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  • 外星人入侵

     这次小编上传一个游戏开发的项目,一方面是自己写上去能更好的熟悉这个项目,并且把自己的心得可以分享上面,另一方面,可以让更多的盆友看到,提高自我。

           这个游戏项目使用的是pygame,这是一组强大而有趣的模块,可用于管理图形,动画乃至声音,让你能更轻松的开发复杂的游戏,通过使用pygame来处理在屏幕上绘制图像等任务,我们不用考虑多繁琐而艰难的编程工作,而是将重点放在程序上的高级逻辑上面。

    第一步:规划项目

       开发大型项目时候,做好规划再动手编写项目很重要,规划可以确保我们不偏离轨道,从而提高项目成功的可能性。

        下面 来编写有关游戏《外星人入侵》的描述,可能其中没有涵盖所有的游戏细节,但是嗯那个让我们狠清晰的知道如何动手开发它

            在游戏《外星人入侵》中,玩家控制着一艘最初出现在屏幕底部中央的飞船。玩家可以使用箭头键左右移动飞船,还可以使用空格键进行设计。游戏开始时,一群外星人出现在天空,他们在屏幕中向下移动。玩家的任务是射杀这些外星人。玩家将所有的外星人射击干净后,将出现一个新的外星人,他们的移动宿舍更快。只要有外星人撞到玩家的飞船或者到达屏幕底部,玩家就损失一所飞船。玩家损失三艘飞船后,游戏结束。

    第二步:安装pygame

           pygame项目托管在代码分享网址Bitbucket中,要在windows系统中安装pygame,则可以访问网站

    https://bitbucket.org/pygame/pygame/downloads/

    (在网址中查找合适的程序下载)

    安装程序如下:

    pip install pygame-1.9.3-cp36-cp36m-win_amd64.whl

     第三步:开始游戏项目

          首先得创建游戏界面,然后添加飞船图像,飞船添加上去,我们必须允许它可以左右移动,再添加射击子弹的功能。

           然后创建外星人,让外星人移动,我们进行射击外星人,然后结束游戏。

           最后我们得进行记分,提高等级等设置,急需完善游戏,这样一个游戏就设置完毕。

       说起来简单,但是做起来难。这三部分,每部分都是一个整体,而且实现新功能时候,必须重构源代码,一不小心就出错,所以得格外注意。

    具体的项目实施步骤,我就在这里不一一讲解了,主要把代码贴出来,让大家参考一下

    这个是所有代码的目录:

    首先是主程序 alien_invasion.py

    import pygame
    from pygame.sprite import Group
    
    from settings import Settings
    from game_stats import GameStats
    from scoreboard import Scoreboard
    from button import Button
    from ship import Ship
    from alien import Alien
    import game_functions as gf
    
    
    def run_game():
        # Initialize pygame, settings, and screen object.
        pygame.init()
        ai_settings = Settings()
        screen = pygame.display.set_mode(
            (ai_settings.screen_width, ai_settings.screen_height))
        pygame.display.set_caption("Alien Invasion")
    
        #创建play按钮
        play_button = Button(ai_settings,screen,"Play")
    
        #创建一个用于存储游戏统计信息的实例
        stats = GameStats(ai_settings)
        sb = Scoreboard(ai_settings,screen,stats)
    
        # Set the background color.
        bg_color = (230, 230, 230)
    
        # Make a ship.
        ship = Ship(ai_settings, screen)
        # Make a group to store bullets in.
        bullets = Group()
        aliens = Group()
    
        #创建外星人群
        gf.create_fleet(ai_settings,screen,ship,aliens)
    
        # Start the main loop for the game.
        while True:
            gf.check_events(ai_settings, screen, stats,sb,play_button,ship,
                            aliens, bullets)
    
            if stats.game_active:
                ship.update()
                gf.update_bullets(ai_settings,screen,stats,sb,ship,aliens,bullets)
                gf.update_aliens(ai_settings,screen,stats,sb,ship,aliens,bullets)
    
            gf.update_screen(ai_settings, screen,stats, sb,ship,aliens,
                             bullets,play_button)
    
    
    run_game()
    View Code

    然后是功能函数 game_function.py

    import sys
    from time import sleep
    import pygame
    
    from bullet import Bullet
    from alien import Alien
    import pygame
    
    def check_keydown_events(event, ai_settings, screen, ship, bullets):
        """Respond to keypresses."""
        if event.key == pygame.K_RIGHT:
            ship.moving_right = True
        elif event.key == pygame.K_LEFT:
            ship.moving_left = True
        elif event.key == pygame.K_SPACE:
            fire_bullet(ai_settings, screen, ship, bullets)
    
    
    def check_keyup_events(event, ship):
        """Respond to key releases."""
        if event.key == pygame.K_RIGHT:
            ship.moving_right = False
        elif event.key == pygame.K_LEFT:
            ship.moving_left = False
    
    
    def check_events(ai_settings, screen, stats,sb, play_button,ship,aliens, bullets):
        """Respond to keypresses and mouse events."""
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit()
            elif event.type == pygame.KEYDOWN:
                check_keydown_events(event, ai_settings, screen, ship, bullets)
            elif event.type == pygame.KEYUP:
                check_keyup_events(event, ship)
            elif event.type == pygame.MOUSEBUTTONDOWN:
                mouse_x,mouse_y = pygame.mouse.get_pos()
                check_play_button(ai_settings, screen,stats,sb,play_button,
                                  ship,aliens,bullets,mouse_x,mouse_y)
    
    
    def check_play_button(ai_settings,screen,stats,sb,play_button, ship,aliens,bullets,mouse_x,mouse_y):
        """玩家单击play按钮开始新游戏"""
        button_clicked = play_button.rect.collidepoint(mouse_x, mouse_y)
        if button_clicked and not stats.game_active:
            #重置游戏设置
            ai_settings.initialize_dynamic_settings()
    
            #隐藏光标
            pygame.mouse.set_visible(False)
        if play_button.rect.collidepoint(mouse_x,mouse_y):
            #重置游戏统计信息
            stats.reset_stats()
            stats.game_active = True
    
            #重置记分牌图像
            sb.prep_score()
            sb.prep_high_score()
            sb.prep_level()
            sb.prep_ships()
    
            #清空外星人列表和子弹列表
            aliens.empty()
            bullets.empty()
    
            #创建一群新的外星人,并让其居中
            create_fleet(ai_settings,screen,ship,aliens)
            ship.center_ship()
    
    
    def fire_bullet(ai_settings, screen, ship, bullets):
        """Fire a bullet, if limit not reached yet."""
        # Create a new bullet, add to bullets group.
        if len(bullets) < ai_settings.bullets_allowed:
            new_bullet = Bullet(ai_settings, screen, ship)
            bullets.add(new_bullet)
    
    
    def update_screen(ai_settings, screen, stats,sb,ship,
                      aliens,bullets,play_button):
        """Update images on the screen, and flip to the new screen."""
        # Redraw the screen, each pass through the loop.
        screen.fill(ai_settings.bg_color)
    
        # Redraw all bullets, behind ship and aliens.
        for bullet in bullets.sprites():
            bullet.draw_bullet()
        ship.blitme()
        aliens.draw(screen)
    
        #显示得分
        sb.show_score()
    
        #如果游戏处于非活跃状态,就绘制play按钮
        if not stats.game_active:
            play_button.draw_button()
    
    
        # Make the most recently drawn screen visible.
        pygame.display.flip()
    
    
    def update_bullets(ai_settings,screen,stats,sb,ship,aliens,bullets):
        """Update position of bullets, and get rid of old bullets."""
        # Update bullet positions.
        bullets.update()
    
        # Get rid of bullets that have disappeared.
        for bullet in bullets.copy():
            if bullet.rect.bottom <= 0:
                bullets.remove(bullet)
        check_bullet_alien_collisions(ai_settings,screen,stats,sb,ship,aliens,bullets)
    
    def check_bullet_alien_collisions(ai_settings,screen,stats,sb,ship,aliens,bullets):
        #检查是否有子弹击中了外星人
        #如果是这样样,就删除相应的额子弹和外星人
        collisions = pygame.sprite.groupcollide(bullets,aliens,True,True)
    
        if collisions:
            for aliens in collisions.values():
                stats.score += ai_settings.alien_points*len(aliens)
                sb.prep_score()
            check_high_score(stats,sb)
    
    
        if len(aliens) == 0:
             # If the entire fleet is destroyed, start a new level.
            bullets.empty()
            ai_settings.increase_speed()
    
            #提高等级
            stats.level +=1
            sb.prep_level()
    
            create_fleet(ai_settings,screen,ship,aliens)
    
    
    
    def get_number_aliens_x(ai_settings,alien_width):
        """计算每行可容纳多少个外星人"""
        available_space_x = ai_settings.screen_width - 2 * alien_width
        number_aliens_x = int(available_space_x / (2 * alien_width))
        return number_aliens_x
    
    def get_number_rows(ai_settings,ship_height,aliens_height):
        """计算屏幕可以容纳多少个外星人"""
        avaliable_space_y = (ai_settings.screen_height -(3*aliens_height)-ship_height)
        number_rows = int(avaliable_space_y /(2*aliens_height))
        return number_rows
    
    
    def create_alien(ai_settings,screen,aliens,alien_number,row_number):
        """创建一个外星人并将其放在当前列"""
        alien = Alien(ai_settings, screen)
        alien_width= alien.rect.width
        alien.x = alien_width + 2 * alien_width * alien_number
        alien.rect.x = alien.x
        alien.rect.y = alien.rect.height + 2 * alien.rect.height * row_number
        aliens.add(alien)
    
    def create_fleet(ai_settings,screen,ship,aliens):
        """创建外星人群"""
        #创建一个外星人,并计算一行可以容纳多少个外星人,外星人间距为外星人的宽度
        alien = Alien(ai_settings,screen)
        number_aliens_x = get_number_aliens_x(ai_settings,alien.rect.width)
        number_rows = get_number_rows(ai_settings,ship.rect.height,alien.rect.height)
    
        #创建外星人群
        for row_number in range(number_rows):
            for alien_number in range(number_aliens_x):
                #创建一个外星人并将其加入当前行
                 create_alien(ai_settings,screen,aliens,alien_number,row_number)
    
    def check_fleet_edges(ai_settings,aliens):
        """有外星人到达边缘时候采取相应的措施"""
        for alien in aliens.sprites():
            if alien.check_edges():
                change_fleet_direction(ai_settings,aliens)
                break
    
    def change_fleet_direction(ai_settings,aliens):
        """将整群外星人下移,并改变他们的方向"""
        for alien in aliens.sprites():
            alien.rect.y += ai_settings.fleet_drop_speed
        ai_settings.fleet_direction *= -1
    
    
    def update_aliens(ai_settings,screen,stats,sb,ship,aliens,bullets):
        """检查是否有外星人位于屏幕边缘,更新外星人群中所有外星人的位置"""
        check_fleet_edges(ai_settings,aliens)
        aliens.update()
    
        #监测外星人和飞船之间的碰撞
        if pygame.sprite.spritecollideany(ship,aliens):
            ship_hit(ai_settings,screen,stats,sb,ship,aliens,bullets)
    
        #检查是狗友外星人到达屏幕底部
        check_aliens_bottom(ai_settings,screen,stats,sb,ship,aliens,bullets)
    
    def ship_hit(ai_settings,screen,stats,sb,ship,aliens,bullents):
        """响应被外星人撞到的飞船"""
    
        if stats.ships_left >0:
            # 将shios_left减1
            stats.ships_left -=1
    
            #更新记分牌
            sb.prep_ships()
    
        else:
            stats.game_active = False
            #清空外星人列表和子弹列表
            pygame.mouse.set_visible(True)
    
        aliens.empty()
        bullents.empty()
    
        #创建一群新的外星人
        create_fleet(ai_settings,screen,ship,aliens)
        ship.center_ship()
    
        #暂停
        sleep(3)
    
    def check_aliens_bottom(ai_settings,screen,stats,ship,sb,aliens,bullets):
        """检查是否有外星人到达了屏幕底部"""
        screen_rect = screen.get_rect()
        for alien in aliens.sprites():
            if alien.rect.bottom >= screen_rect.bottom:
                 #像飞船被撞到一样处理
                 ship_hit(ai_settings,stats,screen,ship,sb,aliens,bullets)
                 break
    
    def check_high_score(stats,sb):
        """检查是否诞生了新的得分最高"""
        if stats.score > stats.high_score:
            stats.high_score = stats.score
            sb.prep_high_score()
    View Code

    下面是设置函数 settings

    class Settings():
        """A class to store all settings for Alien Invasion."""
    
        def __init__(self):
            """Initialize the game's settings."""
            # Screen settings
            self.screen_width = 1100
            self.screen_height = 700
            self.bg_color = (230, 230, 230)
    
            # 飞船设置
            #self.ship_speed_factor = 1.5
            #self.bullet_speed_factor = 3
            self.ship_limit = 3
    
            # Bullet settings
            self.bullet_speed_factor = 3
            self.bullet_width = 3
            self.bullet_height = 25
            self.bullet_color = 60, 60, 60
            self.bullets_allowed = 2
    
            #外星人设置
            #self.alien_speed_factor = 1
            self.fleet_drop_speed = 10
            #fleet_direction为1表示向右移动,-1表示向左移动
            self.fleet_direction = 1
    
            #以什么样的速度加快游戏节奏
            self.fleet_drop_speed = 10
    
            #加快游戏节奏的速度
            self.speedup_scale = 1.1
            #外星人点数提高
            self.score_scale = 1.5
    
            self.initialize_dynamic_settings()
    
        def increase_speed(self):
            """提高速度设置"""
            self.ship_speed_factor *= self.speedup_scale
            self.bullet_speed_factor *= self.speedup_scale
            self.alien_speed_factor *= self.speedup_scale
    
            self.alien_points  = int(self.alien_points * self.score_scale)
            #print(self.alien_points)
    
        def initialize_dynamic_settings(self):
            """初始化岁游戏进行二变化的设置"""
            self.ship_speed_factor = 1.5
            self.bullet_speed_factor = 3
            self.alien_speed_factor = 3
    
            # fleet_direction为1表示向右移动,-1表示向左移动
            self.fleet_direction = 1
    
            #积分
            self.alien_points = 50
    View Code

    这个是我方飞机的设置函数ship.py

    import pygame
    from pygame.sprite import Sprite
    
    class Ship(Sprite):
        def __init__(self, ai_settings, screen):
            """Initialize the ship, and set its starting position."""
            super(Ship,self).__init__()
    
            self.screen = screen
            self.ai_settings = ai_settings
    
            # Load the ship image, and get its rect.
            self.image = pygame.image.load('images/ship.bmp')
            self.rect = self.image.get_rect()
            self.screen_rect = screen.get_rect()
    
            # Start each new ship at the bottom center of the screen.
            self.rect.centerx = self.screen_rect.centerx
            self.rect.bottom = self.screen_rect.bottom
    
            # Store a decimal value for the ship's center.
            self.center = float(self.rect.centerx)
    
            # Movement flags.
            self.moving_right = False
            self.moving_left = False
    
        def update(self):
            """Update the ship's position, based on movement flags."""
            # Update the ship's center value, not the rect.
            if self.moving_right and self.rect.right < self.screen_rect.right:
                self.center += self.ai_settings.ship_speed_factor
            if self.moving_left and self.rect.left > 0:
                self.center -= self.ai_settings.ship_speed_factor
    
            # Update rect object from self.center.
            self.rect.centerx = self.center
    
        def blitme(self):
            """Draw the ship at its current location."""
            self.screen.blit(self.image, self.rect)
    
        def center_ship(self):
             """让飞船在屏幕上剧中"""
             self.center = self.screen_rect.centerx
    View Code

    这个是敌方飞机的设置函数alien.py

    import pygame
    from pygame.sprite import Sprite
    
    class Alien(Sprite):
        """表示单个外星人"""
    
        def __init__(self,ai_settings,screen):
            """初始化外星人并设置其起始位置"""
            super(Alien,self).__init__()
            self.screen = screen
            self.ai_settings = ai_settings
    
            #加载外星人图像,并设置rect属性
            self.image = pygame.image.load('images/alien.bmp')
            self.rect = self.image.get_rect()
    
            #每个外星人最初都在屏幕右上角附近
            self.rect.x = self.rect.width
            self.rect.y = self.rect.height
    
            #存储外星人的准确位置
            self.x = float(self.rect.x)
    
        def check_edges(self):
            """如果外星人位于屏幕边缘,就返回True"""
            screen_rect = self.screen.get_rect()
            if self.rect.right >=screen_rect.right:
                return True
            elif self.rect.left <=0:
                return True
    
        def update(self):
            """向左或者向右移动外星人"""
            self.x  += (self.ai_settings.fleet_direction * self.ai_settings.alien_speed_factor)
            self.rect.x = self.x
    
        def blitme(self):
            """在指定位置绘制外星人"""
            self.screen.blit(self.image,self.rect)
    View Code

    这个是子弹设置的函数bullet.py

    import pygame
    from pygame.sprite import Sprite
    
    
    class Bullet(Sprite):
        """A class to manage bullets fired from the ship"""
    
        def __init__(self, ai_settings, screen, ship):
            """Create a bullet object at the ship's current position."""
            super(Bullet, self).__init__()
            self.screen = screen
            # Create a bullet rect at (0, 0) and then set correct position.
            self.rect = pygame.Rect(0, 0, ai_settings.bullet_width,
                                    ai_settings.bullet_height)
            self.rect.centerx = ship.rect.centerx
            self.rect.top = ship.rect.top
    
            # Store the bullet's position as a decimal value.
            self.y = float(self.rect.y)
            self.color = ai_settings.bullet_color
            self.speed_factor = ai_settings.bullet_speed_factor
    
        def update(self):
            """Move the bullet up the screen."""
            # Update the decimal position of the bullet.
            self.y -= self.speed_factor
            # Update the rect position.
            self.rect.y = self.y
    
        def draw_bullet(self):
            """Draw the bullet to the screen."""
            pygame.draw.rect(self.screen, self.color, self.rect)
    View Code

    这个是按钮设置的函数button.py

    import pygame.font
    
    class  Button():
    
        def __init__(self,ai_settings,screen,msg):
            """初始化按钮的属性"""
            self.screen = screen
            self.screen_rect = screen.get_rect()
    
            #设置按钮的尺寸和其他属性
            self.width,self.height = 200,50
            self.button_color = (0,255,0)
            self.text_color = (255,255,255)
            self.font = pygame.font.SysFont(None,48)
    
            #创建按钮的rect对象,并使其剧中
            self.rect = pygame.Rect(0,0,self.width,self.height)
            self.rect.center = self.screen_rect.center
    
            #按钮的标签只需要一次
            self.prep_msg(msg)
    
        def prep_msg(self,msg):
            """将msg渲染为图像,并使其在按钮上居中"""
            self.msg_image = self.font.render(msg,True,self.text_color,self.button_color)
            self.msg_image_rect = self.msg_image.get_rect()
            self.msg_image_rect.center = self.rect.center
    
    
        def draw_button(self):
            #绘制一个用颜色填充的按钮,再绘制文本
            self.screen.fill(self.button_color,self.rect)
            self.screen.blit(self.msg_image,self.msg_image_rect)
    View Code

    这个是记分牌设置的函数scoreboard.py

    import pygame.font
    from pygame.sprite import Group
    
    from  ship import Ship
    
    class Scoreboard():
        """显示得分信息的类"""
        def __init__(self,ai_settings,screen,stats):
            """初始化显示得分涉及的属性"""
            self.screen = screen
            self.screen_rect = screen.get_rect()
            self.ai_settings = ai_settings
            self.stats = stats
    
    
            #显示得分信息时候使用的字体设置
            self.text_color = (30,30,30)
            self.font = pygame.font.SysFont(None,48)
    
            #准备初始得分图像
            self.prep_score()
            self.prep_high_score()
            self.prep_level()
            self.prep_ships()
    
            #准备包含最高分和当前的分的图像
            self.prep_score()
            self.prep_high_score()
    
    
        def prep_score(self):
            """将得分转化为一副渲染的图像"""
            rounded_score = int(round(self.stats.score,-1))
            score_str = "{: ,}".format(rounded_score)
            self.score_image = self.font.render(score_str,True,self.text_color,
                                                self.ai_settings.bg_color)
    
            #将得分放在屏幕右上角
            self.score_rect = self.score_image.get_rect()
            self.score_rect.right = self.screen_rect.right -20
            self.score_rect.top = 20
    
        def prep_high_score(self):
            """将最高分转换为渲染的图像"""
            high_score = int(round(self.stats.high_score,-1))
            high_score_str = "{: ,}".format(high_score)
            self.high_score_image = self.font.render(high_score_str, True,
                                                     self.text_color,self.ai_settings.bg_color)
    
            # 将最高得分放在屏幕中央
            self.high_score_rect = self.high_score_image.get_rect()
            self.high_score_rect.centerx = self.screen_rect.centerx
            self.high_score_rect.top = self.score_rect.top
    
        def show_score(self):
            """在屏幕上显示得分和最高得分"""
            self.screen.blit(self.score_image,self.score_rect)
            self.screen.blit(self.high_score_image,self.high_score_rect)
            self.screen.blit(self.level_image,self.level_rect)
            #绘制飞船
            self.ships.draw(self.screen)
    
        def prep_level(self):
            """将等级转化为渲染的图像"""
            self.level_image = self.font.render(str(self.stats.level),True,
                                                self.text_color,self.ai_settings.bg_color)
    
            #将等级放在得分下面
            self.level_rect = self.level_image.get_rect()
            self.level_rect.right = self.score_rect.right
            self.level_rect.top = self.score_rect.bottom +10
    
    
        def prep_ships(self):
            """显示还剩下多少搜飞船"""
            self.ships = Group()
            for ship_number in range(self.stats.ships_left):
                ship = Ship(self.ai_settings,self.screen)
                ship.rect.x = 10+ship_number * ship.rect.width
                ship.rect.y = 10
                self.ships.add(ship)
    View Code

    这个是跟踪游戏统计信息的类game_stats.py

    class GameStats():
        """跟踪游戏的统计信息"""
    
        def __init__(self,ai_settings):
            """初始化统计信息"""
            self.ai_settings = ai_settings
            self.reset_stats()
    
            #游戏刚开始处于0活跃状态
            self.game_active = False
    
            #在任何情况下都不应重置最高得分
            self.high_score = 0
    
        def reset_stats(self):
            """初始化在游戏与逆行期间可能变化的统计信息"""
            self.ships_left = self.ai_settings.ship_limit
            self.score = 0
            self.level = 1
    View Code

    第四步:游戏结果展示

    图一:开始界面图:

    图二:游戏中的图

    第五步:游戏总结

      这个游戏做的比较仓促,还存在许多问题,由于小编只是熟悉一下pygame,所以并没做更深层次的改进。放到这里,一方面记录自己的学习进度,另一方面也希望有想在游戏方面开发的朋友继续改进。

       改进建议一:敌方飞机设置的太多,游戏体验不是很好(这个问题,可以对aliens函数进行修改,从而修改敌方飞机的存在个数等)

      改进建议二:每当玩家关闭游戏并重新开启时候,最高分都会被重置(这个问题,可以调用在sys.exit()前,将最高分写入文件,并在游戏记录里面初始化最高分并且读取它)

      改进建议三:可以扩展游戏,比如让外星人也可以射击飞船,或者外星人加盾等

      改进建议四:可以给游戏加上音效,让玩家得到更好的游戏体验

      改进建议五:可以在关卡后面,提高难度不止是敌方飞机速度的加快,也可以是更难打

      改进建议六 :可以设置双人游戏,在一台操作器上面

      改进建议七:可以设置局域网,让多人联网操作(但是操作只是让设计者熟悉局域网的代码设置)

    (。。。。以后有什么更好的想法,可以补上来,要是有时间或者做这个方向的话,可以再扩展这个代码,这个项目是参考《python编程从入门到实践 》的项目)

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  • 原文地址:https://www.cnblogs.com/wj-1314/p/7931922.html
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