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  • cocos2dx实现3d拾取注意事项

    用的是cocos2dx 3.x,如果是真机测试,glview = cocos2d::GLViewImpl::createWithRect(...)和glview->setDesignResolutionSize(...)都得传设备的分辨率,才能使拾取的结果正确。

    bool AppDelegate::applicationDidFinishLaunching()

    {

        // initialize director

        auto director = Director::getInstance();

        auto glview = director->getOpenGLView();

    #if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32||CC_TARGET_PLATFORM == CC_PLATFORM_MAC)

        auto size = CCSize(1136,640);

    #else

        auto size = glview->getVisibleSize();

    #endif

        

        if(!glview) {

            glview = cocos2d::GLViewImpl::createWithRect("HelloWorld", Rect(0,0,size.width,size.height));//Rect(0,0,900,640));

            director->setOpenGLView(glview);

        }

        

        // set FPS. the default value is 1.0/60 if you don't call this

        director->setAnimationInterval(1.0 / 60);

        glview->setDesignResolutionSize(size.width,

                                        size.height,

                                        kResolutionShowAll);

        director->runWithScene(HelloWorld::scene());

        return true;

    }

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  • 原文地址:https://www.cnblogs.com/wantnon/p/4224961.html
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