记得应该是上上周了,终于毕业了,离开了学校,就得面对现实的社会,以前学校实验室里,老师给了钥匙,那电脑随便用,那元器件随便玩,什么51单片机啊,PIC单片机啊,FPGA啊,arm11啊什么的。想着做什么就直接万用版+电烙铁什么的一起搞定。调试,写程序,焊板子都是自己一手操办啊,多么自由啊。到了公司,可不依你,对于上市公司来说,管理什么的总归还是有些规范化的。
对于嵌入式,虽然早有所耳闻,大三也玩过arm7,编了几个基于GUI的贪吃蛇啊,黑白棋啊,连连看啊什么的。自己也买来arm11,烧写linux系统,搭建环境,最终也成功完成了hello world驱动模块。待以后有时间再好好整理整理。废话不多说了,既然是anrdroid下的touchscreen的配置,那就专心点,不东扯西扯了。
都说android4.0.3的touchscreen有了很大的变化,菜鸟也不知道这么庞大的代码,各个功能模块式干嘛的。只能找找资料,瞎折腾了。公司的任务,触摸屏得上了,android的东西,只用鼠标可不好玩啊。开始调试SPI模式的ads7846的电阻屏,板子没有SPI接口,于是就用GPIO模拟SPI的方式来实现SPI的功能,在此要说明下,这个嵌入式的板子就是和51,PIC的板子用起来不一样啊,什么工作队列,什么中断下半部分工作,什么总线啊,I2C啊,SPI啊,I2S啊,USB啊,都这么纠结,顿时觉得学得好少啊,自己又有点懒,什么都想学,至于什么也没学好。调试好驱动后,总算是完成了一半的工作,接着,是否要直接上android去跑呢?android里什么机制都不知道额,虽然一开始android中实现鼠标的时候小研究过android下的input那个框架,不过只是模模糊糊的概念,根本就没有弄清楚。看来得下点功夫啊,要不然怎么混啊。又偏题了,额,正题,正题。。
直接上android了,突然发现出现了一个小圈圈。向鼠标一样的。貌似触摸屏变成了鼠标了。觉得太怪了,怎么可以这样?肯定那里有问题的,找了好久的资料,终于找到了,原来是android4.0.3,他的touchscreen是需要配置文件的。只要直接创建一个“设备名.idc”的文件,直接放到/system/usr/idc/目录下,就可以了,设备名是驱动中定义的,在android中的Eventhub中也是可以加打印在logcat中看出来的。
# Basic Parameters touch.deviceType = touchScreen touch.orientationAware = 1 # Size touch.size.calibration = diameter touch.size.scale = 10 touch.size.bias = 0 touch.size.isSummed = 0 # Pressure # Driver reports signal strength as pressure. # # A normal thumb touch typically registers about 200 signal strength # units although we don't expect these values to be accurate. touch.pressure.calibration = amplitude touch.pressure.scale = 0.005 # Orientation touch.orientation.calibration = none
但是就知道了这个配置文件,具体那里实现的呢?怎么配置进去的呢?怎么看着你个是touch.deviceType = touchScreen这个决定的。不多说来代码
frameworks/base/services/input/InputReader.cpp
void TouchInputMapper::configureParameters() { // Use the pointer presentation mode for devices that do not support distinct // multitouch. The spot-based presentation relies on being able to accurately // locate two or more fingers on the touch pad. mParameters.gestureMode = getEventHub()->hasInputProperty(getDeviceId(), INPUT_PROP_SEMI_MT) ? Parameters::GESTURE_MODE_POINTER : Parameters::GESTURE_MODE_SPOTS; String8 gestureModeString; if (getDevice()->getConfiguration().tryGetProperty(String8("touch.gestureMode"), gestureModeString)) { if (gestureModeString == "pointer") { mParameters.gestureMode = Parameters::GESTURE_MODE_POINTER; } else if (gestureModeString == "spots") { mParameters.gestureMode = Parameters::GESTURE_MODE_SPOTS; } else if (gestureModeString != "default") { LOGW("Invalid value for touch.gestureMode: '%s'", gestureModeString.string()); } } if (getEventHub()->hasInputProperty(getDeviceId(), INPUT_PROP_DIRECT)) { // The device is a touch screen. mParameters.deviceType = Parameters::DEVICE_TYPE_TOUCH_SCREEN; } else if (getEventHub()->hasInputProperty(getDeviceId(), INPUT_PROP_POINTER)) { // The device is a pointing device like a track pad. mParameters.deviceType = Parameters::DEVICE_TYPE_POINTER; } else if (getEventHub()->hasRelativeAxis(getDeviceId(), REL_X) || getEventHub()->hasRelativeAxis(getDeviceId(), REL_Y)) { // The device is a cursor device with a touch pad attached. // By default don't use the touch pad to move the pointer. mParameters.deviceType = Parameters::DEVICE_TYPE_TOUCH_PAD; } else { // The device is a touch pad of unknown purpose. mParameters.deviceType = Parameters::DEVICE_TYPE_POINTER; } String8 deviceTypeString; if (getDevice()->getConfiguration().tryGetProperty(String8("touch.deviceType"), deviceTypeString)) { if (deviceTypeString == "touchScreen") { mParameters.deviceType = Parameters::DEVICE_TYPE_TOUCH_SCREEN; } else if (deviceTypeString == "touchPad") { mParameters.deviceType = Parameters::DEVICE_TYPE_TOUCH_PAD; } else if (deviceTypeString == "pointer") { mParameters.deviceType = Parameters::DEVICE_TYPE_POINTER; } else if (deviceTypeString != "default") { LOGW("Invalid value for touch.deviceType: '%s'", deviceTypeString.string()); } } mParameters.orientationAware = mParameters.deviceType == Parameters::DEVICE_TYPE_TOUCH_SCREEN; getDevice()->getConfiguration().tryGetProperty(String8("touch.orientationAware"), mParameters.orientationAware); mParameters.associatedDisplayId = -1; mParameters.associatedDisplayIsExternal = false; if (mParameters.orientationAware || mParameters.deviceType == Parameters::DEVICE_TYPE_TOUCH_SCREEN || mParameters.deviceType == Parameters::DEVICE_TYPE_POINTER) { mParameters.associatedDisplayIsExternal = mParameters.deviceType == Parameters::DEVICE_TYPE_TOUCH_SCREEN && getDevice()->isExternal(); mParameters.associatedDisplayId = 0; } }
还是英文呢,看到第一行,如果没有配置的话,那就是pointer,pointer不就是鼠标吗?只有定义deviceType为touchScreen,那才是我们要的啊。看来英文真的好重要好重
要啊。那到底是那里去获取配置文件的呢?不是一般都是EventHub下打开什么文件吗?走,咱们去seesee。
frameworks/base/services/input/EventHub.cpp
void EventHub::loadConfigurationLocked(Device* device) { device->configurationFile = getInputDeviceConfigurationFilePathByDeviceIdentifier( device->identifier, INPUT_DEVICE_CONFIGURATION_FILE_TYPE_CONFIGURATION); if (device->configurationFile.isEmpty()) { LOGD("No input device configuration file found for device '%s'.", device->identifier.name.string()); } else { status_t status = PropertyMap::load(device->configurationFile, &device->configuration); if (status) { LOGE("Error loading input device configuration file for device '%s'. " "Using default configuration.", device->identifier.name.string()); } } }
原来就是这里去载入配置文件的。然后再进行配置的,接着我们看看那些配置是什么功能?上面的deviceType就不用说了,就是类型是触摸屏而不是touchPad和pointer。
pointer是鼠标类似的光标,touchPad还没试过,板子上的触摸屏也拆了,也没法跳了。不知道是什么,下次有机会去试试。差不多应该和touchScreen差不多。那么
touch.size.calibration等一些配置是什么?有什么作用呢?还是代码看起
frameworks/base/services/input/InputReader.cpp
void TouchInputMapper::parseCalibration() { const PropertyMap& in = getDevice()->getConfiguration(); Calibration& out = mCalibration; // Size out.sizeCalibration = Calibration::SIZE_CALIBRATION_DEFAULT; String8 sizeCalibrationString; if (in.tryGetProperty(String8("touch.size.calibration"), sizeCalibrationString)) { if (sizeCalibrationString == "none") { out.sizeCalibration = Calibration::SIZE_CALIBRATION_NONE; } else if (sizeCalibrationString == "geometric") { out.sizeCalibration = Calibration::SIZE_CALIBRATION_GEOMETRIC; } else if (sizeCalibrationString == "diameter") { out.sizeCalibration = Calibration::SIZE_CALIBRATION_DIAMETER; } else if (sizeCalibrationString == "area") { out.sizeCalibration = Calibration::SIZE_CALIBRATION_AREA; } else if (sizeCalibrationString != "default") { LOGW("Invalid value for touch.size.calibration: '%s'", sizeCalibrationString.string()); } } out.haveSizeScale = in.tryGetProperty(String8("touch.size.scale"), out.sizeScale); out.haveSizeBias = in.tryGetProperty(String8("touch.size.bias"), out.sizeBias); out.haveSizeIsSummed = in.tryGetProperty(String8("touch.size.isSummed"), out.sizeIsSummed); // Pressure out.pressureCalibration = Calibration::PRESSURE_CALIBRATION_DEFAULT; String8 pressureCalibrationString; if (in.tryGetProperty(String8("touch.pressure.calibration"), pressureCalibrationString)) { if (pressureCalibrationString == "none") { out.pressureCalibration = Calibration::PRESSURE_CALIBRATION_NONE; } else if (pressureCalibrationString == "physical") { out.pressureCalibration = Calibration::PRESSURE_CALIBRATION_PHYSICAL; } else if (pressureCalibrationString == "amplitude") { out.pressureCalibration = Calibration::PRESSURE_CALIBRATION_AMPLITUDE; } else if (pressureCalibrationString != "default") { LOGW("Invalid value for touch.pressure.calibration: '%s'", pressureCalibrationString.string()); } } out.havePressureScale = in.tryGetProperty(String8("touch.pressure.scale"), out.pressureScale); // Orientation out.orientationCalibration = Calibration::ORIENTATION_CALIBRATION_DEFAULT; String8 orientationCalibrationString; if (in.tryGetProperty(String8("touch.orientation.calibration"), orientationCalibrationString)) { if (orientationCalibrationString == "none") { out.orientationCalibration = Calibration::ORIENTATION_CALIBRATION_NONE; } else if (orientationCalibrationString == "interpolated") { out.orientationCalibration = Calibration::ORIENTATION_CALIBRATION_INTERPOLATED; } else if (orientationCalibrationString == "vector") { out.orientationCalibration = Calibration::ORIENTATION_CALIBRATION_VECTOR; } else if (orientationCalibrationString != "default") { LOGW("Invalid value for touch.orientation.calibration: '%s'", orientationCalibrationString.string()); } } // Distance out.distanceCalibration = Calibration::DISTANCE_CALIBRATION_DEFAULT; String8 distanceCalibrationString; if (in.tryGetProperty(String8("touch.distance.calibration"), distanceCalibrationString)) { if (distanceCalibrationString == "none") { out.distanceCalibration = Calibration::DISTANCE_CALIBRATION_NONE; } else if (distanceCalibrationString == "scaled") { out.distanceCalibration = Calibration::DISTANCE_CALIBRATION_SCALED; } else if (distanceCalibrationString != "default") { LOGW("Invalid value for touch.distance.calibration: '%s'", distanceCalibrationString.string()); } } out.haveDistanceScale = in.tryGetProperty(String8("touch.distance.scale"), out.distanceScale); }
touch.size.calibration分为了1、geometric 2、diameter 3、area,老师说不懂的单词要查字典,现在都什么年代了,随便谷歌一下,手机也行。什么牛津字典啊的,那都是浮云了。geometric:几何图形?怪怪的,是不是代表不同的触摸的形状?不懂,diameter倒是还好,直径嘛应该是一个触摸的点是以这个为直径的一个圆,至于area嘛,区域,难道是多点的时候?也许吧。touch.pressure.calibration分为了1、physical 2、amplitude
。physical:物理的,是不是理论上的?amplitude是不是幅度就是压力的大小?不懂额。要不再来看看代码?那些配置之后肯定有执行的。不可能简简单单的就是赋值了。找找看
frameworks/base/services/input/InputReader.cpp
void TouchInputMapper::cookPointerData() { uint32_t currentPointerCount = mCurrentRawPointerData.pointerCount; mCurrentCookedPointerData.clear(); mCurrentCookedPointerData.pointerCount = currentPointerCount; mCurrentCookedPointerData.hoveringIdBits = mCurrentRawPointerData.hoveringIdBits; mCurrentCookedPointerData.touchingIdBits = mCurrentRawPointerData.touchingIdBits; // Walk through the the active pointers and map device coordinates onto // surface coordinates and adjust for display orientation. for (uint32_t i = 0; i < currentPointerCount; i++) { const RawPointerData::Pointer& in = mCurrentRawPointerData.pointers[i]; // Size float touchMajor, touchMinor, toolMajor, toolMinor, size; switch (mCalibration.sizeCalibration) { case Calibration::SIZE_CALIBRATION_GEOMETRIC: case Calibration::SIZE_CALIBRATION_DIAMETER: case Calibration::SIZE_CALIBRATION_AREA: if (mRawPointerAxes.touchMajor.valid && mRawPointerAxes.toolMajor.valid) { touchMajor = in.touchMajor; touchMinor = mRawPointerAxes.touchMinor.valid ? in.touchMinor : in.touchMajor; toolMajor = in.toolMajor; toolMinor = mRawPointerAxes.toolMinor.valid ? in.toolMinor : in.toolMajor; size = mRawPointerAxes.touchMinor.valid ? avg(in.touchMajor, in.touchMinor) : in.touchMajor; } else if (mRawPointerAxes.touchMajor.valid) { toolMajor = touchMajor = in.touchMajor; toolMinor = touchMinor = mRawPointerAxes.touchMinor.valid ? in.touchMinor : in.touchMajor; size = mRawPointerAxes.touchMinor.valid ? avg(in.touchMajor, in.touchMinor) : in.touchMajor; } else if (mRawPointerAxes.toolMajor.valid) { touchMajor = toolMajor = in.toolMajor; touchMinor = toolMinor = mRawPointerAxes.toolMinor.valid ? in.toolMinor : in.toolMajor; size = mRawPointerAxes.toolMinor.valid ? avg(in.toolMajor, in.toolMinor) : in.toolMajor; } else { LOG_ASSERT(false, "No touch or tool axes. " "Size calibration should have been resolved to NONE."); touchMajor = 0; touchMinor = 0; toolMajor = 0; toolMinor = 0; size = 0; } if (mCalibration.haveSizeIsSummed && mCalibration.sizeIsSummed) { uint32_t touchingCount = mCurrentRawPointerData.touchingIdBits.count(); if (touchingCount > 1) { touchMajor /= touchingCount; touchMinor /= touchingCount; toolMajor /= touchingCount; toolMinor /= touchingCount; size /= touchingCount; } } if (mCalibration.sizeCalibration == Calibration::SIZE_CALIBRATION_GEOMETRIC) { touchMajor *= mGeometricScale; touchMinor *= mGeometricScale; toolMajor *= mGeometricScale; toolMinor *= mGeometricScale; } else if (mCalibration.sizeCalibration == Calibration::SIZE_CALIBRATION_AREA) { touchMajor = touchMajor > 0 ? sqrtf(touchMajor) : 0; touchMinor = touchMajor; toolMajor = toolMajor > 0 ? sqrtf(toolMajor) : 0; toolMinor = toolMajor; } else if (mCalibration.sizeCalibration == Calibration::SIZE_CALIBRATION_DIAMETER) { touchMinor = touchMajor; toolMinor = toolMajor; } mCalibration.applySizeScaleAndBias(&touchMajor); mCalibration.applySizeScaleAndBias(&touchMinor); mCalibration.applySizeScaleAndBias(&toolMajor); mCalibration.applySizeScaleAndBias(&toolMinor); size *= mSizeScale; break; default: touchMajor = 0; touchMinor = 0; toolMajor = 0; toolMinor = 0; size = 0; break; } // Pressure float pressure; switch (mCalibration.pressureCalibration) { case Calibration::PRESSURE_CALIBRATION_PHYSICAL: case Calibration::PRESSURE_CALIBRATION_AMPLITUDE: pressure = in.pressure * mPressureScale; break; default: pressure = in.isHovering ? 0 : 1; break; } // Tilt and Orientation float tilt; float orientation; if (mHaveTilt) { float tiltXAngle = (in.tiltX - mTiltXCenter) * mTiltXScale; float tiltYAngle = (in.tiltY - mTiltYCenter) * mTiltYScale; orientation = atan2f(-sinf(tiltXAngle), sinf(tiltYAngle)); tilt = acosf(cosf(tiltXAngle) * cosf(tiltYAngle)); } else { tilt = 0; switch (mCalibration.orientationCalibration) { case Calibration::ORIENTATION_CALIBRATION_INTERPOLATED: orientation = (in.orientation - mOrientationCenter) * mOrientationScale; break; case Calibration::ORIENTATION_CALIBRATION_VECTOR: { int32_t c1 = signExtendNybble((in.orientation & 0xf0) >> 4); int32_t c2 = signExtendNybble(in.orientation & 0x0f); if (c1 != 0 || c2 != 0) { orientation = atan2f(c1, c2) * 0.5f; float confidence = hypotf(c1, c2); float scale = 1.0f + confidence / 16.0f; touchMajor *= scale; touchMinor /= scale; toolMajor *= scale; toolMinor /= scale; } else { orientation = 0; } break; } default: orientation = 0; } } // Distance float distance; switch (mCalibration.distanceCalibration) { case Calibration::DISTANCE_CALIBRATION_SCALED: distance = in.distance * mDistanceScale; break; default: distance = 0; } // X and Y // Adjust coords for surface orientation. float x, y; switch (mSurfaceOrientation) { case DISPLAY_ORIENTATION_90: x = float(in.y - mRawPointerAxes.y.minValue) * mYScale; y = float(mRawPointerAxes.x.maxValue - in.x) * mXScale; orientation -= M_PI_2; if (orientation < - M_PI_2) { orientation += M_PI; } break; case DISPLAY_ORIENTATION_180: x = float(mRawPointerAxes.x.maxValue - in.x) * mXScale; y = float(mRawPointerAxes.y.maxValue - in.y) * mYScale; break; case DISPLAY_ORIENTATION_270: x = float(mRawPointerAxes.y.maxValue - in.y) * mYScale; y = float(in.x - mRawPointerAxes.x.minValue) * mXScale; orientation += M_PI_2; if (orientation > M_PI_2) { orientation -= M_PI; } break; default: x = float(in.x - mRawPointerAxes.x.minValue) * mXScale; y = float(in.y - mRawPointerAxes.y.minValue) * mYScale; break; } // Write output coords. PointerCoords& out = mCurrentCookedPointerData.pointerCoords[i]; out.clear(); out.setAxisValue(AMOTION_EVENT_AXIS_X, x); out.setAxisValue(AMOTION_EVENT_AXIS_Y, y); out.setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, pressure); out.setAxisValue(AMOTION_EVENT_AXIS_SIZE, size); out.setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR, touchMajor); out.setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR, touchMinor); out.setAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR, toolMajor); out.setAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR, toolMinor); out.setAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, orientation); out.setAxisValue(AMOTION_EVENT_AXIS_TILT, tilt); out.setAxisValue(AMOTION_EVENT_AXIS_DISTANCE, distance); // Write output properties. PointerProperties& properties = mCurrentCookedPointerData.pointerProperties[i]; uint32_t id = in.id; properties.clear(); properties.id = id; properties.toolType = in.toolType; // Write id index. mCurrentCookedPointerData.idToIndex[id] = i; } }
这数据处理的,cookPointerData,哈哈哈,原来都在这里搞定的啊。TouchMajor and TouchMinor表示了触摸时接触面积的大小范围。这个函数会把驱动上传上来的数据,也就是X、Y坐标转换为android设定的分辨率的一个映射。差不多就这样了。具体,碰到问题了在解决了。
在此,有时候再讲讲自己调试的时候碰到的一个问题,那就是android电源管理中会把背光给关掉,所以点死了触摸屏还是发现没用。所以调试的时候可以把其中的一个
policyFlags设置下,不要drop掉,也就是即使背光关掉了也可以有效。
frameworks/base/services/input/InputDispatcher.cpp
void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) { nsecs_t currentTime = now(); // Reset the key repeat timer whenever we disallow key events, even if the next event // is not a key. This is to ensure that we abort a key repeat if the device is just coming // out of sleep. if (!mPolicy->isKeyRepeatEnabled()) { resetKeyRepeatLocked(); } // If dispatching is frozen, do not process timeouts or try to deliver any new events. if (mDispatchFrozen) { #if DEBUG_FOCUS LOGD("Dispatch frozen. Waiting some more."); #endif return; } // Optimize latency of app switches. // Essentially we start a short timeout when an app switch key (HOME / ENDCALL) has // been pressed. When it expires, we preempt dispatch and drop all other pending events. bool isAppSwitchDue = mAppSwitchDueTime <= currentTime; if (mAppSwitchDueTime < *nextWakeupTime) { *nextWakeupTime = mAppSwitchDueTime; } // Ready to start a new event. // If we don't already have a pending event, go grab one. if (! mPendingEvent) { if (mInboundQueue.isEmpty()) { if (isAppSwitchDue) { // The inbound queue is empty so the app switch key we were waiting // for will never arrive. Stop waiting for it. resetPendingAppSwitchLocked(false); isAppSwitchDue = false; } // Synthesize a key repeat if appropriate. if (mKeyRepeatState.lastKeyEntry) { if (currentTime >= mKeyRepeatState.nextRepeatTime) { mPendingEvent = synthesizeKeyRepeatLocked(currentTime); } else { if (mKeyRepeatState.nextRepeatTime < *nextWakeupTime) { *nextWakeupTime = mKeyRepeatState.nextRepeatTime; } } } // Nothing to do if there is no pending event. if (! mPendingEvent) { if (mActiveConnections.isEmpty()) { dispatchIdleLocked(); } return; } } else { // Inbound queue has at least one entry. EventEntry* entry = mInboundQueue.head; // Throttle the entry if it is a move event and there are no // other events behind it in the queue. Due to movement batching, additional // samples may be appended to this event by the time the throttling timeout // expires. // TODO Make this smarter and consider throttling per device independently. if (entry->type == EventEntry::TYPE_MOTION && !isAppSwitchDue && mDispatchEnabled && (entry->policyFlags & POLICY_FLAG_PASS_TO_USER) && !entry->isInjected()) { MotionEntry* motionEntry = static_cast<MotionEntry*>(entry); int32_t deviceId = motionEntry->deviceId; uint32_t source = motionEntry->source; if (! isAppSwitchDue && !motionEntry->next // exactly one event, no successors && (motionEntry->action == AMOTION_EVENT_ACTION_MOVE || motionEntry->action == AMOTION_EVENT_ACTION_HOVER_MOVE) && deviceId == mThrottleState.lastDeviceId && source == mThrottleState.lastSource) { nsecs_t nextTime = mThrottleState.lastEventTime + mThrottleState.minTimeBetweenEvents; if (currentTime < nextTime) { // Throttle it! #if DEBUG_THROTTLING LOGD("Throttling - Delaying motion event for " "device %d, source 0x%08x by up to %0.3fms.", deviceId, source, (nextTime - currentTime) * 0.000001); #endif if (nextTime < *nextWakeupTime) { *nextWakeupTime = nextTime; } if (mThrottleState.originalSampleCount == 0) { mThrottleState.originalSampleCount = motionEntry->countSamples(); } return; } } #if DEBUG_THROTTLING if (mThrottleState.originalSampleCount != 0) { uint32_t count = motionEntry->countSamples(); LOGD("Throttling - Motion event sample count grew by %d from %d to %d.", count - mThrottleState.originalSampleCount, mThrottleState.originalSampleCount, count); mThrottleState.originalSampleCount = 0; } #endif mThrottleState.lastEventTime = currentTime; mThrottleState.lastDeviceId = deviceId; mThrottleState.lastSource = source; } mInboundQueue.dequeue(entry); mPendingEvent = entry; } // Poke user activity for this event. if (mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER) { pokeUserActivityLocked(mPendingEvent); } } // Now we have an event to dispatch. // All events are eventually dequeued and processed this way, even if we intend to drop them. LOG_ASSERT(mPendingEvent != NULL); bool done = false; DropReason dropReason = DROP_REASON_NOT_DROPPED; if (!(mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER)) { dropReason = DROP_REASON_POLICY; } else if (!mDispatchEnabled) { dropReason = DROP_REASON_DISABLED; } if (mNextUnblockedEvent == mPendingEvent) { mNextUnblockedEvent = NULL; } switch (mPendingEvent->type) { case EventEntry::TYPE_CONFIGURATION_CHANGED: { ConfigurationChangedEntry* typedEntry = static_cast<ConfigurationChangedEntry*>(mPendingEvent); done = dispatchConfigurationChangedLocked(currentTime, typedEntry); dropReason = DROP_REASON_NOT_DROPPED; // configuration changes are never dropped break; } case EventEntry::TYPE_DEVICE_RESET: { DeviceResetEntry* typedEntry = static_cast<DeviceResetEntry*>(mPendingEvent); done = dispatchDeviceResetLocked(currentTime, typedEntry); dropReason = DROP_REASON_NOT_DROPPED; // device resets are never dropped break; } case EventEntry::TYPE_KEY: { KeyEntry* typedEntry = static_cast<KeyEntry*>(mPendingEvent); if (isAppSwitchDue) { if (isAppSwitchKeyEventLocked(typedEntry)) { resetPendingAppSwitchLocked(true); isAppSwitchDue = false; } else if (dropReason == DROP_REASON_NOT_DROPPED) { dropReason = DROP_REASON_APP_SWITCH; } } if (dropReason == DROP_REASON_NOT_DROPPED && isStaleEventLocked(currentTime, typedEntry)) { dropReason = DROP_REASON_STALE; } if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) { dropReason = DROP_REASON_BLOCKED; } done = dispatchKeyLocked(currentTime, typedEntry, &dropReason, nextWakeupTime); break; } case EventEntry::TYPE_MOTION: { MotionEntry* typedEntry = static_cast<MotionEntry*>(mPendingEvent); if (dropReason == DROP_REASON_NOT_DROPPED && isAppSwitchDue) { dropReason = DROP_REASON_APP_SWITCH; } if (dropReason == DROP_REASON_NOT_DROPPED && isStaleEventLocked(currentTime, typedEntry)) { dropReason = DROP_REASON_STALE; } if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) { dropReason = DROP_REASON_BLOCKED; } done = dispatchMotionLocked(currentTime, typedEntry, &dropReason, nextWakeupTime); break; } default: LOG_ASSERT(false); break; } if (done) { if (dropReason != DROP_REASON_NOT_DROPPED) { dropInboundEventLocked(mPendingEvent, dropReason); } releasePendingEventLocked(); *nextWakeupTime = LONG_LONG_MIN; // force next poll to wake up immediately } }
只要把下面的东西给注释掉就好了,那具体的policyflags是哪里赋值的呢?真心找了我好久的。
frameworks/base/services/input/InputDispatcher.cpp
if (!(mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER)) { dropReason = DROP_REASON_POLICY; } else if (!mDispatchEnabled) { dropReason = DROP_REASON_DISABLED; }
frameworks/base/services/input/InputDispatcher.cpp
void InputDispatcher::notifyMotion(const NotifyMotionArgs* args) { #if DEBUG_INBOUND_EVENT_DETAILS LOGD("notifyMotion - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, " "action=0x%x, flags=0x%x, metaState=0x%x, buttonState=0x%x, edgeFlags=0x%x, " "xPrecision=%f, yPrecision=%f, downTime=%lld", args->eventTime, args->deviceId, args->source, args->policyFlags, args->action, args->flags, args->metaState, args->buttonState, args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime); for (uint32_t i = 0; i < args->pointerCount; i++) { LOGD(" Pointer %d: id=%d, toolType=%d, " "x=%f, y=%f, pressure=%f, size=%f, " "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, " "orientation=%f", i, args->pointerProperties[i].id, args->pointerProperties[i].toolType, args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X), args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y), args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE), args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE), args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR), args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR), args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR), args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR), args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION)); } #endif if (!validateMotionEvent(args->action, args->pointerCount, args->pointerProperties)) { return; } uint32_t policyFlags = args->policyFlags; policyFlags |= POLICY_FLAG_TRUSTED; mPolicy->interceptMotionBeforeQueueing(args->eventTime, /*byref*/ policyFlags); bool needWake; { // acquire lock mLock.lock(); if (mInputFilterEnabled) { mLock.unlock(); MotionEvent event; event.initialize(args->deviceId, args->source, args->action, args->flags, args->edgeFlags, args->metaState, args->buttonState, 0, 0, args->xPrecision, args->yPrecision, args->downTime, args->eventTime, args->pointerCount, args->pointerProperties, args->pointerCoords); policyFlags |= POLICY_FLAG_FILTERED; if (!mPolicy->filterInputEvent(&event, policyFlags)) { return; // event was consumed by the filter } mLock.lock(); } // Attempt batching and streaming of move events. if (args->action == AMOTION_EVENT_ACTION_MOVE || args->action == AMOTION_EVENT_ACTION_HOVER_MOVE) { // BATCHING CASE // // Try to append a move sample to the tail of the inbound queue for this device. // Give up if we encounter a non-move motion event for this device since that // means we cannot append any new samples until a new motion event has started. for (EventEntry* entry = mInboundQueue.tail; entry; entry = entry->prev) { if (entry->type != EventEntry::TYPE_MOTION) { // Keep looking for motion events. continue; } MotionEntry* motionEntry = static_cast<MotionEntry*>(entry); if (motionEntry->deviceId != args->deviceId || motionEntry->source != args->source) { // Keep looking for this device and source. continue; } if (!motionEntry->canAppendSamples(args->action, args->pointerCount, args->pointerProperties)) { // Last motion event in the queue for this device and source is // not compatible for appending new samples. Stop here. goto NoBatchingOrStreaming; } // Do the batching magic. batchMotionLocked(motionEntry, args->eventTime, args->metaState, args->pointerCoords, "most recent motion event for this device and source in the inbound queue"); mLock.unlock(); return; // done! } // BATCHING ONTO PENDING EVENT CASE // // Try to append a move sample to the currently pending event, if there is one. // We can do this as long as we are still waiting to find the targets for the // event. Once the targets are locked-in we can only do streaming. if (mPendingEvent && (!mPendingEvent->dispatchInProgress || !mCurrentInputTargetsValid) && mPendingEvent->type == EventEntry::TYPE_MOTION) { MotionEntry* motionEntry = static_cast<MotionEntry*>(mPendingEvent); if (motionEntry->deviceId == args->deviceId && motionEntry->source == args->source) { if (!motionEntry->canAppendSamples(args->action, args->pointerCount, args->pointerProperties)) { // Pending motion event is for this device and source but it is // not compatible for appending new samples. Stop here. goto NoBatchingOrStreaming; } // Do the batching magic. batchMotionLocked(motionEntry, args->eventTime, args->metaState, args->pointerCoords, "pending motion event"); mLock.unlock(); return; // done! } } // STREAMING CASE // // There is no pending motion event (of any kind) for this device in the inbound queue. // Search the outbound queue for the current foreground targets to find a dispatched // motion event that is still in progress. If found, then, appen the new sample to // that event and push it out to all current targets. The logic in // prepareDispatchCycleLocked takes care of the case where some targets may // already have consumed the motion event by starting a new dispatch cycle if needed. if (mCurrentInputTargetsValid) { for (size_t i = 0; i < mCurrentInputTargets.size(); i++) { const InputTarget& inputTarget = mCurrentInputTargets[i]; if ((inputTarget.flags & InputTarget::FLAG_FOREGROUND) == 0) { // Skip non-foreground targets. We only want to stream if there is at // least one foreground target whose dispatch is still in progress. continue; } ssize_t connectionIndex = getConnectionIndexLocked(inputTarget.inputChannel); if (connectionIndex < 0) { // Connection must no longer be valid. continue; } sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex); if (connection->outboundQueue.isEmpty()) { // This foreground target has an empty outbound queue. continue; } DispatchEntry* dispatchEntry = connection->outboundQueue.head; if (! dispatchEntry->inProgress || dispatchEntry->eventEntry->type != EventEntry::TYPE_MOTION || dispatchEntry->isSplit()) { // No motion event is being dispatched, or it is being split across // windows in which case we cannot stream. continue; } MotionEntry* motionEntry = static_cast<MotionEntry*>( dispatchEntry->eventEntry); if (motionEntry->action != args->action || motionEntry->deviceId != args->deviceId || motionEntry->source != args->source || motionEntry->pointerCount != args->pointerCount || motionEntry->isInjected()) { // The motion event is not compatible with this move. continue; } if (args->action == AMOTION_EVENT_ACTION_HOVER_MOVE) { if (mLastHoverWindowHandle == NULL) { #if DEBUG_BATCHING LOGD("Not streaming hover move because there is no " "last hovered window."); #endif goto NoBatchingOrStreaming; } sp<InputWindowHandle> hoverWindowHandle = findTouchedWindowAtLocked( args->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X), args->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y)); if (mLastHoverWindowHandle != hoverWindowHandle) { #if DEBUG_BATCHING LOGD("Not streaming hover move because the last hovered window " "is '%s' but the currently hovered window is '%s'.", mLastHoverWindowHandle->getName().string(), hoverWindowHandle != NULL ? hoverWindowHandle->getName().string() : "<null>"); #endif goto NoBatchingOrStreaming; } } // Hurray! This foreground target is currently dispatching a move event // that we can stream onto. Append the motion sample and resume dispatch. motionEntry->appendSample(args->eventTime, args->pointerCoords); #if DEBUG_BATCHING LOGD("Appended motion sample onto batch for most recently dispatched " "motion event for this device and source in the outbound queues. " "Attempting to stream the motion sample."); #endif nsecs_t currentTime = now(); dispatchEventToCurrentInputTargetsLocked(currentTime, motionEntry, true /*resumeWithAppendedMotionSample*/); runCommandsLockedInterruptible(); mLock.unlock(); return; // done! } } NoBatchingOrStreaming:; } // Just enqueue a new motion event. MotionEntry* newEntry = new MotionEntry(args->eventTime, args->deviceId, args->source, policyFlags, args->action, args->flags, args->metaState, args->buttonState, args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime, args->pointerCount, args->pointerProperties, args->pointerCoords); needWake = enqueueInboundEventLocked(newEntry); mLock.unlock(); } // release lock if (needWake) { mLooper->wake(); } }
看到了吗?就是这里了,interceptMotionBeforeQueueing()函数,
uint32_t policyFlags = args->policyFlags; policyFlags |= POLICY_FLAG_TRUSTED; mPolicy->interceptMotionBeforeQueueing(args->eventTime, /*byref*/ policyFlags);
void NativeInputManager::interceptMotionBeforeQueueing(nsecs_t when, uint32_t& policyFlags) { // Policy: // - Ignore untrusted events and pass them along. // - No special filtering for injected events required at this time. // - Filter normal events based on screen state. // - For normal events brighten (but do not wake) the screen if currently dim. if ((policyFlags & POLICY_FLAG_TRUSTED) && !(policyFlags & POLICY_FLAG_INJECTED)) { if (isScreenOn()) { policyFlags |= POLICY_FLAG_PASS_TO_USER; if (!isScreenBright()) { policyFlags |= POLICY_FLAG_BRIGHT_HERE; } } else { JNIEnv* env = jniEnv(); jint wmActions = env->CallIntMethod(mCallbacksObj, gCallbacksClassInfo.interceptMotionBeforeQueueingWhenScreenOff, policyFlags); if (checkAndClearExceptionFromCallback(env, "interceptMotionBeforeQueueingWhenScreenOff")) { wmActions = 0; } policyFlags |= POLICY_FLAG_WOKE_HERE | POLICY_FLAG_BRIGHT_HERE; handleInterceptActions(wmActions, when, /*byref*/ policyFlags); } } else { policyFlags |= POLICY_FLAG_PASS_TO_USER; } }
原来如此呢, if (isScreenOn()) 。搞定,收工,回去睡觉了,哈哈。。。