zoukankan      html  css  js  c++  java
  • Unity实现IOS原生分享

       一开始我以为接入ShareSDK去实现分享功能,没想到要实现IOS的原生分享去实现这个功能。本人对OC一点都不熟悉,一脸蒙蔽。然后我开始在网上去找资料,发现一篇Unity实现IOS的截屏分享功能,然后我改一下他的源代码去实现了这个功能。代码如下(功能是实现了,但是不熟悉OC,源代码不敢修改的太多,有空再来搞)。

    一 在Unity中声明OC中的函数并且调用OC函数

    using System.Collections;  
    using System.Collections.Generic;  
    using UnityEngine;  
    #if UNITY_IPHONE && !UNITY_EDITOR  
    using System.Runtime.InteropServices;  
    #endif  
    
    public class GJCNativeShare : MonoBehaviour {  
    	//声明OS函数
    	#if UNITY_IPHONE && !UNITY_EDITOR  
    	[DllImport ("__Internal")]  
    	private static extern void _GJC_NativeShare(string text, string encodedMedia);  
    	#endif  
    	//回调的委托
    	public delegate void OnShareSuccess(string platform);  
    	public delegate void OnShareCancel(string platform);  
    
    	public OnShareSuccess onShareSuccess = null;  
    	public OnShareCancel onShareCancel = null;  
    
    	//单利
    	private static GJCNativeShare _instance = null;  
    	public static GJCNativeShare Instance {  
    		get {  
    			if (_instance == null) {  
    				_instance = GameObject.FindObjectOfType(typeof(GJCNativeShare)) as GJCNativeShare;  
    				if (_instance == null) {  
    					_instance = new GameObject ().AddComponent<GJCNativeShare> ();  
    					_instance.gameObject.name = _instance.GetType ().FullName;  
    				}  
    			}  
    			return _instance;  
    		}  
    	}  
    	/// <summary>
    	/// 调用OC函数
    	/// </summary>
    	public void NativeShare() {  
    		Debug.Log("NativeShare");  
    		#if UNITY_IPHONE && !UNITY_EDITOR  
    
    		_GJC_NativeShare("", "");  
    
    		#endif  
    	}  
    
    	/// <summary>
    	/// 分享成功的回调
    	/// </summary>
    	/// <param name="result">Result.</param>
    	private void OnNativeShareSuccess(string result){  
    		// Debug.Log("success: " + result);  
    		if (onShareSuccess!=null){  
    			onShareSuccess(result);  
    		}  
    	}  
    	/// <summary>
    	/// 分享失败的回到
    	/// </summary>
    	/// <param name="result">Result.</param>
    	private void OnNativeShareCancel(string result){  
    		// Debug.Log("cancel: " + result);  
    		if (onShareCancel != null){  
    			onShareCancel(result);  
    		}  
    	}  
    
    
    }  
    


     2 在Xcode中编写GJCSocialShare.h文件

    #import <UIKit/UIKit.h>
    
    @interface GJCSocialShare : NSObject
    
    + (id) sharedInstance;
    
    - (void) nativeShare:(NSString*)text media: (NSString*) media;
    
    @end
    
    @interface GJC_DataConvertor : NSObject
    
    + (NSString*) charToNSString: (char*)value;
    + (const char*) NSIntToChar: (NSInteger) value;
    + (const char*) NSStringToChar: (NSString *) value;
    + (NSArray*) charToNSArray: (char*)value;
    
    + (const char*) serializeErrorWithData:(NSString *)description code: (int) code;
    + (const char*) serializeError:(NSError *)error;
    
    + (NSMutableString *) serializeErrorWithDataToNSString:(NSString *)description code: (int) code;
    + (NSMutableString *) serializeErrorToNSString:(NSError *)error;
    
    
    + (const char*) NSStringsArrayToChar:(NSArray *) array;
    + (NSString *) serializeNSStringsArray:(NSArray *) array;
    
    @end
    

     3 在Xcode中编写GJCSocialShare.mm文件

    #import "GJCSocialShare.h"
    #import <Social/Social.h>
    
    NSString * const STR_SPLITTER = @"|";
    NSString * const STR_EOF = @"endofline";
    NSString * const STR_ARRAY_SPLITTER = @"%%%";
    
    @implementation GJCSocialShare
    
    static GJCSocialShare * gjc_sharedInstance;
    
    + (id)sharedInstance {
        
        if (gjc_sharedInstance == nil)  {
            gjc_sharedInstance = [[self alloc] init];
        }
        
        return gjc_sharedInstance;
    }
    
    -(void) nativeShare:(NSString *)text  media:(NSString *)media {
        NSLog(@"==============>nativeShare");
        
        //UIImage *shareImg = [UIImage imageNamed:@"9.jpg"];
        //  UIImage *shareImg1 = [UIImage imageNamed:@"14.jpg"];
        NSString *shareTitle = @"分享 触不到的你 下载链接";
        NSURL *shareURL = [NSURL URLWithString:@"http://www.baidu.com"];
        
        NSArray *activityItems = @[shareURL,shareTitle];
        // UIActivityViewController *activeViewController = [[UIActivityViewController alloc]initWithActivityItems:activityItems applicationActivities:nil];
        UIActivityViewController *controller;
        
        controller =[[UIActivityViewController alloc]initWithActivityItems:activityItems applicationActivities:nil];
     
        UIViewController *vc =  UnityGetGLViewController();
        
        
        NSArray *vComp = [[UIDevice currentDevice].systemVersion componentsSeparatedByString:@"."];
        if ([[vComp objectAtIndex:0] intValue] >= 8) {
            UIPopoverPresentationController *presentationController = [controller popoverPresentationController];
            presentationController.sourceView = vc.view;
            presentationController.sourceRect = CGRectMake(vc.view.bounds.origin.x+vc.view.bounds.size.width/2,
                                                           vc.view.bounds.origin.y+vc.view.bounds.size.height,
                                                           0, 0);
            presentationController.permittedArrowDirections = 0;
        }
        
        [vc presentViewController:controller animated:YES completion:nil];
        
        controller.completionWithItemsHandler = ^(UIActivityType  _Nullable activityType, BOOL completed, NSArray * _Nullable returnedItems, NSError * _Nullable activityError) {
            //        NSLog(@"activityType :%@", activityType);
            if (completed){
                //回调Unity函数
                UnitySendMessage("GJCNativeShare", "OnNativeShareSuccess", [GJC_DataConvertor NSStringToChar:activityType]);
                //            NSLog(@"completed!");
            }else{
                if (activityType != nil){
                    //回调Unity函数
                    UnitySendMessage("GJCNativeShare", "OnNativeShareCancel", [GJC_DataConvertor NSStringToChar:activityType]);
                }else{
                    //回调Unity函数
                    UnitySendMessage("GJCNativeShare", "OnNativeShareCancel", [GJC_DataConvertor NSStringToChar:@""]);
                }
                //            NSLog(@"cancel!");
            }
        };
    }
    
    @end
    
    
    @implementation GJC_DataConvertor
    
    
    +(NSString *) charToNSString:(char *)value {
        if (value != NULL) {
            return [NSString stringWithUTF8String: value];
        } else {
            return [NSString stringWithUTF8String: ""];
        }
    }
    
    +(const char*)NSIntToChar:(NSInteger)value {
        NSString *tmp = [NSString stringWithFormat:@"%ld", (long)value];
        return [tmp UTF8String];
    }
    
    + (const char*) NSStringToChar:(NSString *)value {
        return [value UTF8String];
    }
    
    + (NSArray *)charToNSArray:(char*)value {
        NSString* strValue = [GJC_DataConvertor charToNSString:value];
        
        NSArray *array;
        if([strValue length] == 0) {
            array = [[NSArray alloc] init];
        } else {
            array = [strValue componentsSeparatedByString:STR_ARRAY_SPLITTER];
        }
        
        return array;
    }
    
    + (const char*) NSStringsArrayToChar:(NSArray *) array {
        return [GJC_DataConvertor NSStringToChar:[GJC_DataConvertor serializeNSStringsArray:array]];
    }
    
    + (NSString *) serializeNSStringsArray:(NSArray *) array {
        
        NSMutableString * data = [[NSMutableString alloc] init];
        
        
        for(NSString* str in array) {
            [data appendString:str];
            [data appendString: STR_ARRAY_SPLITTER];
        }
        
        [data appendString: STR_EOF];
        
        NSString *str = [data copy];
    #if UNITY_VERSION < 500
        [str autorelease];
    #endif
        
        return str;
    }
    
    
    + (NSMutableString *)serializeErrorToNSString:(NSError *)error {
        NSString* description = @"";
        if(error.description != nil) {
            description = error.description;
        }
        
        return  [self serializeErrorWithDataToNSString:description code: (int) error.code];
    }
    
    + (NSMutableString *)serializeErrorWithDataToNSString:(NSString *)description code:(int)code {
        NSMutableString * data = [[NSMutableString alloc] init];
        
        [data appendFormat:@"%i", code];
        [data appendString: STR_SPLITTER];
        [data appendString: description];
        
        return  data;
    }
    
    
    
    + (const char*) serializeErrorWithData:(NSString *)description code: (int) code {
        NSString *str = [GJC_DataConvertor serializeErrorWithDataToNSString:description code:code];
        return [GJC_DataConvertor NSStringToChar:str];
    }
    
    + (const char*) serializeError:(NSError *)error  {
        NSString *str = [GJC_DataConvertor serializeErrorToNSString:error];
        return [GJC_DataConvertor NSStringToChar:str];
    }
    
    @end
    
    
    extern "C" {
        void _GJC_NativeShare(char* text, char* encodedMedia) {
            NSString *status = [GJC_DataConvertor charToNSString:text];
            NSString *media = [GJC_DataConvertor charToNSString:encodedMedia];
            
            [[GJCSocialShare sharedInstance] nativeShare:status media:media];
        }
    }
    

     4 然后将写好的.h和.mm文件导入到Unity中Plugins文件中,并且勾上Social Framework dependences 这个库。

  • 相关阅读:
    在eclipse外边打开浏览器
    双开Eclipse
    6.5版本的CentOSLinux
    Intel x86_64 Architecture Background 3
    Java 大数、高精度模板
    Intel x86_64 Architecture Background 2
    Intel x86_64 Architecture Background 1
    Codeforces 999D Equalize the Remainders (set使用)
    Codeforces 996E Leaving the Bar (随机化)
    欧拉函数(小于或等于n的数中与n互质的数的数目)&& 欧拉函数线性筛法
  • 原文地址:https://www.cnblogs.com/weiqiangwaideshijie/p/7779139.html
Copyright © 2011-2022 走看看