     p.velocity.y += (b.y - p.velocity.y) * 0.04;
    311                     p.position.x += p.velocity.x;
    312                     p.position.y += p.velocity.y;
    313                     p.alpha -= 0.02;
    314                     f.fillStyle = "rgba(255,255,255," + Math.max(p.alpha, 0) + ")";
    315                     f.fillRect(p.position.x, p.position.y, 1, 1);
    316                     p.alpha <= 0 && G.splice(d, 1)
    317                 }
    318             11.
    319                 // update the score and status
    320                 // also show the FPS(播放速度 帧/秒)
    321                 if (n) {
    322                     scoreText = "Score: <span>" + Math.round(h) + "</span>";
    323                     scoreText += " Time: <span>" + Math.round(((new Date).getTime() - C) / 1E3 * 100) / 100 + "s</span>";
    324                     scoreText += ' <p class="fps">FPS: <span>' + Math.round(u) + " (" + Math.round(Math.max(Math.min(u / x, x), 0) * 100) + "%)</span></p>";
    325                     q.innerHTML = scoreText
    326                 }
    327         W(a):
    328             随机Enemy's Position
    329 代码混淆后,识别还真不容易,还好这个代码写得简单易懂。 哈哈
    330 ------
    331 js拓展
    332 1.
    333     Array.splice()
    334     它可以用于插入、删除或替换数组的元素
    335         1)删除-用于删除元素,两个参数,第一个参数(要删除第一项的位置),第二个参数(要删除的项数)
    336         2)插入-向数组指定位置插入任意项元素。三个参数,第一个参数(其实位置),第二个参数(0),第三个参数(插入的项)
    337         3)替换-向数组指定位置插入任意项元素,同时删除任意数量的项,三个参数。第一个参数(起始位置),第二个参数(删除的项数),第三个参数(插入任意数量的项) 
    338 
    339 */

    修改后的代码:(因为太懒,去掉了很多功能)

      1 /*
      2 * 迷你无声单机版 (^◇^)
      3 * 偷懒就不重命名 代码混乱后的代码了
      4 * 也是偷懒,把声音去掉吧
      5 * 索性再偷懒下,就只留一个canvas 和 分数 吧
      6 */
      7 SinuousWorld = new
      8 function() {
      9     function j() {
     10         /*click start*/
     11         if (n == false) {
     12             //playSound("MusicCalmARR");
     13             n = true;
     14             o = [];
     15             w = [];
     16             h = 0;
     17             r = 1;
     18             A = I = J = K = 0;
     19             c.trail = [];
     20             c.position.x = y;
     21             c.position.y = z;
     22             c.shield = 0;
     23             //s.style.display = "none";
     24             //q.style.display = "block";
     25             //B.style.display = "none";
     26             C = (new Date).getTime();
     27         }
     28     }
     29     /*game finish and show the score*/
     30     function t() {
     31         //playSound("MusicIdleARR");
     32         //playSound("fx_explosion");
     33         n = false; // finish flag
     34         Q = (new Date).getTime() - C;
     35         //Z();
     36         //s.style.display = "block";
     37         h = Math.round(h);
     38         //R.innerHTML = "Game Over! (" + h + " points)";
     39         //scoreText = "Score: <span>" + Math.round(h) + "</span>";
     40         //scoreText += " Time: <span>" + Math.round(((new Date).getTime() - C) / 1E3 * 100) / 100 + "s</span>";
     41         //q.innerHTML = scoreText
     42         btn_ss.style.display = "inline";
     43     }
     44     /*deal with score >delete*/
     45     /*function $() {
     46         for (var a = g.length < 10,
     47         b = 0; b < g.length; b++) if (h > g[b].score) {
     48             a = true;
     49             break
     50         }
     51         if (a) if (!D.value || D.value == " ") alert("Name can not be empty.");
     52         else {
     53             aa();
     54             B.style.display = "none"
     55         }
     56     }*/
     57     /*deal with score >delete*/
     58     /*
     59     function Z() {
     60         ajax.ghs(function(a) {
     61             if ((g = eval(a)) && n == false) {
     62                 a = 1;
     63                 for (var b = 0; b < g.length; b++) g[b].score > h && a++;
     64                 if (a < 10) {
     65                     if (g.length > 1) if (b = g.length >= 9 ? g.pop() : {}) {
     66                         b.name = "";
     67                         b.score = Math.round(h);
     68                         b.date = "";
     69                         newHighscoreData = g.slice(0, a - 1);
     70                         newHighscoreData.push(b);
     71                         g = newHighscoreData = newHighscoreData.concat(g.slice(a - 1));
     72                         L()
     73                     }
     74                     S.innerHTML = "You made #" + a + " on the top list!";
     75                     B.style.display = "block"
     76                 }
     77             }
     78         })
     79     }*/
     80     /*deal with score >delete*/
     81     /*function ba() {
     82         ajax.ghs(function(a) {
     83             g = eval(a);
     84             L()
     85         })
     86     }*/
     87     /*deal with score >delete*/
     88     /*function aa() {
     89         var a = D.value;
     90         ajax.shs(function(b) {
     91             g = eval(b);
     92             L()
     93         },
     94         "n=" + a + "&s=" + h * h * 3.14159265 * Math.max(a.length, 1) + "&d=" + Math.round(Q / 1E3 * 100) / 100 + "&sc=" + sc + "&fc=" + Math.round(K) + "&fs=" + Math.round(J) + "&ms=" + Math.round(I) + "&cs=" + Math.round(A) + "&f=" + Math.round((M + N + u) / 3))
     95     }*/
     96     /*deal with score >delete*/
     97     /*function L() {
     98         if (g) {
     99             for (var a = "",
    100             b = 0; b < g.length; b++) {
    101                 a += "<li>";
    102                 a += '<span class="place">' + (b + 1) + ".</span>";
    103                 a += '<span class="name">' + g[b].name + "</span>";
    104                 a += '<span class="score">' + g[b].score + " p</span>";
    105                 a += '<span class="date">' + g[b].date + "</span>";
    106                 a += "</li>"
    107             }
    108             T.innerHTML = a
    109         }
    110     }*/
    111     /*[doc mousemove]*/
    112     function ca(a) {
    113         y = a.clientX - (window.innerWidth - m) * 0.5 - 6;
    114         z = a.clientY - (window.innerHeight - l) * 0.5 - 6
    115     }
    116     /*[doc mousedown]*/
    117     function da() {}
    118     /*[doc mouseup]*/
    119     function ea() {}
    120     /*[canvas touchstart]*/
    121     function fa(a) {
    122         if (a.touches.length == 1) {
    123             a.preventDefault();
    124             y = a.touches[0].pageX - (window.innerWidth - m) * 0.5;
    125             z = a.touches[0].pageY - (window.innerHeight - l) * 0.5
    126         }
    127     }
    128     /*[doc touchmove]*/
    129     function ga(a) {
    130         if (a.touches.length == 1) {
    131             a.preventDefault();
    132             y = a.touches[0].pageX - (window.innerWidth - m) * 0.5 - 60;
    133             z = a.touches[0].pageY - (window.innerHeight - l) * 0.5 - 30
    134         }
    135     }
    136     /*[doc touchend]*/
    137     function ha() {}
    138     /*add btn_ss_click*/
    139     function btn_ss_click(e){
    140         e.preventDefault();
    141         btn_ss.style.display = "none";
    142         n = false;
    143         j();
    144     }
    145     /*resize*/
    146     function U() {
    147         m = v ? window.innerWidth: 900;
    148         l = v ? window.innerHeight: 550;
    149         k.width = m;
    150         k.height = l;
    151         var a = (window.innerWidth - m) * 0.5,
    152         b = (window.innerHeight - l) * 0.5;
    153         k.style.position = "absolute";
    154         /*add 简单点,直接居中*/
    155         k.style.left = a + "px";
    156         k.style.top = b +"px";
    157         /* add start ,score */
    158         var btn_ss_l = (window.innerWidth - 100) * 0.5,
    159         btn_ss_l_t = (window.innerHeight - 50) * 0.5;
    160         btn_ss.style.position = "absolute";
    161         btn_ss.style.left = btn_ss_l + "px";
    162         btn_ss.style.top = btn_ss_l_t + "px";
    163         btn_p.style.width = m + "px";
    164         btn_p.style.position = "absolute";
    165         btn_p.style.left = a + "px";
    166         btn_p.style.top = b + ( v ? 0 : 6 ) + "px";
    167         /*k.style.left = a + "px";
    168         k.style.top = b + "px";
    169         if (v) {
    170             s.style.left = "0px";
    171             s.style.top = "0px";
    172             q.style.left = "0px";
    173             q.style.top = "0px"
    174         } else {
    175             s.style.left = a + 6 + "px";
    176             s.style.top = b + 200 + "px";
    177             q.style.left = a + 6 + "px";
    178             q.style.top = b + 6 + "px"
    179         }
    180         E.style.position = "absolute";
    181         E.style.left = a + "px";
    182         E.style.top = b - 20 + "px"*/
    183     }
    184     /*添加撞击粒子*/
    185     function F(a, b) {
    186         for (var d = 10 + Math.random() * 15; --d >= 0;) {
    187             var i = new Point;
    188             i.position.x = a.x + Math.sin(d) * b;
    189             i.position.y = a.y + Math.cos(d) * b;
    190             i.velocity = {
    191                 x: -4 + Math.random() * 8,
    192                 y: -4 + Math.random() * 8
    193             };
    194             i.alpha = 1;
    195             G.push(i)
    196         }
    197     }
    198     /*游戏动画*/
    199     function V() {
    200         var a = (new Date).getTime();
    201         O++;
    202         if (a > P + 1E3) {
    203             u = Math.min(Math.round(O * 1E3 / (a - P)), x);
    204             M = Math.min(M, u);
    205             N = Math.max(N, u);
    206             P = a;
    207             O = 0
    208         }
    209         a = 0.01 + Math.max(Math.min(u, x), 0) / x * 0.99;
    210         a *= a;
    211         f.clearRect(0, 0, k.width, k.height);
    212         var b = {
    213             x: H.x * r,
    214             y: H.y * r
    215         },
    216         d,
    217         i;
    218         if (n) {
    219             r += 8.0E-4;
    220             pp = c.clonePosition();
    221             c.position.x += (y - c.position.x) * 0.14;
    222             c.position.y += (z - c.position.y) * 0.14;
    223             h += 0.4 * r * a;
    224             h += c.distanceTo(pp) * 0.1 * a;
    225             K++;
    226             J += 0.4 * r * a;
    227             I += c.distanceTo(pp) * 0.1 * a;
    228             c.shield = Math.max(c.shield - 1, 0);
    229             if (c.shield > 0 && (c.shield > 100 || c.shield % 3 != 0)) {
    230                 f.beginPath();
    231                 f.fillStyle = "#167a66";
    232                 f.strokeStyle = "#00ffcc";
    233                 f.arc(c.position.x, c.position.y, c.size * (Math.min(c.shield, 100) / 50), 0, Math.PI * 2, true);
    234                 f.fill();
    235                 f.stroke()
    236             }
    237             c.trail.push(new Point(c.position.x, c.position.y));
    238             f.beginPath();
    239             f.strokeStyle = "#648d93";
    240             f.lineWidth = 2;
    241             d = 0;
    242             for (i = c.trail.length; d < i; d++) {
    243                 p = c.trail[d];
    244                 p2 = c.trail[d + 1];
    245                 if (d == 0) f.moveTo(p.position.x, p.position.y);
    246                 else p2 && f.quadraticCurveTo(p.position.x, p.position.y, p.position.x + (p2.position.x - p.position.x) / 2, p.position.y + (p2.position.y - p.position.y) / 2);
    247                 p.position.x += b.x;
    248                 p.position.y += b.y
    249             }
    250             f.stroke();
    251             f.closePath();
    252             c.trail.length > 60 && c.trail.shift();
    253             f.beginPath();
    254             f.fillStyle = "#8ff1ff";
    255             f.arc(c.position.x, c.position.y, c.size / 2, 0, Math.PI * 2, true);
    256             f.fill()
    257         }
    258         if (n && (c.position.x < 0 || c.position.x > m || c.position.y < 0 || c.position.y > l)) {
    259             F(c.position, 10);
    260             t()
    261         }
    262         for (d = 0; d < o.length; d++) {
    263             p = o[d];
    264             if (n) if (c.shield > 0 && p.distanceTo(c.position) < (c.size * 4 + p.size) * 0.5) {
    265                 //playSound("fx_break");
    266                 F(p.position, 10);
    267                 o.splice(d, 1);
    268                 d--;
    269                 h += 10 * a;
    270                 A += 10 * a;
    271                 continue
    272             } else if (p.distanceTo(c.position) < (c.size + p.size) * 0.5) {
    273                 F(c.position, 10);
    274                 t()
    275             }
    276             f.beginPath();
    277             f.fillStyle = "#ff0000";
    278             f.arc(p.position.x, p.position.y, p.size / 2, 0, Math.PI * 2, true);
    279             f.fill();
    280             p.position.x += b.x * p.force;
    281             p.position.y += b.y * p.force;
    282             if (p.position.x < -p.size || p.position.y > l + p.size) {
    283                 o.splice(d, 1);
    284                 d--
    285             }
    286         }
    287         for (d = 0; d < w.length; d++) {
    288             p = w[d];
    289             if (p.distanceTo(c.position) < (c.size + p.size) * 0.5 && n) {
    290                 //playSound("MusicFunARR");
    291                 //playSound("fx_bubble");
    292                 c.shield = 300;
    293                 for (i = 0; i < o.length; i++) {
    294                     e = o[i];
    295                     if (e.distanceTo(p.position) < 100) {
    296                         //playSound("fx_break");
    297                         F(e.position, 10);
    298                         o.splice(i, 1);
    299                         i--;
    300                         h += 10 * a;
    301                         A += 10 * a
    302                     }
    303                 }
    304             }
    305             f.beginPath();
    306             f.fillStyle = "#00ffcc";
    307             f.arc(p.position.x, p.position.y, p.size / 2, 0, Math.PI * 2, true);
    308             f.fill();
    309             p.position.x += b.x * p.force;
    310             p.position.y += b.y * p.force;
    311             if (p.position.x < -p.size || p.position.y > l + p.size || c.shield != 0) {
    312                 w.splice(d, 1);
    313                 d--
    314             }
    315         }
    316         o.length < 35 * r && o.push(W(new Enemy));
    317         w.length < 1 && Math.random() > 0.997 && c.shield == 0 && w.push(W(new Shield));
    318         //c.shield == 1 && n && playSound("MusicCalmARR");
    319         for (d = 0; d < G.length; d++) {
    320             p = G[d];
    321             p.velocity.x += (b.x - p.velocity.x) * 0.04;
    322             p.velocity.y += (b.y - p.velocity.y) * 0.04;
    323             p.position.x += p.velocity.x;
    324             p.position.y += p.velocity.y;
    325             p.alpha -= 0.02;
    326             f.fillStyle = "rgba(255,255,255," + Math.max(p.alpha, 0) + ")";
    327             f.fillRect(p.position.x, p.position.y, 1, 1);
    328             p.alpha <= 0 && G.splice(d, 1)
    329         }
    330         if (n) {
    331             /*scoreText = "Score: <span>" + Math.round(h) + "</span>";
    332             scoreText += " Time: <span>" + Math.round(((new Date).getTime() - C) / 1E3 * 100) / 100 + "s</span>";
    333             scoreText += ' <p class="fps">FPS: <span>' + Math.round(u) + " (" + Math.round(Math.max(Math.min(u / x, x), 0) * 100) + "%)</span></p>";*/
    334             //q.innerHTML = scoreText
    335             scoreText = "得分: <span style='color:lightblue;'> " + Math.round(h) + " </span>";
    336             scoreText += " 持续: <span style='color:lightblue;'>" + Math.round(((new Date).getTime() - C) / 1E3 * 100) / 100 + "秒</span>";
    337             scoreText += "<span style='float:right;'>FPS: <span style='color:lightblue;'>" + Math.round(u) + " (" + Math.round(Math.max(Math.min(u / x, x), 0) * 100) + "%)</span></span>";
    338             btn_p.innerHTML = scoreText;
    339         }
    340     }
    341     /*generate enemy*/
    342     function W(a) {
    343         if (Math.random() > 0.5) {
    344             a.position.x = Math.random() * m;
    345             a.position.y = -20
    346         } else {
    347             a.position.x = m + 20;
    348             a.position.y = -l * 0.2 + Math.random() * l * 1.2
    349         }
    350         return a
    351     }
    352     var v = navigator.userAgent.toLowerCase().indexOf("android") != -1 || navigator.userAgent.toLowerCase().indexOf("iphone") != -1 || navigator.userAgent.toLowerCase().indexOf("ipad") != -1,
    353     m = v ? window.innerWidth: 900,
    354     l = v ? window.innerHeight: 550,
    355     x = 60,
    356     k,
    357     f,
    358     q,
    359     s,
    360     R,
    361     X,
    362     E,
    363     o = [],
    364     w = [],
    365     G = [],
    366     c,
    367     y = window.innerWidth - m,
    368     z = window.innerHeight - l,
    369     n = false,
    370     h = 0,
    371     C = 0,
    372     Q = 0,
    373     r = 1,
    374     K = 0,
    375     J = 0,
    376     I = 0,
    377     A = 0,
    378     H = {
    379         x: -1.3,
    380         y: 1
    381     },
    382     u = 0,
    383     M = 1E3,
    384     N = 0,
    385     P = (new Date).getTime(),
    386     O = 0,
    387     g = [],
    388     T,
    389     B,
    390     D,
    391     Y,
    392     S,
    393     //add
    394     btn_ss,
    395     btn_p;
    396     this.init = function() {
    397         /*canvas*/
    398         k = document.getElementById("world");
    399         btn_ss = document.getElementById("btn_ss");
    400         btn_p = document.getElementById("btn_p");
    401         //s = document.getElementById("panels");
    402         //q = document.getElementById("status");
    403         //document.getElementById("message");
    404         //R = document.getElementById("title");
    405         //X = document.getElementById("startButton");
    406         //E = document.getElementById("seeMore");
    407         //document.getElementById("highscoreList");
    408         //T = document.getElementById("highscoreOutput");
    409         //B = document.getElementById("highscoreWin");
    410         //D = document.getElementById("highscoreInput");
    411         //Y = document.getElementById("highscoreSubmit");
    412         //S = document.getElementById("highscorePlace");
    413         if (k && k.getContext) {
    414             f = k.getContext("2d");
    415             document.addEventListener("mousemove", ca, false);
    416             document.addEventListener("mousedown", da, false);
    417             document.addEventListener("mouseup", ea, false);
    418             k.addEventListener("touchstart", fa, false);
    419             document.addEventListener("touchmove", ga, false);
    420             document.addEventListener("touchend", ha, false);
    421             window.addEventListener("resize", U, false);
    422             /*start botton event*/
    423             btn_ss.addEventListener("touchstart", btn_ss_click, false);
    424             btn_ss.addEventListener("click", btn_ss_click, false);
    425             //X.addEventListener("click", j, false);
    426             //Y.addEventListener("click", $, false);
    427             c = new Player;
    428             U();
    429             if (v) {
    430                 /*deal with sharing and some others*/
    431                 //document.getElementById("sharing").style.display = "none";
    432                 //document.getElementById("panel").style.display = "none";
    433                 //q.style.width = m + "px";
    434                 /*是手机的时候*/
    435                 k.style.border = "none";
    436                 H.x *= 2;
    437                 H.y *= 2;
    438                 setInterval(V, 1E3 / 30)
    439             } else setInterval(V, 1E3 / x);
    440             //ba();
    441             /*v || swfobject.embedSWF("swf/sound.swf", "sound", "1", "1", "9.0.0", "", {},
    442             {
    443                 allowScriptAccess: "always"
    444             },
    445             {
    446                 id: "soundSWF"
    447             })*/
    448         }
    449     };
    450     /*deal with score >delete*/
    451     /*ajax = {
    452         ghs: function(a) {
    453             var b = new XMLHttpRequest;
    454             parameters = "m=ghs";
    455             b.open("POST", "highscore.php", true);
    456             b.setRequestHeader("Content-type", "application/x-www-form-urlencoded");
    457             if (b) {
    458                 b.onreadystatechange = function() {
    459                     b.readyState == 4 && b.status == 200 && a(b.responseText)
    460                 };
    461                 b.send(parameters)
    462             }
    463         },
    464         shs: function(a, b) {
    465             var d = new XMLHttpRequest;
    466             b += "&m=shs";
    467             if (d) {
    468                 d.open("POST", "highscore.php", true);
    469                 d.setRequestHeader("Content-type", "application/x-www-form-urlencoded");
    470                 d.onreadystatechange = function() {
    471                     d.readyState == 4 && d.status == 200 && a(d.responseText)
    472                 };
    473                 d.send(b)
    474             }
    475         }
    476     }*/
    477 };
    478 function Point(j, t) {
    479     this.position = {
    480         x: j,
    481         y: t
    482     }
    483 }
    484 Point.prototype.distanceTo = function(j) {
    485     var t = j.x - this.position.x;
    486     j = j.y - this.position.y;
    487     return Math.sqrt(t * t + j * j)
    488 };
    489 Point.prototype.clonePosition = function() {
    490     return {
    491         x: this.position.x,
    492         y: this.position.y
    493     }
    494 };
    495 function Player() {
    496     this.position = {
    497         x: 0,
    498         y: 0
    499     };
    500     this.trail = [];
    501     this.size = 8;
    502     this.shield = 0
    503 }
    504 Player.prototype = new Point;
    505 function Enemy() {
    506     this.position = {
    507         x: 0,
    508         y: 0
    509     };
    510     this.size = 6 + Math.random() * 4;
    511     this.force = 1 + Math.random() * 0.4
    512 }
    513 Enemy.prototype = new Point;
    514 function Shield() {
    515     this.position = {
    516         x: 0,
    517         y: 0
    518     };
    519     this.size = 10 + Math.random() * 8;
    520     this.force = 1 + Math.random() * 0.4
    521 }
    522 Shield.prototype = new Point;
    523 SinuousWorld.init();
    524 /*deal with sound >delete*/
    525 /*function sendToJavaScript(j) {
    526     j == "SoundController ready and loaded!" && playSound("MusicIdleARR")
    527 }
    528 function playSound(j) {
    529     navigator.userAgent.toLowerCase().indexOf("android") != -1 || navigator.userAgent.toLowerCase().indexOf("iphone") != -1 || navigator.userAgent.toLowerCase().indexOf("ipad") != -1 || document.getElementById("soundSWF").sendToActionScript(j)
    530 };*/

    ---

    CSDN下载:

    http://download.csdn.net/detail/wangxsh42/7566753

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  • 原文地址:https://www.cnblogs.com/wangxinsheng/p/3814519.html
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