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  • POJ 3675 Telescope 简单多边形和圆的面积交

    这道题得控制好精度,不然会贡献WA  QAQ

    还是那个规则:

    int sgn(double x){
        if(x > eps)    return 1;
        else if(x < - eps)  return -1;
        else    return 0;
    }
    

    思路:把简单多边形的每一个点和原点连线,就把这个多边形和圆的交变成了多个三角形与圆的交,根据有向面积的思路,加加减减就可以得到公共面积。

    贴上代码了~

    #include <cstdio>
    #include <cstring>
    #include <iostream>
    #include <algorithm>
    #include <cmath>
    using namespace std;
    #define sqr(x) ((x) * (x))
    
    const int MAXN = 55;
    const double EPS = 1e-8;
    const double PI = acos(-1.0);//3.14159265358979323846
    const double INF = 1;
    const double eps = 1e-8;
    
    int sgn(double x){
        if(x > eps)    return 1;
        else if(x < - eps)  return -1;
        else    return 0;
    }
    struct Point {
        double x, y, ag;
        Point() {}
        Point(double x, double y): x(x), y(y) {}
        void read() {
            scanf("%lf%lf", &x, &y);
        }
        bool operator == (const Point &rhs) const {
            return sgn(x - rhs.x) == 0 && sgn(y - rhs.y) == 0;
        }
        bool operator < (const Point &rhs) const {
            if(y != rhs.y) return y < rhs.y;
            return x < rhs.x;
        }
        Point operator + (const Point &rhs) const {
            return Point(x + rhs.x, y + rhs.y);
        }
        Point operator - (const Point &rhs) const {
            return Point(x - rhs.x, y - rhs.y);
        }
        Point operator * (const double &b) const {
            return Point(x * b, y * b);
        }
        Point operator / (const double &b) const {
            return Point(x / b, y / b);
        }
        double operator * (const Point &rhs) const {
            return x * rhs.x + y * rhs.y;
        }
        double length() {
            return sqrt(x * x + y * y);
        }
        double angle() {
            return atan2(y, x);
        }
        Point unit() {
            return *this / length();
        }
        void makeAg() {
            ag = atan2(y, x);
        }
        void print() {
            printf("%.10f %.10f
    ", x, y);
        }
    };
    typedef Point Vector;
    
    double dist(const Point &a, const Point &b) {
        return (a - b).length();
    }
    
    double cross(const Point &a, const Point &b) {
        return a.x * b.y - a.y * b.x;
    }
    //ret >= 0 means turn right
    double cross(const Point &sp, const Point &ed, const Point &op) {
        return cross(sp - op, ed - op);
    }
    
    double area(const Point& a, const Point &b, const Point &c) {
        return fabs(cross(a - c, b - c)) / 2;
    }
    //counter-clockwise
    Point rotate(const Point &p, double angle, const Point &o = Point(0, 0)) {
        Point t = p - o;
        double x = t.x * cos(angle) - t.y * sin(angle);
        double y = t.y * cos(angle) + t.x * sin(angle);
        return Point(x, y) + o;
    }
    
    double cosIncludeAngle(const Point &a, const Point &b, const Point &o) {
        Point p1 = a - o, p2 = b - o;
        return (p1 * p2) / (p1.length() * p2.length());
    }
    
    double includedAngle(const Point &a, const Point &b, const Point &o) {
        return acos(cosIncludeAngle(a, b, o));
        /*
        double ret = abs((a - o).angle() - (b - o).angle());
        if(sgn(ret - PI) > 0) ret = 2 * PI - ret;
        return ret;
        */
    }
    
    struct Seg {
        Point st, ed;
        double ag;
        Seg() {}
        Seg(Point st, Point ed): st(st), ed(ed) {}
        void read() {
            st.read(); ed.read();
        }
        void makeAg() {
            ag = atan2(ed.y - st.y, ed.x - st.x);
        }
    };
    typedef Seg Line;
    
    //ax + by + c > 0
    Line buildLine(double a, double b, double c) {
        if(sgn(a) == 0 && sgn(b) == 0) return Line(Point(sgn(c) > 0 ? -1 : 1, INF), Point(0, INF));
        if(sgn(a) == 0) return Line(Point(sgn(b), -c/b), Point(0, -c/b));
        if(sgn(b) == 0) return Line(Point(-c/a, 0), Point(-c/a, sgn(a)));
        if(b < 0) return Line(Point(0, -c/b), Point(1, -(a + c) / b));
        else return Line(Point(1, -(a + c) / b), Point(0, -c/b));
    }
    
    void moveRight(Line &v, double r) {
        double dx = v.ed.x - v.st.x, dy = v.ed.y - v.st.y;
        dx = dx / dist(v.st, v.ed) * r;
        dy = dy / dist(v.st, v.ed) * r;
        v.st.x += dy; v.ed.x += dy;
        v.st.y -= dx; v.ed.y -= dx;
    }
    
    bool isOnSeg(const Seg &s, const Point &p) {
        return (p == s.st || p == s.ed) ||
            (((p.x - s.st.x) * (p.x - s.ed.x) < 0 ||
              (p.y - s.st.y) * (p.y - s.ed.y) < 0) &&
             sgn(cross(s.ed, p, s.st)) == 0);
    }
    
    bool isInSegRec(const Seg &s, const Point &p) {
        return sgn(min(s.st.x, s.ed.x) - p.x) <= 0 && sgn(p.x - max(s.st.x, s.ed.x)) <= 0
            && sgn(min(s.st.y, s.ed.y) - p.y) <= 0 && sgn(p.y - max(s.st.y, s.ed.y)) <= 0;
    }
    
    bool isIntersected(const Point &s1, const Point &e1, const Point &s2, const Point &e2) {
        return (max(s1.x, e1.x) >= min(s2.x, e2.x)) &&
            (max(s2.x, e2.x) >= min(s1.x, e1.x)) &&
            (max(s1.y, e1.y) >= min(s2.y, e2.y)) &&
            (max(s2.y, e2.y) >= min(s1.y, e1.y)) &&
            (cross(s2, e1, s1) * cross(e1, e2, s1) >= 0) &&
            (cross(s1, e2, s2) * cross(e2, e1, s2) >= 0);
    }
    
    bool isIntersected(const Seg &a, const Seg &b) {
        return isIntersected(a.st, a.ed, b.st, b.ed);
    }
    
    bool isParallel(const Seg &a, const Seg &b) {
        return sgn(cross(a.ed - a.st, b.ed - b.st)) == 0;
    }
    
    //return Ax + By + C =0 's A, B, C
    void Coefficient(const Line &L, double &A, double &B, double &C) {
        A = L.ed.y - L.st.y;
        B = L.st.x - L.ed.x;
        C = L.ed.x * L.st.y - L.st.x * L.ed.y;
    }
    //point of intersection
    Point operator * (const Line &a, const Line &b) {
        double A1, B1, C1;
        double A2, B2, C2;
        Coefficient(a, A1, B1, C1);
        Coefficient(b, A2, B2, C2);
        Point I;
        I.x = - (B2 * C1 - B1 * C2) / (A1 * B2 - A2 * B1);
        I.y =   (A2 * C1 - A1 * C2) / (A1 * B2 - A2 * B1);
        return I;
    }
    
    bool isEqual(const Line &a, const Line &b) {
        double A1, B1, C1;
        double A2, B2, C2;
        Coefficient(a, A1, B1, C1);
        Coefficient(b, A2, B2, C2);
        return sgn(A1 * B2 - A2 * B1) == 0 && sgn(A1 * C2 - A2 * C1) == 0 && sgn(B1 * C2 - B2 * C1) == 0;
    }
    
    double Point_to_Line(const Point &p, const Line &L) {
        return fabs(cross(p, L.st, L.ed)/dist(L.st, L.ed));
    }
    
    double Point_to_Seg(const Point &p, const Seg &L) {
        if(sgn((L.ed - L.st) * (p - L.st)) < 0) return dist(p, L.st);
        if(sgn((L.st - L.ed) * (p - L.ed)) < 0) return dist(p, L.ed);
        return Point_to_Line(p, L);
    }
    
    double Seg_to_Seg(const Seg &a, const Seg &b) {
        double ans1 = min(Point_to_Seg(a.st, b), Point_to_Seg(a.ed, b));
        double ans2 = min(Point_to_Seg(b.st, a), Point_to_Seg(b.ed, a));
        return min(ans1, ans2);
    }
    
    struct Circle {
        Point c;
        double r;
        Circle() {}
        Circle(Point c, double r): c(c), r(r) {}
        void read() {
            c.read();
            scanf("%lf", &r);
        }
        double area() const {
            return PI * r * r;
        }
        bool contain(const Circle &rhs) const {
            return sgn(dist(c, rhs.c) + rhs.r - r) <= 0;
        }
        bool contain(const Point &p) const {
            return sgn(dist(c, p) - r) <= 0;
        }
        bool intersect(const Circle &rhs) const {
            return sgn(dist(c, rhs.c) - r - rhs.r) < 0;
        }
        bool tangency(const Circle &rhs) const {
            return sgn(dist(c, rhs.c) - r - rhs.r) == 0;
        }
        Point pos(double angle) const {
            Point p = Point(c.x + r, c.y);
            return rotate(p, angle, c);
        }
    };
    
    double CommonArea(const Circle &A, const Circle &B) {
        double area = 0.0;
        const Circle & M = (A.r > B.r) ? A : B;
        const Circle & N = (A.r > B.r) ? B : A;
        double D = dist(M.c, N.c);
        if((D < M.r + N.r) && (D > M.r - N.r)) {
            double cosM = (M.r * M.r + D * D - N.r * N.r) / (2.0 * M.r * D);
            double cosN = (N.r * N.r + D * D - M.r * M.r) / (2.0 * N.r * D);
            double alpha = 2 * acos(cosM);
            double beta = 2 * acos(cosN);
            double TM = 0.5 * M.r * M.r * (alpha - sin(alpha));
            double TN = 0.5 * N.r * N.r * (beta - sin(beta));
            area = TM + TN;
        }
        else if(D <= M.r - N.r) {
            area = N.area();
        }
        return area;
    }
    
    int intersection(const Seg &s, const Circle &cir, Point &p1, Point &p2) {
        double angle = cosIncludeAngle(s.ed, cir.c, s.st);
        //double angle1 = cos(includedAngle(s.ed, cir.c, s.st));
        double B = dist(cir.c, s.st);
        double a = 1, b = -2 * B * angle, c = sqr(B) - sqr(cir.r);
        double delta = sqr(b) - 4 * a * c;
        if(sgn(delta) < 0) return 0;
        if(sgn(delta) == 0) delta = 0;
        double x1 = (-b - sqrt(delta)) / (2 * a), x2 = (-b + sqrt(delta)) / (2 * a);
        Vector v = (s.ed - s.st).unit();
        p1 = s.st + v * x1;
        p2 = s.st + v * x2;
        return 1 + sgn(delta);
    }
    
    double CommonArea(const Circle &cir, Point p1, Point p2) {
        if(p1 == cir.c || p2 == cir.c) return 0;
        if(cir.contain(p1) && cir.contain(p2)) {
            return area(cir.c, p1, p2);
        } else if(!cir.contain(p1) && !cir.contain(p2)) {
            Point q1, q2;
            int t = intersection(Line(p1, p2), cir, q1, q2);
            if(t == 0) {
                double angle = includedAngle(p1, p2, cir.c);
                return 0.5 * sqr(cir.r) * angle;
            } else {
                double angle1 = includedAngle(p1, p2, cir.c);
                double angle2 = includedAngle(q1, q2, cir.c);
                if(isInSegRec(Seg(p1, p2), q1))return 0.5 * sqr(cir.r) * (angle1 - angle2 + sin(angle2));
                else return 0.5 * sqr(cir.r) * angle1;
            }
        } else {
            if(cir.contain(p2)) swap(p1, p2);
            Point q1, q2;
            intersection(Line(p1, p2), cir, q1, q2);
            double angle = includedAngle(q2, p2, cir.c);
            double a = area(cir.c, p1, q2);
            double b = 0.5 * sqr(cir.r) * angle;
            return a + b;
        }
    }
    
    struct Triangle {
        Point p[3];
        Triangle() {}
        Triangle(Point *t) {
            for(int i = 0; i < 3; ++i) p[i] = t[i];
        }
        void read() {
            for(int i = 0; i < 3; ++i) p[i].read();
        }
        double area() const {
            return ::area(p[0], p[1], p[2]);
        }
        Point& operator[] (int i) {
            return p[i];
        }
    };
    
    double CommonArea(Triangle tir, const Circle &cir) {
        double ret = 0;
        ret += sgn(cross(tir[0], cir.c, tir[1])) * CommonArea(cir, tir[0], tir[1]);
        ret += sgn(cross(tir[1], cir.c, tir[2])) * CommonArea(cir, tir[1], tir[2]);
        ret += sgn(cross(tir[2], cir.c, tir[0])) * CommonArea(cir, tir[2], tir[0]);
        return abs(ret);
    }
    
    struct Poly {
        int n;
        Point p[MAXN];//p[n] = p[0]
        void init(Point *pp, int nn) {
            n = nn;
            for(int i = 0; i < n; ++i) p[i] = pp[i];
            p[n] = p[0];
        }
        double area() {
            if(n < 3) return 0;
            double s = p[0].y * (p[n - 1].x - p[1].x);
            for(int i = 1; i < n; ++i)
                s += p[i].y * (p[i - 1].x - p[i + 1].x);
            return s / 2;
        }
    };
    //the convex hull is clockwise
    void Graham_scan(Point *p, int n, int *stk, int &top) {//stk[0] = stk[top]
        sort(p, p + n);
        top = 1;
        stk[0] = 0; stk[1] = 1;
        for(int i = 2; i < n; ++i) {
            while(top && cross(p[i], p[stk[top]], p[stk[top - 1]]) <= 0) --top;
            stk[++top] = i;
        }
        int len = top;
        stk[++top] = n - 2;
        for(int i = n - 3; i >= 0; --i) {
            while(top != len && cross(p[i], p[stk[top]], p[stk[top - 1]]) <= 0) --top;
            stk[++top] = i;
        }
    }
    //use for half_planes_cross
    bool cmpAg(const Line &a, const Line &b) {
        if(sgn(a.ag - b.ag) == 0)
            return sgn(cross(b.ed, a.st, b.st)) < 0;
        return a.ag < b.ag;
    }
    //clockwise, plane is on the right
    bool half_planes_cross(Line *v, int vn, Poly &res, Line *deq) {
        int i, n;
        sort(v, v + vn, cmpAg);
        for(i = n = 1; i < vn; ++i) {
            if(sgn(v[i].ag - v[i-1].ag) == 0) continue;
            v[n++] = v[i];
        }
        int head = 0, tail = 1;
        deq[0] = v[0], deq[1] = v[1];
        for(i = 2; i < n; ++i) {
            if(isParallel(deq[tail - 1], deq[tail]) || isParallel(deq[head], deq[head + 1]))
                return false;
            while(head < tail && sgn(cross(v[i].ed, deq[tail - 1] * deq[tail], v[i].st)) > 0)
                --tail;
            while(head < tail && sgn(cross(v[i].ed, deq[head] * deq[head + 1], v[i].st)) > 0)
                ++head;
            deq[++tail] = v[i];
        }
        while(head < tail && sgn(cross(deq[head].ed, deq[tail - 1] * deq[tail], deq[head].st)) > 0)
            --tail;
        while(head < tail && sgn(cross(deq[tail].ed, deq[head] * deq[head + 1], deq[tail].st)) > 0)
            ++head;
        if(tail <= head + 1) return false;
        res.n = 0;
        for(i = head; i < tail; ++i)
            res.p[res.n++] = deq[i] * deq[i + 1];
        res.p[res.n++] = deq[head] * deq[tail];
        res.n = unique(res.p, res.p + res.n) - res.p;
        res.p[res.n] = res.p[0];
        return true;
    }
    
    //ix and jx is the points whose distance is return, res.p[n - 1] = res.p[0], res must be clockwise
    double dia_rotating_calipers(Poly &res, int &ix, int &jx) {
        double dia = 0;
        int q = 1;
        for(int i = 0; i < res.n - 1; ++i) {
            while(sgn(cross(res.p[i], res.p[q + 1], res.p[i + 1]) - cross(res.p[i], res.p[q], res.p[i + 1])) > 0)
                q = (q + 1) % (res.n - 1);
            if(sgn(dist(res.p[i], res.p[q]) - dia) > 0) {
                dia = dist(res.p[i], res.p[q]);
                ix = i; jx = q;
            }
            if(sgn(dist(res.p[i + 1], res.p[q]) - dia) > 0) {
                dia = dist(res.p[i + 1], res.p[q]);
                ix = i + 1; jx = q;
            }
        }
        return dia;
    }
    //a and b must be clockwise, find the minimum distance between two convex hull
    double half_rotating_calipers(Poly &a, Poly &b) {
        int sa = 0, sb = 0;
        for(int i = 0; i < a.n; ++i) if(sgn(a.p[i].y - a.p[sa].y) < 0) sa = i;
        for(int i = 0; i < b.n; ++i) if(sgn(b.p[i].y - b.p[sb].y) < 0) sb = i;
        double tmp, ans = dist(a.p[0], b.p[0]);
        for(int i = 0; i < a.n; ++i) {
            while(sgn(tmp = cross(a.p[sa], a.p[sa + 1], b.p[sb + 1]) - cross(a.p[sa], a.p[sa + 1], b.p[sb])) > 0)
                sb = (sb + 1) % (b.n - 1);
            if(sgn(tmp) < 0) ans = min(ans, Point_to_Seg(b.p[sb], Seg(a.p[sa], a.p[sa + 1])));
            else ans = min(ans, Seg_to_Seg(Seg(a.p[sa], a.p[sa + 1]), Seg(b.p[sb], b.p[sb + 1])));
            sa = (sa + 1) % (a.n - 1);
        }
        return ans;
    }
    
    double rotating_calipers(Poly &a, Poly &b) {
        return min(half_rotating_calipers(a, b), half_rotating_calipers(b, a));
    }
    
    /*******************************************************************************************/
    
    Point p[MAXN];
    Circle cir;
    double r;
    int n;
    
    int main() {
        while(scanf("%lf", &r) != EOF) {
            scanf("%d", &n);
            for(int i = 0; i < n; ++i) p[i].read();
            p[n] = p[0];
            cir = Circle(Point(0, 0), r);
            double ans = 0;
            for(int i = 0; i < n; ++i)
                ans += sgn(cross(p[i], Point(0, 0), p[i + 1])) * CommonArea(cir, p[i], p[i + 1]);
            printf("%.2f
    ", fabs(ans));
        }
    }
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  • 原文地址:https://www.cnblogs.com/wushuaiyi/p/3924189.html
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