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  • Unity使用Resources读取Resources路径下的二进制文件(Binary Data)必须使用 .bytes扩展名

    将某二进制文件放在Resources目录下,希望用Resources.Load<TextAsset>的方式读取,发现TextAsset是null

    查阅Unity文档得知,使用Resources.Load读二进制文件,则文件扩展名必须为bytes

    另外注意,Resources.Load的路径不要包含扩展名

    Please notice that files with the .txt and .bytes extension will be treated as text and binary files, respectively. Do not attempt to store a binary file using the .txt extension, as this will create unexpected behaviour when attempting to read data from it.

    https://docs.unity3d.com/Manual/class-TextAsset.html

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  • 原文地址:https://www.cnblogs.com/wmalloc/p/5654052.html
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