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  • 背水一战 Windows 10 (14)

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    背水一战 Windows 10 (14) - 动画: 线性动画, 关键帧动画



    作者:webabcd


    介绍
    背水一战 Windows 10 之 动画

    • 线性动画 - ColorAnimation, DoubleAnimation, PointAnimation
    • 关键帧动画 - ColorAnimationUsingKeyFrames, DoubleAnimationUsingKeyFrames, PointAnimationUsingKeyFrames, ObjectAnimationUsingKeyFrames



    示例
    1、演示线性动画的应用
    Animation/LinearAnimation.xaml

    <Page
        x:Class="Windows10.Animation.LinearAnimation"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        xmlns:local="using:Windows10.Animation"
        xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
        xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
        mc:Ignorable="d">
    
        <Grid Background="Transparent">
            
            <!--
                线性动画一共有 3 种:ColorAnimation, DoubleAnimation, PointAnimation, 它们均继承自 Timeline
            
                Storyboard.TargetName - 附加属性,要进行动画处理的对象的名称
                Storyboard.TargetProperty - 附加属性,要进行动画处理的对象的属性
                BeginTime - 时间线在被触发 BeginTime 的时间后才能开始播放
                    TimeSpan - [-][日.]时:分:秒[.1位到7为的秒后的小数](可为正;可为负;可为空;默认值为 0)
                From - 动画的起始值
                To - 动画的结束值
                By - 动画从起始值开始计算,所需变化的总量(To 优先于 By)
                Duration - 时间线的持续时间
                    TimeSpan - [-][日.]时:分:秒[.1位到7为的秒后的小数]
                    Automatic - 自动确定
                    Forever - 无限长
                AutoReverse - 动画完成后是否要原路返回。默认值为 false
                RepeatBehavior - 动画重复播放的时间、次数或类型
                    TimeSpan - [-][日.]时:分:秒[.1位到7为的秒后的小数]
                    nx - 播放次数。1x, 2x, 3x 
                    Forever - 永久播放
                SpeedRatio - 时间线的速率的倍数。默认值 1
                FillBehavior - 动画结束后的行为(System.Windows.Media.Animation.FillBehavior 枚举)
                    FillBehavior.HoldEnd - 动画结束后,UI 保留动画后的状态。默认值
                    FillBehavior.Stop - 动画结束后,UI 恢复为动画前的状态
            
            
                注意:
                1、在 WinRT 中为了流畅的体验,部分动画被优化成了“独立动画”,即动画不依赖于 UI 线程
                2、但是也有一部分动画无法优化成“独立动画”,我们把这类动画称作“依赖动画”,其需要在 UI 线程上运行
                3、通过将 EnableDependentAnimation 设置为 true(默认为 false),开启“依赖动画”
                4、通过将 Timeline.AllowDependentAnimations 设置为 false(默认为 true),可以全局禁止开启“依赖动画”
            
                Independent Animation - 独立动画
                Dependent Animation - 依赖动画
            -->
    
            <Grid.Resources>
                <BeginStoryboard x:Name="storyboardColor">
                    <Storyboard>
                        <!--Color 值线性动画-->
                        <!--
                            动画要修改的属性是 Ellipse.Fill,Fill 是 Brush 类型,先把其转换为 SolidColorBrush 类型,然后设置 SolidColorBrush 的 Color 属性
                            所以将 Storyboard.TargetProperty 设置为 (Ellipse.Fill).(SolidColorBrush.Color),也可以设置为 (Fill).(SolidColorBrush.Color),也可以设置为 (Ellipse.Fill).Color,也可以设置为 (Fill).(Color)
                            类似的比如:(UIElement.RenderTransform).(CompositeTransform.TranslateY) 以及 (UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX) 等
                        -->
                        <ColorAnimation
                            Storyboard.TargetName="ellipse" 
                            Storyboard.TargetProperty="(Ellipse.Fill).(SolidColorBrush.Color)" 
                            BeginTime="00:00:00" 
                            From="Red" 
                            To="Yellow" 
                            Duration="0:0:3" 
                            AutoReverse="true" 
                            RepeatBehavior="3x">
                        </ColorAnimation>
                    </Storyboard>
                </BeginStoryboard>
    
                <BeginStoryboard x:Name="storyboardDouble">
                    <Storyboard>
                        <!--Double 值线性动画-->
                        <!--
                            动画要修改的属性是 Canvas.Left(附加属性)
                            将 Storyboard.TargetProperty 设置为 (Canvas.Left)
                        -->
                        <DoubleAnimation
                            Storyboard.TargetName="rectangle" 
                            Storyboard.TargetProperty="(Canvas.Left)"
                            From="100"
                            By="100"
                            BeginTime="0:0:0"
                            Duration="00:00:03"
                            AutoReverse="true"
                            RepeatBehavior="Forever">
                        </DoubleAnimation>
                    </Storyboard>
                </BeginStoryboard>
    
                <Storyboard x:Name="storyboardPoint">
                    <!--Point 值线性动画-->
                    <!--
                        动画要修改的属性是 Center
                        将 Storyboard.TargetProperty 设置为 Center,也可以将其设置为 (EllipseGeometry.Center)
                    -->
                    <PointAnimation 
                            EnableDependentAnimation="True"
                            Storyboard.TargetName="ellipseGeometry"
                            Storyboard.TargetProperty="Center"
                            BeginTime="00:00:00"
                            From="50,50"
                            To="200,200"
                            Duration="00:00:03"
                            AutoReverse="true"
                            RepeatBehavior="Forever">
                    </PointAnimation>
                </Storyboard>
            </Grid.Resources>
    
            <StackPanel Margin="10 0 10 10">
    
                <Ellipse x:Name="ellipse" Fill="Orange" Width="200" Height="100" HorizontalAlignment="Left" />
    
                <Canvas Width="400" Height="100" HorizontalAlignment="Left" Margin="0 10 0 0">
                    <Rectangle x:Name="rectangle" Fill="Orange" Width="200" Height="100" Canvas.Left="100" />
                </Canvas>
    
                <Path Fill="Orange">
                    <Path.Data>
                        <EllipseGeometry x:Name="ellipseGeometry" Center="50,50" RadiusX="15" RadiusY="15" />
                    </Path.Data>
                </Path>
    
                <!--用于演示如何在 CodeBehind 端定义 Storyboard-->
                <Ellipse x:Name="ellipse2" Fill="Orange" Width="200" Height="100" HorizontalAlignment="Left" />
    
            </StackPanel>
        </Grid>
    </Page>

    Animation/LinearAnimation.xaml.cs

    /*
     * 本例用于演示如何通过 Storyboard 使用线性动画,线性动画一共有 3 种类型:ColorAnimation, DoubleAnimation, PointAnimation, 它们均继承自 Timeline
     */
    
    using System;
    using Windows.UI;
    using Windows.UI.Xaml;
    using Windows.UI.Xaml.Controls;
    using Windows.UI.Xaml.Media;
    using Windows.UI.Xaml.Media.Animation;
    
    namespace Windows10.Animation
    {
        public sealed partial class LinearAnimation : Page
        {
            public LinearAnimation()
            {
                this.InitializeComponent();
    
                this.Loaded += LinearAnimation_Loaded;
            }
    
            private void LinearAnimation_Loaded(object sender, RoutedEventArgs e)
            {
                // 启动动画
                storyboardPoint.Begin();
    
                // 停止动画
                // storyboardPoint.Stop();
    
    
    
                // 用于演示如何在 CodeBehind 端定义 Storyboard
                // 定义一个 ColorAnimation
                ColorAnimation ca = new ColorAnimation();
                ca.BeginTime = TimeSpan.Zero;
                ca.From = Colors.Red;
                ca.To = Colors.Yellow;
                ca.Duration = TimeSpan.FromSeconds(3);
                ca.AutoReverse = true;
                ca.RepeatBehavior = new RepeatBehavior(3);
                Storyboard.SetTarget(ca, ellipse2);
                Storyboard.SetTargetProperty(ca, "(Fill).(Color)");
    
                // 定义一个 DoubleAnimation
                DoubleAnimation da = new DoubleAnimation()
                {
                    To = 0.9,
                    Duration = TimeSpan.FromSeconds(1),
                    AutoReverse = true,
                    RepeatBehavior = RepeatBehavior.Forever
                };
                Storyboard.SetTarget(da, ellipse2);
                Storyboard.SetTargetProperty(da, "(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)");
                // 注:要用 Storyboard 控制 ScaleTransform 则必须先为元素声明好 ScaleTransform(否则运行时会报错)
                TransformGroup Group = new TransformGroup();
                Group.Children.Add(new ScaleTransform());
                ellipse2.RenderTransform = Group;
    
                // 将定义好的动画添加进 Storyboard 然后启动动画
                Storyboard sb = new Storyboard();
                sb.Children.Add(ca);
                sb.Children.Add(da);
                sb.Begin();
    
    
                /*
                 * 注意:
                 * 1、在 WinRT 中为了流畅的体验,部分动画被优化成了“独立动画”,即动画不依赖于 UI 线程
                 * 2、但是也有一部分动画无法优化成“独立动画”,我们把这类动画称作“依赖动画”,其需要在 UI 线程上运行
                 * 3、通过将 EnableDependentAnimation 设置为 true(默认为 false),开启“依赖动画”
                 * 4、通过将 Timeline.AllowDependentAnimations 设置为 false(默认为 true),可以全局禁止开启“依赖动画”
                */
            }
        }
    }


    2、演示关键帧动画的应用
    Animation/KeyFrameAnimation.xaml

    <Page
        x:Class="Windows10.Animation.KeyFrameAnimation"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        xmlns:local="using:Windows10.Animation"
        xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
        xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
        mc:Ignorable="d">
    
        <Grid Background="Transparent">
            <StackPanel Margin="10 0 10 10">
    
                <!--
                    关键帧动画一共有 4 种:
                        ColorAnimationUsingKeyFrames, DoubleAnimationUsingKeyFrames, PointAnimationUsingKeyFrames, ObjectAnimationUsingKeyFrames 它们均继承自 Timeline
                
                    ColorAnimationUsingKeyFrames 中的 KeyFrame 支持:
                        LinearColorKeyFrame, DiscreteColorKeyFrame, SplineColorKeyFrame, EasingColorKeyFrame
                
                    DoubleAnimationUsingKeyFrames 中的 KeyFrame 支持:
                        LinearDoubleKeyFrame, DiscreteDoubleKeyFrame, SplineDoubleKeyFrame, EasingDoubleKeyFrame
                
                    PointAnimationUsingKeyFrames 中的 KeyFrame 支持:
                        LinearPointKeyFrame, DiscretePointKeyFrame, SplinePointKeyFrame, EasingPointKeyFrame
                
                    ObjectAnimationUsingKeyFrames 中的 KeyFrame 支持:
                        DiscreteObjectKeyFrame
                
                    Linear 代表线性,Discrete 代表离散,Spline 代表三次贝塞尔曲线,Easing 代表缓动
                
                    Value - 关键帧的目标值
                    KeyTime - 到达关键帧目标值的时间
                    KeySpline - 三次贝塞尔曲线的两个控制点:x1,y1 x2,y2(该三次贝塞尔曲线的起点为0,0,终点为1,1)
                -->
    
                
                <!--
                    ColorAnimationUsingKeyFrames
                -->
                <Grid Margin="5" HorizontalAlignment="Left">
                    <Grid.Resources>
                        <BeginStoryboard x:Name="storyboardColor">
                            <Storyboard>
                                <ColorAnimationUsingKeyFrames Storyboard.TargetName="solidColorBrush" Storyboard.TargetProperty="Color" Duration="0:0:10">
                                    <LinearColorKeyFrame Value="Green" KeyTime="0:0:3" />
                                    <DiscreteColorKeyFrame Value="Blue" KeyTime="0:0:4" />
                                    <SplineColorKeyFrame Value="Red" KeySpline="0.6,0.0 0.9,0.00" KeyTime="0:0:6" />
                                    <EasingColorKeyFrame Value="Orange" KeyTime="0:0:8">
                                        <EasingColorKeyFrame.EasingFunction>
                                            <ElasticEase EasingMode="EaseInOut" />
                                        </EasingColorKeyFrame.EasingFunction>
                                    </EasingColorKeyFrame>
                                </ColorAnimationUsingKeyFrames>
                            </Storyboard>
                        </BeginStoryboard>
                    </Grid.Resources>
                    <Rectangle Width="100" Height="50">
                        <Rectangle.Fill>
                            <SolidColorBrush x:Name="solidColorBrush" Color="Red" />
                        </Rectangle.Fill>
                    </Rectangle>
                </Grid>
    
    
                <!--
                    DoubleAnimationUsingKeyFrames
                -->
                <Grid Margin="5" HorizontalAlignment="Left">
                    <Grid.Resources>
                        <BeginStoryboard x:Name="storyboardDouble">
                            <Storyboard>
                                <DoubleAnimationUsingKeyFrames Storyboard.TargetName="translateTransform" Storyboard.TargetProperty="X" Duration="0:0:10">
                                    <LinearDoubleKeyFrame Value="500" KeyTime="0:0:3" />
                                    <DiscreteDoubleKeyFrame Value="400" KeyTime="0:0:4" />
                                    <SplineDoubleKeyFrame Value="300" KeySpline="0.6,0.0 0.9,0.00" KeyTime="0:0:6" />
                                    <EasingDoubleKeyFrame Value="200" KeyTime="0:0:8">
                                        <EasingDoubleKeyFrame.EasingFunction>
                                            <ElasticEase EasingMode="EaseInOut" />
                                        </EasingDoubleKeyFrame.EasingFunction>
                                    </EasingDoubleKeyFrame>
                                </DoubleAnimationUsingKeyFrames>
                            </Storyboard>
                        </BeginStoryboard>
                    </Grid.Resources>
                    <Rectangle Fill="Red" Width="100" Height="50">
                        <Rectangle.RenderTransform>
                            <TranslateTransform x:Name="translateTransform" X="0" Y="0" />
                        </Rectangle.RenderTransform>
                    </Rectangle>
                </Grid>
    
    
                <!--
                    PointAnimationUsingKeyFrames
                -->
                <Grid Margin="5" HorizontalAlignment="Left">
                    <Grid.Resources>
                        <BeginStoryboard x:Name="storyboardPoint">
                            <Storyboard>
                                <PointAnimationUsingKeyFrames Storyboard.TargetName="ellipseGeometry" Storyboard.TargetProperty="Center" Duration="0:0:10" 
                                                              EnableDependentAnimation="True">
                                    <LinearPointKeyFrame Value="100,100" KeyTime="0:0:3" />
                                    <DiscretePointKeyFrame Value="200,200" KeyTime="0:0:4" />
                                    <SplinePointKeyFrame Value="300,300" KeySpline="0.6,0.0 0.9,0.00" KeyTime="0:0:6" />
                                    <EasingPointKeyFrame Value="400,400" KeyTime="0:0:8">
                                        <EasingPointKeyFrame.EasingFunction>
                                            <ElasticEase EasingMode="EaseInOut" />
                                        </EasingPointKeyFrame.EasingFunction>
                                    </EasingPointKeyFrame>
                                </PointAnimationUsingKeyFrames>
                            </Storyboard>
                        </BeginStoryboard>
                    </Grid.Resources>
                    <Path Fill="Red">
                        <Path.Data>
                            <EllipseGeometry x:Name="ellipseGeometry" Center="50,50" RadiusX="15" RadiusY="15" />
                        </Path.Data>
                    </Path>
                </Grid>
    
    
                <!--
                    ObjectAnimationUsingKeyFrames
                -->
                <Grid Margin="5" HorizontalAlignment="Left">
                    <Grid.Resources>
                        <BeginStoryboard x:Name="storyboardObject">
                            <Storyboard>
                                <ObjectAnimationUsingKeyFrames Storyboard.TargetName="textBlock" Storyboard.TargetProperty="Text" Duration="0:0:10">
                                    <DiscreteObjectKeyFrame KeyTime="0:0:1" Value="w" />
                                    <DiscreteObjectKeyFrame KeyTime="0:0:2" Value="we" />
                                    <DiscreteObjectKeyFrame KeyTime="0:0:3" Value="web" />
                                    <DiscreteObjectKeyFrame KeyTime="0:0:4" Value="weba" />
                                    <DiscreteObjectKeyFrame KeyTime="0:0:5" Value="webab" />
                                    <DiscreteObjectKeyFrame KeyTime="0:0:6" Value="webabc" />
                                    <DiscreteObjectKeyFrame KeyTime="0:0:7" Value="webabcd" />
                                </ObjectAnimationUsingKeyFrames>
                            </Storyboard>
                        </BeginStoryboard>
                    </Grid.Resources>
                    <TextBlock x:Name="textBlock" Width="200" FontSize="32" Text="" />
                </Grid>
    
            </StackPanel>
        </Grid>
    </Page>



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    [源码下载]

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  • 原文地址:https://www.cnblogs.com/webabcd/p/5529948.html
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