1.实现八皇后
#include <stdio.h>
#define N 8
//表示 坐标的平移
typedef struct _tag_Pos
{
int ios;
int jos;
} Pos;
//棋盘 --边界不用!
static char board[N+2][N+2];
//坐标的初始化
static Pos pos[] = { {-1, -1}, {-1, 0}, {-1, 1} };
static int count = 0;
//初始化棋盘
void init()
{
int i = 0;
int j = 0;
//把边界初始化
for(i=0; i<N+2; i++)
{
board[0][i] = '#';
board[N+1][i] = '#';
board[i][0] = '#';
board[i][N+1] = '#';
}
//初始化8x8棋盘
for(i=1; i<=N; i++)
{
for(j=1; j<=N; j++)
{
board[i][j] = ' ';
}
}
}
//打印棋盘
void display()
{
int i = 0;
int j = 1;
for(i=0; i<N+2; i++)
{
for(j=0; j<N+2; j++)
{
printf("%c", board[i][j]);
}
printf("
");
}
}
//对每个方向进行检查
int check(int i, int j)
{
int ret = 1;
int p = 0;
for(p=0; p<3; p++)
{
int ni = i;
int nj = j;
while( ret && (board[ni][nj] != '#') )
{
ni = ni + pos[p].ios;
nj = nj + pos[p].jos;
//没皇后--递归
ret = ret && (board[ni][nj] != '*');
}
}
return ret;
}
//进行查找边界
void find(int i)
{
int j = 0;
if( i > N )
{
count++;
printf("Solution: %d
", count);
display();
getchar();
}
else
{
for(j=1; j<=N; j++)
{
if( check(i, j) )
{
board[i][j] = '*';
find(i+1);
//清空
board[i][j] = ' ';
}
}
}
}
int main()
{
init();
find(1);
return 0;
}