using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Demo1
{
class Program
{
static void Main(string[] args)
{
//创建泛型哈希表,Key类型为int,Value类型为string
Dictionary<int, string> myDictionary = new Dictionary<int, string>();
//1.添加元素
myDictionary.Add(1, "a");
myDictionary.Add(2, "b");
myDictionary.Add(3, "c");
//2.删除元素
myDictionary.Remove(3);
//3.假如不存在元素则添加元素
if (!myDictionary.ContainsKey(4))
{
myDictionary.Add(4, "d");
}
//4.显示容量和元素个数
Console.WriteLine("元素个数:{0}",myDictionary.Count);
//5.通过key查找元素
if (myDictionary.ContainsKey(1))
{
Console.WriteLine("key:{0},value:{1}","1", myDictionary[1]);
Console.WriteLine(myDictionary[1]);
}
//6.通过KeyValuePair遍历元素
foreach (KeyValuePair<int,string>kvp in myDictionary)
{
Console.WriteLine("key={0},value={1}", kvp.Key, kvp.Value);
}
//7.得到哈希表键的集合
Dictionary<int, string>.KeyCollection keyCol = myDictionary.Keys;
//遍历键的集合
foreach (int n in keyCol)
{
Console.WriteLine("key={0}", n);
}
//8.得到哈希表值的集合
Dictionary<int, string>.ValueCollection valCol = myDictionary.Values;
//遍历值的集合
foreach( string s in valCol)
{
Console.WriteLine("value:{0}",s);
}
//9.使用TryGetValue方法获取指定键对应的值
string slove = string.Empty;
if (myDictionary.TryGetValue(5, out slove))
{
Console.WriteLine("查找结果:{0}", slove);
}
else
{
Console.WriteLine("查找失败");
}
//10.清空哈希表
//myDictionary.Clear();
Console.ReadKey();
}
}
}
转载:https://www.cnblogs.com/unity3ds/p/11168635.html