zoukankan      html  css  js  c++  java
  • 基于flash-marker.js 的地图标注闪烁代码调试

    修改网上流传的flash-marker.js

    (function (global, factory) {
      typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
        typeof define === 'function' && define.amd ? define(factory) :
          (global.FlashMarker = factory());
    }(this, (function () { 'use strict';
      var map = null;
      var canvas = null;
      /**
       * @author lzugis
       * @Date 2017-09-29
       * */
      function CanvasLayer(options) {
        this.options = options || {};
        this.paneName = this.options.paneName || 'labelPane';
        this.zIndex = this.options.zIndex || 0;
        this._map = options.map;
        map = this._map;
        this._lastDrawTime = null;
        this.show();
      }
    
      CanvasLayer.prototype.initialize = function () {
        var map = this._map;
        canvas = this.canvas = document.createElement('canvas');
        var ctx = this.ctx = this.canvas.getContext('2d');
        canvas.style.cssText = 'position:absolute;' + 'left:0;' + 'top:0;' + 'z-index:' + this.zIndex + ';';
        this.adjustSize();
        this.adjustRatio(ctx);
        map.getViewport().appendChild(canvas);
        var that = this;
        map.getView().on('propertychange',function(){
          // $(canvas).hide();
          // canvas.style.display="none";
        });
        // map.on("moveend",function(){
        //   // $(canvas).show();
        //   // canvas.style.display="block";
        //   that.adjustSize();
        //   that._draw();
        // });
      };
    
      CanvasLayer.prototype.adjustSize = function () {
        var size = this._map.getSize();
        // var canvas = this.canvas;
        canvas.width = size[0];
        canvas.height = size[1];
        canvas.style.width = canvas.width + 'px';
        canvas.style.height = canvas.height + 'px';
      };
    
      CanvasLayer.prototype.adjustRatio = function (ctx) {
        var backingStore = ctx.backingStorePixelRatio || ctx.webkitBackingStorePixelRatio || ctx.mozBackingStorePixelRatio || ctx.msBackingStorePixelRatio || ctx.oBackingStorePixelRatio || ctx.backingStorePixelRatio || 1;
        var pixelRatio = (window.devicePixelRatio || 1) / backingStore;
        var canvasWidth = ctx.canvas.width;
        var canvasHeight = ctx.canvas.height;
        ctx.canvas.width = canvasWidth * pixelRatio;
        ctx.canvas.height = canvasHeight * pixelRatio;
        ctx.canvas.style.width = canvasWidth + 'px';
        ctx.canvas.style.height = canvasHeight + 'px';
        ctx.scale(pixelRatio, pixelRatio);
      };
    
      CanvasLayer.prototype.draw = function () {
        var self = this;
        var args = arguments;
    
        clearTimeout(self.timeoutID);
        self.timeoutID = setTimeout(function () {
          self._draw();
        }, 15);
      };
    
      CanvasLayer.prototype._draw = function () {
        var map = this._map;
        var size = map.getSize();
        var center = map.getView().getCenter();
        if (center) {
          var pixel = map.getPixelFromCoordinate(center);
          this.canvas.style.left = pixel[0] - size[0] / 2 + 'px';
          this.canvas.style.top = pixel[1] - size[1] / 2 + 'px';
          this.options.update && this.options.update.call(this);
        }
      };
    
      CanvasLayer.prototype.getContainer = function () {
        return this.canvas;
      };
    
      CanvasLayer.prototype.show = function () {
        this.initialize();
        this.canvas.style.display = 'block';
      };
    
      CanvasLayer.prototype.hide = function () {
        this.canvas.style.display = 'none';
      };
    
      CanvasLayer.prototype.setZIndex = function (zIndex) {
        this.canvas.style.zIndex = zIndex;
      };
    
      CanvasLayer.prototype.getZIndex = function () {
        return this.zIndex;
      };
    
      var global = typeof window === 'undefined' ? {} : window;
    
      var requestAnimationFrame = global.requestAnimationFrame || global.mozRequestAnimationFrame || global.webkitRequestAnimationFrame || global.msRequestAnimationFrame || function (callback) {
        return global.setTimeout(callback, 1000 / 60);
      };
    
      function Marker(opts) {
        this.city = opts.name;
        this.location = [opts.lnglat[0], opts.lnglat[1]];
        this.color = opts.color;
        this.type = opts.type || 'circle';
        this.speed = opts.speed || 0.15;
        this.size = 0;
        this.max = opts.max || 20;
      }
    
      Marker.prototype.draw = function (context) {
        context.save();
        context.beginPath();
        switch (this.type) {
          case 'circle':
            this._drawCircle(context);
            break;
          case 'ellipse':
            this._drawEllipse(context);
            break;
          default:
            break;
        }
        context.closePath();
        context.restore();
    
        this.size += this.speed;
        if (this.size > this.max) {
          this.size = 0;
        }
      };
    
      Marker.prototype._drawCircle = function (context) {
        var pixel = this.pixel||map.getPixelFromCoordinate(this.location);
        context.strokeStyle = this.color;
        context.moveTo(pixel[0] + pixel.size, pixel[1]);
        context.arc(pixel[0], pixel[1], this.size, 0, Math.PI * 2);
        context.stroke();
      };
    
      Marker.prototype._drawEllipse = function (context) {
        var pixel = this.pixel || map.getPixelFromCoordinate(this.location);
        var x = pixel[0],
          y = pixel[1],
          w = this.size,
          h = this.size / 2,
          kappa = 0.5522848,
    
          // control point offset horizontal
          ox = w / 2 * kappa,
    
          // control point offset vertical
          oy = h / 2 * kappa,
    
          // x-start
          xs = x - w / 2,
    
          // y-start
          ys = y - h / 2,
    
          // x-end
          xe = x + w / 2,
    
          // y-end
          ye = y + h / 2;
    
        context.strokeStyle = this.color;
        context.moveTo(xs, y);
        context.bezierCurveTo(xs, y - oy, x - ox, ys, x, ys);
        context.bezierCurveTo(x + ox, ys, xe, y - oy, xe, y);
        context.bezierCurveTo(xe, y + oy, x + ox, ye, x, ye);
        context.bezierCurveTo(x - ox, ye, xs, y + oy, xs, y);
        context.stroke();
      };
    
      function FlashMarker(map, dataSet) {
        this.timer = null;
        var that = this;
        var animationLayer = null,
          width = map.getSize()[0],
          height = map.getSize()[1],
          animationFlag = true,
          markers = [];
        that.width = width;
        that.height = height;
        this.close();
    
        var addMarker = function addMarker() {
          if (markers.length > 0) return;
          markers = [];
          for (var i = 0; i < dataSet.length; i++) {
            markers.push(new Marker(dataSet[i]));
          }
        };
    
        //上层canvas渲染,动画效果
        var render = function render() {
          var animationCtx = animationLayer.canvas.getContext('2d');
          that.animationCtx = animationCtx;
          if (!animationCtx) {
            return;
          }
    
          if (!animationFlag) {
            animationCtx.clearRect(0, 0, width, height);
            return;
          }
    
          addMarker();
    
          animationCtx.fillStyle = 'rgba(0,0,0,.95)';
          var prev = animationCtx.globalCompositeOperation;
          animationCtx.globalCompositeOperation = 'destination-in';
          animationCtx.fillRect(0, 0, width, height);
          animationCtx.globalCompositeOperation = prev;
    
          for (var i = 0; i < markers.length; i++) {
            var marker = markers[i];
            marker.draw(animationCtx);
          }
        };
        //初始化
        var init = function init() {
          animationLayer = new CanvasLayer({
            map: map,
            update: render
          });
    
          (function drawFrame() {
            that.timer = requestAnimationFrame(drawFrame);
            render();
          })();
        };
    
        init();
      }
      FlashMarker.prototype.close = function() {
        cancelAnimationFrame(this.timer);
        if(this.animationCtx){
          this.animationCtx.clearRect(0, 0, this.width, this.height);
        }
      }
      return FlashMarker;
    
    })));

    调用代码

      //数据
    let lnglat=[];//坐标值[x,y]    
    let citys = [{ name: '', lnglat: lnglat, color: '#5070FF', type: 'circle', speed: 0.5, }]; if(this.mark){ this.mark.close(); } this.mark = new window.FlashMarker(map, citys);
  • 相关阅读:
    AVL树插入操作InsertAVL的实现
    epoll中EPOLLSHOT的使用
    LeetCode79:单词搜索,以及在传参时使用引用传递的重要性
    Muduo中MutexLock类中嵌套UnassignGuard类的作用
    LeetCode84:柱状图中最大的矩形
    计算图的关节点
    迪杰斯特拉算法与佛洛依德算法
    二叉树的后序遍历,先序,中序
    最近一段的学习计划
    串:KMP算法
  • 原文地址:https://www.cnblogs.com/webgis-mc/p/10455731.html
Copyright © 2011-2022 走看看