namespace HomeWork { class Firearms { private string type;//成员变量 品牌 //属性 品牌 public string Type { get { return type; } set { type = value; } } //属性 重量 没有对应的成员变量 public string Weight { get; set; } private static string nature = "Kill People!"; //静态属性 枪械的本质 属于所有枪械的属性 所有实例属性不可更改 public static string Nature { get { return nature; } } //初始子弹数 private int bulletNumber = 0; public int BulletNumber { get { return bulletNumber; } set { if (value < FullBulletNumber) bulletNumber = value; else { Console.WriteLine("初始子弹数量超弹夹容量;弹夹容量已满"); bulletNumber = FullBulletNumber; } } } //弹夹容量 private int fullBulletNumber = 30; public int FullBulletNumber { get { return fullBulletNumber; } set { fullBulletNumber = value; } } /// <summary> /// 计算装弹后弹夹内子弹数目 /// </summary> /// <param name="val">装弹数目</param> public void Load(int val) { int number = BulletNumber + val; if (number < FullBulletNumber) Console.WriteLine("此枪械弹夹容量为{0},您装入{1}发子弹,现在弹夹内子弹数为:{2}",FullBulletNumber, val, number); else Console.WriteLine("您装入{0}发子弹,此枪械弹夹容量已满为:{1}", val, FullBulletNumber); } } }
namespace HomeWork { class Gun : Firearms { /// <summary> /// 默认构造函数 /// </summary> public Gun() { } /// <summary> /// 构造函数 /// </summary> /// <param name="Type">枪械型号</param> /// <param name="FullBulletNumber">弹夹容量</param> /// <param name="BulletNumber">初始弹夹子弹数</param> public Gun(string Type, int FullBulletNumber, int BulletNumber) { this.Type = Type; this.FullBulletNumber = FullBulletNumber; this.BulletNumber = BulletNumber; } } }
namespace HomeWork { class Program { static void Main(string[] args) { Gun gun1 = new Gun(); gun1.FullBulletNumber = 24; gun1.BulletNumber = 10; gun1.Load(13); Console.WriteLine(Firearms.Nature); Gun gun2 = new Gun("M1911", 7, 8); gun2.Load(3); Console.WriteLine("手。枪的本质是" + Gun.Nature); Console.ReadLine(); } } }