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  • Handler,Looper,HandlerThread浅析

    Handler想必在大家写Android代码过程中已经运用得炉火纯青,特别是在做阻塞操作线程到UI线程的更新上.Handler用得恰当,能防止很多多线程异常.

    而Looper大家也肯定有接触过,只不过写应用的代码一般不会直接用到Looper.但实际Handler处理Message的关键之处全都在于Looper.

    以下是我看了<深入理解Android>的有关章节后,写的总结.

    Handler

    先来看看Handler的构造函数.

    public Handler() {
            this(null, false);
        }
    
    public Handler(Looper looper) {
            this(looper, null, false);
        }
    
    public Handler(Callback callback, boolean async) {
            if (FIND_POTENTIAL_LEAKS) {
                final Class<? extends Handler> klass = getClass();
                if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                        (klass.getModifiers() & Modifier.STATIC) == 0) {
                    Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                        klass.getCanonicalName());
                }
            }
    
            mLooper = Looper.myLooper();
            if (mLooper == null) {
                throw new RuntimeException(
                    "Can't create handler inside thread that has not called Looper.prepare()");
            }
            mQueue = mLooper.mQueue;
            mCallback = callback;
            mAsynchronous = async;
        }

    主要关注Handler的2个成员变量mQueue,mLooper

    mLooper可以从构造函数传入.如果构造函数不传的话,则直接取当前线程的Looper:mLooper = Looper.myLooper();

    mQueue就是mLooper.mQueue.

     

    把Message插入消息队列

    public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
            MessageQueue queue = mQueue;
            if (queue == null) {
                RuntimeException e = new RuntimeException(
                        this + " sendMessageAtTime() called with no mQueue");
                Log.w("Looper", e.getMessage(), e);
                return false;
            }
            return enqueueMessage(queue, msg, uptimeMillis);
        }
    
    private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
            msg.target = this;
            if (mAsynchronous) {
                msg.setAsynchronous(true);
            }
            return queue.enqueueMessage(msg, uptimeMillis);
        }

    上面两个正是把Message插入消息队列的方法.

    从中能看出,Message是被插入到mQueue里面,实际是mLooper.mQueue.

    每个Message.target = this,也就是target被设置成了当前的Handler实例.

    到此,我们有必要看看Looper是做一些什么的了.

     

    Looper

     这是Looper一个标准的使用例子.

    class LooperThread extends Thread {    
        public Handler mHandler;    
        public void run() {
            Looper.prepare();        
            ......
            Looper.loop();   
        }
    }

     我们再看看Looper.prepare()和Looper.loop()的实现.

    public static void prepare() {
            prepare(true);
        }
    
     private static void prepare(boolean quitAllowed) {
            if (sThreadLocal.get() != null) {
                throw new RuntimeException("Only one Looper may be created per thread");
            }
            sThreadLocal.set(new Looper(quitAllowed));
        }
    
    public static Looper myLooper() {
            return sThreadLocal.get();
        }
    
    public static void loop() {
            final Looper me = myLooper();
            if (me == null) {
                throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
            }
            final MessageQueue queue = me.mQueue;
    
            // Make sure the identity of this thread is that of the local process,
            // and keep track of what that identity token actually is.
            Binder.clearCallingIdentity();
            final long ident = Binder.clearCallingIdentity();
    
            for (;;) {
                Message msg = queue.next(); // might block
                if (msg == null) {
                    // No message indicates that the message queue is quitting.
                    return;
                }
    
                // This must be in a local variable, in case a UI event sets the logger
                Printer logging = me.mLogging;
                if (logging != null) {
                    logging.println(">>>>> Dispatching to " + msg.target + " " +
                            msg.callback + ": " + msg.what);
                }
    
                msg.target.dispatchMessage(msg);
    
                if (logging != null) {
                    logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
                }
    
                // Make sure that during the course of dispatching the
                // identity of the thread wasn't corrupted.
                final long newIdent = Binder.clearCallingIdentity();
                if (ident != newIdent) {
                    Log.wtf(TAG, "Thread identity changed from 0x"
                            + Long.toHexString(ident) + " to 0x"
                            + Long.toHexString(newIdent) + " while dispatching to "
                            + msg.target.getClass().getName() + " "
                            + msg.callback + " what=" + msg.what);
                }
    
                msg.recycleUnchecked();
            }
        }

    prepare()方法给sThreadLocal设置了一个Looper实例.

    sThreadLocal是Thread Local Variables,线程本地变量.

    每次调用myLooper()方法就能返回prepare()设置的Looper实例.

     

    Looper()方法里面有一个很显眼的无限For循环,它就是用来不断的处理messageQueue中的Message的.

    最终会调用message.target.dispatchMessage(msg)方法.前面介绍过,target是handler的实例.下面看看handler.dispatchMessage()方法的实现.

    public void dispatchMessage(Message msg) {
            if (msg.callback != null) {
                handleCallback(msg);
            } else {
                if (mCallback != null) {
                    if (mCallback.handleMessage(msg)) {
                        return;
                    }
                }
                handleMessage(msg);
            }
        }

    实现非常简单,如果callback不为空则用handleCallback(msg)来处理message.

    而大多数情况下,我们实例化Handler的时候都没有传callback,所以都会走到handler.handleMessage()方法了.这方法用过Handler的人,都在再熟悉不过了.

    这就是Handler和Looper协同工作的原理.消息队列的实现都在Looper,Handler更像是一个辅助类.

     

    HandlerThread

    多数情况下,我们都是用Handler来处理UI界面的更新,这时我们要保证handler的Looper是UI线程的Looper.

    只需要这样子实例化Handler就能保证在UI线程处理Message了:Handler handler = new Handler(Looper.getMainLooper());

    而当我们不希望Handler在UI线程去处理Message时候,就需要新建一个线程然后把线程的Looper传给Handler做实例化.

    也许我们会写出下面类似的代码(样例代码引用<深入理解Android>)

    class LooperThread extends Thread {    
        public Looper myLooper = null;
        // 定义一个public 的成员myLooper,初值为空。    
        public void run() { 
            // 假设run 在线程2 中执行        
            Looper.prepare();        
            // myLooper 必须在这个线程中赋值        
            myLooper = Looper.myLooper();        
            Looper.loop();    
        }
    }
    
    // 下面这段代码在线程1 中执行,并且会创建线程2
    {    
        LooperThread lpThread= new LooperThread;    
        lpThread.start();//start 后会创建线程2    
        Looper looper = lpThread.myLooper;//<====== 注意    
        // thread2Handler 和线程2 的Looper 挂上钩    
        Handler thread2Handler = new Handler(looper);    
        //sendMessage 发送的消息将由线程2 处理
          threadHandler.sendMessage(...)
    }

    细心的你们可能已经一眼看穿,new Handler(looper);传进来的looper可能为空.

    原因是Looper looper = lpThread.myLooper时候,lpThread.myLooper可能为空,因为lpThread还没有开始执行run()方法.

    那要怎么样才能保证handler实例化时候,looper不为空呢.

    Android给我们提供了完美的解决方案,那就是HandlerThread.

    public class HandlerThread extends Thread{    
        // 线程1 调用getLooper 来获得新线程的Looper    
        public Looper getLooper() {        
            ......        
            synchronized (this) {            
                while (isAlive() && mLooper == null) {                
                    try {                    
                        wait();// 如果新线程还未创建Looper,则等待                
                    } catch (InterruptedException e) {                
                    }            
                }        
            }        
            return mLooper;    
        }    
    
        // 线程2 运行它的run 函数,looper 就是在run 线程里创建的。    
        public void run() {        
            mTid = Process.myTid();        
            Looper.prepare(); // 创建这个线程上的Looper        
            synchronized (this) {
                mLooper = Looper.myLooper();            
                notifyAll();// 通知取Looper 的线程1,此时Looper 已经创建好了。        
            }        
            Process.setThreadPriority(mPriority);        
            onLooperPrepared();        
            Looper.loop();        
            mTid = -1;    
        }
    }

    HandlerThread.getLooper()方法会等待mLooper被赋值了才返回.

    在handler实例化调用handlerThread.getLooper()方法的时候,就能保证得到的Looper一定不为空了.

    HandlerThread handlerThread = new HandlerThread();
    handlerThread.start();
    Handler handler = new Handler(handlerThread.getLooper());

     

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  • 原文地址:https://www.cnblogs.com/wingyip/p/5172918.html
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